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  1. Yup, too many trees cause lag for me also. On this play through I made a "tree farm" with a 100 trees (on single player). It seemed to me that while they were still in the sapling stage there was no lag. As full trees I noticed a decent amount of lag, the game was still playable but it was noticeable. Maybe someone with a better PC wouldnt have even noticed. i7 4.00 GHZ, 16 ram, GTX 1070 here. Farm plots dont cause any noticeable lag for me in any growth stage, even with the 336 plots I have now.
  2. Oh I didn't know that about stun batons, I'm going to have to try them out. As far as pummel pete sucking, I was wondering if we were playing the same game 😄Just to not waste ammo I often clear smaller POIs out with just a steel club and it's pretty easy to do. Just power attack to the head which kills a lot of them in one shot and usually knocks down the ones that dont outright die, so the follow up shot kills them. With Pummel Pete and T Rex maxed, non stop power attacks are no problem, I dont even have all the books yet, so am not getting the full benefits. I'm on game stage 405
  3. Not sure if I'm feeding a troll or not tbh. As other have said, you don't need a chemistry station to make glue, it's just more efficient. A single trader quest on day 1 to dig up some food and fight a few zombies or run away from them, will give you some dukes to buy glue if you have to. And if a working station in a trader poi us ruining your experience ........ don't use it.
  4. A swamp biome would be cool. As far as sea zombies .... well the swimming faster than than an Olympic swimmer ones on speed they have now are already pretty comical (and not in a good way). But that's just my opinion. Maybe if someone stayed in the water long enough with a boat then more and more vultures could start showing up. If people are worried about others finding an "easy out" to horde night.
  5. Did you just read the skill book that said something about finding more honey? When I read mine the very next tree I went to did the same thing. After that first tree all the others acted as they normally should, with the added bonus of possible finding honey when chopped down.
  6. Yeah, I haven't seen this on single player either. Although I do see my 4x4 fly up into the air and bounce around from time to time when I start the game up or come back into render distance.
  7. Thanks. I guess that's what I was wondering but failed to explain. The part about where the cap on loot stops game stage wise, if there is a cap. And some of it was just me wanting to get rid of two items taking up inventory space and wondering if that would effect me in the long term. Although to be honest, there is so much loot after a higher games stage that getting it a little slower wont really be a hindrance.
  8. So, if the following is still correct: Tech 0 (GS 1-11) – Primitive tools, weapons and armor including a bow and the blunderbuss. Tech 1 (GS 12) – Iron or similar melee items and armor and and the first proper firearms like a pistol or double barrel shotgun. Tech 2 (GS 50) – The best melee items, bows and armor and mid range firearms like a pump-action shotgun. Tech 3 (GS 91) – The most advanced firearms like an M60 or the Sniper Rifle. Do the lucky goggles or eye kandy really do much with loot once you've reached game stage 91? I know the kandy adds 10% loot, I'm
  9. Turns out it was my fault. I had forgotten I'd changed some xml recipes for food. I verified files with Steam and that took care of my problems.
  10. So, I have all three add-ons in the campfire, so I know that's not the problem. Used the campfire earlier with no problem, now when I try to use it I can not queue up any food items. I can queue up drinks and glue, but not anything else. I have to cook food one at a time and for some reason the items are not taken out of the inventory, I just get cooked food after the correct amount of time. I've tried closing out the game and restarting, destroying the campfire and building a new one, neither works. I have 2 saves, and just to double check, one works fine while the other one has this
  11. You're not the only one. I did what others said and placed my land claim block further away, but thought it had to connect to the base for some reason and made a frame work line of blocks to it so it all connected 😆 I do wish the traders had a customized land claim area that was only the size of their outpost though. It's annoying when their land claim area overlaps parts of a POI stopping you from salvaging in those spots. But I guess someone would find some exploit if you could build nearly touching the trader outpost.
  12. It's not you. Some POIs fall apart when blocks that shouldn't be support blocks are removed. One of the junk yards (can't remember the name), just put a frame next to the sign by the front gate and remove it, and the sign comes crashing down. There is (or was, haven't played in a bit) a billboard in front of one of the gas stations, if you step on the platform the whole thing comes down. Not sure if that one is a bug or by design. As far as I know, they've fixed some and know about the others. I haven't been paying attention to the patch notes and the bug section for awhile, so not
  13. Just Neebs Gaming as far as I'm aware. Although I'm on day 37 on a new playthrough and haven't seen a single stag yet. Was actually wondering if they've been nerfed out of existence. Still a decent amount of wolves, dogs, chickens, and bears for meat though.
  14. Actually, after reading the posts again, I think I'm the one who read it wrong.
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