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Rathlon

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Everything posted by Rathlon

  1. Oh ok, I didn't know that as the starting post never stated anything about what version of the game it's for.
  2. I'm getting tons of NRE errors while trying to start a new world, also none of the buildings would load in cause they are skipped. So I'm unsure why it wouldn't work, I have the latest version of the mod and of 7D2D but I'm getting major errors.
  3. What's odd is that my parents play and they both have this modlet in their mods folder, as I test the mods to see if they work right. And when they play together they see the icons for the food items this mod adds in. So I'm uncertain why it's not working for you @MrSamuelAdams
  4. Here's an idea for everyone asking when it'll be released, stick to A20.7 and play the mod, don't update the game to A21 stable and just wait for the day when Subquake updates the mod. I will.
  5. I'm wondering would this mod have fits if I add in say modlets that adds in or changes certain things like working stoves and ovens, and gathering berries from destroy grass?
  6. I'm wondering how would you fix being unable to auto sort in the inventory? Cause I get an error when I try to sort my items. To get past this I have to put all my inventory in a storage crate sort, then get my items back.
  7. I found an oddity when trying to redo the modlauncher. If you still keep the same folder as when you had the old one, it won't let you copy over the exe file. Even if you copy the exe file into another folder and try to move it into the old mod launcher folder. It will ask for admin permissions for that folder and won't let you move the exe file. I found that just deleting the old folder and making a new one will allow you to put the exe file in with the rest of the files.
  8. I'm wondering how long would it normally take to download this mod? Cause the Mod Launcher isn't updating the mod to current version, and manually downloading it has infinity% as it's percent state. So I'm at a lose as to update this mod.
  9. I'm having an issue when it comes to coffee in game, I can make the jar type but not the plastic bottle type in the campfire. I've checked the CM menu for the recipe, and couldn't find any. Now I'm uncertain if you have it that way so we have to use the coffee machines dotted around in the POIs but the option is in the campfire to make the plastic bottle coffee. But without a recipe you can't even if you have the materials to do so.
  10. Ok upon playing a bit I have to say it's good to be back in this overhaul. Though with the way I play I tend to lower the hp of zombies to be more manageable but off set the XP gain to balance it out. But certain zombies still are too strong in terms of health and I can't find any where in the XML files to change it to my liking. So far only the zombie named Tom[something] still has tons of hp , and I cant find this zombie anywhere. Any idea where I can look?
  11. Well I'm using the unity mod launcher, and was having an issue with trying to get the core game copied so I can play Undead Leagacy. It was getting stuck on a certain file, which I forgot the name of, but I did a manual copy and it worked fine. But the file had something to do with the mono folder or something with mono in the name.
  12. I'm wondering should it take the new mod launcher hours to make a copy of the main game? Cause it hasn't gone past a certain file and I have it running now for about 3 hours if not 4. It's stuck on the Mconfig file for the longest, should I stop it and try again or what?
  13. I have to say the new mod launcher takes some getting used to, but I hope to at least play this mod. Cause with the last launcher I got tons of errors as someone stated and showed. Can't wait to see what new things are added and what have changed.
  14. I'm wondering does any of these modlets remove the tool segment from the campfire? Cause I can't fast boil water due to the lack of tool slots on the campfire.
  15. I can't click on the link, it'll open then auto close. Maybe it's on Opera GX's side or what but when I copied the link and tried in Firefox it worked. Maybe Opera GX doesn't like that site or something?
  16. Rathlon

    FreakUK's Modlets

    This would be very useful for someone who sets up the world generation to not have any form of buildings, cities or wilderness. A true survival way to play the game.
  17. What sucks is, if I remember correctly you can paint on the boxes to make them what you want. Now you can't paint them as they can only be used to write messages as to the contents inside. I missed the paintability of how they used to be.
  18. I'm wondering can this be installed and ran on client side? Cause what if we barely, or rather, not play online with others?
  19. I'm not sure if anyone has asked this or not but Is the protection on the traders still active or is it disabled with the Traders Always Open mod?
  20. I'm wondering is it possible to create extra foods using the nuts and berries? Cause I think it would extend the use of them and making it viable to harvest the grass for them.
  21. I'm wondering what is the current version of this mod? Cause on the main site it says that it's version 2.3.41, and when I downloaded it, it's still 2.2.41. I'm sorta confused as to where 2.3.41 is on the site unless that's the experimental version.
  22. Figured as much, oh well best to ask before trying to move it. It's not that far from me it's just would be best to move it.
  23. I'm wondering something, can we pick up already placed workstations that isn't within a protected trader zone? Cause I found a working workbench and wanted to move it from a run down barn to where I'm setup. I just don't want to destroy the only one I found so far.
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