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Rathlon

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About Rathlon

  • Rank
    Survivor
  • Birthday 03/01/1982

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  • Location
    Between dreams and nightmares
  1. I'm wondering what is the current version of this mod? Cause on the main site it says that it's version 2.3.41, and when I downloaded it, it's still 2.2.41. I'm sorta confused as to where 2.3.41 is on the site unless that's the experimental version.
  2. Figured as much, oh well best to ask before trying to move it. It's not that far from me it's just would be best to move it.
  3. I'm wondering something, can we pick up already placed workstations that isn't within a protected trader zone? Cause I found a working workbench and wanted to move it from a run down barn to where I'm setup. I just don't want to destroy the only one I found so far.
  4. Is the latest update to this mod on the main website or here?
  5. Well as far as I know the only brass object you don't want to scrap are the hinges. They are used in most everything that you would expect them to be used in, like doors, chests, and what not.
  6. I'm getting oddities with some of the generation of some houses and buildings. They are filled with pass through blocks that makes it hard to look into them but you can't destroy them. Should I start over with a new world? And this is the only mod I have for 7D
  7. Well regardless if enemy spawn is turned off shouldn't the hostile animals also not spawn along side the zombies? Cause the only hostile animal that does spawn with that option off is the boars, the bears wolves, dire wolves, snakes, and the rest doesn't and shouldn't spawn.
  8. In the latest A19 experimental build my mother has the zombies off due to that's how she plays. But in doing so the hostile animals also doesn't spawn. And yet today she ran across a direwolf, now I looked over the entityclasses.xml file at the coding for the hostile animals. I didn't notice anything changed on the enemy type code line. Or it was never stated in the patch notes. And yes I know it's experimental and bugs can and will happen, but this one is new to me.
  9. In the latest A19 experimental build my mother has the zombies off due to that's how she plays. But in doing so the hostile animals also doesn't spawn. And yet today she ran across a direwolf, now I looked over the entityclasses.xml file at the coding for the hostile animals. I didn't notice anything changed on the enemy type code line. Or it was never stated in the patch notes. And yes I know it's experimental and bugs can and will happen, but this one is new to me.
  10. The Nexus link is broken, all I get is "you do not have permissions to preform this action" or something. So the page isn't there.
  11. I have one major issue with your downloads. How do you get the modlets off of github? There is no download option anywhere.
  12. Rathlon

    Gnamod UI

    I'm wondering if there is a way to unlock/open the rest of the backpack inventory slots after getting all the perks within Pack Mule?
  13. Rathlon

    Gnamod UI

    It's the manual one.
  14. Rathlon

    Gnamod UI

    I'm running into an issue with this mod[and sorry if I posted this in the wrong mod area] but the materials portion is hard to read.
  15. Rathlon

    Gnamod

    I'm having an issue and unsure how to fix it. When I go and try to craft something the materials needed are too light to see and if I change the UI's opaque setting then the area turns solid white. So how do I fix this or is this on the mod's end? -=Note=- Will try to nab a screenshot of what I'm talking about.
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