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Rathlon

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About Rathlon

  • Rank
    Survivor
  • Birthday 03/01/1982

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  • Location
    Between dreams and nightmares
  1. Well regardless if enemy spawn is turned off shouldn't the hostile animals also not spawn along side the zombies? Cause the only hostile animal that does spawn with that option off is the boars, the bears wolves, dire wolves, snakes, and the rest doesn't and shouldn't spawn.
  2. In the latest A19 experimental build my mother has the zombies off due to that's how she plays. But in doing so the hostile animals also doesn't spawn. And yet today she ran across a direwolf, now I looked over the entityclasses.xml file at the coding for the hostile animals. I didn't notice anything changed on the enemy type code line. Or it was never stated in the patch notes. And yes I know it's experimental and bugs can and will happen, but this one is new to me.
  3. In the latest A19 experimental build my mother has the zombies off due to that's how she plays. But in doing so the hostile animals also doesn't spawn. And yet today she ran across a direwolf, now I looked over the entityclasses.xml file at the coding for the hostile animals. I didn't notice anything changed on the enemy type code line. Or it was never stated in the patch notes. And yes I know it's experimental and bugs can and will happen, but this one is new to me.
  4. The Nexus link is broken, all I get is "you do not have permissions to preform this action" or something. So the page isn't there.
  5. I have one major issue with your downloads. How do you get the modlets off of github? There is no download option anywhere.
  6. Rathlon

    Gnamod UI

    I'm wondering if there is a way to unlock/open the rest of the backpack inventory slots after getting all the perks within Pack Mule?
  7. Rathlon

    FarmLifeMod

    I'm not sure if this mod even works. It keeps causing errors when trying to make a new world. Some of the targeted blocks/prefabs isn't even there. I'm uncertain if it's the modlets I'm using or what. But if it is the modlets here is the list I'm currently using. Craftworx Scrap Iron Items EpicSpire's Trader Tier Reward System FarmLifeMod HH_Custom_Materials HH_Larger_Stack_Size HH_Starter_Items_Quest MeanCloud Dont Use Up Water S420_SimpleUI-LeftHUD Safe Food Valmars Buffed Supply Crate Drops Valmars Disable Falling Trees Valmars Door Lock Smash
  8. Rathlon

    FarmLifeMod

    Too bad this doesn't really work well with custom UI mods. Would like to try it out and see all the new stuff.
  9. Rathlon

    Gnamod UI

    It's the manual one.
  10. Rathlon

    Gnamod UI

    I'm running into an issue with this mod[and sorry if I posted this in the wrong mod area] but the materials portion is hard to read.
  11. Rathlon

    Gnamod

    I'm having an issue and unsure how to fix it. When I go and try to craft something the materials needed are too light to see and if I change the UI's opaque setting then the area turns solid white. So how do I fix this or is this on the mod's end? -=Note=- Will try to nab a screenshot of what I'm talking about.
  12. I'm wondering if there is a way to use a moddlet to remove all the food poison from the all the food items? not every food item just those that never had it before. And from the cooked food, cause I think it's stupid and nearly a game breaker that cooked food has a chance of food poisoning. I will edit the XML file to remove them but was wondering if it's possible via modlet.
  13. Rathlon

    Gnamod UI

    Wonder if this will work with A18.1 B7? [Latest Patch]
  14. I would assume so given all the stuff it adds in and changes.
  15. I'm running this on the stable build of the game and did two low tier quests and gained no points. I'm wondering if this mod conflicts with SMX modlets. And yes this is on a new game start.
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