Piposquac Posted April 4, 2018 Share Posted April 4, 2018 I've bought 7d2d back in 2013. As much as I love the game, and while it certainly has evolved a lot since then, there's one specific issue that still remains, chipping away at my enjoyment of the game until I just have to take a break because I can't take it no mo: There's a bunch of audio effects in the game that are just way too loud. I tend to separate those in two categories: Those that become annoying with time and by force of repetition (like opening cabinets or dismantling a pile of computer consoles with a wrench);And those that make me cringe instantly whenever they happen (like the spider zombie screeching), because they are obnoxiously loud. Currently, short of extracting, editing and reimporting the audio files, which can be a a time-consuming and complicated task, we have no means to alleviate the situation. The sliders in the audio settings menu are nice, sure, but they affect all sounds in the game, so by reducing the overall levels to make loud sounds less uncomfortable, we might make most audio in the game barely audible, which is far from ideal. It's all a matter of balance, really. Making my ears bleed whenever I chop down a tree or find a spider zombie doesn't contribute to make the game any more realistic or enjoyable. It's the opposite, actually. I humbly suggest the Pimps give the audio some love, making a normalizing pass or something like that. Alternatively, and considering how mod-friendly the game is, how about adding a parameter in the sounds.xml file to set the local loudnesss of sound effects, so we can fine-tune the audio ourselves? Fellow players, please let me know what you think. Note from OzHawkeye - title edited. Link to comment Share on other sites More sharing options...
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