Piposquac Posted April 9, 2018 Author Share Posted April 9, 2018 I suppose you're talking about sleepers, mainly because zombies are quite loud when they walk as well, to me at least; sleepers, on the other hand, make zero noises when they wake up unless the player attacks them. I think that is intentional, in fact, and I don't mind it cause if sleepers were as noisy as normal zombies are then they would pose no threat or surprise factor whatsoever. I fear I'm being exceedingly confusing in my attempt to transpose the language hurdle. I agree with you that making the sleepers too noisy would defeat their purpose, and zombies usually provide plenty of warning sounds when they're approaching. However, I was talking about situations that can't be easily explained, like being in an open space (like the middle of the road, for example), and you look around to check that there are no zombies in your immediate vicinity (sleepers or otherwise), then you open your inventory and ten seconds later you're being pummeled - with no cues until you've been hit. I only mentioned that briefly as contrast to your original comment about zombies being extra noisy. I've been making a poor job of explaining my thoughts with examples, but I guess my main concern isn't with specific sounds being too loud or too muffled, it's just this impression I have that the audio in the game doesn't seem to follow a common baseline. The reference seems off. It's almost like, instead of having a single range between muffled and loud for all audio, there are several different ranges, and sometimes they don't match as they should. Edit: I haven't considered it before, but it's always possible that I'm just going deaf. Link to comment Share on other sites More sharing options...
sadpickle Posted April 11, 2018 Share Posted April 11, 2018 Strongly agree that sound levels need to be tweaked overall. Would also like to see the ridiculous nighttime sounds get their own setting, so they can be disabled. They are very stupid, especially when they repeat frequently. I am not sure why they are in the game at all. They certainly stop being "spooky" after hundreds of hours, and they are very loud in relation to the rest of the ambient sounds. Minecraft had a similar thing, but that served a purpose, by alerting the player there is nearby unlighted space underground. I'd much prefer just the sound of wind, perhaps the occasional wolf-howl or something else more appropriate than the 4-5 unwarranted, incomprehensible noises that repeat ad nauseam. Link to comment Share on other sites More sharing options...
Bubo Posted April 11, 2018 Share Posted April 11, 2018 Well... they are drums so beating them is what you're supposed to, correct? Link to comment Share on other sites More sharing options...
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