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Piposquac

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  1. Hello there, DUSK2DEATH! I'd like to thank you for this incredible mod, it's a work of art. Not only the game looks much nicer than vanilla, but I've actually got a nice performance boost with your Main Pack 2k and Baseline Biomes in ancient hardware (Q9550, GTX 770, 8GB RAM). Although you've explained that the HDHQ plant models only work for flowers in the wild in order to avoid server overload, I was feeling frisky and thought I could afford to trade a few FPS for eye candy, since the new plants look SO good and the game is now running better than ever. After some fiddling, I'm now using your stunning models with the planted version of the flowers, with no noticeable impact on performance. Keep in mind that it's a modest garden so far: the picture shows a double row with 60 flowers planted together. If it's OK with you, I'd like to share with everyone the simple edits I've made, in case someone else wants to try it. I just added this to HDHQPlants/Config/Blocks.xml, INSIDE THE APPEND BLOCK: <block name="HDHQ_GoldenrodPlayer"> <property name="Material" value="Mplants" /> <property name="LightOpacity" value="0"/> <property name="Shape" value="ModelEntity" /> <property name="Model" value="#@modfolder:Resources/HDHQPlants.unity3d?HDHQGoldenrodPrefab"/> <property name="ModelOffset" value="0,-0.1,0"/> <property name="ImposterDontBlock" value="true"/> <property name="Collide" value="melee"/> <property name="StabilitySupport" value="false"/> <property name="IsTerrainDecoration" value="true" /> <property name="IsDecoration" value="true"/> <property name="PlantGrowing.FertileLevel" value="1"/> <property name="HarvestOverdamage" value="false"/> <drop event="Destroy" count="0" /> <drop event="Harvest" name="resourceCropGoldenrodPlant" count="1" tag="wildCropsHarvest"/> <property name="DisplayInfo" value="Name"/> <property name="FilterTags" value="foutdoor,fcrops"/> <property name="SortOrder1" value="a090"/> <property name="SortOrder2" value="0002"/> <property name="DowngradeBlock" value="plantedGoldenrod1"/> </block> <block name="HDHQ_ChrysanthemumPlayer"> <property name="Material" value="Mplants" /> <property name="LightOpacity" value="0"/> <property name="Shape" value="ModelEntity" /> <property name="Model" value="#@modfolder:Resources/HDHQPlants.unity3d?HDHQChrysanthemumPrefab"/> <property name="ModelOffset" value="0,-0.1,0"/> <property name="ImposterDontBlock" value="true"/> <property name="Collide" value="melee"/> <property name="StabilitySupport" value="false"/> <property name="IsTerrainDecoration" value="true" /> <property name="IsDecoration" value="true"/> <property name="PlantGrowing.FertileLevel" value="1"/> <property name="HarvestOverdamage" value="false"/> <drop event="Destroy" count="0" /> <drop event="Harvest" name="resourceCropChrysanthemumPlant" count="1" tag="wildCropsHarvest"/> <property name="DisplayInfo" value="Name"/> <property name="FilterTags" value="foutdoor,fcrops"/> <property name="SortOrder1" value="a090"/> <property name="SortOrder2" value="0002"/> <property name="DowngradeBlock" value="plantedChrysanthemum1"/> </block> <block name="HDHQ_CottonPlayer"> <property name="Material" value="Mplants" /> <property name="LightOpacity" value="0"/> <property name="Shape" value="ModelEntity" /> <property name="Model" value="#@modfolder:Resources/HDHQPlants.unity3d?HDHQCottonPrefab"/> <property name="ModelOffset" value="0,-0.1,0"/> <property name="ImposterDontBlock" value="true"/> <property name="Collide" value="melee"/> <property name="StabilitySupport" value="false"/> <property name="IsTerrainDecoration" value="true" /> <property name="IsDecoration" value="true"/> <property name="PlantGrowing.FertileLevel" value="1"/> <property name="HarvestOverdamage" value="false"/> <drop event="Destroy" count="0" /> <drop event="Harvest" name="resourceCropCottonPlant" count="1" tag="wildCropsHarvest"/> <property name="DisplayInfo" value="Name"/> <property name="FilterTags" value="foutdoor,fcrops"/> <property name="SortOrder1" value="a090"/> <property name="SortOrder2" value="0002"/> <property name="DowngradeBlock" value="plantedCotton1"/> </block> Then I added this to the same file, JUST BELOW THE APPEND BLOCK: <set xpath="/blocks/block[@name='plantedGoldenrod2']/property[@name='PlantGrowing.Next']/@value">HDHQ_GoldenrodPlayer</set> <set xpath="/blocks/block[@name='plantedChrysanthemum2']/property[@name='PlantGrowing.Next']/@value">HDHQ_ChrysanthemumPlayer</set> <set xpath="/blocks/block[@name='plantedCotton2']/property[@name='PlantGrowing.Next']/@value">HDHQ_CottonPlayer</set> And that's all. Now anyone can get some seeds from wild plants and make themselves a beautiful garden! Just proceed with caution and keep your gardens to a sensible size in order to avoid any performance hit. If you don't want to replant automatically after harvesting, comment out or delete the "DowngradeBlock" lines above. Again, thank you for your incredible work, it's very much appreciated!
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