Tilleen Posted November 3, 2017 Share Posted November 3, 2017 Wondering how the "Story" parts to the POIs will work in a Random Gen? Link to comment Share on other sites More sharing options...
Royal Deluxe Posted November 3, 2017 Share Posted November 3, 2017 Release the kraken ^^ Really nice the new Blocks and Texures Link to comment Share on other sites More sharing options...
ozzysfang Posted November 3, 2017 Share Posted November 3, 2017 well that looks fun and awesome. are we going to see mocap rigged up? ...ever? or soon? nice now get back to work lol. Thanks for the video. Link to comment Share on other sites More sharing options...
Ouch Quit It Posted November 3, 2017 Share Posted November 3, 2017 Great Video.....houses look soooo much better now. I like all the clutter too. New blocks look cool. Really add to the building options. One major thing with the half and quarter blocks....Will we still have the floating bedroll on top of them or will it lie flat on them like the full meter blocks? Hope we get some late game stuff in A17. Taking longer to go through a house is great but if you still hit that wall later in game...to me its just more of the same then. I understand taking out the Behemoth ...but we need something that will take its place to make it more challenging later in the game. Zombie breachers...scentists with bio fuel, military with rockets, or miners with TNT...something Regards Ouch - - - Updated - - - Release the kraken ^^ Its catchy isn't it........Christmas release.....What a nice present that would be!! Link to comment Share on other sites More sharing options...
crazywildfire Posted November 3, 2017 Share Posted November 3, 2017 Thanks for the video. Very nice can't wait to see those new rides. All those house remodeling and rides you said was ready to show maybe next week you guys been working hard. With you guys adding all these new editors and stuff is this eventually going to lead to designing our own world from scratch including biomes? Link to comment Share on other sites More sharing options...
Gipothegip Posted November 3, 2017 Share Posted November 3, 2017 These are some very nice houses. I love the new textures and all of the detail put into them. They look to be well designed. However, I'm wondering if they're all going to be so cluttered, or otherwise loaded up like warehouses. It would seem odd to me if the majority of houses looked like that with pallets and furnitures stacked everywhere. I think there should be houses designed more as if they were abandoned. They could use the same design principles, but be built up like they were left behind and perhaps allowed to fall apart, rather than as if survivors lived there holed up with their supplies (which appears to be the case with the houses you've shown us). Basically, it would be odd if every house were loaded with stuff. I'm hoping there's still houses with more of an abandoned feel, but incorporating the new design elements. Link to comment Share on other sites More sharing options...
Dagzambie Posted November 3, 2017 Share Posted November 3, 2017 Excellent stuff, Mad Mole! That 3rd house reminds me of a run down Victorian mansion I used to live in back in the 80's. Rented half of the 2nd story, the rest was just kind of abandoned. I worked grocery night crew, so I felt a bit like a vampire. Good times! Link to comment Share on other sites More sharing options...
Arma Rex Posted November 3, 2017 Share Posted November 3, 2017 Roland... (or madmole) put the video link on the 1st post... Link to comment Share on other sites More sharing options...
ThomasSurvives Posted November 3, 2017 Share Posted November 3, 2017 I am just curious if the new houses are going to be in random gen as well or just Diersville? Link to comment Share on other sites More sharing options...
Ghostsniper343 Posted November 3, 2017 Share Posted November 3, 2017 Interesting how the houses are four meters tall now, conveniently Behemoth sized... Bring him back please, just make it so the behemoth can only dig tunnels then everyone will be happy Edit: I like the Idea of all these dungeon crawler buildings, but I am not too sure I like the idea of a single loot room at the end of the house. why would anyone spend 20 minutes clearing a house(besides immersion) when they can nerdpole up to the attic and break open those three gun store crates? but I cannot wait to re-explore these houses. There is just enough of the old skeleton there to feel nostalgic. you guys did an awesome job revamping those old prefabs. Link to comment Share on other sites More sharing options...
crazywildfire Posted November 3, 2017 Share Posted November 3, 2017 Interesting how the houses are four meters tall now, conveniently Behemoth sized... Bring him back please, just make it so the behemoth can only dig tunnels then everyone will be happy Not sure what story they are going to end up with so not sure if it fits in well with it. But I think if they could have it where it can spawn in rwg it be great for it. I was really looking forward to this beast as well. Link to comment Share on other sites More sharing options...
ThomasSurvives Posted November 3, 2017 Share Posted November 3, 2017 Not sure what story they are going to end up with so not sure if it fits in well with it. But I think if they could have it where it can spawn in rwg it be great for it. I was really looking forward to this beast as well. Well inside some of the skyscrapers you were seeing zombies being tested on, so maybe the behemoth was a experiment that broke free. Link to comment Share on other sites More sharing options...
Crater Creator Posted November 3, 2017 Share Posted November 3, 2017 A bittersweet video for me. I'm ecstatic about the new art. The palettes, those window frames, the new wallpapers... All these new shapes and textures would be a blast to play with, and useful for so many PoIs. The sad part is it also reminds me how much I'd seriously hoped to be one of those level designers. Maybe some day... A few suggestions after watching the video: Add texture(s) for larger-sized paintings, like a 2x1 landscape scene for instance.Since players can just chop straight through the walls given enough time, consider designing a time-based carrot or stick to pressure the player towards the intended path.Remember that one linear path through a building will still get memorized and stale much faster than multiple routes that, through randomization, are easier or harder instance by instance. Imagine if which doors are locked & barricaded was randomized. Link to comment Share on other sites More sharing options...
Guppycur Posted November 3, 2017 Share Posted November 3, 2017 Or, randomize loot locations like you do sleepers. Done. ...send the royalty checks via direct deposit. Link to comment Share on other sites More sharing options...
crazywildfire Posted November 3, 2017 Share Posted November 3, 2017 A bittersweet video for me. I'm ecstatic about the new art. The palettes, those window frames, the new wallpapers... All these new shapes and textures would be a blast to play with, and useful for so many PoIs. The sad part is it also reminds me how much I'd seriously hoped to be one of those level designers. Maybe some day... A few suggestions after watching the video: Add texture(s) for larger-sized paintings, like a 2x1 landscape scene for instance.Since players can just chop straight through the walls given enough time, consider designing a time-based carrot or stick to pressure the player towards the intended path.Remember that one linear path through a building will still get memorized and stale much faster than multiple routes that, through randomization, are easier or harder instance by instance. Imagine if which doors are locked & barricaded was randomized. I can agree with this. But on the flip side unless they add loads more type of houses, in time no matter how random the locked doors and such are it still the same house and get stale in time. But I do like the idea though. Link to comment Share on other sites More sharing options...
Roland Posted November 3, 2017 Author Share Posted November 3, 2017 The sad part is it also reminds me how much I'd seriously hoped to be one of those level designers. Maybe some day... Do One CC! I'd load up your level designed prefab and play through it!!! Link to comment Share on other sites More sharing options...
Roland Posted November 3, 2017 Author Share Posted November 3, 2017 My take away from this video is that the game really must now have.... 1-Block Ingress!!!!! Come on Joel!! Those holes in the walls would be way easier to traverse and that little 1 block opening behind the podium screams for it. Just think how much fun your level designers could have with ductwork requiring players to crouch and move through filled with sleeper crawlers and dogs.... Link to comment Share on other sites More sharing options...
Roland Posted November 3, 2017 Author Share Posted November 3, 2017 Roland... (or madmole) put the video link on the 1st post... Done and updated to reflect the reveals in this video. Link to comment Share on other sites More sharing options...
crazywildfire Posted November 3, 2017 Share Posted November 3, 2017 My take away from this video is that the game really must now have.... 1-Block Ingress!!!!! Come on Joel!! Those holes in the walls would be way easier to traverse and that little 1 block opening behind the podium screams for it. Just think how much fun your level designers could have with ductwork requiring players to crouch and move through filled with sleeper crawlers and dogs.... The ability to crawl yourself. Imagine trying to fight flat down. While in this position your swing isn't as powerful and such. Also some weapons such as bows can't be used while crawling. Link to comment Share on other sites More sharing options...
Tilleen Posted November 3, 2017 Share Posted November 3, 2017 The ability to crawl yourself. Imagine trying to fight flat down. While in this position your swing isn't as powerful and such. Also some weapons such as bows can't be used while crawling. It would be difficult enough to carry a bow though a hole smaller than it's length, it would always get stuck behind things and be really annoying, and then a zombie jumps you while trying to deal with it. An idea would be to stop you getting though small holes if you have a big gun/bow. Can of course still break through the walls. :-/ Link to comment Share on other sites More sharing options...
Matt 1977 Posted November 3, 2017 Share Posted November 3, 2017 Seeing all the zombies im like "where is my katana " lol Link to comment Share on other sites More sharing options...
chaosterone Posted November 3, 2017 Share Posted November 3, 2017 We already do, you just haven't paid attention. He was counting his bit coins.... Really cool houses MM. I havent played Navesgane in a long time. With all you guys have done it will be my first play through in A17. Can you share anything on quests? Link to comment Share on other sites More sharing options...
stallionsden Posted November 3, 2017 Share Posted November 3, 2017 The ability to crawl yourself. Imagine trying to fight flat down. While in this position your swing isn't as powerful and such. Also some weapons such as bows can't be used while crawling. I bet you can shoot a bow while crouching. And a gun and an axe and a knife and a grenade.. That's how the soldiers does in the world wars etc. They thought they couldn't crouch to use them...... Link to comment Share on other sites More sharing options...
sijb777 Posted November 3, 2017 Share Posted November 3, 2017 My take away from this video is that the game really must now have.... 1-Block Ingress!!!!! Come on Joel!! Those holes in the walls would be way easier to traverse and that little 1 block opening behind the podium screams for it. Just think how much fun your level designers could have with ductwork requiring players to crouch and move through filled with sleeper crawlers and dogs.... Agree. Breaking a one block hole is no longer an op way to get away from zombies now that radiated spiders are so common late game... going through a one block hole could be a death trap if the zombie AI was improved a little. Levels with crawl spaces would be amazing. Link to comment Share on other sites More sharing options...
DaVegaNL Posted November 3, 2017 Share Posted November 3, 2017 Holy smoly. This is very, very, nice man! The amount of detail, and the amount of overhauling involved. Damn. Looking forward to A17. So.. Uh.. Uh.. Release date? Link to comment Share on other sites More sharing options...
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