Pille Posted October 23, 2017 Author Share Posted October 23, 2017 Yes there's lol last page of the textures. Top line . 2nd from right or third lol..... also in use the gravel one first page left side second column 2nd from bottom that to me makes a very nice road. I always use Ahh thanks. I've searched for 'aspalt' instead of 'asphalt'. lol Using the two ramps is an option. However, the pitch angle (don't know if that's the right word) is a bit high (26.5°). So I am still trying to work with asphalt blocks but it's nice to have a second solution. I'll post my solution here (if it exists) since it might be useful for others.^^ Edit: Wrong angle. I meant 26.5°. Link to comment Share on other sites More sharing options...
Kaiser502 Posted October 24, 2017 Share Posted October 24, 2017 Asphalt is texture 10 if that has anything to do with this Link to comment Share on other sites More sharing options...
Laz Man Posted October 24, 2017 Share Posted October 24, 2017 Ahh thanks. I've searched for 'aspalt' instead of 'asphalt'. lol Using the two ramps is an option. However, the pitch angle (don't know if that's the right word) is a bit high (22.5°). So I am still trying to work with asphalt blocks but it's nice to have a second solution. I'll post my solution here (if it exists) since it might be useful for others.^^ I believe there are other ramp blocks that will give you less than a 45 degree incline as well. Link to comment Share on other sites More sharing options...
stallionsden Posted October 24, 2017 Share Posted October 24, 2017 I believe there are other ramp blocks that will give you less than a 45 degree incline as well. Yes type in wedge you will habe 2 blocks that are of the same material one be a tip and the other 2 will be the wedges. Either the full wedge or part wedge join the tip Link to comment Share on other sites More sharing options...
Pille Posted October 24, 2017 Author Share Posted October 24, 2017 24th building (small carpark I, reopening of the McDowells back exit) @Kaiser502 Thanks. @Laz Man, stallionsden Yep, as I said we can use the two ramps (wedge and tip) to create a 26.5 degree incline but it still looks too steep, especially for big vehicles (e.g. garbage trucks). I've made progress with the asphalt and air densities. Now I should be able to create every possible incline. Only the transition from asphalt to concrete looks a bit odd but perhaps there is a solution... Link to comment Share on other sites More sharing options...
Spectral Force Posted October 24, 2017 Share Posted October 24, 2017 @pille Are you releasing the garage? Link to comment Share on other sites More sharing options...
Pille Posted October 24, 2017 Author Share Posted October 24, 2017 A (slightly unfinished) version of garage is contained in the current version of the tower. Or do you want to have a separate prefab? Link to comment Share on other sites More sharing options...
Spectral Force Posted October 24, 2017 Share Posted October 24, 2017 A (slightly unfinished) version of garage is contained in the current version of the tower. Or do you want to have a separate prefab? Looking for the garage as a separate prefab. Link to comment Share on other sites More sharing options...
Pille Posted October 24, 2017 Author Share Posted October 24, 2017 Looking for the garage as a separate prefab. I think I can finish and release it tomorrow (or you could use the export function of the editor if you want it now). Link to comment Share on other sites More sharing options...
Pille Posted October 26, 2017 Author Share Posted October 26, 2017 Sorry Spectral Force but I haven't had time to finished it. Garage (unfinished): http://www.mediafire.com/file/xmir954srbvd587/Garage.zip Link to comment Share on other sites More sharing options...
Spectral Force Posted October 26, 2017 Share Posted October 26, 2017 Sorry Spectral Force but I haven't had time to finished it. Garage (unfinished): http://www.mediafire.com/file/xmir954srbvd587/Garage.zip Thanks Pille, no worries, it may work out better being unfinished for what I'm looking to use it for. Link to comment Share on other sites More sharing options...
Pille Posted October 27, 2017 Author Share Posted October 27, 2017 Updated download link! 25th building (exterior II): Problems of motivation are back. So it's time for another break. ^^ I need some ideas for the exterior btw. Link to comment Share on other sites More sharing options...
Guppycur Posted October 27, 2017 Share Posted October 27, 2017 Food trucks. Fountain. Scenary. Surrounding stairs leading up. Minor construction. Link to comment Share on other sites More sharing options...
Kaiser502 Posted October 27, 2017 Share Posted October 27, 2017 Updated download link! 25th building (exterior II): Problems of motivation are back. So it's time for another break. ^^ I need some ideas for the exterior btw. I luv you man. This is awsome. Agian great from a distance as well. Link to comment Share on other sites More sharing options...
Laz Man Posted November 2, 2017 Share Posted November 2, 2017 24th building (small carpark I, reopening of the McDowells back exit) @Kaiser502 Thanks. @Laz Man, stallionsden Yep, as I said we can use the two ramps (wedge and tip) to create a 26.5 degree incline but it still looks too steep, especially for big vehicles (e.g. garbage trucks). I've made progress with the asphalt and air densities. Now I should be able to create every possible incline. Only the transition from asphalt to concrete looks a bit odd but perhaps there is a solution... Love the incline, please share your density values, I would love to copy. Link to comment Share on other sites More sharing options...
Pille Posted November 2, 2017 Author Share Posted November 2, 2017 @Guppycur Food trucks. Fountain. Scenary. Surrounding stairs leading up. Minor construction. Nice ideas Guppy! @Kaiser502 I luv you man. This is awsome. Agian great from a distance as well. Lol, thanks. @Laz Man I've used the following density values to create a 1:4 incline (one block height difference per 4 blocks) (note the densities of the air blocks are important): (Side view) Another example with some math. explanations: (Side view) Edit: I forgot the transitions (1:4 incline): Link to comment Share on other sites More sharing options...
Guppycur Posted November 2, 2017 Share Posted November 2, 2017 I've made progress with the asphalt and air densities. Now I should be able to create every possible incline. Only the transition from asphalt to concrete looks a bit odd but That's when you change the concrete block density to -92; although I'm unsure of the affect it'll have when next to a changed terrain block... Link to comment Share on other sites More sharing options...
Guppycur Posted November 2, 2017 Share Posted November 2, 2017 Rwg does the densities mostly flawless, and since you're talking maths... Kinyajuu Kinyajuu Kinyajuu Oh great one, please shed some light on the subject, eludicate the mystery of density matching... Link to comment Share on other sites More sharing options...
Pille Posted November 2, 2017 Author Share Posted November 2, 2017 That's when you change the concrete block density to -92; although I'm unsure of the affect it'll have when next to a changed terrain block... Unfortunately, this doesn't work. Using negative density values, you'll get such overhangs: Rwg does the densities mostly flawless, and since you're talking maths... Kinyajuu Kinyajuu Kinyajuu Oh great one, please shed some light on the subject, eludicate the mystery of density matching... Maybe we have to look at a mirror in order to conjure Kinyajuu man.^^ Edit: Added new picture to #94: Link to comment Share on other sites More sharing options...
n2n1 Posted November 2, 2017 Share Posted November 2, 2017 I don't know how to solve the problem in this particular case, but good case i shall remind, if who don't knows: - density block which is located on top of the block also affects the result (even if this block is air), he seems to be pulling the lower block. PS: I can't recall exactly, but the neighboring blocks are also affected. Sometimes, the Block can tighten(suck) Terrain and it will look like the desired result (...almost). I tried this but was not satisfied. In addition, there is now we a have terrain with the texture of the concrete - i think with this, it is possible to come up with something. PPS: A! sorry - i didn't notice the picture #91 Link to comment Share on other sites More sharing options...
Guppycur Posted November 2, 2017 Share Posted November 2, 2017 You know, if that were dirt or gravel, that would actually look cool... ...but yeh, it's a magic combination of the surrounding blocks, for sure. I use -92 on concrete when it's near grass for driveways. Link to comment Share on other sites More sharing options...
Laz Man Posted November 3, 2017 Share Posted November 3, 2017 @Guppycur Nice ideas Guppy! @Kaiser502 Lol, thanks. @Laz Man I've used the following density values to create a 1:4 incline (one block height difference per 4 blocks) (note the densities of the air blocks are important): (Side view) Another example with some math. explanations: (Side view) Edit: I forgot the transitions (1:4 incline): Math for the win, thank you Pille! Link to comment Share on other sites More sharing options...
TopMinder Posted November 13, 2017 Share Posted November 13, 2017 Hello Pille, Yesterday i have imported your Tower on my building-server. I must say WOW. That must been a lot of work for you, and it looks really good. It´s almost a Town in this building. I like your Decorations like Painting, Ceilings and the Pipes etc etc. I was a long time away from 7 days, and i must say that the Invention here is like a tank driving over me. I thought the Beamer on my house was a good idea, but yours is 1000x better ^^. All i think of is already happened here. One question i have. How do you get the lights shining in your Prefab ? I thought that it doesn´t work without mod. Link to comment Share on other sites More sharing options...
Pille Posted November 13, 2017 Author Share Posted November 13, 2017 Thanks and welcome back to 7 days. To answer your question - Afaik there is no ingame way. You have to load your prefab into the editor and set the meta value of the light blocks to 2 as shown here: Link to comment Share on other sites More sharing options...
TopMinder Posted November 13, 2017 Share Posted November 13, 2017 Ok, thank you for your answer. I will try this in my next Prefab. Thinking about the next Project, until now i don´t know where to work on. Nach dem Prefab ist vor dem Prefab ^^ Schِnen Abend noch. Link to comment Share on other sites More sharing options...
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