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Skyscraper (by Pille)


Pille

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NP guys. I guess, there are more secrets to reveal. So let me know if you discover something interesting.:)

 

 

My new goal is to ask Pille a question BEFORE he answers it haha

Good luck with that. ;)

 

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Looking nice. I hope we see more of your work very soon (no pressure^^).

 

 

My motivation is back. Therefore, it's time to continue the project. The plan is to finish one room per day.

 

26th building session (small unspectacular laboratory)

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27th building session (another boring lab)

IwWAxOt.jpg

 

 

If you've any ideas for lab equipments, feel free to share them with me.

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  • 1 month later...
I like how you think. Let me guess, bandit boss spawn once those are released by the pimps. :)

 

Man, that was too easy to guess. lol

 

 

That looks great!

Building it was a PITA though. ;) I'll be glad when it's over.

 

@all

Need some ideas on how to deal with players (new traps and so on). Any suggestions? :-)

 

 

 

30th building session (Bandits' Hideout II (I'm trying to build a cosy place for my non-existing bandits, still not finished though)).

 

Vuo2Z5P.jpg

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Added a lot of details to the lobby (2 artworks (thanks Tom for the idea^^), new bookstore, security scanners and more) and tried to fix these horrible stability problems. Unfortunately, that's much harder than expected. I wasn't able to fix anything. lol

 

 

31th building session (Lobby IV & Structural Stability Issues):

 

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Updated download link. Started to include the intended path to the roof (it's a maze-like prefab similar to the other skyscrapers). So the next versions reveal the path (spoiler alert ;) ).

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Man, that abstract sculpture is SUPER sexy. Nice creative idea right there. :) Will be an absolute treat to explore it when your done with it.

 

If you've fun exploring it, I did it wrong. ;) Looting the vanilla skyscrapers is like a walk in the park. I am trying to provide a slightly different experience. At least these damn low level scavengers shall die. ^^

 

 

 

Almost done with the Bandit Camp...

 

32th building session (Bandits' Hideout III (Bar and entrance))

 

jMbfnOh.jpg

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No, it's all in the chunk, but DJKRose (sp?) has a mod for it, and I believe Pille was looking into it as well.

 

Yep and I am still afraid of the upcoming changes in A17 and trying to avoid features that may require a lot of rework.^^

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Lol.^^

 

 

34th building session (new tank, it's based on Horst's excellent Tank chassis but a bite more modified than the other tanks):

 

GUbXo7y.jpg

 

 

@stallionsden

I am still working on other vehicles but they look quite ugly. Not sure if I am capable to make decent planes or choppers.

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