Laz Man Posted November 19, 2017 Share Posted November 19, 2017 Math for the win, thank you Pille! Your equation is spot on. Thank you! Link to comment Share on other sites More sharing options...
Slaan Posted November 20, 2017 Share Posted November 20, 2017 Your equation is spot on. Thank you! I get a feeling that bumpy ramps will soon be a thing of the past, your not the only one who found that post amazingly useful. My new goal is to ask Pille a question BEFORE he answers it haha Link to comment Share on other sites More sharing options...
Pille Posted November 23, 2017 Author Share Posted November 23, 2017 NP guys. I guess, there are more secrets to reveal. So let me know if you discover something interesting. My new goal is to ask Pille a question BEFORE he answers it haha Good luck with that. Looking nice. I hope we see more of your work very soon (no pressure^^). My motivation is back. Therefore, it's time to continue the project. The plan is to finish one room per day. 26th building session (small unspectacular laboratory) 27th building session (another boring lab) If you've any ideas for lab equipments, feel free to share them with me. Link to comment Share on other sites More sharing options...
Pille Posted January 11, 2018 Author Share Posted January 11, 2018 Time to continue... 28th building session (dead undead): Link to comment Share on other sites More sharing options...
stallionsden Posted January 12, 2018 Share Posted January 12, 2018 Time to continue... 28th building session (dead undead): Looking good. How many more floors you have left Link to comment Share on other sites More sharing options...
Pille Posted January 12, 2018 Author Share Posted January 12, 2018 Less than 2 floors left. It's hard to guess, though.^^ Link to comment Share on other sites More sharing options...
owl79 Posted January 13, 2018 Share Posted January 13, 2018 Ooohh, nearing completion? Can't wait to add this to rwg Link to comment Share on other sites More sharing options...
Pille Posted January 14, 2018 Author Share Posted January 14, 2018 Soon™ ;D Link to comment Share on other sites More sharing options...
Pille Posted January 15, 2018 Author Share Posted January 15, 2018 29th building session (Bandits' Hideout I (Throne of the messy bandit leader)): Updated download link. Link to comment Share on other sites More sharing options...
Andyjoki Posted January 16, 2018 Share Posted January 16, 2018 That looks great! Link to comment Share on other sites More sharing options...
Laz Man Posted January 17, 2018 Share Posted January 17, 2018 29th building session (Bandits' Hideout I (Throne of the messy bandit leader)): Updated download link. I like how you think. Let me guess, bandit boss spawn once those are released by the pimps. Link to comment Share on other sites More sharing options...
Pille Posted January 17, 2018 Author Share Posted January 17, 2018 I like how you think. Let me guess, bandit boss spawn once those are released by the pimps. Man, that was too easy to guess. lol That looks great! Building it was a PITA though. I'll be glad when it's over. @all Need some ideas on how to deal with players (new traps and so on). Any suggestions? :-) 30th building session (Bandits' Hideout II (I'm trying to build a cosy place for my non-existing bandits, still not finished though)). Link to comment Share on other sites More sharing options...
Pille Posted January 20, 2018 Author Share Posted January 20, 2018 Added a lot of details to the lobby (2 artworks (thanks Tom for the idea^^), new bookstore, security scanners and more) and tried to fix these horrible stability problems. Unfortunately, that's much harder than expected. I wasn't able to fix anything. lol 31th building session (Lobby IV & Structural Stability Issues): Updated download link. Started to include the intended path to the roof (it's a maze-like prefab similar to the other skyscrapers). So the next versions reveal the path (spoiler alert ). Link to comment Share on other sites More sharing options...
Laz Man Posted January 20, 2018 Share Posted January 20, 2018 Man, that abstract sculpture is SUPER sexy. Nice creative idea right there. Will be an absolute treat to explore it when your done with it. Link to comment Share on other sites More sharing options...
The Cure Posted January 20, 2018 Share Posted January 20, 2018 29th building session (Bandits' Hideout I (Throne of the messy bandit leader)): Updated download link. How did you make those planks on the wood stair rails? The one's angled down as you descend the stairs? Link to comment Share on other sites More sharing options...
Pille Posted January 20, 2018 Author Share Posted January 20, 2018 I used the block 'woodCatwalkWedge'. Block Id 1277. Link to comment Share on other sites More sharing options...
The Cure Posted January 20, 2018 Share Posted January 20, 2018 I used the block 'woodCatwalkWedge'. Block Id 1277.Ah, OK. I was wondering where you got a triangle plate like block from. Catwalks slipped my mind. Link to comment Share on other sites More sharing options...
Pille Posted January 24, 2018 Author Share Posted January 24, 2018 Man, that abstract sculpture is SUPER sexy. Nice creative idea right there. Will be an absolute treat to explore it when your done with it. If you've fun exploring it, I did it wrong. Looting the vanilla skyscrapers is like a walk in the park. I am trying to provide a slightly different experience. At least these damn low level scavengers shall die. ^^ Almost done with the Bandit Camp... 32th building session (Bandits' Hideout III (Bar and entrance)) Link to comment Share on other sites More sharing options...
TopMinder Posted January 24, 2018 Share Posted January 24, 2018 I am looking forward to die in this Scyscraper. Make good and strong Zombies for endgame. That will be a dangerous and exciting Loottour Link to comment Share on other sites More sharing options...
Laz Man Posted January 24, 2018 Share Posted January 24, 2018 Would be nice if we could setup gun turrets. Last i checked, you couldnt power and/or load the turret with ammo as part of the prefab file? Link to comment Share on other sites More sharing options...
Guppycur Posted January 24, 2018 Share Posted January 24, 2018 Would be nice if we could setup gun turrets. Last i checked, you couldnt power and/or load the turret with ammo as part of the prefab file? No, it's all in the chunk, but DJKRose (sp?) has a mod for it, and I believe Pille was looking into it as well. Link to comment Share on other sites More sharing options...
Pille Posted January 25, 2018 Author Share Posted January 25, 2018 No, it's all in the chunk, but DJKRose (sp?) has a mod for it, and I believe Pille was looking into it as well. Yep and I am still afraid of the upcoming changes in A17 and trying to avoid features that may require a lot of rework.^^ Link to comment Share on other sites More sharing options...
Pille Posted January 27, 2018 Author Share Posted January 27, 2018 33th building session (simple conference room, took another idea from Tom (the table)^^): Link to comment Share on other sites More sharing options...
Laz Man Posted January 27, 2018 Share Posted January 27, 2018 33th building session (simple conference room, took another idea from Tom (the table)^^): *bows down* master of ceiling designs. Link to comment Share on other sites More sharing options...
Pille Posted January 31, 2018 Author Share Posted January 31, 2018 Lol.^^ 34th building session (new tank, it's based on Horst's excellent Tank chassis but a bite more modified than the other tanks): @stallionsden I am still working on other vehicles but they look quite ugly. Not sure if I am capable to make decent planes or choppers. Link to comment Share on other sites More sharing options...
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