[xTC]Moon Posted December 25, 2018 Share Posted December 25, 2018 A17 Stable was released a couple days ago just FYI Although it was released, i think i understood what he meant. Even though he was a bit "harsh" on his words lol. A17 was released however it is still full of bugs ( most of them are know so fixes should come soon ). However even though A17 got a couple of bugs, being released as stable only means that they are not going to make any core changes on A17 so they will mostly fix bugs. And that's a relief for mod makers because core changes usually (most of the time) break mods and you have to update it. Link to comment Share on other sites More sharing options...
gpcstargate Posted December 25, 2018 Share Posted December 25, 2018 (edited) Moon;914609']Although it was released, i think i understood what he meant. Even though he was a bit "harsh" on his words lol. A17 was released however it is still full of bugs ( most of them are know so fixes should come soon ). However even though A17 got a couple of bugs, being released as stable only means that they are not going to make any core changes on A17 so they will mostly fix bugs. And that's a relief for mod makers because core changes usually (most of the time) break mods and you have to update it. Yes .. Sir you are correct Hoping everyone has a Very Merry Christmas or the one of your Choice Edited February 28, 2019 by gpcstargate (see edit history) Link to comment Share on other sites More sharing options...
Toy truck Posted December 26, 2018 Share Posted December 26, 2018 (edited) A17 is far from Stable .. so give it a break .. it will get done _ WHEN it gets done. Have a Merry Christmas and A good New Year. calm ur tits its just a question. Edit i wish i can erase this after reading ur other post. My intent was not to beg or rush mod developer.Just wanted some information.Yes and happy christmas/new years. Edited December 26, 2018 by Toy truck (see edit history) Link to comment Share on other sites More sharing options...
Subquake Posted December 26, 2018 Author Share Posted December 26, 2018 No reason to pick any fights guys, working hard on the new skill system, it's a lot to deal with, I will keep you posted as soon as I get more progress done, but for now anyone is welcome to join my Undead Legacy discord channel https://discord.gg/CZY8W2t Link to comment Share on other sites More sharing options...
Blazer777 Posted December 27, 2018 Share Posted December 27, 2018 sub your a freakign gebius with the work you do for the time you have available just keep at it and try to reduce menu lag too as that kills lower end pc's namely mine Link to comment Share on other sites More sharing options...
Subquake Posted January 4, 2019 Author Share Posted January 4, 2019 Still working on skills, almost done with Endurance skill section and after that Intellect skills. Did some improvements on the Undead Legacy wiki: http://ul.subquake.com/wiki Link to comment Share on other sites More sharing options...
Makurth Posted January 4, 2019 Share Posted January 4, 2019 Still working on skills, almost done with Endurance skill section and after that Intellect skills. Did some improvements on the Undead Legacy wiki: http://ul.subquake.com/wiki Nice, thanks for your amazing work. Link to comment Share on other sites More sharing options...
Turbiii Posted January 5, 2019 Share Posted January 5, 2019 i can't wait :3 This is one of my Favorite Mod with Ravenhearst, War of the Walker, Starvation and Darkness Falls Thanks for your time to create this amazing Mod Kind regards from Germany Link to comment Share on other sites More sharing options...
Subquake Posted January 6, 2019 Author Share Posted January 6, 2019 Thanks guys for believing in me, it helps me in keeping myself motivated. Overhauling all the game skills is quite an overwhelming challenge, but once the first iteration will be ready, oh man, it's going to be very interesting, it's sort of a hybrid from A16.4 and A17. Link to comment Share on other sites More sharing options...
Odetta Posted January 6, 2019 Share Posted January 6, 2019 Can't wait Link to comment Share on other sites More sharing options...
dagobar Posted January 6, 2019 Share Posted January 6, 2019 Every week I come here to check if there is a release of the mod. You do a freaking job, turning a mediocre game with good ideas into a masterpiece. Do not stop. If you compare with food: Without your mod, play 7dtd, it's like eating a piece of meat undercooked and sitting in the alley. And with a mod, this is a gorgeous steak with red wine in a restaurant with a sunset view in the mountains. Regards, greetings from Russia. Merry Christmas! ) Link to comment Share on other sites More sharing options...
Subquake Posted January 6, 2019 Author Share Posted January 6, 2019 Every week I come here to check if there is a release of the mod. You do a freaking job, turning a mediocre game with good ideas into a masterpiece. Do not stop. If you compare with food: Without your mod, play 7dtd, it's like eating a piece of meat undercooked and sitting in the alley. And with a mod, this is a gorgeous steak with red wine in a restaurant with a sunset view in the mountains. Regards, greetings from Russia. Merry Christmas! ) Thank you so much, your compliments mean a lot to me. When I first started working on Undead Legacy, my whole idea behind it was to make a mod, that I would love to play myself and I felt that vanilla lacked depth and immersion, the vanilla UI felt bland and lacked certain features to complement what I wanted to have in the mod. With A17 I want to push the mod a step further with features and make it bigger and better than before, however some of the A16.4 stuff will take time for me to reimplement, so I'm going to release the mod in various steps. Current plan: overhaul skills to make them interesting and do workstations. Link to comment Share on other sites More sharing options...
geneziz Posted January 6, 2019 Share Posted January 6, 2019 Damn, i wish this was Availible for A17, i was so excited when i saw the images, was gonna download and install on my dedi server, then i realised, its for A16.4:( Gutted! i hope you make this for A17 sometime! it looks GREAT! Link to comment Share on other sites More sharing options...
Jamolisim Posted January 6, 2019 Share Posted January 6, 2019 Thank you so much, your compliments mean a lot to me. When I first started working on Undead Legacy, my whole idea behind it was to make a mod, that I would love to play myself and I felt that vanilla lacked depth and immersion, the vanilla UI felt bland and lacked certain features to complement what I wanted to have in the mod. With A17 I want to push the mod a step further with features and make it bigger and better than before, however some of the A16.4 stuff will take time for me to reimplement, so I'm going to release the mod in various steps. Current plan: overhaul skills to make them interesting and do workstations. For A17 are you planning on creating modlets? Also, do you recommend the Mod Launcher program or manual install into mod folder? Link to comment Share on other sites More sharing options...
FastBurst Posted January 10, 2019 Share Posted January 10, 2019 Damn, i wish this was Availible for A17, i was so excited when i saw the images, was gonna download and install on my dedi server, then i realised, its for A16.4:( Gutted! i hope you make this for A17 sometime! it looks GREAT! Subquake is working on the A17 version - there is just a lot to port over and get done to make it A17 ready. He has already stated this in previous posts. - - - Updated - - - For A17 are you planning on creating modlets? Also, do you recommend the Mod Launcher program or manual install into mod folder? This is a COMPLETE overhaul version that Subquake is making. He has stated that there will be no modlet versions. Mod Launcher currently only has the A16 version until he releases the A17 version. The best way to install would be the Mod Launcher once it is released as any fixes can be pushed as well via the Mod Launcher. A manual install of course able to be done. Link to comment Share on other sites More sharing options...
Subquake Posted January 16, 2019 Author Share Posted January 16, 2019 (edited) Well guys, it was just a matter of time, but I finally got enough courage and started my way into SDX modding, moving forward on the A17 mod will only be available in SDX form. Here's a quality of life feature added, that many have asked before: - Transfer all items to storage; - Transfer all items except first row to storage; - Transfer all buttons are visible only when a storage container or vehicle trunk is open; - Items now have a prefix based on the quality level (not fully implemented); And here are some features, that some might like, others might not: - When searching recipes, unknown recipes are hidden; - When searching recipes you see only relevant recipes to the current open window, for example, if you search for concrete in chemistry station, it will show an empty result. - This change above improves searching speed and makes it virtually instant. Edited January 16, 2019 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
Thiesen90 Posted January 16, 2019 Share Posted January 16, 2019 Well guys, it was just a matter of time, but I finally got enough courage and started my way into SDX modding, moving forward on the A17 mod will only be available in SDX form. Here's a quality of life feature added, that many have asked before: - Transfer all items to storage; - Transfer all items except first row to storage; - Transfer all buttons are visible only when a storage container or vehicle trunk is open; - Items now have a prefix based on the quality level (not fully implemented); And here are some features, that some might like, others might not: - When searching recipes, unknown recipes are hidden; - When searching recipes you see only relevant recipes to the current open window, for example, if you search for concrete in chemistry station, it will show an empty result. - This change above improves searching speed and makes it virtually instant. Looks really nice:) can´t wait to try it out thumps up from here Link to comment Share on other sites More sharing options...
WhiteLion Posted January 16, 2019 Share Posted January 16, 2019 Well guys, it was just a matter of time, but I finally got enough courage and started my way into SDX modding, moving forward on the A17 mod will only be available in SDX form. And here are some features, that some might like, others might not: - When searching recipes, unknown recipes are hidden; - When searching recipes you see only relevant recipes to the current open window, for example, if you search for concrete in chemistry station, it will show an empty result. - This change above improves searching speed and makes it virtually instant. Thumbs up for the work! But we lose the ingame search for reciepts. I my opinon there should be a toggle button for switching to the old search. where should new players get infos for reciepts ? crawling you website ? Link to comment Share on other sites More sharing options...
Subquake Posted January 16, 2019 Author Share Posted January 16, 2019 (edited) Thumbs up for the work! But we lose the ingame search for reciepts. I my opinon there should be a toggle button for switching to the old search. where should new players get infos for reciepts ? crawling you website ?Through gameplay, notes and paying attention to ingame items and their descriptions, if you are not familiar with Undead Legacy, in A16.4 it has very descriptive information on all items and most blocks with stuff like: where they are crafted, what tools they need, what workstation you need to make it, what material they are made out of etc. Edited January 16, 2019 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
Sorrowthief Posted January 16, 2019 Share Posted January 16, 2019 Can I go change my game to 16.4 and try this out while I wait. I missed a few alphas and would like to see how this was. Does the 16.4 version on the mod launcher still work? Link to comment Share on other sites More sharing options...
Subquake Posted January 17, 2019 Author Share Posted January 17, 2019 Can I go change my game to 16.4 and try this out while I wait. I missed a few alphas and would like to see how this was. Does the 16.4 version on the mod launcher still work?You should be able to, yes. Link to comment Share on other sites More sharing options...
Subquake Posted January 17, 2019 Author Share Posted January 17, 2019 another small visual improvement: Link to comment Share on other sites More sharing options...
Alphado-Jaki Posted January 17, 2019 Share Posted January 17, 2019 Hey, those UI are looks furthermore improved!!! Awesome. I haven't expected as A17 project is going to this extent. Keep up your cool work. I'm really excited to see UL A17 version. Link to comment Share on other sites More sharing options...
WhiteLion Posted January 17, 2019 Share Posted January 17, 2019 Through gameplay, notes and paying attention to ingame items and their descriptions, if you are not familiar with Undead Legacy, in A16.4 it has very descriptive information on all items and most blocks with stuff like: where they are crafted, what tools they need, what workstation you need to make it, what material they are made out of etc. Thx! I never played UL... My girlfriend did Link to comment Share on other sites More sharing options...
DUST2DEATH Posted January 17, 2019 Share Posted January 17, 2019 another small visual improvement: Epic Screen. Well done. Link to comment Share on other sites More sharing options...
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