Jump to content

Jamolisim

Members
  • Posts

    50
  • Joined

Everything posted by Jamolisim

  1. Thank you. How will I know if it has update correctly? Will v 2.2.81 be written somewhere when I launch to see?
  2. Is this new version available through Mod Launcher?
  3. So sorry! I missed it Jax- thx to you and STEDMAN420 for the response! Also, keep up the great work- I love RH
  4. Every time there is an update from 7D2D in Steam do I have to reinstall this modlet?
  5. Jax can you answer my question please? Question- I use mod manager but A18 isn't out yet in there. So if I want to use a modlet, I know I can DL it to the mods folder myself manually...the question is if I want to delete the modlet, do I just delete it in the mods folder? Will this affect anything besides an existing game?
  6. My question is regarding the installation and deletion of the mod- manually...
  7. Question- I use mod manager but A18 isn't out yet in there. So if I want to use a modlet, I know I can DL it to the mods folder myself manually...the question is if I want to delete the modlet, do I just delete it in the mods folder? Will this affect anything besides an existing game?
  8. But doesn't it depend on what version I am running for my base game on Steam? For example, let's say I do not upgrade to 18.1 on Steam and stay at 17.4. I cannot go into the mod launcher and play 18.1 version, correct? I went to your discord but nobody is responding to me so sorry for clogging up this thread! I just need help...thnaks.
  9. Looking forward to A18! I have a question for mod launcher and Steam. 18.1 comes out on Monday and I am running 17.4 though Steam today. When 18.1 comes out and updates on Steam, what do I do in the mod launcher? Don't I have to point to the path where my 7D2D is and create a new version on a different path on my HD for the new game to run mods? I'm confused!
  10. Looking forward to A18! I have a question for mod launcher and Steam. 18.1 comes out on Monday and I am running 17.4 though Steam today. When 18.1 comes out and updates on Steam, what do I do in the mod launcher? Don't I have to point to the path where my 7D2D is and create a new version on a different path on my HD for the new game to run mods? I'm confused!
  11. Thank you so much for the prompt response! I'll take a look at the video and see if that helps. I already have crafted the fire and ice conjure stations and used the mortar to change the essences I have gathered into powder/dust but was still confused. Excited to understand and play with your mod as it is awesome! Now if I can just figure out what these arrows are for...
  12. I started the MOD and with Ravenhurst and it runs wonderful. I am so excited to play but I am having an issue understanding crafting. I looked at the Wiki and it had information but couldn't find anything on how to replenish your spells, craft spells and what all the different items do. Is there a YouTube video for noobs to this modlet? I know you are given 3 spells to start but when they get degraded/depleted (like when a stone axe gets to the point of needing a repair or new stone axe to be made), how to I "repair" them? I made the mistake of choosing "repair" for fire spell given at beginning of game and it disappeared. Please help and thank you in advance for response to anyone who can help!
  13. Yep- got Steam Guard and answered it. I figured out a way (not through Steam) to switch b/w 16.4 and 17.1 in your launcher so I'm good. I made a 16.4 and 17.1 version in my Steam Drive and just went that route... 1 last question...Do I have to "Pre-Sync Mod" EVERY time I want to play a mod or just for initial install?
  14. I couldn’t DL fun pimps 17.1 using the Steam link in the Launcher. I put in my username, password and it opens up Steam but doesn’t dL files. I can see the folders created by Launcher but no files are in there. Pls advise.
  15. VERY much appreciated sphereii! I'll follow your instructions and go from there. Thanks again!
  16. OK- so the "Destination Folder for Mods" is where the actual game gets installed to? Is that how it avoids overwriting versions? Again, my D: drive is DEDICATED for all my steam games so my current 16.4 7D2D is installed to D:/steam/steamapps/common/7D2D What your saying is to simply install it to D:/7D2D and bypass Steam? I'm so sorry for all the questions but I just don't want to screw this up! I very much appreciate you taking the time to explain. Maybe it'd be easier if I called you?!?
  17. But where does the 17.1 download go to? My D: drive? I ask because when, in the past, I have switched b/w 16.4 and 17.1 it would overwrite it on my D: drive. Doing it this way does not overwrite it so I essentially have two versions within Steam? Does it create a new file so the original 16.4 stays intact? Is that what I am missing here?
  18. Thank you for the prompt response. I appreciate the instructions (and screenshots) but when I download from Steam, where do I set the 17.1 path to? I have 16.4 already installed on my D: drive and I obviously do not want to overwrite that or I can't play 16.4 modded games, correct? It is my understanding that Steam, when updating to current versions, will automatically overwrite the old file. If I make a copy of my current Vanilla install on my D:/ drive, isn't that a 16.4 version? Won't that conflict with 17.1 mods? What am I not understanding here?
  19. My D: drive has all my Steam games and my 7D2D 16.4 is installed right now My F: drive I created for 7D2D mods for the launcher (F:/7D2D) I'm sure a stupid question but I need help. I'm playing 16.4 (b9) now and have some mods installed through your launcher (Ravenhurst, Valmod, Undead Legacy). If I want to use mods for 17.1, what do I do? Do I change versions from 16.4 to 17.1 in Steam first? Once I do that, does it alter the 16.4 version in my F:/7D2D path? Do I create a separate 17.1 Steam 7D2D file in my D: drive? Then, point the launcher to that for 17.1 mods? Does it even matter to the mod launcher what vanilla version it is on Steam? I appreciate any feedback and thanks in advance!
  20. I’m new to this mod but it looks really great. My (stupid) question is do you have to build each vehicle with parts? What are the requirements?
  21. Thank you, thank you, thank you!
×
×
  • Create New...