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[xTC]Moon

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Everything posted by [xTC]Moon

  1. Few questions : - if i wanna use this on a client only do i have to install the 2k or 4k pack AND the modlets or can do i have to install only the modlets ? - If i wanna use this on a server and on clients. Do i have to install both modlets and 2k or 4k pack on server and clients ? What's the diference from installing the 2k/4k pack from the modlets only ? Thanks.
  2. Sorry i though i posted everything lol : This is what happens when i visit the hotel. It started when i walked through a wall. 2019-01-13T10:22:46 1313.733 ERR EXCEPTION: In load chunk (chunkX=45 chunkZ=38):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:46 1313.768 ERR EXCEPTION: In load chunk (chunkX=45 chunkZ=39):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:48 1316.080 ERR EXCEPTION: In load chunk (chunkX=44 chunkZ=35):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:48 1316.101 ERR EXCEPTION: In load chunk (chunkX=44 chunkZ=36):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:48 1316.138 ERR EXCEPTION: In load chunk (chunkX=44 chunkZ=37):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:48 1316.143 INF SleeperVolume 783, 47, 641. Spawning at 802, 48, 651, group 'ZombieFootballStadiumGroupGS1', class zombieSteve 2019-01-13T10:22:48 1316.151 INF SleeperVolume 776, 47, 656. Spawning at 800, 48, 686, group 'ZombieDogGroup', class animalZombieDog 2019-01-13T10:22:48 1316.194 ERR EXCEPTION: In load chunk (chunkX=44 chunkZ=38):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:48 1316.233 INF SleeperVolume 776, 47, 656. Spawning at 776, 48, 695, group 'ZombieDogGroup', class animalZombieDog 2019-01-13T10:22:48 1316.236 ERR EXCEPTION: In load chunk (chunkX=44 chunkZ=39):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:49 1316.510 INF SleeperVolume 824, 47, 661. Spawning at 835, 48, 664, group 'zombieUtilityWorkerGroupGS1', class zombieUtilityWorker 2019-01-13T10:22:49 1316.591 INF SleeperVolume 824, 47, 661. Spawning at 841, 48, 677, group 'zombieUtilityWorkerGroupGS1', class zombieUtilityWorker 2019-01-13T10:22:50 1317.520 INF SleeperVolume 800, 48, 663. Spawning at 832, 78, 669, group 'zombieHospitalGroupGS1', class zombieLab 2019-01-13T10:22:50 1317.637 INF SleeperVolume 800, 48, 663. Spawning at 812, 48, 670, group 'ZombiesCrawlers', class zombieSteveCrawler 2019-01-13T10:22:52 1319.780 ERR EXCEPTION: In load chunk (chunkX=43 chunkZ=38):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:52 1319.829 ERR EXCEPTION: In load chunk (chunkX=43 chunkZ=39):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:23:01 1329.340 INF Time: 18.88m FPS: 35.53 Heap: 4467.4MB Max: 4467.4MB Chunks: 465 CGO: 123 Ply: 2 Zom: 32 Ent: 37 (81) Items: 2 CO: 2 RSS: 5786.5MB 2019-01-13T10:23:02 1329.579 INF VehicleManager Save 2019-01-13T10:23:14 1342.360 INF SleeperVolume -1206, 52, -394. Spawning at -1204, 56, -389, group 'sleeperHordeStageGS2', class badZombieHank 2019-01-13T10:23:14 1342.475 INF SleeperVolume -1206, 52, -394. Spawning at -1204, 56, -392, group 'sleeperHordeStageGS2', class zombieBusinessMan
  3. Got a lot of errors with the "Hotel prefab" on my dedicated server. Console was full of error related to a line -1.
  4. Although it was released, i think i understood what he meant. Even though he was a bit "harsh" on his words lol. A17 was released however it is still full of bugs ( most of them are know so fixes should come soon ). However even though A17 got a couple of bugs, being released as stable only means that they are not going to make any core changes on A17 so they will mostly fix bugs. And that's a relief for mod makers because core changes usually (most of the time) break mods and you have to update it.
  5. Manually installed by downloading the master zip from github and copying to my game folder. Short question : What happen if i enable eac with the mod on? Can i get eac banned or somenthing using it with eac ?
  6. Holy mother of god. 700mb that explains everything and why its taking so long. I will try again and see how it works. I've found the manual download so i'll try that as well. I dont know why the manual download downloaded super fast since i got 600mb connection but the launcher takes forever. Either way i'll try both. Thanks mate.
  7. Hi guys sorry if this was asked before but the other topic is 341 pages long and this one is already over 43 pages. I tried the search function but couldnt find a proper answer. Since i'm having a LOT of issues using the sphereii launcher. Is there a possibility for a manual instalation process ? I've seen it for previous version but i couldnt find the process/files for the 16.4 one. Also the starvation launcher is not working anymore so i assume you guys are using only sphereii launcher. Either way, when i click on the launcher to install starvation, it gets stuck there. A friend of mine told me its a 68mb long mod so it should not take that long ( 30 min ). Since the launcher has no "download bar, i cant tell if its downloading or not.
  8. [xTC]Moon

    True Survival

    You wait till server start initializing. First time (especially when you start a new seed ) takes a while to launch. In my case took arround 2 hours to fully load for the first time.
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