Slaan Posted July 25, 2017 Share Posted July 25, 2017 So I find myself needing to do some work to the navezgane terrain and had a few questions regarding the A16 version if I may. 1, the terrain tools don't seem to be there any more, more specifically increasing the cursor size to make digging/raising terrain over a larger area a little easier (the original pictures of the interface in the first post are what I remember). I have potentially 6km of cliffs to fix as well as various other little edits so being able to do more than a voxel at the time is pretty important which leads into... 2, Using 'Z' to create the blue box. Holding Q and the other listed controls related to moving the highlighted area do not seem to work. I'm really struggling to highlight an area taller than maybe 10 blocks although I can re-size the length and width relatively easy. 3, are edits to the navezgane world altering the distant terrain seen or will this always look like the 'vanilla' world up until we get close enough to generate the terrain that's actually there? I'm struggling a little to make any kind of significant changes (at a reasonable pace) to re-load and test properly. 4, If 3 seems like a defo no (it looks that way to me but I may be doing it wrong at this stage), do the pimps have any tools/commands lurking in there to re-generate the distant terrain? Once decorations are disabled you can still see the meshes of the prefabs, being able to re-mesh the landscape would be amazing. There's some hidden gems in some of those menus in game, really liking being able to view all of my sleeper volumes at a glance across the city. Link to comment Share on other sites More sharing options...
herrpohl Posted July 25, 2017 Author Share Posted July 25, 2017 So I find myself needing to do some work to the navezgane terrain and had a few questions regarding the A16 version if I may. 1, the terrain tools don't seem to be there any more, more specifically increasing the cursor size to make digging/raising terrain over a larger area a little easier (the original pictures of the interface in the first post are what I remember). I have potentially 6km of cliffs to fix as well as various other little edits so being able to do more than a voxel at the time is pretty important which leads into... 2, Using 'Z' to create the blue box. Holding Q and the other listed controls related to moving the highlighted area do not seem to work. I'm really struggling to highlight an area taller than maybe 10 blocks although I can re-size the length and width relatively easy. 3, are edits to the navezgane world altering the distant terrain seen or will this always look like the 'vanilla' world up until we get close enough to generate the terrain that's actually there? I'm struggling a little to make any kind of significant changes (at a reasonable pace) to re-load and test properly. 4, If 3 seems like a defo no (it looks that way to me but I may be doing it wrong at this stage), do the pimps have any tools/commands lurking in there to re-generate the distant terrain? Once decorations are disabled you can still see the meshes of the prefabs, being able to re-mesh the landscape would be amazing. There's some hidden gems in some of those menus in game, really liking being able to view all of my sleeper volumes at a glance across the city. 1. Noticed that too. Maybe there's keyboard shortcut for them now or something? 2. It's G now, and Shift + G for changing the size. 3. It doesn't alter the distant terrain. I think it's generated from the dtm. Link to comment Share on other sites More sharing options...
Slaan Posted July 25, 2017 Share Posted July 25, 2017 1. Noticed that too. Maybe there's keyboard shortcut for them now or something? 2. It's G now, and Shift + G for changing the size. 3. It doesn't alter the distant terrain. I think it's generated from the dtm. Shame about the distant terrain, kinda defeats the point of trying to terraform now cheers for the reply, I did realise that Q & G were swapped recently after crashing from the sky and going splat off the floor... I'll not say how many times before I realised... *edit* That prefab looks awesome, totally loving arches and painting and the new designs that are cropping up. Link to comment Share on other sites More sharing options...
herrpohl Posted July 25, 2017 Author Share Posted July 25, 2017 Shame about the distant terrain, kinda defeats the point of trying to terraform now cheers for the reply, I did realise that Q & G were swapped recently after crashing from the sky and going splat off the floor... I'll not say how many times before I realised... *edit* That prefab looks awesome, totally loving arches and painting and the new designs that are cropping up. Thanks, painting really adds a lot to prefab building. Link to comment Share on other sites More sharing options...
herrpohl Posted August 6, 2017 Author Share Posted August 6, 2017 Updated for A16.2. Link to comment Share on other sites More sharing options...
Guppycur Posted August 6, 2017 Share Posted August 6, 2017 Slacker. Link to comment Share on other sites More sharing options...
Laz Man Posted August 7, 2017 Share Posted August 7, 2017 Hi herrpohl, thanks for this mod. I was able to create my own new world via the unlocked editing menu. However when I press escape, all of the tool features are not displayed. Am I doing something wrong? Link to comment Share on other sites More sharing options...
herrpohl Posted August 7, 2017 Author Share Posted August 7, 2017 Hi herrpohl, thanks for this mod. I was able to create my own new world via the unlocked editing menu. However when I press escape, all of the tool features are not displayed. Am I doing something wrong? Some of the features require debug mode. They have removed the terrain tools in A16 though it seems. Edit: I've removed the old pictures from the OP. Link to comment Share on other sites More sharing options...
Laz Man Posted August 7, 2017 Share Posted August 7, 2017 Some of the features require debug mode. They have removed the terrain tools in A16 though it seems. Edit: I've removed the old pictures from the OP. Booooooo, late to the party as always lol..... Link to comment Share on other sites More sharing options...
TyrantXP Posted August 9, 2017 Share Posted August 9, 2017 How to use the damn Prefab editor how can i save something and/or load something, I enabled Debug Mode and only thing that shows is the Sleeper volume Prefab editor etc . . when pressing "K" no other keys does nothing. theres no explanation here. GEEZ, probably found it ( damn me !!! ) xDD Link to comment Share on other sites More sharing options...
Jackelmyer Posted September 2, 2017 Share Posted September 2, 2017 So, was this a little buggy in A16.2? I got stuck in prefab loading menu a couple times. Also, when switching to a different prefab, do you usually exit the game and reload? I'd really like to get more familiar with this way of prefab building. Seems like a pretty darn cool way to go about it. Link to comment Share on other sites More sharing options...
herrpohl Posted September 2, 2017 Author Share Posted September 2, 2017 So, was this a little buggy in A16.2? I got stuck in prefab loading menu a couple times. Also, when switching to a different prefab, do you usually exit the game and reload? I'd really like to get more familiar with this way of prefab building. Seems like a pretty darn cool way to go about it. I don't know about it being buggy, I used the A16.1 version more I think. If you load nav in edit mode or create a new world you can import different prefabs and save their position by hitting esc and save. So there's no need to create different worlds for different prefabs. In debug mode there's also a prefab menu when you hit esc where you can quickly switch between prefabs. Updated the dll for A16.3. Link to comment Share on other sites More sharing options...
Jackelmyer Posted September 2, 2017 Share Posted September 2, 2017 Thanks for the update! Much appreciated! Link to comment Share on other sites More sharing options...
herrpohl Posted September 4, 2017 Author Share Posted September 4, 2017 Thanks for the update! Much appreciated! Regarding your request (your inbox is full): sure go ahead, sounds great Link to comment Share on other sites More sharing options...
Jackelmyer Posted September 10, 2017 Share Posted September 10, 2017 Regarding your request (your inbox is full): sure go ahead, sounds great Dear lord. I just saw this. lol. Thank you! Link to comment Share on other sites More sharing options...
Jackelmyer Posted September 13, 2017 Share Posted September 13, 2017 Hey herrpohl? Have you ever gotten the Create World function to work? Link to comment Share on other sites More sharing options...
herrpohl Posted September 14, 2017 Author Share Posted September 14, 2017 Hey herrpohl? Have you ever gotten the Create World function to work? Hi Jackelmyer, yes it works, but you can only create a flate world (if that's what you mean). They haven't integrated a real world editor yet, at least I haven't found one. Link to comment Share on other sites More sharing options...
Jackelmyer Posted September 14, 2017 Share Posted September 14, 2017 Hi Jackelmyer, yes it works, but you can only create a flate world (if that's what you mean). They haven't integrated a real world editor yet, at least I haven't found one. Is there anything special you need to do to make the create world functionality work? You just put in a world name and click start? Link to comment Share on other sites More sharing options...
herrpohl Posted September 14, 2017 Author Share Posted September 14, 2017 Is there anything special you need to do to make the create world functionality work? You just put in a world name and click start? You need to set a size, I think something over 16 will work. Link to comment Share on other sites More sharing options...
Jackelmyer Posted September 14, 2017 Share Posted September 14, 2017 You need to set a size, I think something over 16 will work. OH! Bah. I was setting size like the map previewer. Thank you! Link to comment Share on other sites More sharing options...
Devilhunter Posted September 23, 2017 Share Posted September 23, 2017 OMG! Even with this editor prefab creation is so tedious. Today I've spend a whole day updating my old unfinished prefab, but still there is a lot of work to do. However, this editor is quite cool. Link to comment Share on other sites More sharing options...
Devilhunter Posted September 24, 2017 Share Posted September 24, 2017 Hmm...It seems that E colour changer doesn't work any more. Or am I doing something wrong? Link to comment Share on other sites More sharing options...
Andyjoki Posted November 15, 2017 Share Posted November 15, 2017 Nope it doesnt work Link to comment Share on other sites More sharing options...
cde2006 Posted November 19, 2017 Share Posted November 19, 2017 Does anyone made an SDX module for this? Or could you publish the function you modify in order to be able to make an SDX module? Link to comment Share on other sites More sharing options...
dcsobral Posted January 9, 2018 Share Posted January 9, 2018 So E doesn't work anymore, and Q is now G, but... I can't get G to work! Press and hold G, then try mouse, arrows, wasd... nothing. Link to comment Share on other sites More sharing options...
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