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herrpohl last won the day on July 31 2019
herrpohl had the most liked content!
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25 ExcellentAbout herrpohl
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It doesn't work on a dedi. I started a new game in public mode once though and somebody joined my custom world. So in might work in peer to peer mode or whatever it is, but I'm not sure.
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Yes, I think they were for the zombie horde/deathmatch modes.
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Unity 2017 free version.
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Did you start the game without EAC? Random gen is still there, only the world generation preview tool is replaced.
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Just to be clear, you don't see this coordinate system appear when pressing shift + g? I checked it again, it's G for moving and shift + g for changing the size of the selection box (with your mouse).
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Hmm, did you really overwrite the dll (and reloaded the game)? I just double-checked and it should be working.
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You can save the prefab positions by pressing Esc and hitting save. You can't really save changes you made to the terrain of the world unfortunately. I always load up my worlds via the Create World screen (editing tools), so you're always in editing mode. Sorry, it's Ctrl+Shift+G. Shift + G is only for moving the selection box. :-\
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I don't know how to edit videos, but there are plenty of good tutorials on Youtube. The Unity terrain editor is quite easy to use.
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The terrain was made with the Unity terrain editor and then converted to a heightmap.
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This is a custom map I have been working on using the editor to put in the prefabs:
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You need to draw a selection box around your prefab by pressing Z (or Y) first and then draw the box around your prefab by using shift + G. Then press K, select the prefab menu and save your prefab. You can load up prefabs the same way.
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Amazing level of detail. Looks like a completely different game.
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Updated for A16.3.
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You need to set a size, I think something over 16 will work.
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Hi Jackelmyer, yes it works, but you can only create a flate world (if that's what you mean). They haven't integrated a real world editor yet, at least I haven't found one.