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herrpohl

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herrpohl last won the day on July 31 2019

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About herrpohl

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    Building environment...
  1. Teardown. Though I'm more interested in the voxel engine (fully destructible worlds) than the concept of the game itself. [video=youtube_share;XFPVFkM9MpI] [video=youtube_share;2h8vG9HixaE]
  2. It doesn't work on a dedi. I started a new game in public mode once though and somebody joined my custom world. So in might work in peer to peer mode or whatever it is, but I'm not sure.
  3. Yes, I think they were for the zombie horde/deathmatch modes.
  4. Best new feature so far! Transition between near and distant water also looks a lot smoother.
  5. Did you start the game without EAC? Random gen is still there, only the world generation preview tool is replaced.
  6. Just to be clear, you don't see this coordinate system appear when pressing shift + g? I checked it again, it's G for moving and shift + g for changing the size of the selection box (with your mouse).
  7. Hmm, did you really overwrite the dll (and reloaded the game)? I just double-checked and it should be working.
  8. You can save the prefab positions by pressing Esc and hitting save. You can't really save changes you made to the terrain of the world unfortunately. I always load up my worlds via the Create World screen (editing tools), so you're always in editing mode. Sorry, it's Ctrl+Shift+G. Shift + G is only for moving the selection box. :-\
  9. I don't know how to edit videos, but there are plenty of good tutorials on Youtube. The Unity terrain editor is quite easy to use.
  10. The terrain was made with the Unity terrain editor and then converted to a heightmap.
  11. This is a custom map I have been working on using the editor to put in the prefabs:
  12. You need to draw a selection box around your prefab by pressing Z (or Y) first and then draw the box around your prefab by using shift + G. Then press K, select the prefab menu and save your prefab. You can load up prefabs the same way.
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