herrpohl Posted August 10, 2016 Share Posted August 10, 2016 For A16.4. This mod makes TFP's prefab editor and world creation screen accessible. Create a copy of the game folder and replace the Assembly-CSharp.dll in the 7DaysToDie_Data/Managed folder with this one. (Choose download with browser.) Click on Editing tools in the main menu and choose a map type, then press Start. Dlls for older versions: A16.3 A16.2 A16.1 A16.0 A15.2 A15.1 A15 A15 b104 A15 b94 A15 b88 A15 b83 A15 b78 A14.7 Little demo: Controls: Z: Draw selection box J: Clear selection L: Fill selection with block selected on toolbelt K: Properties menu (StartPoint, Dynamic Prefabs, EntitySpawnerTriggerArea, EntitySpawner) E: Change color of selection (not sure if there is more to it) Press and hold G: Move selection box with mouse or WASD Press and hold Shift + G: Change size of selection box Holding Shift while placing a block (LMB) will replace the selected block Holding Shift while having a block selected on toolbelt and pressing RMB will delete any block Ctrl + E will toggle any light on and off while clicking on it Left click red on a prefab with entities checked and hit k to open the spawn triggers menu Ctr+C - Copy Selection Ctr+V - Paste Copied Selection X - Rotate the Selection Arow keys change "voxel smoothing" Backspace - diselect area Ctrl+Right Click on map to teleport Ctrl+* - freeze zombies Pressing middle mouse button while pointing at a block will add a stack of the block to the toolbelt Ctrl + cursor up/down: raises or lowers a voxel Changes to the terrain of Navezgane can be made by enabling debug mode and disabling the decoration in the debug menu (Esc). The modified terrain files will then be saved at Data\Worlds\Navezgane\Region so any new games started will show the modified terrain. Thanks to Guppycur, Sorrowthief and DnaJur for figuring out the controls. Last but not least, thanks to N2n1 for showing me how to use ILSpy! Link to comment Share on other sites More sharing options...
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