herrpohl Posted September 1, 2016 Author Share Posted September 1, 2016 It's not really MP compatible, even if you are the admin you can't access all the tools etc. Link to comment Share on other sites More sharing options...
SavageArsenal Posted September 1, 2016 Share Posted September 1, 2016 is it possible to edit a existing map with this tool then return it to normal game mode after editing or are you forever stuck in creative mode (requiring hex edit to change) Link to comment Share on other sites More sharing options...
herrpohl Posted September 1, 2016 Author Share Posted September 1, 2016 is it possible to edit a existing map with this tool then return it to normal game mode after editing or are you forever stuck in creative mode (requiring hex edit to change) In this mode the game doesn't actually create a region file in the user's savegame folder, so you can't load that world in another mode. What it does is saving changes to prefabs and the terrain in Navezgane to the game's directory, so when you start a new Nav map these changes will be saved. Link to comment Share on other sites More sharing options...
quentfr21 Posted September 1, 2016 Share Posted September 1, 2016 It's not really MP compatible, even if you are the admin you can't access all the tools etc. i'm the admin of the serve but when i'm connecting and press k for example i open properties menu with nothing in it Link to comment Share on other sites More sharing options...
Spider Posted September 1, 2016 Share Posted September 1, 2016 Only sp! Link to comment Share on other sites More sharing options...
quentfr21 Posted September 1, 2016 Share Posted September 1, 2016 Only sp! ok thanks Link to comment Share on other sites More sharing options...
herrpohl Posted September 16, 2016 Author Share Posted September 16, 2016 Updated for A15 Experimental. Edit: Sorrowthief, your inbox is full, couldn't reply. Link to comment Share on other sites More sharing options...
Sorrowthief Posted September 16, 2016 Share Posted September 16, 2016 Updated for A15 Experimental. Edit: Sorrowthief, your inbox is full, couldn't reply. You rock sry bout that Link to comment Share on other sites More sharing options...
herrpohl Posted September 20, 2016 Author Share Posted September 20, 2016 Updated for B83. Link to comment Share on other sites More sharing options...
Slaan Posted September 20, 2016 Share Posted September 20, 2016 Updated for B83. Mint, came here to check just that! Thanks for this too btw, I only recently got round to having a mess around with this but it will most definitely be very useful to me in future!. Link to comment Share on other sites More sharing options...
herrpohl Posted September 24, 2016 Author Share Posted September 24, 2016 Updated for B88. Link to comment Share on other sites More sharing options...
Sorrowthief Posted September 28, 2016 Share Posted September 28, 2016 I have been able to place the triggers for the traders with the editor and place the spawn trader block inside the trigger. When I load the game the trader is there. What I want to happen is to be able to place the trigger with the editor and allow the player to craft and place the trader block. So far it does not work. Anyone got ideas or had success with this? Link to comment Share on other sites More sharing options...
herrpohl Posted September 29, 2016 Author Share Posted September 29, 2016 Updated for b94. @Sorrow Probably not possible because these spawn blocks need to be generated with the world, but I'm not sure. Link to comment Share on other sites More sharing options...
herrpohl Posted October 10, 2016 Author Share Posted October 10, 2016 Had a look at the world creation tools that were mentioned in the last Q&A video. From my testing so far it's possible to create an empty flat world with a custom size. When you start the map you will be put in edit mode and a new folder will be created in the worlds folder. You can insert prefabs etc. and after pressing save in the Esc menu those locations will be written to the prefabs.xml in the world folder. I think it might be useful for creating a prefab without having to clear out an area first. Haven't figured out what else you can do with it. I've include the menu in the current dll, it's under edditing tools and replaces the RWG viewer. Link to comment Share on other sites More sharing options...
Killermoench Posted October 10, 2016 Share Posted October 10, 2016 Had a look at the world creation tools that were mentioned in the last Q&A video. From my testing so far it's possible to create an empty flat world with a custom size. When you start the map you will be put in edit mode and a new folder will be created in the worlds folder. You can insert prefabs etc. and after pressing save in the Esc menu those locations will be written to the prefabs.xml in the world folder. I think it might be useful for creating a prefab without having to clear out an area first. Haven't figured out what else you can do with it. I've include the menu in the current dll, it's under edditing tools and replaces the RWG viewer. I've tested world creation and size is number of chunks for x and y of the map. higher size result in long creation time, the creation time rise exponital to size. size 1280 is so big as vanilla-rwg and you need between 10gb and 20gb freespace minimum. the creation take very long, so you can eat in the time as the creation-process is in action. on my system 10 region-files are created per minute and map from size of vanilla-rwg need around 2 hrs wit av aktiv. Link to comment Share on other sites More sharing options...
herrpohl Posted October 10, 2016 Author Share Posted October 10, 2016 I've tested world creation and size is number of chunks for x and y of the map. higher size result in long creation time, the creation time rise exponital to size. size 1280 is so big as vanilla-rwg and you need between 10gb and 20gb freespace minimum. the creation take very long, so you can eat in the time as the creation-process is in action. on my system 10 region-files are created per minute and map from size of vanilla-rwg need around 2 hrs wit av aktiv. Good to know! Creating a flat world is the only option so far, if I'm not wrong. Seems like they're using it to create flat worlds for their prefab buildings as shown in Link to comment Share on other sites More sharing options...
Deeds4life Posted October 10, 2016 Share Posted October 10, 2016 I'm a little late to the party on this one but can this be run on a live dedi server? Mainly for planting existing POI's in locations of my choice? Does the dll need to be changed on both the server and my client machine in order for it to work? Link to comment Share on other sites More sharing options...
herrpohl Posted October 10, 2016 Author Share Posted October 10, 2016 I'm a little late to the party on this one but can this be run on a live dedi server? Mainly for planting existing POI's in locations of my choice? Does the dll need to be changed on both the server and my client machine in order for it to work? It doesn't really seem to work in MP mode unfortunately, but I will do some more testing. Link to comment Share on other sites More sharing options...
Guppycur Posted October 10, 2016 Share Posted October 10, 2016 It makes sense that this is used in conjunction with the height map/color thingie... paint the world using that, then go from there. I can't imagine another methodology... if you were to paint even something relatively small as Nav from scratch, you're talking a LOT of work. Instead, color the map, generate it, flatten out your POI area's (possibly with the above), insert prefabs, raise/lower a bit to smooth, done. Link to comment Share on other sites More sharing options...
Killermoench Posted October 10, 2016 Share Posted October 10, 2016 Good to know! Creating a flat world is the only option so far, if I'm not wrong. Seems like they're using it to create flat worlds for their prefab buildings as shown in yeah, i think so too. size bigger then need to create a prefab is a little bit extrem, but for prefab creation it is perfect flatground with no problems to biuld a prefab. Link to comment Share on other sites More sharing options...
n2n1 Posted October 28, 2016 Share Posted October 28, 2016 Can i use this utility for save created prefab? (is completely or for further editing in HallEditor ?) Or it can only be used to create and save World ? Link to comment Share on other sites More sharing options...
herrpohl Posted October 28, 2016 Author Share Posted October 28, 2016 Can i use this utility for save created prefab? (is completely or for further editing in HallEditor ?) Or it can only be used to create and save World ? You can completely create prefabs with their tool. Loading and saving can be done in-game. You can also change locations of prefabs, spawnpoints etc. for the Nav map. If you click on Editting Tools you can create a flat world that you can use in Edit mode. Link to comment Share on other sites More sharing options...
n2n1 Posted October 28, 2016 Share Posted October 28, 2016 O! Cool!... and it is very easy!!! ...just highlighted and clicked save! Sorry that first asked, and then figured out. Just wrong deposited in my memory - that is the utility for editing landscape and decorations placement ... Thanks again ! Link to comment Share on other sites More sharing options...
herrpohl Posted December 12, 2016 Author Share Posted December 12, 2016 Updated for A15.1. Included the gamemodes ZombieHorde and Deathmatch. Link to comment Share on other sites More sharing options...
Rauler Posted December 12, 2016 Share Posted December 12, 2016 Hey herrpohl! Very nice tool, my wishes come true^^ So, i want to do some terraforming. I have Multiplayer Map on a root server and now i want to insert a small mountain for a player. So i thought i need the regionfile for this, but i cant get my MP Regionfile in the Editmode. I donwloaded all regionfiles, so i have my hole Map in the SP. This works i can play my MP Map in SP. What i have to do now, so that i can edit my MP Map und can save the trerraforming? Hopefully you understand^^ Greetz Rauler Link to comment Share on other sites More sharing options...
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