TheStoryteller01 Posted August 14, 2018 Share Posted August 14, 2018 Maybe you can set copyairblocks to false in the xml file if you don't have any overlaps with other blocks. This should replace the air blocks with terrain blocks. That did the trick, thanks a ton! Link to comment Share on other sites More sharing options...
TheStoryteller01 Posted August 15, 2018 Share Posted August 15, 2018 Questions about block orientation and water. In vanilla prefabs I see metal sheets lying on the floor all over the place but when I Shift+MMB one, it adds a vertical one to my toolbelt. is there a way to orient a chosen block forward/backwad too instead of just left/right? And I can't find a way to fill irregular spaces with water. Both Water and Water Bucket blocks don't fill up but behave just like ordinary blocks so building a lake with a natural edge is near to impossible. Are there any tricks I haven't found yet? Link to comment Share on other sites More sharing options...
Pille Posted August 15, 2018 Share Posted August 15, 2018 Wait, do you know of the advanced menu? Keep the Key 'R' pressed while holding a block and select advanced rotations. Some spaces cannot be filled with water. Even editing the density values of the surrounding blocks doesn't work. Afaik it's a limitation of the current system and there's no workaround for it. Do you have a screenshot of those spaces? Link to comment Share on other sites More sharing options...
TheStoryteller01 Posted August 19, 2018 Share Posted August 19, 2018 Wait, do you know of the advanced menu? Keep the Key 'R' pressed while holding a block and select advanced rotations. Some spaces cannot be filled with water. Even editing the density values of the surrounding blocks doesn't work. Afaik it's a limitation of the current system and there's no workaround for it. Do you have a screenshot of those spaces? Sorry for not answering, I've been away for a couple of days. R actually did the trick, once I realized that "R" is whatever key I set for "reload" :/ Still I haven't figured out how to get different textures on my blocks (like all the nice stuff from those multi-textured blocks) but at least I can re-orient everything now. And this is what I've been trying to fill with water: I tried every of the 4 water blocks (copied the basin 4 times) from the edge or from a pillar/pole inside the basin. Nothing worked, and filling it block by block is no option with rugged corners like the prototype on the right side. Link to comment Share on other sites More sharing options...
Guppycur Posted August 19, 2018 Share Posted August 19, 2018 Best to fill water using pilles editor, imo. It ignores the ♥♥♥♥ty physics, and just places it. ...what happens when you bring the prefab into the game, is another story. Link to comment Share on other sites More sharing options...
Pille Posted August 20, 2018 Share Posted August 20, 2018 Sorry for not answering, I've been away for a couple of days. R actually did the trick, once I realized that "R" is whatever key I set for "reload" :/ Still I haven't figured out how to get different textures on my blocks (like all the nice stuff from those multi-textured blocks) but at least I can re-orient everything now. Take a brush and press R (don't keep it pressed) in order to open the texture menu. The brush has some options available via the R menu (if you keep R pressed). I tried every of the 4 water blocks (copied the basin 4 times) from the edge or from a pillar/pole inside the basin. Nothing worked, and filling it block by block is no option with rugged corners like the prototype on the right side. You can fill this pond but you'll need a lot of patience and some tricks. As Guppy said, it's easier to use my editor than to fill the spaces ingame. Link to comment Share on other sites More sharing options...
SlicksGirl Posted December 18, 2018 Share Posted December 18, 2018 so i installed bad company manager onto our dedi and i still cant figure out how to make it work or spawn prefabs into the dedi server. what am i missing? Link to comment Share on other sites More sharing options...
SlicksGirl Posted December 18, 2018 Share Posted December 18, 2018 how does this work in a17 though? Link to comment Share on other sites More sharing options...
TheStoryteller01 Posted February 20, 2019 Share Posted February 20, 2019 I am still sticking with 16.4 and since the Vanilla 17.1 editor prefabs don't seem to work in 16.4 I returned to this one. And for the first time I realized it doesn't create meshes, is that correct or did I just miss an option while saving my prefabs? Link to comment Share on other sites More sharing options...
Pille Posted February 20, 2019 Share Posted February 20, 2019 You can create meshes using the following console commands: prefab simplify prefab combine prefab export Link to comment Share on other sites More sharing options...
TheStoryteller01 Posted February 21, 2019 Share Posted February 21, 2019 I just tried but when I load a prefab into clipboard and then bring it in with ctrl+V the console gives back that I have no prefab selected. same if I use the "load into prefab" option. Link to comment Share on other sites More sharing options...
Taikkil Posted February 21, 2019 Share Posted February 21, 2019 Have you tried going to the options (with escape ) then the third tab on the right, selecting show bounds? then you can select the box around your prefab, and then try the simplify/combine commands. Just a thought, I'm no expert Link to comment Share on other sites More sharing options...
Pille Posted February 21, 2019 Share Posted February 21, 2019 I just tried but when I load a prefab into clipboard and then bring it in with ctrl+V the console gives back that I have no prefab selected. same if I use the "load into prefab" option. Ohh sorry I assumed that you use the editor together with the empty world setup.^^ If you download Hal's prefab editor and click on 'install empty world', you get something that is very similar to the a17 prefab editor (after installing the empty world you may have to reinstall the dll file from this thread). It allows you to generate meshes as described previously. Link to comment Share on other sites More sharing options...
CrazyDave66 Posted January 29, 2020 Share Posted January 29, 2020 Autofill with dirt For A16.4. Controls: Z: Draw selection box J: Clear selection L: Fill selection with block selected on toolbelt K: Properties menu (StartPoint, Dynamic Prefabs, EntitySpawnerTriggerArea, EntitySpawner) E: Change color of selection (not sure if there is more to it) Press and hold G: Move selection box with mouse or WASD Press and hold Shift + G: Change size of selection box Holding Shift while placing a block (LMB) will replace the selected block Holding Shift while having a block selected on toolbelt and pressing RMB will delete any block Ctrl + E will toggle any light on and off while clicking on it Left click red on a prefab with entities checked and hit k to open the spawn triggers menu Ctr+C - Copy Selection Ctr+V - Paste Copied Selection X - Rotate the Selection Arow keys change "voxel smoothing" Backspace - diselect area Ctrl+Right Click on map to teleport Ctrl+* - freeze zombies Pressing middle mouse button while pointing at a block will add a stack of the block to the toolbelt Ctrl + cursor up/down: raises or lowers a voxel Anyone know of autofill for forest, topsoil and or dirt? as above does not work Link to comment Share on other sites More sharing options...
Lost Ninja Posted March 16, 2020 Share Posted March 16, 2020 Is it possible to edit the .dll to make this work with later versions of the game? If so what was changed to achieve this? I've poked the .dll a bit but am not sure what I need to change and all the various tutorials I can find are (it seems) for the purposes enabling Creative/Debug to cheat/hack MP.... I just want to easily remove soil/rock volumes while testing things. Or is there another method to achieve the same end in more recent versions of the game? Link to comment Share on other sites More sharing options...
Guppycur Posted March 17, 2020 Share Posted March 17, 2020 All this did was unlock the in game editor... The one already unlocked in a18. Link to comment Share on other sites More sharing options...
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