Spider Posted March 17, 2017 Author Share Posted March 17, 2017 @gpcstargate- From the front page of the True Survival SDX Forums- For the easiest installation please use Sphereii's 7 Days to Die Mod Launcher to load the Full Mod and play SP, MP, Coop, Lan or on Servers (All players must have installed the full mod to play. EAC Off) - https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die Short Mod Launcher Guide:1) Click on Advanced2) Click on Spider3) For the Destination Folder, you can click on the folder to pick where the mod will be installed at. By default, it's C:\7D2D\4) Click on True Survival SDX5) Click on Copy to make a copy of your Steam folder6) Click on Play modNOTE: The first time you press Play, it will take awhile to download. True Survival SDX is about 500 megs, so depending on how fast your internet connection is, it could take 5 minutes up to an hour. Every other time after that will be much faster. Installation Instruction Video - Link to comment Share on other sites More sharing options...
naterz98 Posted March 18, 2017 Share Posted March 18, 2017 Quick question on this mod as I am not very knowledgeable with SDX. Does SDX use the assembly-csharp.dll? I am wanting to add an expanded backpack to my game. I didn't want to mess with that .dll though if it will affect the mod as a whole. Link to comment Share on other sites More sharing options...
sphereii Posted March 18, 2017 Share Posted March 18, 2017 Quick question on this mod as I am not very knowledgeable with SDX. Does SDX use the assembly-csharp.dll? I am wanting to add an expanded backpack to my game. I didn't want to mess with that .dll though if it will affect the mod as a whole. Yes, True Survival SDX modifies the Assembly-CSharp. You will need to download the mod, then make your back pack changes. Link to comment Share on other sites More sharing options...
The Lorax Posted March 18, 2017 Share Posted March 18, 2017 Yes, True Survival SDX modifies the Assembly-CSharp. You will need to download the mod, then make your back pack changes. I think the problem hes talking about is in regards to needing a modded Assembly-CSharp.dll for the backpack modifications, as well as with the SDX mod. This would not be as simple as modifying XML files unfortunately, as those files are likely quite different. Link to comment Share on other sites More sharing options...
JC LEON Posted March 18, 2017 Share Posted March 18, 2017 which is the best and most updated version of the mod ..this or the sdx version ?? are they the same mod? Link to comment Share on other sites More sharing options...
AlienZ Posted March 18, 2017 Share Posted March 18, 2017 which is the best and most updated version of the mod ..this or the sdx version ?? are they the same mod? They are the same mod, but this version is not being updated anymore. Spider is actively working on the SDX version instead. Link to comment Share on other sites More sharing options...
JC LEON Posted March 18, 2017 Share Posted March 18, 2017 (edited) They are the same mod, but this version is not being updated anymore. Spider is actively working on the SDX version instead. many thanks i'll go for the sdx version.. if i'll manage to make sxd tool correctly(i'm new to 7dtd modding) .. as you know... s there a way we can use several sdx mods togheter?? i would to use TS togheter with Cartzilla Working Beds and Sleep mod https://7daystodie.com/forums/showthread.php?42131-MOD-Working-Beds-and-Sleep and is spider camera system included yet? Edited March 18, 2017 by JC LEON (see edit history) Link to comment Share on other sites More sharing options...
AlienZ Posted March 18, 2017 Share Posted March 18, 2017 many thanks i'll go for the sdx version.. if i'll manage to make sxd tool correctly(i'm new to 7dtd modding) .. as you know... s there a way we can use several sdx mods togheter?? i would to use TS togheter with Cartzilla Working Beds and Sleep mod https://7daystodie.com/forums/showthread.php?42131-MOD-Working-Beds-and-Sleep and is spider camera system included yet? I'm not familiar with SDX, so I'm not able to answer that question. I'm sure spider or someone else can give you more info when they see your post. Link to comment Share on other sites More sharing options...
ScottWhite9 Posted March 19, 2017 Share Posted March 19, 2017 Hubcaps...need help please. I just need to verify this before i play any further. I'm playing True-Survial-A15-JZMOD- We cannot seem to find hubcaps for the life of us? Nor do we know where to look. I just need to verify that these are available and not a glitch or part of an unfinished mod. We have tore apart many cars (i looked in the directory thingy and it said "Automotive") So i'm assuming they drop from cars? Can someone please verify this. If they don't drop from cars...why does it say automotive? Link to comment Share on other sites More sharing options...
Spider Posted March 19, 2017 Author Share Posted March 19, 2017 (edited) @naterz- Yes the SDX version of the mod edits the .dll files. So they would not be compatible. @JC LEON- -The True Survival SDX version is the most updated complete bug free balanced build available. -You do not need to have or know anything about SDX to run my SDX mod. I package it so everything is done for you. All you do is install the mod and start the game. -TS already has a bed rest system FYI @ScottWhite9- Its a balance problem with the loot. You can find them in Working stiff crates and Cardboard Boxes and trash Cans. Loot balance is fixed in the current SDX version. Edited March 19, 2017 by Spider (see edit history) Link to comment Share on other sites More sharing options...
dan Posted March 20, 2017 Share Posted March 20, 2017 I like this mod, I get killed over and over, it's great. The only thing I have an issue with is the crafting menu, there are so many craftable items that when I open it, it lags for a few seconds. I assume adding more ram would fix the problem. And the fat guys exploding makes melee too challenging. Link to comment Share on other sites More sharing options...
MajorPayne74 Posted March 21, 2017 Share Posted March 21, 2017 Spider, I use the launcher you have linked and have no problem playing True Survival SDX mod at first. But when I log off and shut my computer down, the next day I get an error. "Access to the path c:...\XUi\controls.xml" is denied. Yesturday I went into the folder and deleted the mod, restarted my computer, downloaded the launcher again and then I could play. From my experience I am missing something obvious but at this time it is just pissing me off. Do you have an idea what I am doing wrong? Link to comment Share on other sites More sharing options...
Spider Posted March 21, 2017 Author Share Posted March 21, 2017 @MajorPayne74- Please post True Survival SDX stuff in the True Survival SDX thread. If you post there Sphereii will see it and should help you out. He is the Mod Launcher creator. Link to comment Share on other sites More sharing options...
MajorPayne74 Posted March 22, 2017 Share Posted March 22, 2017 ok thanks. I ended up watching a video from skippy0330 and I think I figured out what I did wrong. Link to comment Share on other sites More sharing options...
Johnnyfarmer313 Posted March 26, 2017 Share Posted March 26, 2017 Hey there Spider, I am going to try True Survival SDX with my two friends in a team of 3 in total. We will be looting, building and will try not to die once and to survive the hordes and whatnot. However I would like to ask you one specific question. What is the best combo of professions you consider good in this current version of True Survival for the best utility of our team? Thx in advance! Love planning this out! Link to comment Share on other sites More sharing options...
sphereii Posted March 26, 2017 Share Posted March 26, 2017 Hey there Spider, I am going to try True Survival SDX with my two friends in a team of 3 in total. We will be looting, building and will try not to die once and to survive the hordes and whatnot. However I would like to ask you one specific question. What is the best combo of professions you consider good in this current version of True Survival for the best utility of our team? Thx in advance! Love planning this out! You may want to consider posting this question in his SDX thread. He is away on vacation, but another player there may have some suggestions. Link to comment Share on other sites More sharing options...
xyth Posted March 26, 2017 Share Posted March 26, 2017 Hey there Spider, I am going to try True Survival SDX with my two friends in a team of 3 in total. We will be looting, building and will try not to die once and to survive the hordes and whatnot. However I would like to ask you one specific question. What is the best combo of professions you consider good in this current version of True Survival for the best utility of our team? Thx in advance! Love planning this out! I'd recommend that you take one class that starts with a wrench, like the construction worker, and then one farmer. The third is less critical, but IMHO those two I mentioned give you the best start. Link to comment Share on other sites More sharing options...
Blazer777 Posted March 29, 2017 Share Posted March 29, 2017 Hi spider i was wondering if theres a way to add the weapon recipes from ur mod to the vanilla version of 7DTD? Link to comment Share on other sites More sharing options...
Fren Posted March 31, 2017 Share Posted March 31, 2017 Seems great... I got it too work in SP on my laptop... but now I wanted to install it on our Nitrado server. For some reason it won't work or start the server after copying the files. I tried both (those for the players and for the server), both didn't work. Am I missing something? We previously had Valmod on it which was easy copy paste, I just thought this was the same, but for some reason it won't work? Am I copying too much or too little ? Link to comment Share on other sites More sharing options...
sphereii Posted March 31, 2017 Share Posted March 31, 2017 Seems great... I got it too work in SP on my laptop... but now I wanted to install it on our Nitrado server. For some reason it won't work or start the server after copying the files. I tried both (those for the players and for the server), both didn't work. Am I missing something? We previously had Valmod on it which was easy copy paste, I just thought this was the same, but for some reason it won't work? Am I copying too much or too little ? Would you mind posting your server log file? Link to comment Share on other sites More sharing options...
Fren Posted March 31, 2017 Share Posted March 31, 2017 All SDX mods have the same requirements: the ability to over-write DLL files. So if Starvation is supported, then True Survival SDX will also work. They may not have an "easy" installer, but you just need to upload the files, probably through FTP, as you would any other mod. 2017-03-31T20:11:57 0.396 INF Version: Alpha 15.2 (b7) Compatibility Version: Alpha 15.2, Build: Windows 64 Bit 2017-03-31T20:11:57 0.429 INF System information: 2017-03-31T20:11:57 0.444 INF OS: Windows 8.1 (6.3.0) 64bit 2017-03-31T20:11:57 0.463 INF CPU: Intel® Xeon® CPU E3-1271 v3 @ 3.60GHz (cores: 8) 2017-03-31T20:11:57 0.490 INF RAM: 32728 MB 2017-03-31T20:11:57 0.504 INF GPU: Null Device (128 MB) 2017-03-31T20:11:57 0.527 INF Graphics API: NULL 1.0 [1.0] (shader level 2.0) 2017-03-31T20:11:57 0.557 INF Last played version: Alpha 15.2 2017-03-31T20:11:57 0.576 INF Local UTC offset: 2 hours 2017-03-31T20:11:57 0.595 INF Command line arguments: C:\SERVICES\ni564603_1_SHARE\ftproot\7daystodie\7DaysToDieServer.exe -logfile 7DaysToDieServer_Data\output_log__2017-03-31__20-11-52.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated 2017-03-31T20:11:57 0.690 INF Parsing server configfile: C:/SERVICES/ni564603_1_SHARE/ftproot/7daystodie/7DaysToDieServer_Data/../serverconfig.xml 2017-03-31T20:11:57 0.792 INF Parsing server configfile successfully completed 2017-03-31T20:11:57 0.815 INF Starting dedicated server level=Random Gen game name=Stickybombs 2017-03-31T20:11:57 0.843 INF Maximum allowed players: 20 2017-03-31T20:11:57 0.860 INF Game mode: GameModeSurvivalMP 2017-03-31T20:11:57 0.906 INF Starting PlayerInputManager... 2017-03-31T20:11:57 0.957 INF InControl (version 1.6.6 build 8695, native module = False, XInput = False) 2017-03-31T20:11:57 1.127 INF Starting UserProfileManager... 2017-03-31T20:11:57 1.148 WRN ApplyAllowControllerOption, sets: 3 2017-03-31T20:11:57 1.318 INF Texture quality is set to 3 2017-03-31T20:11:58 1.408 INF [NET] Disabling protocol: UNET 2017-03-31T20:11:58 1.428 INF [NET] Disabling protocol: RakNet 2017-03-31T20:11:58 1.450 INF [NET] Disabling protocol: SteamNetworking 2017-03-31T20:11:58 1.479 INF NET: InitCallbacks 2017-03-31T20:11:58 1.497 INF [MODS] Start loading 2017-03-31T20:11:58 1.516 INF [MODS] Trying to load from SDX 2017-03-31T20:11:58 1.561 INF [MODS] Loaded Mod: True Survival (1) 2017-03-31T20:11:58 1.586 INF [MODS] Loading done 2017-03-31T20:11:58 1.628 INF Loading permissions file at 'C:\SERVICES\ni564603_1_SHARE\ftproot\7daystodie\Saves/serveradmin.xml' 2017-03-31T20:11:58 1.707 INF Loading permissions file done. 2017-03-31T20:11:59 2.376 INF Reloading serveradmin.xml 2017-03-31T20:11:59 2.424 INF Loading permissions file at 'C:\SERVICES\ni564603_1_SHARE\ftproot\7daystodie\Saves/serveradmin.xml' 2017-03-31T20:11:59 2.555 INF Loading permissions file done. UMA Overlay loading took 7690 ms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) UMA Slot loading took 4 ms (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) Unable to open archive file: C:/SERVICES/ni564603_1_SHARE/ftproot/7daystodie/7DaysToDieServer_Data/../Data/Bundles/BlockTextureAtlases (Filename: Line: 475) NullReferenceException: Object reference not set to an instance of an object at AssetBundleManager.GetObject (System.String _bundleName, System.String _objName) [0x00000] in <filename unknown>:0 at GameManager+VN.MoveNext () [0x00000] in <filename unknown>:0 at GameManager.Awake () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 2017-03-31T20:12:09 12.565 INF Atlas reset took 86 ms 2017-03-31T20:12:09 12.581 INF Atlas load took 816 ms Platform assembly: C:\SERVICES\ni564603_1_SHARE\ftproot\7daystodie\7DaysToDieServer_Data\Managed\Mono.Posix.dll (this message is harmless) Fallback handler could not load library C:/SERVICES/ni564603_1_SHARE/ftproot/7daystodie/7DaysToDieServer_Data/Mono/libc Fallback handler could not load library C:/SERVICES/ni564603_1_SHARE/ftproot/7daystodie/7DaysToDieServer_Data/Mono/.\libc Fallback handler could not load library C:/SERVICES/ni564603_1_SHARE/ftproot/7daystodie/7DaysToDieServer_Data/Mono/libc 2017-03-31T20:12:09 12.832 INF NET: Starting server protocols 2017-03-31T20:12:09 12.872 INF NET: UNET server started 2017-03-31T20:12:09 12.905 INF NET: Unity NW server started 2017-03-31T20:12:09 12.923 INF [steamworks.NET] NET: Server started SDX: SDX ModEngine::StartModScripts (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37) 2017-03-31T20:12:09 12.990 INF StartGame 2017-03-31T20:12:09 13.109 INF Atlas reset took 105 ms 2017-03-31T20:12:15 18.455 INF Atlas resized to fit more icons. Old 1615 icons, 4096x4096, now 2237 icons, 8192x8192 2017-03-31T20:12:16 19.451 INF Adding 622 sprites to atlas took 6448 ms 2017-03-31T20:12:16 19.498 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml 2017-03-31T20:12:17 21.221 INF StartAsServer 2017-03-31T20:12:17 21.240 INF createWorld: Random Gen, Stickybombs, GameModeSurvivalMP NullReferenceException: Object reference not set to an instance of an object at Block.GetBlockValue (System.String _blockName) [0x00000] in <filename unknown>:0 at WorldBiomes.QJ (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0 at WorldBiomes.FJ (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0 at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0 at GameManager.PQ (System.String , System.String ) [0x00000] in <filename unknown>:0 at GameManager.GF () [0x00000] in <filename unknown>:0 at GameManager.StartGame () [0x00000] in <filename unknown>:0 at ConnectionManager.Net_ServerInitialized () [0x00000] in <filename unknown>:0 at NetworkCommon.StartServers (System.String _password) [0x00000] in <filename unknown>:0 at MainMenuMono.Start () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Setting up 2 worker threads for Enlighten. Thread -> id: 4aac -> priority: 1 Thread -> id: 739c -> priority: 1 - - - Updated - - - Should I copy the player files or the server files onto our Nitrado server (FTP i use) At Valmod it was just one file which the players used and which the server used... but seems different now? Little bit confused... tried both, but same error so far Link to comment Share on other sites More sharing options...
sphereii Posted March 31, 2017 Share Posted March 31, 2017 Cool, thank you for the log. To be clear, because I am a bit confused now, this is True Survival JZMod, and not the SDX variant that you are having trouble with, right? Link to comment Share on other sites More sharing options...
Fren Posted March 31, 2017 Share Posted March 31, 2017 Seems I have three files downloaded right now... TrueSurvival SDX Master.zip TrueSurvival SDX Server-master.zip TrueSurvival A15 JZMOD master.zip All three have DATA, CFG directories inside... I uploaded the first and the second... Damn, I get confused...seems I got it again in the wrong topic? :@ So I needed the JZMOD I guess? Didn't try that one :') Sorry Link to comment Share on other sites More sharing options...
sphereii Posted March 31, 2017 Share Posted March 31, 2017 Seems I have three files downloaded right now... TrueSurvival SDX Master.zip TrueSurvival SDX Server-master.zip TrueSurvival A15 JZMOD master.zip All three have DATA, CFG directories inside... I uploaded the first and the second... Damn, I get confused...seems I got it again in the wrong topic? :@ So I needed the JZMOD I guess? Didn't try that one :') Sorry TrueSurvival A15 JZMOD master.zip That's the one you need. You'll have to re-set your server installation back to vanilla, since SDX changes some of the DLLs, which is what causing you problems atm JZMod is just XML changes. Spider's new version of True Survival SDX is completely different than this one, and thus different installation steps. Link to comment Share on other sites More sharing options...
Fren Posted March 31, 2017 Share Posted March 31, 2017 i noticed...I have the JZMod on the laptop...for some reason I got confused due to multiple topics and got the wrong ones I think... Reinstalling server as we speak Although I got 1600 hours in the game I seem to die pretty quickly in this mod.. LOL.. is it playable for only 2 to 3 players? Or do you really need all professions to have a chance in the beginning? Link to comment Share on other sites More sharing options...
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