StompyNZ Posted January 7, 2016 Share Posted January 7, 2016 Did a bit of research for building materials (working on a biomes.xml file) Here's my notes so far: Construction: Feldspar (subterrain layer mineral) - https://en.wikipedia.org/wiki/Feldspar Quartz (subterrain layer mineral) - https://en.wikipedia.org/wiki/Quartz Lime (Cooked from Limestone) - https://en.wikipedia.org/wiki/Lime_(material) Straw (Plant Fibres) Sod (Plant Fibres + Dirt) - https://en.wikipedia.org/wiki/Sod Cob (Dirt + Water + Plant Fibres + Lime) - https://en.wikipedia.org/wiki/Cob_(material) Silt (subbiome/waterPoI, harvested) - https://en.wikipedia.org/wiki/Silt Loam (2x Sand + 2x Silt + 1x Clay) - https://en.wikipedia.org/wiki/Loam Mudbrick (loam + mud + sand + water + fibre) - https://en.wikipedia.org/wiki/Mudbrick Slate [schist or shale] (subterrain layer mineral) - https://en.wikipedia.org/wiki/Slate Logs (Wood) Timber (Wood) Wood Debris (Wood) Adobe (Sand + Silt + Clay + Fibre) - https://en.wikipedia.org/wiki/Adobe Clay - https://en.wikipedia.org/wiki/Clay Hardened Clay (Brick) Limestone (subterrain layer mineral, Stalagmites/Stalactites) - https://en.wikipedia.org/wiki/Limestone -Brick -Mortar Destroyed Stone Stone Glass Wattle and daub - https://en.wikipedia.org/wiki/Wattle_and_daub Flint (subterrain layer mineral) - https://en.wikipedia.org/wiki/Flint Lime Mortar (Lime + Sand + Water) - https://en.wikipedia.org/wiki/Lime_mortar Gypsum (subterrain layer mineral) - https://en.wikipedia.org/wiki/Gypsum -Gypsum Plaster (Plaster of Paris) - https://en.wikipedia.org/wiki/Plaster -Alabaster - https://en.wikipedia.org/wiki/Alabaster Metals and resource: Iron (subterrain layer mineral) Copper (subterrain layer mineral) Lead (subterrain layer mineral) Coal (subterrain layer mineral, wilderness deposits) Potassium Nitrate (Cave Floor[guano], wilderness deposits) - https://en.wikipedia.org/wiki/Potassium_nitrate Silver (subterrain layer mineral, wilderness rocks) Gold (subterrain layer mineral, wilderness rocks) Uncommon/expensive: Cobblestone Marble (subterrain layer mineral) - https://en.wikipedia.org/wiki/Marble Granite (subterrain layer mineral) - https://en.wikipedia.org/wiki/Granite Roofing: Clay Tile Thatch (Hay texture) Papyrus (Plant Fibre) - https://en.wikipedia.org/wiki/Papyrus -Scroll Parchment (Animal Skins) - https://en.wikipedia.org/wiki/Parchment Paper (rare) https://en.wikipedia.org/wiki/History_of_construction#Materials_4 https://en.wikipedia.org/wiki/Medieval_technology http://www.lostkingdom.net/medieval-architecture-building-materials/ https://en.wikipedia.org/wiki/Notre_Dame_de_Paris https://en.wikipedia.org/wiki/King%27s_College_Chapel,_Cambridge https://en.wikipedia.org/wiki/Chartres_Cathedral https://en.wikipedia.org/wiki/Beauvais_Cathedral https://en.wikipedia.org/wiki/Milan_Cathedral https://en.wikipedia.org/wiki/Heddal_stave_church https://en.wikipedia.org/wiki/Bodiam_Castle Link to comment Share on other sites More sharing options...
Valmar Posted January 7, 2016 Author Share Posted January 7, 2016 Thats some informative, constructive and researched ♥♥♥♥ there, Stompy. I'll be referring to that for references throughout the process Im sure. Thank you. Link to comment Share on other sites More sharing options...
Guppycur Posted January 8, 2016 Share Posted January 8, 2016 You finished with this yet? ...but seriously, I did a small castle and my observation was that we do NOT have enough vanilla blocks to add enough variety. Had to spruce it up with wood trim just to make it visually... busier. I'm not pleased with my results, I hope others do better. Link to comment Share on other sites More sharing options...
Valmar Posted January 8, 2016 Author Share Posted January 8, 2016 This project will definitely take me some time to finish. Mainly the building bit. I've observed the vanilla issue as well but fortunately this isn't my first time in the modding ring. If I need a new block shape or texture I find a way to get it > I made some "thatch" blocks with hay and some new new wall flat walls I thought would be nice. Along with other various goodies. I will likely be making other new blocks as I go along for the sake of building. Coming up with the designs is always a challenge though, especially when you're not really creative to begin with. Fortunately every now and then I do see a block that makes me go "I like this texture, I should put it on something else". Link to comment Share on other sites More sharing options...
Requiemfang Posted January 8, 2016 Share Posted January 8, 2016 Another common thing back in the medieval era up until now is Slate roofing tiles Link to comment Share on other sites More sharing options...
wolverine576 Posted January 9, 2016 Share Posted January 9, 2016 This will be epic! Link to comment Share on other sites More sharing options...
Valmar Posted January 9, 2016 Author Share Posted January 9, 2016 Another common thing back in the medieval era up until now is Slate roofing tiles Maybe I can keep the shingles then. Link to comment Share on other sites More sharing options...
Doombringer101 Posted January 9, 2016 Share Posted January 9, 2016 Started throwing a quick medieval themed build together and I have to agree with Guppy, going to be tough with the vanilla block looks without significant layering to try add character to the different builds. Stone, flagstone, cobblestone, some of the destroyed concrete blocks etc. for stone based builds. Incorporating timber blocks will help but it will take some creative building skills. Link to comment Share on other sites More sharing options...
Valmar Posted January 9, 2016 Author Share Posted January 9, 2016 Well they DID have wood back then. If anything most places were probably built of wood or thatch. Was adobe around back then? Some of the brick blocks might work. Not sure. I'll be using sod for some of the smaller cottages. I made some new blocks for my building purposes. Perhaps they would interest you. Sorry about the odd numbering: http://pastebin.com/7rKvFSjF Note: It isn't perfect. Some blocks need "downgrade" adjustments and repair adjustments. Not to mention proper loot tables. But for building purposes they should work fine and those finer details can ironed out later. Link to comment Share on other sites More sharing options...
Doombringer101 Posted January 9, 2016 Share Posted January 9, 2016 I was not worried about the wood side of things, I planned to use wood on the upper levels similar to this pic below Link to comment Share on other sites More sharing options...
Guppycur Posted January 9, 2016 Share Posted January 9, 2016 Using wooden accents really did help my building with some character, but it still looks like crap IMO. I surrounded all of the door and window frames with wood poles as well. Link to comment Share on other sites More sharing options...
Gazz Posted January 9, 2016 Share Posted January 9, 2016 Towers with en even-number-width are problematic. You would have to define a half block from cobblestone and put up 2 half blocks to get the (now missing) middle block centered. =) Link to comment Share on other sites More sharing options...
Guppycur Posted January 9, 2016 Share Posted January 9, 2016 Yeh... I'm not what you would call... a planner. I did discover that tidbit in like, every building I put crenelations on. The real problem isn't even depicted in the screenies... I took those at 17750 because during the day, the blocks shine waaaaaaaay too brightly. Can't wait for the pimps to tone down their reflections. It wasn't quite as bad as snow, but it was difficult to look at, and hard to distinguish corners, walls, etc. Link to comment Share on other sites More sharing options...
Gazz Posted January 9, 2016 Share Posted January 9, 2016 You don't have a lot of options for that stony look, though... Link to comment Share on other sites More sharing options...
Gazz Posted January 9, 2016 Share Posted January 9, 2016 If it's just for the screenshot, try replacing the texture with that of cobblestone Broke 01 or 02. Possibly reinforced concrete broke 2. Link to comment Share on other sites More sharing options...
Guppycur Posted January 9, 2016 Share Posted January 9, 2016 I do my builds in game, that would take too much work. I've been doing some research on some buildings and although I think castles will pretty much always look like crap in game without new blocks, the smaller buildings will make the difference. Perhaps a simple walled and crenaleted (that a word?) town with smaller buildings instead. What I _do_ like about the above building is it's function. Link to comment Share on other sites More sharing options...
stallionsden Posted January 9, 2016 Share Posted January 9, 2016 Yeh i be in on making some prefabs. Now the updates seemed to have slowed lol i gonna get back into prefabs have a few things i am planning. One will be a mansion and well most people know what lays under this mansion lol...........................NO.............................. ....... clue: a few movies were made from this game ..............still no idea.......... urgh fine i will let ya know. ...............the hive :-D. But this not a medieval theme lol but yeh can make some stuff for you valmar to view Link to comment Share on other sites More sharing options...
stallionsden Posted January 9, 2016 Share Posted January 9, 2016 I do my builds in game, that would take too much work. I've been doing some research on some buildings and although I think castles will pretty much always look like crap in game without new blocks, the smaller buildings will make the difference. Perhaps a simple walled and crenaleted (that a word?) town with smaller buildings instead. What I _do_ like about the above building is it's function. Go to prefab in the menu in the editor. Select replace block place the block you want to replace then 3 boxes down the block you want imoriginal block replaced with if just for this level click ok if you want all blocks on every level. Untick box under replace block with click ok. It will replace the original block with the new block on that level or all levels oending if you unticked box. You build in gameme to but i use the replace if i wanna change something meself Link to comment Share on other sites More sharing options...
Gazz Posted January 9, 2016 Share Posted January 9, 2016 You could still try 1/8 blocks for the crennellations. Still not perfect (small gap in the middle) but overall finer resolution. With small blocks the concrete texture may not look that much out of place. Link to comment Share on other sites More sharing options...
Guppycur Posted January 9, 2016 Share Posted January 9, 2016 @Stallion: Excellent, that knowledge would have come in handy. A lot. ...I guess I should really look and see what all the bells and whistles do. @Gazz: I'll check 'em out, I consider you the foremost expert on blocks. Link to comment Share on other sites More sharing options...
Gazz Posted January 9, 2016 Share Posted January 9, 2016 What also works (but doesn't come in "cobblestone") are corners. Corner (or cornerFull) can be used with an even number of roof blocks. Link to comment Share on other sites More sharing options...
Valmar Posted January 9, 2016 Author Share Posted January 9, 2016 @Doom Thats a nice looking tower. I'm curious to see how well it transitions into 7DTD. @Guppy Cobblestone's odd "shine" annoys me aswell. I use flagstone. Looks much better, imo. Also if you want one way to quickly change all the blocks in your building in-game you can modify the blocks.xml to to make cobblestone "upgrade rated" to turn into, say for example, flagstone. Then you should be able to hop on and watch it change. @Stallion I'd appreciate that, if even just for reference. Also thanks for the tips of changing blocks in Hals. I knew it was possible but not sure how. I will likely be doing that later on to renumber my block IDs. What also works (but doesn't come in "cobblestone") are corners. Corner (or cornerFull) can be used with an even number of roof blocks. Nothing a quick xml addition can't change (cobblestone corners). Link to comment Share on other sites More sharing options...
SylenThunder Posted January 9, 2016 Share Posted January 9, 2016 The only issue with flagstone is the SI though. In a large build, it doesn't work so swell. I typically use Cobblestone as the primary ingredient, and flagstone for floors, walkways, and accents. An easy fix for the even-block crenelation issue is to just throw another tower in the middle of the sides. I had some screenshots of this, but I cannot seem to find any of my a9 or a10 screenies atm. Those were some damn good castles too. Link to comment Share on other sites More sharing options...
Valmar Posted January 9, 2016 Author Share Posted January 9, 2016 If the only issue with flagstone is SI then increase its SI in materials.xml to be on-par with cobblestone. Or change its material from stone to brick. Don't let your imagination be hampered Link to comment Share on other sites More sharing options...
Gazz Posted January 9, 2016 Share Posted January 9, 2016 What he said. Link to comment Share on other sites More sharing options...
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