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Medieval Times?


Valmar

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Did a bit of research for building materials (working on a biomes.xml file)

 

Here's my notes so far:

 

Construction:

Feldspar (subterrain layer mineral) - https://en.wikipedia.org/wiki/Feldspar

Quartz (subterrain layer mineral) - https://en.wikipedia.org/wiki/Quartz

Lime (Cooked from Limestone) - https://en.wikipedia.org/wiki/Lime_(material)

Straw (Plant Fibres)

Sod (Plant Fibres + Dirt) - https://en.wikipedia.org/wiki/Sod

Cob (Dirt + Water + Plant Fibres + Lime) - https://en.wikipedia.org/wiki/Cob_(material)

Silt (subbiome/waterPoI, harvested) - https://en.wikipedia.org/wiki/Silt

Loam (2x Sand + 2x Silt + 1x Clay) - https://en.wikipedia.org/wiki/Loam

Mudbrick (loam + mud + sand + water + fibre) - https://en.wikipedia.org/wiki/Mudbrick

Slate [schist or shale] (subterrain layer mineral) - https://en.wikipedia.org/wiki/Slate

Logs (Wood)

Timber (Wood)

Wood Debris (Wood)

Adobe (Sand + Silt + Clay + Fibre) - https://en.wikipedia.org/wiki/Adobe

Clay - https://en.wikipedia.org/wiki/Clay

Hardened Clay (Brick)

Limestone (subterrain layer mineral, Stalagmites/Stalactites) - https://en.wikipedia.org/wiki/Limestone

-Brick

-Mortar

Destroyed Stone

Stone

Glass

Wattle and daub - https://en.wikipedia.org/wiki/Wattle_and_daub

Flint (subterrain layer mineral) - https://en.wikipedia.org/wiki/Flint

Lime Mortar (Lime + Sand + Water) - https://en.wikipedia.org/wiki/Lime_mortar

Gypsum (subterrain layer mineral) - https://en.wikipedia.org/wiki/Gypsum

-Gypsum Plaster (Plaster of Paris) - https://en.wikipedia.org/wiki/Plaster

-Alabaster - https://en.wikipedia.org/wiki/Alabaster

 

Metals and resource:

Iron (subterrain layer mineral)

Copper (subterrain layer mineral)

Lead (subterrain layer mineral)

Coal (subterrain layer mineral, wilderness deposits)

Potassium Nitrate (Cave Floor[guano], wilderness deposits) - https://en.wikipedia.org/wiki/Potassium_nitrate

Silver (subterrain layer mineral, wilderness rocks)

Gold (subterrain layer mineral, wilderness rocks)

 

Uncommon/expensive:

Cobblestone

Marble (subterrain layer mineral) - https://en.wikipedia.org/wiki/Marble

Granite (subterrain layer mineral) - https://en.wikipedia.org/wiki/Granite

 

Roofing:

Clay Tile

Thatch (Hay texture)

 

 

Papyrus (Plant Fibre) - https://en.wikipedia.org/wiki/Papyrus

-Scroll

Parchment (Animal Skins) - https://en.wikipedia.org/wiki/Parchment

Paper (rare)

 

https://en.wikipedia.org/wiki/History_of_construction#Materials_4

https://en.wikipedia.org/wiki/Medieval_technology

http://www.lostkingdom.net/medieval-architecture-building-materials/

 

https://en.wikipedia.org/wiki/Notre_Dame_de_Paris

https://en.wikipedia.org/wiki/King%27s_College_Chapel,_Cambridge

https://en.wikipedia.org/wiki/Chartres_Cathedral

https://en.wikipedia.org/wiki/Beauvais_Cathedral

https://en.wikipedia.org/wiki/Milan_Cathedral

https://en.wikipedia.org/wiki/Heddal_stave_church

https://en.wikipedia.org/wiki/Bodiam_Castle

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You finished with this yet? ;)

 

...but seriously, I did a small castle and my observation was that we do NOT have enough vanilla blocks to add enough variety. Had to spruce it up with wood trim just to make it visually... busier.

 

I'm not pleased with my results, I hope others do better.

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This project will definitely take me some time to finish. Mainly the building bit.

 

I've observed the vanilla issue as well but fortunately this isn't my first time in the modding ring. If I need a new block shape or texture I find a way to get it >:D

 

I made some "thatch" blocks with hay and some new new wall flat walls I thought would be nice. Along with other various goodies. I will likely be making other new blocks as I go along for the sake of building. Coming up with the designs is always a challenge though, especially when you're not really creative to begin with.

 

Fortunately every now and then I do see a block that makes me go "I like this texture, I should put it on something else".

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Started throwing a quick medieval themed build together and I have to agree with Guppy, going to be tough with the vanilla block looks without significant layering to try add character to the different builds.

Stone, flagstone, cobblestone, some of the destroyed concrete blocks etc. for stone based builds. Incorporating timber blocks will help but it will take some creative building skills.

2016-01-09_00001.thumb.jpg.e6f78dbfd88058162ddc3ab4c7ac42b2.jpg

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Well they DID have wood back then. If anything most places were probably built of wood or thatch. Was adobe around back then? Some of the brick blocks might work. Not sure. I'll be using sod for some of the smaller cottages.

 

I made some new blocks for my building purposes. Perhaps they would interest you. Sorry about the odd numbering:

 

http://pastebin.com/7rKvFSjF

 

Note: It isn't perfect. Some blocks need "downgrade" adjustments and repair adjustments. Not to mention proper loot tables. But for building purposes they should work fine and those finer details can ironed out later.

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Yeh... I'm not what you would call... a planner. I did discover that tidbit in like, every building I put crenelations on. :)

 

The real problem isn't even depicted in the screenies... I took those at 17750 because during the day, the blocks shine waaaaaaaay too brightly. Can't wait for the pimps to tone down their reflections. It wasn't quite as bad as snow, but it was difficult to look at, and hard to distinguish corners, walls, etc.

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I do my builds in game, that would take too much work. :)

 

I've been doing some research on some buildings and although I think castles will pretty much always look like crap in game without new blocks, the smaller buildings will make the difference. Perhaps a simple walled and crenaleted (that a word?) town with smaller buildings instead. What I _do_ like about the above building is it's function.

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Yeh i be in on making some prefabs. Now the updates seemed to have slowed lol i gonna get back into prefabs have a few things i am planning. One will be a mansion and well most people know what lays under this mansion lol...........................NO.............................. ....... clue: a few movies were made from this game ..............still no idea.......... urgh fine i will let ya know. ...............the hive :-D.

 

But this not a medieval theme lol but yeh can make some stuff for you valmar to view

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I do my builds in game, that would take too much work. :)

 

I've been doing some research on some buildings and although I think castles will pretty much always look like crap in game without new blocks, the smaller buildings will make the difference. Perhaps a simple walled and crenaleted (that a word?) town with smaller buildings instead. What I _do_ like about the above building is it's function.

Go to prefab in the menu in the editor. Select replace block place the block you want to replace then 3 boxes down the block you want imoriginal block replaced with if just for this level click ok if you want all blocks on every level.

 

Untick box under replace block with click ok. It will replace the original block with the new block on that level or all levels oending if you unticked box. You build in gameme to but i use the replace if i wanna change something meself

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@Doom

 

Thats a nice looking tower. I'm curious to see how well it transitions into 7DTD.

 

@Guppy

 

Cobblestone's odd "shine" annoys me aswell. I use flagstone. Looks much better, imo. Also if you want one way to quickly change all the blocks in your building in-game you can modify the blocks.xml to to make cobblestone "upgrade rated" to turn into, say for example, flagstone. Then you should be able to hop on and watch it change. :)

 

 

@Stallion

 

I'd appreciate that, if even just for reference. Also thanks for the tips of changing blocks in Hals. I knew it was possible but not sure how. I will likely be doing that later on to renumber my block IDs.

 

 

What also works (but doesn't come in "cobblestone") are corners.

 

Corner (or cornerFull) can be used with an even number of roof blocks.

 

Nothing a quick xml addition can't change (cobblestone corners). :)

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The only issue with flagstone is the SI though. In a large build, it doesn't work so swell. I typically use Cobblestone as the primary ingredient, and flagstone for floors, walkways, and accents.

 

An easy fix for the even-block crenelation issue is to just throw another tower in the middle of the sides. I had some screenshots of this, but I cannot seem to find any of my a9 or a10 screenies atm. Those were some damn good castles too.

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