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Valmar

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Everything posted by Valmar

  1. Valmar

    A16 Valmod Pack

    Valmod V5.5 Update Mod updated to work with the latest Alpha 16.4 release. Overhaul Pack Download Expansion Pack Download
  2. Valmar

    A16 Valmod Pack

    I have heard of this issue brought up a few times but I'm honestly not sure what it could be since I've never been able to replicate it in my single player games and I can't really test it out on a server. My best guess is that the local client does not have the mod installed. In the vanilla files these perks are locked behind a skill level, but in Valmod they are not. If the server is modded but the player doesn't have the modded files locally then the player's vanilla files will clash with the server's and think its locked even though it isn't really. Though this is just my guess. Also
  3. Valmar

    A16 Valmod Pack

    The ammo crafting perks should not be locked behind any requirement and only require you to spend skill points to unlock them. If you're playing on a modded server make sure you have the mod installed locally since vanilla files lock the perk behind craftSkillGuns requirement - which Valmod does not do. Recovering the the items unfortunately would require administrator assistance. The only reason I can conceive of that can cause inventory to vanish like that is if the server is using a bigger backpack mod and you, the client, have not always had such mod installed locally. Far as I
  4. Valmar

    A16 Valmod Pack

    I'm not really sure what the problem could be. At the risk of sounding patronizing, Bigger Backpack Mod is easy and quick to install and the process shouldn't give any issues. First install Valmod. Then install Bigger Backpack Mod ontop of it. Then launch the game without AntiCheat. Ensure its a new map. That's basically it. Two things to think of: 1. Try launching the game with AntiCheat on. If the game works, then the bigger backpack mod is NOT installed correctly. If Bigger Backpack mod is installed the the game should not load properly and only give you a black screen when you try t
  5. Valmar

    A16 Valmod Pack

    survivorCombination is obtained as a quest reward and is itself not currently dropped in loot containers. Horde Edition should be fully compatible. Valmod does not work with any other UI mod or Bigger Bacpack mod other than the included Bigger Backpack Mod provided in the download unless the mod author specifically tailors their UI mod to be compatible. Either way, "officially" speaking none of them are compatible. That was a minor oversight on my part with Expansion. I've went ahead and done a "stealth update" of expansion to fix that issue. Sorry about that. An o
  6. Valmar

    A16 Valmod Pack

    I'm not sure what swaygate is nor do I know what the "OLD" big backpack mod refers to in this context. My bigger backpack variant is 45 slots, not 72. Generally speaking you cannot easily use other UI mods with Valmod. The only kind of mods that are compatible with Valmod are some prefab mods such as compo pack. Even then not all of them are fully compatible. This is assuming of course the UI mod in question doesn't have a compatible version made for Valmod already. Nor does this mean they can't be made compatible. Just, generally speaking, as a standalone UI mod they won't work as-is wi
  7. Valmar

    A16 Valmod Pack

    Unfortunately no. Maybe one day but at present they're only in the CM. It seems that some changes have been made to the spawning system in regards to cities/hubs. I knew of the sleeper zombies but sorta assumed they were additive to the normal roaming hordes found there. Seems they are not. From what I understand, which could be off, hubs do not trigger zombie groups to spawn anymore (though a specific prefab might) and rather now its handled by the gamestages.xml and connected to specific sleeper groups in entitygroups.xml. Long story short I will add my unique zombies to the list
  8. Valmar

    A16 Valmod Pack

    Welp, better late than never I guess. Ahem. You can still find books to unlock recipes, yes. So you don't HAVE to spend those skill points on it if you don't want to. To change the temp to celsius you open the console (~ but the key might be different for you, not 100% sure if they changed the default key) and enter this: settempunit c Player level cap should be the same as vanilla. The image is shrunk down on the forum to an extent that I can't really make out what Im seeing enough for specifics. However if I had to guess since you mentioned playing with friends ensur
  9. Valmar

    A16 Valmod Pack

    The mining helmet is unchanged from vanilla so any oddities it has is likely a vanilla issue. In regards to the other "light" helmets have you tried taking them off and putting them back on? That sometimes fixes them. Though I've never heard of them not working before - the only issue I've heard of before was that the light will sometimes misaligned itself. Also ensure you're not wearing LED goggles. They can overlap with the function key to turn on the helmet since they both trigger light sources and can cancel each other out. Other than what I mentioned in the PM since you sai
  10. Valmar

    A16 Valmod Pack

    I'm not sure what you're referring to since I never really used landclaims before. Valmod doesn't really change anything about Land Claim Blocks functionality (other than letting the admin tool turn them into woodframes) so if its something that can be done in vanilla then you'd be able to do it in Valmod. Yes, the Bigger Backpack was updated also to work with A16.3 I'm not sure about Mod Launcher. From what I understand the download link the Mod Launcher uses is the main github download link. Which should mean that it will always download the latest version of the mod when you tel
  11. Valmar

    A16 Valmod Pack

    Valmod Updated to Alpha 16.3 DOWNLOAD Valmod Overhaul Pack DOWNLOAD Valmod Expansion Pack
  12. Valmar

    A16 Valmod Pack

    Will update Valmod shortly. Tomorrow at the latest but hopefully before then. I will be sure to add the moldy bread recipe to Expansion. You craft cement in the forge. When it asks for stone it means you need to have X units of stone smelted in the forge. Same way with brass when making shell casings. Not sure I follow. The armor works fine for me. Unfortunately not at present. I hope he can make a comeback oneday but it will probably have to wait till NPC's are officially in the game. To use Magoli's prefab compo pack with Valmod all you have to do is inst
  13. Valmar

    A16 Valmod Pack

    Most of those are not something the player can actually acquire without using the cheat menu. Thus the icons are not important. However I did forget about the survivor combination so I will definitely add that back in. Thank you. Only two things I can think of that cause this. 1. You need to start a new map or reset the player profiles, since the player has to have joined the server after it was already modified with the bigger backpack. They might need to also have it installed locally first aswell but Im not fully certain on that aspect. 2. Perhaps the server does not allow you
  14. Valmar

    A16 Valmod Pack

    It should still be possible, though the process is a tad wonky. Anyone who has ever used the High-Powered Scoped Sniper should know what I mean. Still, I might add it in at some point. Mac for as long as I've been here has been a strange and elusive beast when it comes to modding, carrying its own unique quirks and oddities that I don't understand. Since I don't have a Mac myself Im not able to really work on any of its issues, unfortunately. Overhaul or Expansion? Try taking the minibike completely apart then rebuilding it - that sometimes helps. This bug can ha
  15. Valmar

    A16 Valmod Pack

    This is a relatively small hotfix update that mostly benefits Expansion pack. Notable changes: Readjusted some skill/recipe books to fix an issue they had with not allowing the player to read them. (mainly Expansion Pack) Added the missing "handSnake" item so encountering snakes no longer leads to disaster. Rocket Launcher skill adjusment. Street light is now craftable. Other various, minor adjustment tweaks. DOWNLOAD Valmod Overhaul Pack DOWNLOAD Valmod Expansion Pack
  16. Valmar

    A16 Valmod Pack

    You could, yes. Though you'd have to manually modify either Valmod's xui files or Sirilions to manually merge the relevant parts together. This is not necessarily the easiest thing to do if you don't have any experience in these xmls or know what to look for though. So while it is possible I don't necessarily think its something to be taken on casually.
  17. Valmar

    A16 Valmod Pack

    The sprout only is left behind if you harvested it by punching it with your hand. Unfortunately this can also result in getting less than what "press E to harvest" will give you. Generally speaking I only punch "wild" plants but harvest the ones at home. Mushrooms are a unique plant in that they do not rely entirely on the plant growth system like other plants. They begin as being "upgraderated" blocks. From my understanding this is because they want the mushrooms to only be grown someplace dark (no sunlight) but the plant growth system only works if there is sunlight. Try planting the m
  18. Valmar

    A16 Valmod Pack

    I'll have to give that a look later, definitely. Though small icon size is an "issue" I try to keep in mind. Some of my players are visually impaired so when you add that ontop of those who might have smaller resolutions it could make it difficult for them read or keep track of certain items in the inventory. Edit: Phew that is a lot of slots lol. https://7daystodie.com/forums/showthread.php?66619-SMX-LITE-By-Sirillion You do amazing UI work, Sirillion. You truly have my deepest respect and admiration. They're too small to meet my requirements but nevertheless its amazing you got
  19. Valmar

    A16 Valmod Pack

    Hm. Not sure what to say with the pressure plates. Their code is left vanilla. Other than a destroy event which should be harvest - which I had overlooked. Other than that the code looks the same to me so I guess thats how vanilla intends the pressure plates to behave. Cell size for bigger backpack looks fine for me. Though it might look a bit wonky on some lower resolutions - that I'm not very sure of. I've tried to keep the overall size around the same basic ratio to ensure higher resolution compatibility though I haven't checked all the variable options. You shouldn't be able to place
  20. Valmar

    A16 Valmod Pack

    The new zombies being profiles is something "intentionally" done. Its for performance reasons. Pay it no mind. What zombie are you having issue with and on what version? They work for me in my test. Only one that behaves as an NPC and won't attack and gives errors is Jason/Jason Axe. He used to work in the last alpha but they changed something so he isn't quite working right atm. However Jason does not spawn at all, so a normal player should never run into this issue. He only can be spawned in with dev mode. I'm afraid I am not able to replicate your problem, so I'm not sure what it
  21. Valmar

    A16 Valmod Pack

    Its possible, yes. Thank you, Sphereii. Much appreciated. My thanks. My theory: you're playing on 200% loot and thus are getting two Perk items when you choose a class. You are not intended to be able to get two as you're only suppose to be getting one. However with 200% boosting it that "1" becomes "2". When you read both that is what breaks it. Because it gives you two two levels into X skill, however that skill has a requirement for your player to be level X before you should be able to unlock the second level. This is bypassing the player level, which doesn't meet t
  22. Valmar

    A16 Valmod Pack

    Valmod Pack has been officially updated to the A16.2 standard. Sorry for the wait.
  23. Valmar

    A16 Valmod Pack

    Greetings. Firstly let me apologize for my absence as of late. Real-life circumstances have made it rather tedious and impractical to use my computer. As such I have been AWOL. I won't go into details venting about all my life drama and headache as of late, suffice to say that its been a bit out of my control and for the time being I wont be able to keep up with posts and the like. Hopefully come next month things will settle down and I will be able to resume. Trust me, I hate being away from my PC as much as you all hate waiting for Valmod updates, Im sure. Either way as A16.1 did not
  24. Valmar

    A16 Valmod Pack

    Valmod Overhaul Experimental B129 This experimental build should function on the A16 Experimental build of 7DTD. However, do note, that it is experimental for a reason. A16 made many changes so even though loading the mod may not show any obvious problems there might be a few hiccups here and there that only show up from actual playtesting. This includes item/block descriptions which may not reflect the changes in Valmod at the moment. For anyone willing to give it a try please report any inconsistency or bugs that I need to address. Thank you.
  25. Valmar

    A16 Valmod Pack

    Greetings. I would have had the update out sooner but my AC went out yesterday so I was stuck doing some busy work. Let me tell you, living in the deep south (yeehaw spit banjo) is hot. Like, very hot. I hear some of my distant friends complain about "hot" temperatures like "oh man its so hot its 75 out here!" and I'm full of envy because out here thats "comfortable AC weather". 90-100 is normal out here. Its 80 on the "cool" days, a blessing. Ah, but enough of my whining. I have been working on the update on-and-off whenever things cool down. Just dont like being near the PC for too long
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