Valmar Posted January 6, 2016 Share Posted January 6, 2016 I'm humoring the idea of making a medieval themed mod. Though to do so I would need new prefabs. However I know nothing about prefabbing. Should I decide to try this out would there be anyone who would be willing to assist me by providing prefab work? If you're interested please feel free to build a prefab in a save game and send me the file so t hat it can be included. These can be vanilla but I have added a ton of new building blocks specifically for this theme. Download Icons Blocks.xm: http://pastebin.com/7rKvFSjF Block Info: Quick note: "Common" versions are meant for commoner dwelling and the elegant versions are meant for more luxurious dwewllings. There also may be a few new blocks that are not listed here that I missed. Common Chest Elegant Chest Common Bookcase Elegant Bookcase Common Cabinet commoncabinetbottom Elegant Cabinet ElegantCabinetBottom Armory ArmoryBottom Log Block LogBlock WoodPanel LogBlock WoodPanel2 LogBlock Thatch Flagstone TarnishedWoodPanel Flagstone WoodPanel Lantern - A porchlight that gives off a candle light effect. Lantern2 - See above. Brass Lantern - See above. Flagstone Quarter Flagstone WedgeCorner Flagstone Wedge Flagstone Pillar Flagstone Plate Flagstone Pyramid Cobblestone Pillar Cobblestone Halfblock Cobblestone Pole FlagstoneWood Curb FlagstoneWood CurbCorner Cobblestone Curb Cobblestone CurbCorner Cobblestone Plate Thatch Plate Fur Pelt (You will be able to harvest this for animal hides in the future) Thatch Fence HayBedBlock CobblestoneWood Curb CobblestoneWood CurbCorner Shutters2 (good for window replacement) Tree Tube NewWood NewWoodPlate Brazier Hay Pillow NewWood Stairs Wood Blue Flagstone Curb Flagstone CurbCorner Flagstone Pole Thatch Halfblock Log BlockFull Log Full Thatch InnerCorner Log Block Wedge Log Block Wedge InnerCorner Log Block Wedge Corner Thatch Wedge60 Tip Thatch Wedge60 Full Thatch Curb Thatch Curb Corner Log Wedged60Tip Log Wedged60Full Log Wedge60Curb Log Wedged60CurbCorner Wagon Safe Common Wardrobe Common Wardrobe Bottom Log Angled Support Full Log Angled Support Thatch Fence2 Log Cabin Plate Flagstone Tube Blacksmith Storage - Will be a container that will hold blacksmith-related loot. Preservation Bin - Will be a container that will hold food-related loot such as meats. Storage Box Clay Roof 60 WedgeTip Traveler's Carrysack - Will be a container that will hold loot relating to what a traveler would have. Concrete Blocks Hay Bed Pillow Hay Bed (this is a real working bed, like the sleeping bag) Log Pyramid Support Log (Think of it like Trussing with a new look.) Support Pole (Same as above) Support NewWood (Same as above) Cabin Quarter Stairs Ale Barrel - Will be a container that will hold ale. Old Barrel - Will be a container that will hold misc items. Elegant Barrel - Will be a container that will hold better misc items. Trash Bin - Will be a container for garbage loot. Tavern Storage - Will be a container for taverns to hold tavern-related loot. Hatch Window - Its basically a hatch door that can be placed in new orientations. Tavern Cabinet - Will be a container for taverns to hold tavern-related loot. White Pole White Pole Light - A pole with the torch fire effect. Pole Light - See above Small Cabinet Lockbox - Will be a container that will hold gold. Elegant Lockbox - Will be a container that will hold more gold. Small Bin - Will be a container that holds a small amount of garabage loot. Table Drawer Merchant Chest Flagstone Halfblock Sewage - Will be a loot container for turds. Wooden Bowl - Undecided. Could be for loot or just decoration. Offering Bowl - Will contain gold or gems, found at churches or shrines. NewWood Ramp Clay Gable Reinforced Cobblestone Wedge Reinforced Cobblestone OutsideCorner Miner Crate - will contain ores or stones near/inside caves. CandleTableUnlit - a unlit candle to place on tables or blocks for decoration. (These Merchant blocks will be "workstations" where the player will be able to buy/sell items. Inn Merchant Tavern Merchant Fisherman Merchant General Merchant Blacksmith Merchant Mystic Merchant Alchemy Merchant Vendor Merchant Bakery Merchant Farmer Merchant Flag Plate - Decoration, a flat panel block with the landclaim texture on it. Barrel of Fish - Will be a container for fish loot. Pray Plate - Found in churches and shrines, will cure you of diseases when walked on. Rack of Fish - Will be a container for fish loot. Crate of Fish - Will be a container for fish loot. Mystical Orb (possibly will be a workstation for making magical components) Mystical Orb2 (meant to be attached - will explode if broken.) Stone Table Reinforced Cobblestone Pillar Reinforced Cobblestone Stairs Metal Box - Undecided loot container Metal Crate - Undecided loot container Decorative Campfire - a campfire block that can't be used for cooking but always is burning. Decorative CampfireOff - a campfire block that can't be used and is turned off. Dead Traveler - Corpse loot that focuses on traveler gear. Decayed Traveler - Corpse loot that focuses on traveler gear. Rotting Corpse - Generic corpse loot that wont decay (irony). Dead Merchant - Corpse loot that focuses on merchant loot. Dead Villager - Corpse loot that focuses on common villager loot. Decayed Villager - Corpse loot that focuses on common villager loot. Slain Knight - This corpse will have loot that focuses around what a Knight might have on his person. Hunter's Carrysack - This will have hunter-related supplies. Pouch - Misc items, perhaps a bit of gold. oldPyramidWood reinforcedPyramidWood reinforcedCobblestonePyramid Cobblestone OutsideCorner Cobblestone_Pyramid cobblestonePyramidBroke01 cobblestonePyramidBroke02 Merchant's Carrysack - Merchant loot container. Wheat Plant - Note that plants are not yet "balanced" or have their actual harvest items. Grape Plant Hops Plant Animal Snare - This isn't really for decoration. This is more for players when the mod is done. Cabbage Plant Horsetail Plant - This might be changed into a watermelon plant or raspberry plant in the future. Leek Plant Black Wood OldWoodPainted2 Plate Thick Wood Fence OldWoodPole Target - Decoration, meant to look like an archery target. Varnished Wood Thatch Thatch Pyramid Thatch Wedge Corner Thatch Wedge Birch1,2,3,Seed - These birch trees will be the planted versions for players - not decoration Yucca Seed - Will be for players when the mod is done. Not decoration. RedWoodWedgeCorner RedWoodWedge RedWoodPlate RedWood Yucca Young - Not decoration. Superior Forge - Will be removed in A14. Aloe Seed - Not decoration Chrysanthemum Seed - Not decoration Chrysanthemum Young - Not decoration Dead Miner - Will be found in caves and have miner loot gear. Apple Tree Plant Slain Hunter - This corpse will have hunter-related supplies. Dead Sorcerer - This corpse will have magic-related supplies. Mystic Lockbox - This container will have magic-related loot. AutoWalls - These are admin blocks meant to make building structures a tad easier and quicker AutoFloors - These are admin blocks meant to make filling in ground quicker. Warning: treat it like water! Suspicious Stump - These will be unique stumps that contain special loot. Dead Cleric - This corpse will have cleric-related loot such as healing itemns. Sorcerer's Pouch - This container will have have magic-related loot. Herbal Pouch - This container will have herbs and medical ingredients. Sugar Cane Plant Flagstone InsideCorner Buried Chest - Meant to be found buried in the ground, will have gold or other various trinkets. Buried Sack - Meant to be found buried in the ground, will have gold. Buried Knight - Meant to be found buried in the ground, will have knight-related gear. Witches Remains - This corpse will drop magic-related loot. Support Pole NewWood Roof Shingles NewWood Grave Dirt - Meant to be a special layer above coffins in graveyards (not the top block). Withering Plant - Intended to be found only in graveyards or witch-appropriate areas. Nightvale Tree - Intended to be found only in graveyards or witch-appropriate areas. Blisterwort Mushrooms - Found in magical-related areas and caves. Plains Layer - Just a terrain block that has "plains" on all sides, for specific builds. Wall Torch Off - A wall torch without a flame. Wood Painted Wedge Garage Wood Blue Drywall Halfblock Animal Carcass - Animal Corpse that doesn't decay. Burning Bowl - A new light source to hang on walls. Wooden Bowl NoLoot - A wooden bowl just for decoration purposes. Cobblestone Chimney - Simply a cobblestone block with a black top and bottom. Fireplace Block - A cobblestone block with fire. Food Barrel - Will contain misc food. Food Crate Red Awning Plate - Flat tent block. Tan Awning Plate Green Awning Plate White Painted Plate White Wood Worn Wood Water Barrel - Will contain water. Small Cooking Pot - Will contain food. Cooking Pot - Will contain food. Cooking Bowl - Will contain food. Bee Hive - Will contain honey. Stone Flange Stone Pipe Wood Flange Reinforced Wood Flange Wooden Support Beam Log Support Beam Wooden Pole Reinforced Wooden Pole NewWood Support Beam NewWood Pipe NewWood Flange Common Cabinet Bottom Merchant Cabinet Shield Display Shingled WhiteWood Corner Wood Painted InnerCorner Wood Painted Shingles WallTorch - This will be a special torch that players have to keep fueled. Loki Block Loki Tube Support Block Log Support Block Support Block NewWood Tan OldWoodWedge Chicken Coop ChickenCoop2 Chicken Nest Farmer Merhcnat Farmer Chest Farmer Storage Farmer's Cabinet Hay Crate Animal Meat Wooden Window Metal Window Metal Cage Wooden Frame Plate Fireplace - Embers that are constantly burning. 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Sorrowthief Posted January 6, 2016 Share Posted January 6, 2016 lol u got the idea from my cobblestone roads didnt ya? Im making a medevil mod myself lol Goodluck. Should be fun Link to comment Share on other sites More sharing options...
Valmar Posted January 6, 2016 Author Share Posted January 6, 2016 Yeah actually I did. Lol. Link to comment Share on other sites More sharing options...
SylenThunder Posted January 6, 2016 Share Posted January 6, 2016 Seems like someone started this around a11 or a12 and then I lost track of it. Would be very interesting. I love making castles. Link to comment Share on other sites More sharing options...
Guppycur Posted January 6, 2016 Share Posted January 6, 2016 I don't think either of you would find a shortage of prefabbers willing to do these. ...finally, a use for sod. Just hope sod has a wedge. Link to comment Share on other sites More sharing options...
StompyNZ Posted January 6, 2016 Share Posted January 6, 2016 In restless dreams I walked alone Narrow streets of cobblestone, 'Neath the halo of a street lamp, I turned my collar to the cold and damp When my eyes were stabbed by the flash of a neon light That split the night And touched the sound of silence. Yeah i'd be up for helping as always (if I can find time). Still trying to get the last couple bits of my editor done but distractions are distracting! Link to comment Share on other sites More sharing options...
Pacco Posted January 6, 2016 Share Posted January 6, 2016 Seems like someone started this around a11 or a12 and then I lost track of it. Would be very interesting. I love making castles. Maybe this one...... But I didn't worked on it for a long time. Could help a bit, but at the moment all my time goes into the headbangers mod Link to comment Share on other sites More sharing options...
Valmar Posted January 6, 2016 Author Share Posted January 6, 2016 Sadly I don't think I can make a sod wedge. Shapes don't appear to work on terrain blocks. Stompy I was hoping you'd offer assistance. I know jack-all about adding prefabs or modding the rwgmixer which would definitely be needed for such a mod lol. Pacco as always I love your new textures. Though that goes outside what I'd be willing to play with or make myself. I don't use SD2DX and only use XML mods. The help I'd need would be basically anything involving prefabs and rwgmixer. The rest I should be able to take care of myself. But a medieval centric mod isn't going to really work right if shopping malls and bookstores are spawning everywhere . Need small hamlets, sod cottages, log cabins, castles, jadda jadda. Big job I know. Though its important to know ones limits. A builder I am not. It'd have to outsource this. Sounds to me that it would be a fun project to make and play though which I why I'm hoping to find interested partners. Link to comment Share on other sites More sharing options...
Razzoriel Posted January 6, 2016 Share Posted January 6, 2016 Pacco as always I love your new textures. Though that goes outside what I'd be willing to play with or make myself. I don't use SD2DX and only use XML mods. Then step it up and get on our level, scrub. Link to comment Share on other sites More sharing options...
Valmar Posted January 6, 2016 Author Share Posted January 6, 2016 I'm more comfortable with the xml files. More compatibility, easier use. At least for me. Nothing against those who use SD2DX - acknowledge the talent and skill that goes into so things and can appreciate that. Just isn't for me. Besides, it is the scrubs that allow people to appreciate the beauty in flowers. The more scrubs you have the more unique the rose that stands out above them all. I'll happily stay with being a scrub in the shadow of the garden. There's enough sunlight to go around. Symbolism, symbolism everywhere. Link to comment Share on other sites More sharing options...
Razzoriel Posted January 6, 2016 Share Posted January 6, 2016 Brb, grabbing RoundUp. In a more serious note, I'd be really curious to see you at least attempt something in SD2SDX. Link to comment Share on other sites More sharing options...
Pacco Posted January 6, 2016 Share Posted January 6, 2016 Brb, grabbing RoundUp. In a more serious note, I'd be really curious to see you at least attempt something in SD2SDX. Me too Link to comment Share on other sites More sharing options...
Sorrowthief Posted January 6, 2016 Share Posted January 6, 2016 Well I'm planning on making my medievil mod with sdx. Any Idea when it will drop? I have messed with the sd2dx a bit and I'm very excited to try the new version as I don't want to keep messing with alpha 12 stuff. There is too much to be done with alpha 13 for this mod in the xmls. @Val. I will be making all new prefabs and could share a few if you like. But this is going to be a huge project over a long period. I'm not sure at what stage I will get around to the prefabs. Link to comment Share on other sites More sharing options...
Henshaw Posted January 6, 2016 Share Posted January 6, 2016 I don't think you can make the mod really medieval without new textures... It just wouldn't have the medieval feel. Link to comment Share on other sites More sharing options...
Pacco Posted January 6, 2016 Share Posted January 6, 2016 I don't think you can make the mod really medieval without new textures... It just wouldn't have the medieval feel. And the sword's, staff's axe's and mace's Link to comment Share on other sites More sharing options...
Sorrowthief Posted January 6, 2016 Share Posted January 6, 2016 And the sword's, staff's axe's and mace's I've already started making my new models in blender prayin that I can figure the whole sdx thing out when it drops . I can't stop watching the sdx videos Link to comment Share on other sites More sharing options...
Magoli Posted January 6, 2016 Share Posted January 6, 2016 I got here a A12-castle from very old alpha-times. Didnt repaired it all the times. Pacco's Castle I also have here. It looks really cool. But its also not converted to A13 !!! I can repair them if u serious with the mod and if Pacco give the permission to do it on his. But my project needs also alot of work and love - so I can't go really further right now. Mag Link to comment Share on other sites More sharing options...
Pacco Posted January 6, 2016 Share Posted January 6, 2016 I got here a A12-castle from very old alpha-times. Didnt repaired it all the times. Pacco's Castle I also have here. It looks really cool. But its also not converted to A13 !!! I can repair them if u serious with the mod and if Pacco give the permission to do it on his. But my project needs also alot of work and love - so I can't go really further right now. Mag here´s my permission Link to comment Share on other sites More sharing options...
Magoli Posted January 6, 2016 Share Posted January 6, 2016 ok - thx Pacco Iam on the work - but i need a part of the editor added/fixed. I wrote Hal for that reason. Iam sure its make-/fixable - and then i continue repairing the castles. You know how quick Hal is usually - so its perhaps done quite soon Mag Link to comment Share on other sites More sharing options...
Valmar Posted January 6, 2016 Author Share Posted January 6, 2016 @Henshaw You think so? Machetes, axes, potentially pikes (shovels), bows, crossbows, full on suit of iron armor. Remove the modern blocks, decor, buildings and items an I think it could pull it off well enough. Some builds I've seen in MP already feel like I'm walking into a medieval castle, if it wasn't for everyone using snipers and assault rifles. I think it can be done. Won't be as awesome as having all new models, sure, but it will be "good enough" for my tastes and have a much larger compatibility. Thank you everyone who has offered support. I will try my hand at importing buildings with Hal's claimblock. Though I suspect I will be crawling back to the community for guidance at some point Link to comment Share on other sites More sharing options...
Pacco Posted January 6, 2016 Share Posted January 6, 2016 just made a funny new texture for the axe from the headbangers mod.... would also fit perfect in that middle age setting https://gyazo.com/4be708f9de6bebef4e37a604193fd13e Link to comment Share on other sites More sharing options...
Guppycur Posted January 6, 2016 Share Posted January 6, 2016 @Henshaw You think so? Machetes, axes, potentially pikes (shovels), bows, crossbows, full on suit of iron armor. Remove the modern blocks, decor, buildings and items an I think it could pull it off well enough. Some builds I've seen in MP already feel like I'm walking into a medieval castle, if it wasn't for everyone using snipers and assault rifles. I think it can be done. Won't be as awesome as having all new models, sure, but it will be "good enough" for my tastes and have a much larger compatibility. Thank you everyone who has offered support. I will try my hand at importing buildings with Hal's claimblock. Though I suspect I will be crawling back to the community for guidance at some point Well, it's not like they had a lot of materials to work with back then; sod (thatch), wood and stone (cobble, maybe some brick, and of course actual stone) so I more or less agree. The issue is going to be, that the environment will be stale without variety. Easiest way to build a prefab? In game, then export it to the editor. Just saying... it's the way you'll be familiar with, and it's how I do it. Granted, I do the tedious work in the editor first (laying out say a 200x400 block of asphalt is easier in the editor), but you won't be doing that kind of thing for castles and whatnot, considering that most of them use the surrounding natural terrain. My /suggestion/ though is don't worry so much on the big prefabs, DO worry about the small ones, because those are what will make or break the sincerity of your world. Having a variety of shacks, stores, cobblestone roads, etc. And if you REALLY don't want to mess with the editor at all? Do it in game, then send someone the save game, so they can export it. But, visit the "So you want to build a prefab" thread, it's hella easy once you do it a few times. (hm, now I want to build a castle. ) Link to comment Share on other sites More sharing options...
Valmar Posted January 6, 2016 Author Share Posted January 6, 2016 Hey Guppy. Thanks for the suggestions. I don't mind messing with the Prefab editor, if thats what you mean. Its SD2DX/asset modding that I don't want to get involved with. I will be trying to building some things in creative and export them with Hal's tool. That bit, honestly, I'm not all that worried about. That much I /think/ I can handle. At least, the export bit anyway. Actually building things? Oh boy. Thats a challenge to me since I'm not creative or a good builder. However even that isn't my biggest concern since I do have some friends who ARE good builders and can make some pretty stuff. My issue is that I know nothing about the rwgmixer which is, from what I understand, very important to adding the custom prefabs to the world. This would primarily what I would need assistance with, even if I had the prefabs all saved up and ready I still wouldn't know how to actually add them to the world. Link to comment Share on other sites More sharing options...
Guppycur Posted January 6, 2016 Share Posted January 6, 2016 Well, not like there aren't plenty of people who will help you out. I'm with you on the sd2dxyzpdq thing; it's a great tool, but once modding is officially supported won't likely be necessary (but what do I know, I literally make this stuff up as I type!) so at this stage, making it easier for clients to join is best IMO. Not to knock the sd2etcetc users, those guys are popping out some amazing things. I lurk, what can I say. Well, best of luck, and if I make a castle (and I'm pretty sure at this point I will) I'm happy to send one your way. Link to comment Share on other sites More sharing options...
h0tr0d Posted January 6, 2016 Share Posted January 6, 2016 As long as it isn't this theme Vote h0tr0d 2016 -- say what again Link to comment Share on other sites More sharing options...
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