thomtree Posted March 21, 2016 Share Posted March 21, 2016 (edited) mhhh.. the clanleave and clandel not realy works.. you know this ? hmm and /gimme write a message thats the gimme is not enabled.. can we take off this message ? i use gimme via other tool. i delete the gimme in all xml files.. but the message still there Edited March 21, 2016 by thomtree (see edit history) Link to comment Share on other sites More sharing options...
dmustanger Posted March 22, 2016 Author Share Posted March 22, 2016 Hello, First of all let me thank you for this great tool. Secondly, i'm wondering if you're planning to add some PvP control features, for people that may be interested in creating safe areas... I've been adapting your code to fit my needs (hope that's ok), but if you have that somehow planned great Finally I'm also auto-deleting invalid stacks when a player is kicked for that reason, and seems to be working alright, I wonder if you ever tested anything similar to make sure I'm not doing something I shouldn't I do have something like this in the works. Not sure when i will get it done and released yet - - - Updated - - - mhhh.. the clanleave and clandel not realy works.. you know this ? hmm and /gimme write a message thats the gimme is not enabled.. can we take off this message ? i use gimme via other tool. i delete the gimme in all xml files.. but the message still there I have pretty much rewrote the entire clanmanager part of the mod. not sure when i will release it yet tho still have some testing to do on it Link to comment Share on other sites More sharing options...
Mortelentus Posted March 22, 2016 Share Posted March 22, 2016 I do have something like this in the works. Not sure when i will get it done and released yet - - - Updated - - - I have pretty much rewrote the entire clanmanager part of the mod. not sure when i will release it yet tho still have some testing to do on it Thank you for the reply.. I'll stick with my very simple features while I wait for you to update then. Thanks again for the great tool, makes managment a lot easier. Link to comment Share on other sites More sharing options...
thomtree Posted March 22, 2016 Share Posted March 22, 2016 Yea.. i would say thanks too.. its cool!!! Go on work.. we wait for the update Link to comment Share on other sites More sharing options...
JaxTeller718 Posted March 31, 2016 Share Posted March 31, 2016 does this work with TCAdmin. I was given the option to download this from lowlatency, but there is nothing in the folder except for modinfo.xml. how do i actually use it. sorry for the noob question. Link to comment Share on other sites More sharing options...
wonthisscar Posted March 31, 2016 Share Posted March 31, 2016 does this work with TCAdmin. I was given the option to download this from lowlatency, but there is nothing in the folder except for modinfo.xml. how do i actually use it. sorry for the noob question. Installation Download and extract the files. Copy the Mods folder to the root directory of your sever. Start the server. The mod will auto create the config file in the game save directory. Enable each part of the mod you want via ..\your game save directory\ServerTools\ServerToolsConfig.xml Once a module is enabled if it has a config it will auto create them in the ServerTools folder in the game save directory. High Ping Kicker Console Commands Usage: maxping <maxping> (sets the max ping allowed) pingimmunity add <steamid> <name> (adds player to ping immunity, name is optional) or pi add <steamid> <name> pingimmunity remove <steamid> (removes a player from ping immunity) or pi remove <steamid> pingimmunity list (list all steamids on the ping immunity list) or pi list The files you mess about with will end up in a folder called server tools within the saves folder. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted March 31, 2016 Share Posted March 31, 2016 The issue here is that i am not running this off of a local machine, but through a server i purchased from lowlatency. i see the mods folder and it has ServerTools in it but there is no xml. I have looked all around the files that i can see on it and there is no save file. I installed servertools directly from the TCAdmin control panel. I just dont see a servertools xml anywhere, even after starting the server. is the issue here that i cant see the saves folder from ym control panel? Link to comment Share on other sites More sharing options...
[email protected] Posted April 1, 2016 Share Posted April 1, 2016 (edited) /return You'll have to be more specific. Do you mean /sethome -->> go to xyz -->> /home to do stuff -->> /return to xyz? After using the /home it would be nice to be able to use a /return to teleport back the last place you used the /home. This would be useful when looting a town and need to unload items and get back to the town real quick. Edited April 1, 2016 by [email protected] (see edit history) Link to comment Share on other sites More sharing options...
LewZephyr Posted April 1, 2016 Share Posted April 1, 2016 lol, I just wish /home didn't make me fall through the world. But that't not an issue with this mod, it's more of a world render issue. I have found if I turn on creative menu and do H for flying then /home I get there fine, but I have to wait for the chunk to render before I can be on solid ground. Link to comment Share on other sites More sharing options...
schwanz9000 Posted April 1, 2016 Share Posted April 1, 2016 The issue here is that i am not running this off of a local machine, but through a server i purchased from lowlatency. i see the mods folder and it has ServerTools in it but there is no xml. I have looked all around the files that i can see on it and there is no save file. I installed servertools directly from the TCAdmin control panel. I just dont see a servertools xml anywhere, even after starting the server. is the issue here that i cant see the saves folder from ym control panel? Will Lowlatency allow you to install the mod manually? i.e. FTP files to the Mods folder from your local files? Yes! Once the mod dll is in the Mods folder and the server is started, ServerToolsConfig.xml will be created in root/saves/ServerTools folder. After using the /home it would be nice to be able to use a /return to teleport back the last place you used the /home. This would be useful when looting a town and need to unload items and get back to the town real quick. It will require a /setreturn command too which would write the position coords to a file similar to the SavedHomesData.xml file when performing /sethome. dmustanger will have to look into that for you. lol, I just wish /home didn't make me fall through the world. But that't not an issue with this mod, it's more of a world render issue. I modded my copy of the dll so that doesn't happen. I hard coded the y coord to -1. Super fast teleports/chunk loading and no more falling, but you always land on the top most block in the world. In other words, if you are in your crafting room and do /sethome, /home will spawn you on the roof of your base. I could share my version after I remove some other code I've added. dmustanger said he'd look into this as well. Link to comment Share on other sites More sharing options...
mulholland Posted April 5, 2016 Share Posted April 5, 2016 The issue here is that i am not running this off of a local machine, but through a server i purchased from lowlatency. i see the mods folder and it has ServerTools in it but there is no xml. I have looked all around the files that i can see on it and there is no save file. I installed servertools directly from the TCAdmin control panel. I just dont see a servertools xml anywhere, even after starting the server. I run a new server from lowlatency on 144.76.237.104 using ServerTools. I also activated like you did. But, you need to go to the file manager and go to File Manager > \Data\Worlds\ServerTools . In this folder you must edit ServerToolsConfig.xml. You must change whatever command you want from False to True. When you save, the corresponding xml will be created and you can edit it more. More than that I haven't tried so far. If that doesn't work I would create a ticket as lowlatency have answered all my tickets within a day - and in a good manner. you can also read here: https://github.com/dmustanger/7dtd-ServerTools/releases/tag/v2.2 But not extremely helpful to noobs like myself... Good luck! Link to comment Share on other sites More sharing options...
LewZephyr Posted April 5, 2016 Share Posted April 5, 2016 How do I get the ticker to work. the thing that is supposed to go to chat every X minutes telling you how many days till next 7th day, and also how many entities are spawned etc. Link to comment Share on other sites More sharing options...
schwanz9000 Posted April 6, 2016 Share Posted April 6, 2016 How do I get the ticker to work. the thing that is supposed to go to chat every X minutes telling you how many days till next 7th day, and also how many entities are spawned etc. These are separate items. InfoTicker - You have to enable it True in the ServerToolsConfig.xml and then setup the InfoTicker.xml Command /day7 will show you how many days until the next horde night as well as the number of entities. Link to comment Share on other sites More sharing options...
schwanz9000 Posted April 6, 2016 Share Posted April 6, 2016 After using the /home it would be nice to be able to use a /return to teleport back the last place you used the /home. This would be useful when looting a town and need to unload items and get back to the town real quick. I've added this function to my modded version of Server Tools. I've been testing it on our server the past couple of days without any issues. All of these A14 updates have kept me super busy updating my other mods and there will hopefully be another update tonight for the memory leak Madmole talked about. I'll try to update my github soon and post it here for you guys to try. Link to comment Share on other sites More sharing options...
[email protected] Posted April 6, 2016 Share Posted April 6, 2016 Thanks I've added this function to my modded version of Server Tools. I've been testing it on our server the past couple of days without any issues. All of these A14 updates have kept me super busy updating my other mods and there will hopefully be another update tonight for the memory leak Madmole talked about. I'll try to update my github soon and post it here for you guys to try. Ok Thanks for your hard work! Link to comment Share on other sites More sharing options...
LewZephyr Posted April 6, 2016 Share Posted April 6, 2016 These are separate items. InfoTicker - You have to enable it True in the ServerToolsConfig.xml and then setup the InfoTicker.xml Command /day7 will show you how many days until the next horde night as well as the number of entities. Ahh thank you for that insight. Much appreciated. Link to comment Share on other sites More sharing options...
schwanz9000 Posted April 14, 2016 Share Posted April 14, 2016 I finally got a minute to update my files and upload to GitHub. Please read the instructions on the page and use this mod at your own risk. I've been running this on my dedicated server over a week now without any issues. Let me know if you guys see any. Once again, thanks to dmustanger for the original work. Note that I have the Y coords hard coded to -1 so that you don't fall through the world. This will put you on the top most block at the set X and Z. If you have an underground base, build an air shaft where you want to set home. /return is best to be set on top of a building. https://github.com/schwanz9000/ServerTools-with-Return/releases/tag/v1.0 Link to comment Share on other sites More sharing options...
LewZephyr Posted May 1, 2016 Share Posted May 1, 2016 anyone having issues with /sethome /home not working with 14.6? Commands are not giving any error. Like they are not working. Thanks. Link to comment Share on other sites More sharing options...
BeatKidz Posted May 1, 2016 Share Posted May 1, 2016 14.6 broke a few things in this plugin. Chat methods need updated too. Link to comment Share on other sites More sharing options...
dmustanger Posted May 1, 2016 Author Share Posted May 1, 2016 Updated to work with 14.6 all configs have been changed and will need to be deleted and redone! ****CHANGE LOG**** v3.0 Updated to a14.6 Changed Commands /info and /help have been moved to CustomChatCommands.xml and are not hard coded anymore. Changed CustomCommands now has DelayBetweenUses added to the config but not working yet Changed Moved motd message from InfoTicker.xml to server tools config Changed Motd can now contain the players name using the variable {PlayerName} Changed added chickens and screamer counts to /day7 Changed Infoticker will now post any message with the same id at the same time Changed BadWordFilter now checks all words before returning the string Change annouce invalid item stacks will now enter a log entry into chat logs. Fixed Using /home will always spawn you at the highest point. thanks schwanz9000 Fixed Anounce invalid item stack numbers not working unless invalid item kicker was enabled Added Chat flood protection. Will block anything with more then 500 characters Link to comment Share on other sites More sharing options...
BeatKidz Posted May 1, 2016 Share Posted May 1, 2016 Updated to work with 14.6 all configs have been changed and will need to be deleted and redone! ****CHANGE LOG**** v3.0 Updated to a14.6 Changed Commands /info and /help have been moved to CustomChatCommands.xml and are not hard coded anymore. Changed CustomCommands now has DelayBetweenUses added to the config but not working yet Changed Moved motd message from InfoTicker.xml to server tools config Changed Motd can now contain the players name using the variable {PlayerName} Changed added chickens and screamer counts to /day7 Changed Infoticker will now post any message with the same id at the same time Changed BadWordFilter now checks all words before returning the string Change annouce invalid item stacks will now enter a log entry into chat logs. Fixed Using /home will always spawn you at the highest point. thanks schwanz9000 Fixed Anounce invalid item stack numbers not working unless invalid item kicker was enabled Added Chat flood protection. Will block anything with more then 500 characters Thank you!!!!! Link to comment Share on other sites More sharing options...
BeatKidz Posted May 1, 2016 Share Posted May 1, 2016 Just installed. motd and infoticker are working fine. /day7 is not reporting back to the sender though. no errors in log. Link to comment Share on other sites More sharing options...
dmustanger Posted May 1, 2016 Author Share Posted May 1, 2016 did you enable it in the ServerToolsConfig.xml? and did you delete the ServerToolsPhrases.xml and let the mod create a new one? Link to comment Share on other sites More sharing options...
BeatKidz Posted May 1, 2016 Share Posted May 1, 2016 I let the mod generate a whole new "ServerTools" Folder in the game save folder. <ServerTools> <Tools> <Tool Name="AdminChatCommands" Enable="True" PermissionLevelForMute="0" /> <Tool Name="AnnounceInvalidItemStack" Enable="False" /> <Tool Name="AutoSaveWorld" Enable="True" DelayBetweenWorldSaves="15" /> <Tool Name="BadWordFilter" Enable="False" /> <Tool Name="ChatFloodProtection" Enable="True" /> <Tool Name="ChatLogger" Enable="False" /> <Tool Name="ClanManager" Enable="True" /> <Tool Name="CustomCommands" Enable="False" ChatColor="[00FF00]" /> <Tool Name="Day7" Enable="True" /> <Tool Name="Gimme" Enable="False" DelayBetweenGimmeUses="60" AlwaysShowResponse="False" /> <Tool Name="HighPingKicker" Enable="True" Maxping="175" SamplesNeeded="1" /> <Tool Name="InfoTicker" Enable="True" DelayBetweenMessages="1" /> <Tool Name="InvalidItemKicker" Enable="False" Ban="True" /> <Tool Name="Killme" Enable="True" DelayBetweenKillmeUses="10" /> <Tool Name="Motd" Enable="True" Message="[ff6b6b]RAID NATION PvP. [f9d937]Welcome to the apocalypse {PlayerName}, [bdbdba]check the [f9d937]INFORMATION IN YOUR INVENTORY [bdbdba]for server news, info, and events[e6e6e6]. " /> </Tools> </ServerTools> Link to comment Share on other sites More sharing options...
BeatKidz Posted May 1, 2016 Share Posted May 1, 2016 Also What is the purpose of the clan tags. Is their anyway to get them to display in front of the players name in chat? am I missing something completly with this function? Thanks again. Link to comment Share on other sites More sharing options...
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