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BeatKidz

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Everything posted by BeatKidz

  1. Great work. I'v been attaching prefabs to items to make some rare item loot. Its def a little time consuming getting everything in the right spots but the outcome is pretty cool. Scared to touch UMA since joel said its being worked on in the future. Don't wanna lose hours of work like all my custom biomes =( Amazing work
  2. I'm voting not to adopt the term "modlet" =) Great work!!
  3. A better way to deal with recipe lag is clicking on the Favorite's Star and leaving it on. That way there is no lag when you open your inventory.
  4. I too can lend a hand if its to help large servers in the long run. I run the server on a Linux Dedicated. I deal with many issues that cause problems with large servers and would do about anything to help fix them. We stay pretty populated https://7daystodie-servers.com/server/42572/stats/ Just read a bit farther. Noticed it was for Windows platform only. Should I ditch the linux rig for 7 days to die? It seems like supprt is a bit slim for the platform atm. Do you think 7 days will move to unity 5.4 fixing the current 16GB issue?
  5. I see tint being added to a buff Icon. is this possible?
  6. Yes any mod to the UI will put your server in the modded list. Anytime a client joins a dedicated server the UI from the server is pushed to the client meaning it doesn't matter what the clients mods are they will not be used
  7. I have been using the UI push since the first release. I currently am working on an in-game Wiki with the UI for the large amount of mods I have added. I'm currently working on an MMORPG style Mod.
  8. You are doing an amazing job man. I only wish Atlas Icons could be pushed to the client via URL like the UI.
  9. Any way to install Experimental Builds with this script? N/M FOUND IT --experimental. Thanks again all
  10. No this is happening all the time. There are a few spots in the map that will no longer load. (Everything around the chunk loads but not that square section. if a player steps into the chunk the world stops loading for all others players until i teleport them out. Also if they log off while in this chunk when they log back in they will be stuck at the "Starting Game" screen since the server will not send any map info to them. again the world will stop loading for all other players during this time.
  11. Crash Dump. Any help would be great [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.Setting breakpad minidump AppID = 251570 Native stacktrace: /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x91772) [0x7f458759a772] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x348a5) [0x7f458753d8a5] /lib/x86_64-linux-gnu/libpthread.so.0(+0x10d10) [0x7f4588b28d10] /lib/x86_64-linux-gnu/libpthread.so.0(pthread_mutex_lock+0x4) [0x7f4588b21c84] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x135843) [0x7f458763e843] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(mono_object_new+0x7) [0x7f4587640090] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(mono_exception_from_name_domain+0x35) [0x7f45875fca7e] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(mono_exception_from_name_msg+0xc) [0x7f45875fcb91] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x347ec) [0x7f458753d7ec] /lib/x86_64-linux-gnu/libc.so.6(+0x352f0) [0x7f4587d4e2f0] /lib/x86_64-linux-gnu/libpthread.so.0(+0x12af0) [0x7f4588b2aaf0] /home/sdtd/engine/7DaysToDieServer_Data/Plugins/x86_64/steamclient.so(+0x953ed1) [0x7f44e9e68ed1] /home/sdtd/engine/7DaysToDieServer_Data/Plugins/x86_64/steamclient.so(+0x95164c) [0x7f44e9e6664c] /home/sdtd/engine/7DaysToDieServer_Data/Plugins/x86_64/steamclient.so(+0x9481f9) [0x7f44e9e5d1f9] /home/sdtd/engine/7DaysToDieServer_Data/Plugins/x86_64/steamclient.so(+0x948265) [0x7f44e9e5d265] /lib/x86_64-linux-gnu/libpthread.so.0(+0x76aa) [0x7f4588b1f6aa] /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f4587e1feed] Debug info from gdb: ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= Here is the full log http://pastebin.com/gXDU7w52
  12. Anyone have any clue how to fix this? Not sure if its causing problems or not. WRN [EAC] Log: [Cerberus] Connection attempt to the back-end failed! Reconnecting in 60 seconds.. Ubuntu 15.04
  13. Any idea what could be causing this? Setting breakpad minidump AppID = 251570mmap(...PROT_NONE...) failed IP address: 127.0.0.1 IP address: 208.110.84.250 eac_server.so [x64] :: OnLoad() STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed Stacktrace: at (wrapper managed-to-native) object.__icall_wrapper_mono_array_new_specific (intptr,int) <0x00064> at (wrapper managed-to-native) object.__icall_wrapper_mono_array_new_specific (intptr,int) <0x00064> at System.Collections.Hashtable.Rehash () <0x00070> at System.Collections.Hashtable.PutImpl (object,object,bool) <0x00071> at System.Collections.Hashtable.Add (object,object) <0x0002a> at System.Runtime.Serialization.ObjectIDGenerator.GetId (object,bool&) <0x000c9> at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteValue (System.IO.BinaryWriter,System.Type,object) <0x001f3> at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteSingleDimensionArrayElements (System.IO.BinaryWriter,System.Array,System.Type) <0x000e7> at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteGenericArray (System.IO.BinaryWriter,long,System.Array) <0x001f8> at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteArray (System.IO.BinaryWriter,long,System.Array) <0x0010d> at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectInstance (System.IO.BinaryWriter,object,bool) <0x0016a> at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteQueuedObjects (System.IO.BinaryWriter) <0x00042> at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectGraph (System.IO.BinaryWriter,object,System.Runtime.Remoting.Messaging.Header[]) <0x00073> at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream,object,System.Runtime.Remoting.Messaging.Header[]) <0x0038a> at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream,object) <0x0002d> at AllocsFixes.PersistentData.PersistentContainer.Save () <0x00098> at AllocsFixes.AllocsLogFunctions.RequestToSpawnPlayer (ClientInfo,int,PlayerProfile) <0x00283> at AllocsFixes.API.PlayerSpawning (ClientInfo,int,PlayerProfile) <0x0002c> at ModManager.PlayerSpawning (ClientInfo,int,PlayerProfile) <0x00206> at GameManager.RequestToSpawnPlayer (ClientInfo,int,PlayerProfile) <0x00edc> at NetPackageRequestToSpawnPlayer.ProcessPackage (World,INetConnectionCallbacks) <0x00030> at ConnectionManager.QP (INetConnection,NetPackageDirection) <0x002c2> at ConnectionManager.Update () <0x000db> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> Native stacktrace: /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x91772) [0x7f592ab5a772] /lib/x86_64-linux-gnu/libpthread.so.0(+0x10d10) [0x7f592c0e8d10] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x37) [0x7f592b30e267] /lib/x86_64-linux-gnu/libc.so.6(abort+0x16a) [0x7f592b30feca] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x19fc07) [0x7f592ac68c07] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x1a0f5a) [0x7f592ac69f5a] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x197773) [0x7f592ac60773] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x1988f2) [0x7f592ac618f2] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x198a81) [0x7f592ac61a81] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x1992c6) [0x7f592ac622c6] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x19c8d6) [0x7f592ac658d6] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x19cb82) [0x7f592ac65b82] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x19cd5d) [0x7f592ac65d5d] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x132bae) [0x7f592abfbbae] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(mono_array_new_specific+0xaa) [0x7f592abfdec0] [0x401d38a4] Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= viour (Game Object 'wdwFocusHealthState') is missing!
  14. BeatKidz

    Server Tools

    Also What is the purpose of the clan tags. Is their anyway to get them to display in front of the players name in chat? am I missing something completly with this function? Thanks again.
  15. BeatKidz

    Server Tools

    I let the mod generate a whole new "ServerTools" Folder in the game save folder.
  16. BeatKidz

    Server Tools

    Just installed. motd and infoticker are working fine. /day7 is not reporting back to the sender though. no errors in log.
  17. BeatKidz

    Server Tools

    14.6 broke a few things in this plugin. Chat methods need updated too.
  18. I found the issue. The Linux repositories were down. after switching to a different list I Installed with no problems.
  19. Hey man. Just installed the bootstrap on a fresh server. when I go to make an instances I get this back. /usr/local/lib/7dtd/serverconfig.sh: line 963: /usr/bin/xmlstarlet: No such file or directory /usr/local/lib/7dtd/serverconfig.sh: line 964: /usr/bin/xmlstarlet: No such file or directory
  20. Hi. I have request if possible. I'm sure we are all familiar with the OutOfMemory error that locks up servers. Would it be possible to make an option to watch the log file for this error and automatically save and restart the server when this happens? I'm running a Linux server and am an amateur when it comes to anything in linux.
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