Puschpa Posted January 1, 2016 Share Posted January 1, 2016 Would be nice if you'd find time to work on the tool. It is a really nifty thing, but after switching our Server Manager to CBSM, it interferes with this regarding the home command. Even if your tools home is disabled, it will break the home command of CBSM. And we would like to use at least the Ping Kicker function of your tool and the invalid stack message. Thanks for listening Link to comment Share on other sites More sharing options...
schwanz9000 Posted January 5, 2016 Share Posted January 5, 2016 Is there a way to add custom colors to each message in the Info Ticker? Link to comment Share on other sites More sharing options...
dmustanger Posted January 5, 2016 Author Share Posted January 5, 2016 I have been working on it and adding some features to it. Just not ready to release it yet as i only get to work on it about an hour a night atm. should be able to do <Message Message="[FF8000]Type /gimme once an hour for a free gift![-]" /> Link to comment Share on other sites More sharing options...
schwanz9000 Posted January 5, 2016 Share Posted January 5, 2016 Thanks! I'll give it a try. Link to comment Share on other sites More sharing options...
schwanz9000 Posted January 5, 2016 Share Posted January 5, 2016 Worked great! Thanks for the help! P.S. If I change the InfoTicker delay to 1 minute from 20 in the ServerToolsConfig, I have to wait the remaining 20 minutes for the 1 minute delay to start. Link to comment Share on other sites More sharing options...
MrFreak Posted January 7, 2016 Share Posted January 7, 2016 Hello, hope one can help me here. Can also delete your bugged Zombie Mod ?. I have a strange zombie in the game. It has no legs, and floats in the air. It does not move. And I get these error messages constantly in the console Can your Mod difficult bugged zombie in the game Delete? Error messages I get every second. AvatarBuilder zombie_maleRagdoll transform leftLeg for human bone LeftLowerLeg not found object reference not set to an instance of an object PS: Sorry for my English I have my text translated by google. Bye Link to comment Share on other sites More sharing options...
dmustanger Posted January 7, 2016 Author Share Posted January 7, 2016 Hello, hope one can help me here. Can also delete your bugged Zombie Mod ?. I have a strange zombie in the game. It has no legs, and floats in the air. It does not move. And I get these error messages constantly in the console Can your Mod difficult bugged zombie in the game Delete? Error messages I get every second. AvatarBuilder zombie_maleRagdoll transform leftLeg for human bone LeftLowerLeg not found object reference not set to an instance of an object PS: Sorry for my English I have my text translated by google. Bye this is not from my mod. It dose not spawn zombies. Link to comment Share on other sites More sharing options...
MrFreak Posted January 7, 2016 Share Posted January 7, 2016 this is not from my mod. It dose not spawn zombies. Hello, @dmustanger Is there any console command. Or Mod ?. To delete bugged Zombie? Nearly 20 hours of play have in this Game Save File. Screenshot http://fs5.directupload.net/images/160107/m8mus85d.jpg http://fs5.directupload.net/images/160107/nwq8haj9.jpg Bye Link to comment Share on other sites More sharing options...
dmustanger Posted January 7, 2016 Author Share Posted January 7, 2016 i dont think there are any commands to delete a zombie. but you may be able to type le into the console and find the enityid for that zombie and try the console kill command on it. Link to comment Share on other sites More sharing options...
Puschpa Posted January 7, 2016 Share Posted January 7, 2016 This looks like the old UMAfemaleZombie. What version of 7D2D you are running, and did you spawn this zombie manually? Because it is not active in the game normally. Link to comment Share on other sites More sharing options...
Schmiddi Posted January 7, 2016 Share Posted January 7, 2016 how do i use the invalideitemkicker ban? with bedrock or reinforced concrete? Link to comment Share on other sites More sharing options...
schwanz9000 Posted January 7, 2016 Share Posted January 7, 2016 (edited) how do i use the invalideitemkicker ban? with bedrock or reinforced concrete? In /saves/ServerTools/ServerToolsConfig.xml, set the InvalidItemKicker to True. <Tool Name="InvalidItemKicker" Enable="True" Ban="True" /> This will generate /saves/ServerTools/InvalidItemKicker.xml with the default invalid items listed. You can adjust the list as needed. Edited January 7, 2016 by schwanz9000 forgot to quote (see edit history) Link to comment Share on other sites More sharing options...
Schmiddi Posted January 7, 2016 Share Posted January 7, 2016 ah ok, thanks and great work! Link to comment Share on other sites More sharing options...
schwanz9000 Posted January 7, 2016 Share Posted January 7, 2016 Yes! Thanks to dmustanger for putting this mod together. Link to comment Share on other sites More sharing options...
Seky Posted January 7, 2016 Share Posted January 7, 2016 Hello, I am using FrontRunnerTek Server Manager and now I have downloaded your mod because I like some of the features. Problem is now when I type in chat /gimme it says that gimme is disabled. And it is still enabled in server manager like before. Any way to avoid this? Link to comment Share on other sites More sharing options...
dmustanger Posted January 8, 2016 Author Share Posted January 8, 2016 Hello, I am using FrontRunnerTek Server Manager and now I have downloaded your mod because I like some of the features. Problem is now when I type in chat /gimme it says that gimme is disabled. And it is still enabled in server manager like before. Any way to avoid this? disable the gimme on the server manager and enable gimme in /saves/ServerTools/ServerToolsConfig.xml, set the Gimme to True. It will generate /gamesavefolder/ServerTools/GimmeItems.xml with the default gimme items. Adjust the list as needed. Link to comment Share on other sites More sharing options...
Kage Posted January 8, 2016 Share Posted January 8, 2016 I've been following your topic for awhile now, I've yet to put on my servers as I'm waiting for a web interface that I can run from my own server but I must say, you've done a very good job thus far. I just wanted to encourage you to keep up the great work and looking forward to what you come up with down the road. Link to comment Share on other sites More sharing options...
dmustanger Posted January 8, 2016 Author Share Posted January 8, 2016 I've been following your topic for awhile now, I've yet to put on my servers as I'm waiting for a web interface that I can run from my own server but I must say, you've done a very good job thus far. I just wanted to encourage you to keep up the great work and looking forward to what you come up with down the road. Thanks! I do have a very rough version of the web interface done. Dosnt do much at the moment other then show the current players online on a blank page. The web interface is probaly going to be the hardest part on the mod for me. Link to comment Share on other sites More sharing options...
pix0n Posted January 13, 2016 Share Posted January 13, 2016 [...]This will generate /saves/ServerTools/InvalidItemKicker.xml with the default invalid items listed. You can adjust the list as needed. Hi, is it possible to set the quantity? I have quite often glitchers on my server with impossible stacks (last seen a guy with 17 sniper rifles on 1 stack). Link to comment Share on other sites More sharing options...
dmustanger Posted January 13, 2016 Author Share Posted January 13, 2016 not at this time. it will only announce to the player if the stack is to large. May be able to add something so that it will kick/ban for certain items. Link to comment Share on other sites More sharing options...
DEADication Posted January 13, 2016 Share Posted January 13, 2016 not at this time. it will only announce to the player if the stack is to large. May be able to add something so that it will kick/ban for certain items. Could you code it so that an offending player is successively warned x amount of times at a configurable\preset interval, then kicked\banned if the invalid stack still exists? Link to comment Share on other sites More sharing options...
pix0n Posted January 13, 2016 Share Posted January 13, 2016 Thank you. Your mod is already very helpful. However, I'm pretty sure this function would be absolutely an good enhancement. Link to comment Share on other sites More sharing options...
Kage Posted January 16, 2016 Share Posted January 16, 2016 I just put this on my two servers today and already loving the chat logger. One of the main reasons I added it was just for that purpose. However, I had to enabled /home through your tools because it was over riding CBSM which isn't a big issue. Once I got that working everybody was happy. Now I've also enabled, <Tool Name="SetHome" Enable="True" DelayBetweenSetHomeUses="15" /> <Tool Name="AnnounceInvalidItemStack" Enable="True" /> <Tool Name="ChatLogger" Enable="True" /> I have purposely abused the forge and campfire dupe and have duped over a stack of wood in the amount of 26,000+ but I get no warning. I looked in the server tools folder for some type of file to indicate that it's functioning and I see nothing other than the server tools configuration file and prasher. Could you elaborate on what I'm doing wrong? Link to comment Share on other sites More sharing options...
dmustanger Posted January 16, 2016 Author Share Posted January 16, 2016 (edited) if you are a admin it will not warn you also i believe you need to have invaliditems enabled also. one of the bugs that will be fixed in the next version. If you dont want it to kick/ban for invalid items just enable it and delete the items from the config that it creates Edited January 16, 2016 by dmustanger (see edit history) Link to comment Share on other sites More sharing options...
Kage Posted January 16, 2016 Share Posted January 16, 2016 Oh ok let me get one of our regulars to be a test dummy to see if they are warned before I enable the invaliditems and by that I'm assuming you mean; <Tool Name="InvalidItemKicker" Enable="False" Ban="False" /> Of course changing it to True if that is what you mean. Link to comment Share on other sites More sharing options...
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