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Compo-Pack for Random Gen


Magoli

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Sounds very good Mag :)

 

I hope it will be raining so you have to stay at home hahaha :p Can NOT wait longer for the update ;)

 

Chous

 

 

no no - everythingy is fine ;)

 

sorry that i wrote that in my answere to u !!!

 

It was not personal - more an common information for all

 

 

btw:

I finished right now the checks of the new prefabs for a12.4 in Nava.

Tommorow i first test them all alone in a RWG-map - and then add them their places in the V7-mixer.

 

Then i make some tweakes and testings on the mixer (there are some things i wanna figure out!)

And try to let prefabs spawn on static positions in RWG-maps.

Then comes the new citytyp. And then maintesting !!!

 

I hope to get all that done tommorow. I got the whole day freeeeeeeeee time for it (if i dont go swimming ;) )

 

stay tuned boyz

Mag

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Just started a new game with this and the first day I've encountered no less than 8 big red saw mills, many right next to each other, with way too many things to loot in them, but I guess that's up to preference. My last game (alpha 12.4) I found like 800 campsites in the forest (why'd so many people go camping during the apocalypse?) Did this mod replace the camp sites with saw mills? Is it a world generation problem within the game? Well, I am glad at least somebody is trying to add new pois to the game, obviously fun pimps can't be bothered to. Hopefully I find more of yours in the future! :)

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thx stallionsden and Chous - and no - the sun is pretty shinning ;)

 

@ djskagnetti:

 

Yes - its terrible ore !!!!???

Meanwhile I hate the Lumbermill.

Tweaking and let appearing the wilderness-spawn is one of my main-doto's today

 

so - lets start work

Mag

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Come on Mag, you are not gonna sleep tonight right? :D coz I am still waiting here lol :D

Have fun testing ;):p

thx stallionsden and Chous - and no - the sun is pretty shinning ;)

 

@ djskagnetti:

 

Yes - its terrible ore !!!!???

Meanwhile I hate the Lumbermill.

Tweaking and let appearing the wilderness-spawn is one of my main-doto's today

 

so - lets start work

Mag

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Ditto for me MAGOLI :)

 

MAGOLI

Just wanted to let you know that the compo pack you did is awesome finally got it into my game and server & the cities/towns etc look awesome :-)

 

Yea me too as above, thanks MAGOLI

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UPDATE-TIME !!! :)

 

New version is now: Prefabs-COMPO-Pack v7

 

I worked till 1 mounth exclusivlsy on 4 main-parts:

 

1. Adding more Prefabs (Brandnew ones, Reincarnated Ones from very early Alphas, Vanilla-Modifications, Repairs back !!!)

2. Tweaking the The Spawningmix - and OFC the POI-variety !!!

3. Adding a new City-typ: WASTYCITY - (where all the rubble-,wasty- and burnt POIs found a new home ;) !!!)

4. Adding Screenshots of almost all Prefabs to the Pack

 

 

To get it click the DL-Link on the first Post !!!

 

Final thoughts:

 

IMO the Spawning looks fantastic now everywhere.

The Wilderness- and rural-spawn also !!!(except for the some known gamebugs)

Big Cities are now filled better with Prefabs (because i added more City-spawners)- and there is sometimes a wastycity instead of a normal one

 

Finally I don't added the 5 very big Prefabs NOT to the mixer !!! - They make still trouble to the spawning !!!

They are added to the Pack - and even has entries in the rwgmixer - but REMARKED by <!-- -->

This means they are not activated and will not spawn - if u dont remove the REMARKS from them !!!

 

Changed very lots of .xml's again to make the spawningmix- and look even better and errorfree !!!

 

This Pack is not tested very well. But since 40 Maps i got no errors.

Anyway PLS see this Release as a PUPLIC-TESTING-RELEASE !!!

 

 

 

UPDATENOTES:

 

Changelog:

 

 

COMMON CHANGES:

* overdone all the vanillas(again) - The ones I've made changes to the Blocks(size) are now officially handled as custom-prefabs (and have now a "xvanilla"-prefix)

The Vanilla-versions of them are no more used and supported by the Pack !!!

* made the spawning a littlebit more various (especially the wilderness- and rural-spawning) by making more undergroups in the rwgmixer and tweaking the Probabilities.

* added a new City-type: Wastycity - Sometimes (20%) the Cities will contain now a other set of prefabs: Mostly the rubble, waste and burnt Prefabs (Some intact ones too) !!!

* Almost all ruined Buildings are now banned from the normal Cities - Normal City will appear to 80% on map (when a city-type is to spawn !!!)

* I added a Screenshot of almost All Prefabs that are used in the Pack

(except all the Vanilla-deco-Prefabs, One-Block-Prefabs and the 12 xcostum_Citymix-Prefabs(for them I wrote a seperate contentlist))

 

 

 

BUGFIXES:

bugfix: xcostum_Asylum(by_Wsiegel)a12_v1 - spawned to deep in ground - changed yoffset from -10 to -5

 

 

 

REMOVES:

xcostum_brownstones_house(by_LazMan)a12_v1 - (old version)

xcostum_TWDprison(by_LazMan)a12_v1 - (to big for rwg in this gameversion ;( !! )

xcostum_Recycling(by_Limodor)a12_v1 - (old version)

xcostum_Hospital(by_Wsiegel)a12_v1 - (I removed it - because iam not sure it causes errors !!! - Will test it after release)

 

 

 

NEW TO PACK:

* xcostum_ZombieZoo_city(by_Wsiegel)a12_v1 ---- its a shrinked version of the zombiezoo that can spawn in the city and town (45X45)

* xvanilla_houseburnt2_intact ---- it was not considered by the Pack-version6

* xvanilla_houseburnt3_intact ---- it was not considered by the Pack-version6

* xvanilla_houseburnt4_intact ---- it was not considered by the Pack-version6

* xcostum_Cantine(by_Limodor)a12_v1 ---- (splitted from RGPM_Recycling(by_Limodor)v5)

* xcostum_Haulier_lg(by_Limodor)a12_v1 ---- (splitted from RGPM_Recycling(by_Limodor)v5) - (45X45)

* xcostum_Haulier_md(by_Limodor)a12_v1 ---- (splitted from RGPM_Recycling(by_Limodor)v5)

* xcostum_Recycling(by_Limodor)a12_v1 ---- (shrinked version) (splitted from RGPM_Recycling(by_Limodor)v5)

* xcostum_Wooden_Store(by_Guppycur)a12_v1 ---- (reincarnated from Alpha 8 !!!)

* xvanilla_Trailerhousemix01 ---- a bundle of 2 different vanilla Trailer-houses

* xvanilla_Trailerhousemix02 ---- a bundle of 2 different vanilla Trailer-houses

* xvanilla_Trailerhousemix03 ---- a bundle of 2 different vanilla Trailer-houses

* xvanilla_Trailerhousemix04 ---- a bundle of 2 different vanilla Trailer-houses

* xvanilla_Trailerhousemix01_city ---- a bundle of 2 different vanilla Trailer-houses - especially for city-spawning (45X45)

* xvanilla_Trailerhousemix02_city ---- a bundle of 2 different vanilla Trailer-houses - especially for city-spawning (45X45)

* xvanilla_Trailerhousemix03_city ---- a bundle of 2 different vanilla Trailer-houses - especially for city-spawning (45X45)

* xvanilla_Trailerhousemix04_city ---- a bundle of 2 different vanilla Trailer-houses - especially for city-spawning (45X45)

* xcostum_Pawnshop(by_magoli)a12_v1 ---- BRANDNEW

* xcostum_Bavarian_Bowse_Shop(by_magoli)a12v1 ---- BRANDNEW

* xcostum_SC_Bunker(by_Rhapsodos)a12_v1 ---- (reincarnated from before Alpha 8 !!!)

* xcostum_Shrub_Conservatory(by_Werewulfen)a12_v1 ---- (reincarnated from before Alpha 8 !!!)

* xcostum_TV_Tower_Restaurant(by_magoli)a12_v1 ---- BRANDNEW - (45X45)

* xcostum_CasinoANKH(by_magoli)a12_v1 ---- BRANDNEW - (45X45)

* xcostum_Citymix_12(businessbrick_r7_t4_t2_r2_r4)a12_v1 ---- a bundle of 5 buisnessbrick-houses - (45X45)

* xvanilla_army_camp(universal) ---- its a shrinked version of the vanilla-armycamp - its 45X45 now

* xcostum_Apartment(by_Gertle)a12v1 ---- back from repair :) (45X45)

* xcostum_Bunker_deep(by_Devilhunter)a12_v1 ---- BRANDNEW

* xcostum_Bunker_Top(by_Fr0gb0mber)a12_v1 ---- BRANDNEW

* xcostum_Cabin(by_Sudo)a12_v1 ---- back from repair

* xcostum_Car_Dealership_new(by_p1ut0nium)a12_v1 ----It was a mistake a made this version (a funny story) - however, now we have 2 versions of it - one with cars - one without !!!

* xcostum_Car_Dealership_new_city(by_p1ut0nium)a12_v1 ----the new Car-Dealership-version for Cityspawning (45X45)

* xcostum_Glass_factory_big(by_Khyber)a12_v1 ---- (reincarnated from before Alpha 8 !!!)

* xcostum_Household_Storage_sm(by_Devilhunter)a12_v1 ---- BRANDNEW

* xcostum_Nuclear_Powerplant(by_Rocky)a12_v1 ---- (reincarnated from before Alpha 8 !!!)

* xcostum_Store_Automotive_sm(by_Laz_Man)a12_v1 ---- BRANDNEW - (45X45)

* xcostum_Windowfactory(by_magoli)a12_v1 ---- BRANDNEW - (45X45)

* xcostum_Apartment_Stores(by_Laz_Man)a12_v1 ---- BRANDNEW - (45X45)

* xcostum_Flagstonemansion_sm(by_elitelex)a12_v1 ---- BRANDNEW

 

 

 

BLOCK-CHANGES / BLOCKREPAIRS:

* xcostum_circus(by_magoli)a12_v1 - changed tubeconcreteorange into trunkpine (like it was before a12) - removed a few lootcorpses

* xcostum_Cabin(by_Sudo)a12_v1 - repaired the suddenly destroyed(displaced) roof / changed ground around the building to fix the BLOCKS/EARTH-BLOCKS-BORDER !!!

 

 

 

VANILLA-MODIFICATIONS AND RENAMES (because blocks have changed - NOT ONLY THE .XML !!!):

( THE VANILLA-VERSIONS WILL NOT LONGER SUPPORTED BY THE PACK !!!)

* xvanilla_cornfield_med - just renamed my older version !

* xvanilla_cornfield_sm - removed 1 layer Corn (now its 2 Layers of Corn instead of 3) ==> Loot-decrease !!!

* xvanilla_factory_lg_01 - just renamed my older version !

* xvanilla_factory_lg_02 - just renamed my older version !

* xvanilla_house_new_mansion_01 - just renamed my older version !

* xvanilla_house_new_mansion_02 - just renamed my older version !

* xvanilla_house_new_mansion_03 - just renamed my older version !

* xvanilla_junkyard_lg - just renamed my older version !

* xvanilla_junkyard_md - just renamed my older version !

* xvanilla_potatofield1 - just renamed my older version !

* xvanilla_store_book_lg - just renamed my older version !

* xvanilla_store_grocery_lg - just renamed my older version !

* xvanilla_store_grocery_lg_city - just renamed my older version !

* xvanilla_store_grocery_sm - just renamed my older version !

* xvanilla_store_gun_sm - just renamed my older version !

* xvanilla_houseburnt2_intact - has terrainfiller now

* xvanilla_houseburnt3_intact - has terrainfiller now

* xvanilla_houseburnt4_intact - has terrainfiller now

* xvanilla_oldwest_graveyard - has terrainfiller now

* xvanilla_store_hardware_lg_01 - has terrainfiller now / shrinked down to size 45X45

* xvanilla_army_camp(universal) - has terrainfiller now / shrinked down to size 45X45

* xvanilla_Trailerhousemix01 - a bundle of 2 Trailerhouses with size 35X35

* xvanilla_Trailerhousemix02 - a bundle of 2 Trailerhouses with size 35X35

* xvanilla_Trailerhousemix03 - a bundle of 2 Trailerhouses with size 35X35

* xvanilla_Trailerhousemix04 - a bundle of 2 Trailerhouses with size 35X35

* xvanilla_Trailerhousemix01_city - a bundle of 2 Trailerhouses - made especially for cityspawning with size 45X45

* xvanilla_Trailerhousemix02_city - a bundle of 2 Trailerhouses - made especially for cityspawning with size 45X45

* xvanilla_Trailerhousemix03_city - a bundle of 2 Trailerhouses - made especially for cityspawning with size 45X45

* xvanilla_Trailerhousemix04_city - a bundle of 2 Trailerhouses - made especially for cityspawning with size 45X45

 

 

 

!!! IN PACK - BUT DEACTIVATED: !!!

- xcostum_Hospital(by_Wsiegel)a12_v1

- xcostum_Hospital(by_Limodor)a12_v1

- xcostum_ShoppingCenterMall(by_Warsaken)a12_v1

- xcostum_ShoppingCenterShops(by_Warsaken)a12_v1

- xcostum_TheMill(by_MoNKeYest1)a12_v1

- xcostum_TWDprison(by_LazMan)a12_v2

 

 

HAVE FUN !!!

Magoli

2015-Aug-09

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1. Tool stores spawn in v7?

2. If i put the pack can i continue my save and find the new stuff on unexplored map regions?

 

EDIT: Thank you for your work btw. :D

 

1. Yes - look @changelog !!!

2. Yes - just install the pack - delete the regions u want to be written new. Dont delete the regions u want to keep.

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Great work again Magoli!! Can you get these prefabs into your next version?

 

https://7daystodie.com/forums/showthread.php?31133-PREFAB-Automotive-Store-(by-Laz-Man)

 

https://7daystodie.com/forums/showthread.php?12180-Map-Slum

 

keep up the great work man!

 

 

No - I have to thx you man !!!

For your brilliant tutorials about Prefabbing and the Editor.

Perhaps u dont it - but because of this tuts I started doing Prefabs ;) - This Pack is just the result of your work !!!

 

(hihi - everytime i get "bbb reloaded - bbb complete" - I always say: "This is good !!!" - like U in the video - XD)

 

 

OK - to your questions:

 

- The Automotiv-Store is already added in this Pack ;)

- No chance for the Slums in RWG. The RWG-worldgenerator has nasty problems with prefabs over 100X100 !!!

And the slum-thingy is about 150X250 !!! I didn't take a walk throw it yet. But it looks very brilliant on the pics.

Perhaps i get permission to cutout some pieces of it. I heard it has several Stores and Buildings inside.

On the other hand - let us wait till the puplic worldcreator is added to the game.

Then I wanna see more of those DLC's !!!

 

best regards

mag

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Hey Magoli,

 

Have not tried your new pack yet but I just watched the latest Game Society Pimps YouTube for Alpha 12 and they are using your prefab pack :)

They credited it in the comments and it looks like it will play a big part in this series of their videos.

Emre died on the steps of your zombie shooting range prefab! Congratulations on getting this out there and well done to all the contributors to the pack :)

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Holly ♥♥♥♥ing ♥♥♥♥.. you did it again to the next step. Thank you Mag. Your work is awesome.

Keep rocking da ♥♥♥♥ Mag !!!

 

I am still editing a few details I wanted but it looks already amazing just like you did it.

Chous

 

2015-08-10_00001.thumb.jpg.1f99db200e6fce54fcae5781299bcab6.jpg

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thx guys - I play it right now by myself - realsurvive - it is really various now IMO.

 

But it seems some Prefabs decreases the fps.

 

Iam sure it belongs to Lit Lights with meta: "Lit1"

 

I continue testing now. But it seems i have to change all Lit lights from "Lit1" to "Lit2" !!!

 

I play fullscreen right now - and the nasty framedrops sucks ;(

 

What r ur experiances guys - got fps-drops too ?????

 

@RegalKain: I think Sa-Matra uses the old version of my Pack in his 3.0version !!!!

Don't know exactly if it fits in nice - or if he has to update his Mod with my new Pack !?!?

 

 

Mag

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I think you answered this before, but what is causing the large prefabs to cause issues? I think it was the size, but is it something in the mixer causing issues? I'd really like to see some of the large prefabs in RWG like the Slums prefab and stuff like that. I think that would make the Random World Gen that much better.

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magoli, speak to hal9000, i believe he may know a way of mass-turning off lights in prefabs that use lit-1?

 

- - - Updated - - -

 

No - I have to thx you man !!!

For your brilliant tutorials about Prefabbing and the Editor.

Perhaps u dont it - but because of this tuts I started doing Prefabs ;) - This Pack is just the result of your work !!!

 

(hihi - everytime i get "bbb reloaded - bbb complete" - I always say: "This is good !!!" - like U in the video - XD)

 

 

OK - to your questions:

 

- The Automotiv-Store is already added in this Pack ;)

- No chance for the Slums in RWG. The RWG-worldgenerator has nasty problems with prefabs over 100X100 !!!

And the slum-thingy is about 150X250 !!! I didn't take a walk throw it yet. But it looks very brilliant on the pics.

Perhaps i get permission to cutout some pieces of it. I heard it has several Stores and Buildings inside.

On the other hand - let us wait till the puplic worldcreator is added to the game.

Then I wanna see more of those DLC's !!!

 

best regards

mag

 

yeah the buildings in the slum prefab are absolutely amazing, ive asked the author if they will convert them into cityblocks for us

 

- - - Updated - - -

 

one more for the pack

 

https://7daystodie.com/forums/showthread.php?31844-Multi-Store-V2-0

 

REALLY nice prefab this!

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thx guys - I play it right now by myself - realsurvive - it is really various now IMO.

 

But it seems some Prefabs decreases the fps.

 

Iam sure it belongs to Lit Lights with meta: "Lit1"

 

I continue testing now. But it seems i have to change all Lit lights from "Lit1" to "Lit2" !!!

 

I play fullscreen right now - and the nasty framedrops sucks ;(

 

What r ur experiances guys - got fps-drops too ?????

 

@RegalKain: I think Sa-Matra uses the old version of my Pack in his 3.0version !!!!

Don't know exactly if it fits in nice - or if he has to update his Mod with my new Pack !?!?

 

 

Mag

 

Playing on a system that barely ever hits 60fps with most everything turned off and yes, I can say quite a few prefabs hit the framerate a lot. Breaking the lights is a noticeable difference on my end.

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thx guys - I play it right now by myself - realsurvive - it is really various now IMO.

 

But it seems some Prefabs decreases the fps.

 

Iam sure it belongs to Lit Lights with meta: "Lit1"

 

I continue testing now. But it seems i have to change all Lit lights from "Lit1" to "Lit2" !!!

 

I play fullscreen right now - and the nasty framedrops sucks ;(

 

What r ur experiances guys - got fps-drops too ?????

 

@RegalKain: I think Sa-Matra uses the old version of my Pack in his 3.0version !!!!

Don't know exactly if it fits in nice - or if he has to update his Mod with my new Pack !?!?

 

 

Mag

 

Hi mag, so lit2 has better performance? I usually don't turn on many lights but when I do I use lit1.

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Hey Laz

 

It seems so. 1 or 2 Lit1-Lights are no problem. But 4 Lit1 ceilinglights in one normal room decreases about 20fps !!!

 

I dont know an automatic way to turn lights from Lit1 to Lit2 - I know a way to reset all meta-datas with the editor - but thats all.

 

I talk to Hal - perhaps he can do something for us.

 

 

 

@bigc:

 

Iam in conversation with ANT - because of his brilliant Multistore. But the last version had to much Loot. He has overdone it. Perhaps the Lootamount is now more balanced like the rest of the Pack.

 

Mag

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Hey Laz

 

It seems so. 1 or 2 Lit1-Lights are no problem. But 4 Lit1 ceilinglights in one normal room decreases about 20fps !!!

 

I dont know an automatic way to turn lights from Lit1 to Lit2 - I know a way to reset all meta-datas with the editor - but thats all.

 

I talk to Hal - perhaps he can do something for us.

 

 

 

@bigc:

 

Iam in conversation with ANT - because of his brilliant Multistore. But the last version had to much Loot. He has overdone it. Perhaps the Lootamount is now more balanced like the rest of the Pack.

 

Mag

 

So I assume lit2 has less of an fps impact?

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Hey Laz

 

It seems so. 1 or 2 Lit1-Lights are no problem. But 4 Lit1 ceilinglights in one normal room decreases about 20fps !!!

 

I dont know an automatic way to turn lights from Lit1 to Lit2 - I know a way to reset all meta-datas with the editor - but thats all.

 

I talk to Hal - perhaps he can do something for us.

 

 

 

@bigc:

 

Iam in conversation with ANT - because of his brilliant Multistore. But the last version had to much Loot. He has overdone it. Perhaps the Lootamount is now more balanced like the rest of the Pack.

 

Mag

 

which version? his 3rd version has less loot but i havent looked to see if there is still too much?

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