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Everything posted by Redlotus

  1. On Mag's first post it states the sleepers are done 100% unless I misread that. Either way glad to have it.
  2. I haven't browsed the forums a whole heck of a lot and I probably missed it, but is there an editor a tool that I can use in game or outside the game to build prefabs that includes the new sleeper mechanics?
  3. I have noticed a lack of towns and mostly just see cities myself. I just use the CompoPack rgwmixer.xml with no tweaks to it whatsoever. I'm won't complain though I like it as it is, but that does not mean the towns should not spawn. I can do some more testing from home once I'm off work.
  4. I completely agree here. The idea of this prefab pack to me is it is a community effort. I almost find this prefab pack essential to me playing the game and enjoying it. As I have made a few of the prefabs in the pack I know that they can causes issues for people. It isn't too hard to pinpoint which prefabs are causing issues at times. If you get a huge FPS drop make note of what is in your field of view and turn your back to it and see if the FPS goes back up. If it does move in the direction of the FPS drop and try and pinpoint which building it is. Take a screenshot of the building and then we as prefabbers with the help of Mag can pinpoint the issue. I do think if you are getting huge FPS drops down below 10fps in the city it is possibly a machine issue, but it could very well be a prefab issue. In the current version of the pack I do get some FPS drops in the city (10-20FPS drop) and I am trying to pinpoint those to make an effort to make the pack better. With that said, you can't expect there to be no FPS drop at all, it's going to happen that's the nature of the beast...when there is a lot of moving parts or lots of loading sometimes you're going to take an FPS hit, but it should never be to the point of 10fps or lower in 7 Days unless you have an entire building fall or something that major. Otherwise, I think it may just be computer hardware issues. Just my two cents and trying to help out where I can.
  5. To be honest I am unsure of the exact specs of the server as it is hosted with Blue Fang which was recommended via TFP. I do know we have had 12 people on the server at one time without issue. I do know the server is Linux based though and seems to run like a champ. From what I have read someone people either don't like BlueFang or their support, but I haven't had an issue with the server, the control panel or their support.
  6. Again with the lights comment. I question server hardware and client hardware. I don't have a super computer, but what I do have runs 7 Days great and when I run through the city I do see an FPS drop, but it's maybe a drop of only 10 FPS. I usually get 60-65 fps roaming outside cities and in the cities I may drop to 50 fps at the lowest and that usually only when I first visit a city and it loads in. I also run a server and when watching the server stats I never see the CPU or memory peg out, I also never notice any lag nor do the players on the server. Now this may all just be luck for me, who knows. While I know the lights can cause an issue, as a test I placed about 20 prefabs down that were known to have excessive lights. I then left the area and came back I noticed at most a 15 fps drop on first entering the area then noticing it level out at around 50. I am unsure why so many people have issues with fps, but there are way to many variables without concrete info.
  7. I was wondering this too. I haven't tested it yet either, but when I was troubleshooting the recent FPS issue with the pack I started about 12 new worlds and each world had 1-5 buildings collapse at some point. I didn't make note of them all, but I will some more testing and try and pinpoint these. The circus tent was definitely one of them though.
  8. Gotcha....something to note. Thanks.
  9. Has anyone noticed some collapsing buildings in the city hubs? I wonder if there are some issues with a few prefabs and the yOffset? I am at work, but I may do some testing to see which prefabs are falling and why.
  10. This is what I did as a temp fix. Mags may have to throw a fix into the pack from now on unless TFP fixes it on their end.
  11. It's glassCTRsheet in the editor.
  12. It looks like the block is glassCTRsheet in the editor, but I'll confirm this. Looks like The Sect Followers of M has the same issue along with a few others. It looks like the Space Needle has it also. The skyscraper that I can tell doesn't use glassCTRsheet thus why I never lose much FPS with it.
  13. I found the issue with this prefab and several others its the windows. If you look real close at them there are some little dots in the windows where glass should be. I have not tried to open the POI to edit it, but I do see something that isnt right. When I removed these my FPS jumped back up. While the scyscraper did reduce my fps some it was very minor. Maybe a 10fps drop from 65 to 50-55. WIth these POI's with the odd glass I drop to maybe 3 fps. When removed it was back to 55-60.
  14. It's been proven that a lot of lights do cause some FPS drop, but for me they have never caused me to drop to 3fps and when I ran into a lone POI that slowed my FPS down in the open I tend to lean more towards that as I haven't had many fps drops with the CompoPack before until A14 and the lit1 issue I mentioned above.
  15. I find it odd that I have very little frame drop in the big cities except when there was an issue with which lights to use in prefabs. Think at one point it was lit1 and lit0 and once of them caused issues or something. But this was back in A10 or A11 or so. Mag can verify which it was I don't remember right off. However in A14 I get decent framerates in the city except when there are certain POI's. The space needle causes me zero slow down when I'm playing and it causes very little for anyone on my server so I can't say it's the space needle or the lights for that matter. I do see some odd flickering of lights at times, but when they do I don't lose FPS at all. I am willing to bet it is most likely a buggy POI or a few buggy POIs. I have found a few now including one I made. The one I made has some pipes facing the wrong direction and they occasionally flicker. I will take some screens of it later along with a few other issues I see. Maybe it is something Mag can fix easily or something we can help fix. Either way take note of your frame rates when they drops real low turn different directions and see if you can pinpoint a certain POI causing the issue.
  16. I think I found the issue for me it is just one POI that I noticed so far that is causing issues. I found it on a group of 3 buildings and when I looked at it I dropped from 60fps to 3fps when it was not on my screen it went back to 60fps. The POI name is xcostum_Haulier_lg(by_Limodor)a12_v1 Now there may be others but this is definitely one that is causing me issues. Screen shot of it. If anyone else can verify this one causes fps drops for you too please let me know.
  17. I have noticed a bit of slow down also. I have also noticed some of the pipes being turned the wrong way in my Asian Restaurant prefab that is in the CompoPack. They are in the very back, I noticed they were also flickering which made me question them also. It may or may not have something to do with the fps drop, but I doubt it. Usually it was the lighting in the past, but things may have changed and that may not be an issue anymore. Next time I hit the city, I'll take note of what's taking a long time to load.
  18. Ah, that explains it as I didn't play much with A13 or CompoPack17. Good to know you changed it and it wasn't just something wrong. Appreciate all the work you do. I noticed the towns weren't quite as clean as they used to be. I won't say I am that disappointed in them though. While they do seem a little awkward, I don't think they are bad at all.
  19. I've been out of touch with 7 Days as of late, but think I can finally get back into prefabs and modding a bit now. After installing the Compo Pack I noticed there weren't a lot of random POIs. I did see them in the cities fine, but not very many out in the open areas like there used to be. Has something changed and this was intended or is it just my luck that I don't find very many?
  20. About time you did some work! Just kidding....looks great Mag!
  21. I think you answered this before, but what is causing the large prefabs to cause issues? I think it was the size, but is it something in the mixer causing issues? I'd really like to see some of the large prefabs in RWG like the Slums prefab and stuff like that. I think that would make the Random World Gen that much better.
  22. If you need help testing let me know.
  23. Knowing Mag...he's working hard on it. I am sure he'll get this out soon! Be patient, it's worth the wait!
  24. Any word on the current pack? I was considering resetting tonight and would love to have the prefab in place for it!
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