saoron666 Posted January 12, 2022 Share Posted January 12, 2022 Why there isn’t any airport in the game? a giant airport with luggage, crashed planes, towers, lobbies, herds of zombies, the runways, cop cars, fire trucks , blinking red lights inside the airport.. could actually take off or land your helicopter there as well… can be on separate biom further from the city… T5 could’ve been there instead of same buildings… you have everything in an airport, restaurants, shops, generators etc… it can be really interesting and something new! but has to be big, eerie, not a walk in the park! 2 Link to comment Share on other sites More sharing options...
Maharin Posted January 12, 2022 Share Posted January 12, 2022 Link to comment Share on other sites More sharing options...
DominionZA Posted January 12, 2022 Share Posted January 12, 2022 10 fps simulator for the game Link to comment Share on other sites More sharing options...
Darklegend222 Posted January 12, 2022 Share Posted January 12, 2022 4 hours ago, DominionZA said: 10 fps simulator for the game Towns are already rendering large heaps of data. So long as airports can be far away from cities low fps won't be an issue. Link to comment Share on other sites More sharing options...
Misamor Posted January 12, 2022 Share Posted January 12, 2022 Yeah, and all that with an Airbus A380 with 100 000 hp that takes hours and hours to disassemble but gives 10 whole stacks of iron and acid and stuff 😁 2 Link to comment Share on other sites More sharing options...
Naz Posted January 12, 2022 Share Posted January 12, 2022 I think the reasons are: 1. performance large poi's are very demanding, a 1:1 scale airport is huge, they could scale it down but then it would look like comically small for what it's supposed to be. 2. There is a bug with large prefabs where above a certain size and and view distance setting, the prefabs distant mesh continues to display over the prefab while you're inside it. There is also no logic in RWG to have the prefab split into multiple prefabs and have them line up together to form a larger prefab. 3. I think MM said, but don't quote me, it would be a boring poi since most of it would be an empty run way, while the terminal and traffic control towers make up only a small area and that would be a waste of map space. 1 Link to comment Share on other sites More sharing options...
Kyonshi Posted January 12, 2022 Share Posted January 12, 2022 (edited) 2 hours ago, Naz said: I think the reasons are: 1. performance large poi's are very demanding, a 1:1 scale airport is huge, they could scale it down but then it would look like comically small for what it's supposed to be. 2. There is a bug with large prefabs where above a certain size and and view distance setting, the prefabs distant mesh continues to display over the prefab while you're inside it. There is also no logic in RWG to have the prefab split into multiple prefabs and have them line up together to form a larger prefab. 3. I think MM said, but don't quote me, it would be a boring poi since most of it would be an empty run way, while the terminal and traffic control towers make up only a small area and that would be a waste of map space. Adding to the technical issues this could bring, MadMole got a point, even if I'd love to have an airport added myself. But an international-type of airport would indeed be a huge waste of space because there would be nothing on the runways. Yeah of course you could add a crashed airplane (with probably nothing to loot anyways since it would be completely destroyed), but we would still be facing performance issues for the return we would get. A local airport though, that could be nice, pretty much like what already exists in the CompoPack. Edited January 12, 2022 by Kyonshi (see edit history) Link to comment Share on other sites More sharing options...
Naz Posted January 12, 2022 Share Posted January 12, 2022 3 minutes ago, Kyonshi said: Adding to the technical issues this could bring, MadMole got a point, even if I'd love to have an airport added myself. But an international-type of airport would indeed be a huge waste of space because there would be nothing on the runways. Yeah of course you could add a crashed airplane (with probably nothing to loot anyways since it would be completely destroyed), but we would still be facing performance issues for the return we would get. A local airport though, that could be nice, pretty much like what already exists in the CompoPack. Yeah a small airport might work, it would probably still need to be miniaturised. For a single prop aircraft the recommended amount of runway length is 244 metres (according to google anyway XD) if it was 1:1 even that would have a larger footprint than anything ingame atm. Users with low view distance would encounter the distant mesh bug at that size. If they made it 100-150 metres it might look ok and it wouldn't have the mesh bug even on low view distance. However that's still a ton of space taken up for very little gameplay value. I'm partial to more unique POI's tho so i wouldn't mind if they did it. Although then i wouldn't have any ideas for my own poi's if they did everything. I like to make things that aren't already in the game,, so far i've made a super aircraft carrier (1 server hub version and 1 poi version), vehicles (v22 osprey, f22 lighting 2, blackhawk, ah64 apache, tanks, humves, fuel trucks, rib boats), Lighthouse, Wind turbines and an arena for my server. I'll leave some pics bellow if your curious 😛 Spoiler 3 Link to comment Share on other sites More sharing options...
Kyonshi Posted January 12, 2022 Share Posted January 12, 2022 (edited) @Naz There could be a way to circumvent the long runway issue. You build the main airport facilities (assuming we're still talking about a local, single-runway airport and not international-type) on the largest tile available (or maybe a compound of tiles). Control tower, a terminal, a hangar. But you don't put the runway on the tiles. Instead, you program the RWG process to include the airport tiles by the side of a normal portion of road, that would actually imitate the runway. But that's just technically speaking. As I think about it, a small local airport would just be another commercial/industrial POI but with planes. I'd still be interested, but if we'd ever have an airport in the game, the only kind that would really be appealing and bound to make a difference would be an international size one. Maybe not like JFK, Hartfields-Jackson or O'Hare, but maybe LaGuardia? But anyways, it goes back to what we were saying that it would be to big and waste of space. Btw, your POIs are @%$#ing phenomenal! Kudos to you sir 👍 Edited January 12, 2022 by Kyonshi (see edit history) 1 Link to comment Share on other sites More sharing options...
Kattla Posted January 12, 2022 Share Posted January 12, 2022 12 hours ago, saoron666 said: Why there isn’t any airport in the game? a giant airport with luggage, crashed planes, towers, lobbies, herds of zombies, the runways, cop cars, fire trucks , blinking red lights inside the airport.. could actually take off or land your helicopter there as well… can be on separate biom further from the city… T5 could’ve been there instead of same buildings… you have everything in an airport, restaurants, shops, generators etc… it can be really interesting and something new! but has to be big, eerie, not a walk in the park! Make one. 1 Link to comment Share on other sites More sharing options...
Naz Posted January 12, 2022 Share Posted January 12, 2022 Ye you could make a custom settlement made up of tiles for each separate type of feature. Like you said hangars, terminal, towers, roads/runways etc. I haven't played around with tiles yet so i'm not sure how you get them to line up together so it all fits into place to form especially a airport city/settlement. 1 Link to comment Share on other sites More sharing options...
Boidster Posted January 12, 2022 Share Posted January 12, 2022 1 hour ago, Naz said: For a single prop aircraft the recommended amount of runway length is 244 metres (according to google anyway XD) It's even worse than that. More like 1000ft/304m (Cessna 150) to 1300ft/396m (Cessna 172). Winds play a factor of course and there are less-common light planes which can fit into 244m/800ft. There are zero public-use airports in the US with a paved runway less than 304m. But still I think an airport POI could be done (Compopack has one or two) if we just sort of hand-wave the runway into rubble after 50 or 100m. Whatever the max POI size is. 4 hours ago, Naz said: 3. I think MM said, but don't quote me, it would be a boring poi since most of it would be an empty run way, while the terminal and traffic control towers make up only a small area and that would be a waste of map space. I'd fill the (partial) runway with crashed airframes. Not airliners, but a few prop planes, maybe an exec jet. Pilots turning into zombies mid-flight, that sort of story. Spoiler 1 Link to comment Share on other sites More sharing options...
Jason Tamosiunis Posted January 14, 2022 Share Posted January 14, 2022 On 1/12/2022 at 6:49 AM, Naz said: I think the reasons are: 1. performance large poi's are very demanding, a 1:1 scale airport is huge, they could scale it down but then it would look like comically small for what it's supposed to be. 2. There is a bug with large prefabs where above a certain size and and view distance setting, the prefabs distant mesh continues to display over the prefab while you're inside it. There is also no logic in RWG to have the prefab split into multiple prefabs and have them line up together to form a larger prefab. 3. I think MM said, but don't quote me, it would be a boring poi since most of it would be an empty run way, while the terminal and traffic control towers make up only a small area and that would be a waste of map space. LAX JFK airports Link to comment Share on other sites More sharing options...
AH64_Jimbo Posted October 18, 2022 Share Posted October 18, 2022 On 1/12/2022 at 10:27 AM, Naz said: Ye you could make a custom settlement made up of tiles for each separate type of feature. Like you said hangars, terminal, towers, roads/runways etc. I haven't played around with tiles yet so i'm not sure how you get them to line up together so it all fits into place to form especially a airport city/settlement. This is exactly how I would design an airport; Make it a special type of settlement or town, which would have to be generated in a specific way. In fact, I have already been making a series of airport POI's. So far I have over a dozen POI's created including a terminal, two parts for a concourse, five airliners at gates, a vacant gate, two RWG tiles to put it together and more. Put together it looks something like this; I'm hoping to continue on and create an entire airport over time. If you like what you see, check out some more of my Steam screenshots; https://steamcommunity.com/profiles/76561197966986156/screenshots/ 6 Link to comment Share on other sites More sharing options...
saoron666 Posted October 18, 2022 Author Share Posted October 18, 2022 @Roland u should check this out , nice airport! Oh woow @AH64_Jimbo !!!! you should show this to the fun pimps!!!! and they should intergrade this into the A21 or something... its amazing man, great job!!! you need the cars to that takes passengers to the plane or the airport to come off.. some police cars.. luggage's around... fires.. red lights.. basements, hangars.. this could be HUGE, a real mission lvl 5 or even 6 ! 1 Link to comment Share on other sites More sharing options...
AH64_Jimbo Posted October 18, 2022 Share Posted October 18, 2022 On 1/12/2022 at 8:55 AM, Naz said: I'm partial to more unique POI's tho so i wouldn't mind if they did it. Although then i wouldn't have any ideas for my own poi's if they did everything. I like to make things that aren't already in the game,, so far i've made a super aircraft carrier (1 server hub version and 1 poi version), vehicles (v22 osprey, f22 lighting 2, blackhawk, ah64 apache, tanks, humves, fuel trucks, rib boats), Lighthouse, Wind turbines and an arena for my server. I'll leave some pics bellow if your curious 😛 Those are truly amazing POIs. I especially like the Super Carrier. Link to comment Share on other sites More sharing options...
Maharin Posted October 18, 2022 Share Posted October 18, 2022 First question that comes to mind... will the TSA be run by zombies like usual? 3 Link to comment Share on other sites More sharing options...
AH64_Jimbo Posted October 18, 2022 Share Posted October 18, 2022 13 minutes ago, Maharin said: First question that comes to mind... will the TSA be run by zombies like usual? Ha ha! Of course! In fact the TSA stand in is none other than the zombie Fat Cop! Link to comment Share on other sites More sharing options...
Riamus Posted October 19, 2022 Share Posted October 19, 2022 (edited) One idea regarding the long runways taking up too much space... First, limit the POI to not appear in the forest biome because grass isn't likely to look okay for this idea, though you could try it. Then, have part of the runway fully asphalt and then start to fill in parts of it with snow, sand, or wasteland debris blocks instead of asphalt (I believe they change automatically by biome placement). Randomly add in the snow, sand, or debris so it appears as if it is covering parts of the runway. Slowly increase the amount of this as you get further until there is no asphalt left. You can even add a few individual asphalt blocks as if it is showing through in a few places at the end. Obviously players can't decide to clear the runway other than to replace blocks with asphalt, but it gives the look of a full runway that just got covered up without needing so much space. You then set it to only appear on the outskirts so it doesn't look like other POI buildings are on the runway. I am not certain if you can get the RWG to put something on the edge of town, so this might require custom maps. I'd say to put it in the wilderness, but then it could be easy too far from a town to make sense. Edited October 19, 2022 by Riamus (see edit history) Link to comment Share on other sites More sharing options...
Rotor Posted October 19, 2022 Share Posted October 19, 2022 I love 10k maps because of the open world feel. You can easily fit an airport and only waste grass :). 1 Link to comment Share on other sites More sharing options...
canadianbluebeer Posted October 19, 2022 Share Posted October 19, 2022 Putting it in the wasteland and have the rubble continue the runway after a certain point would make sense. (sand dunes in the desert or snow drifts also work. Forest , naww.) Or, just have a large lake (eg crater from big bomb) where the runways would be. Link to comment Share on other sites More sharing options...
AH64_Jimbo Posted February 15, 2023 Share Posted February 15, 2023 @saoron666 You want an airport? You got it! I've nearly finished adding an airport to a vanilla-generated 10K map. Featuring * Dozens of new prefabs including; - Two types of crashed aircraft that can be found in the wilderness - Runways and taxiways with appropriate markings - Two Tier 1 POI aircraft - Two Tier 2 POI aircraft - One Tier 3 POI aircraft - One Hangar POI, of which there are 3 placed instances on this map - Remnant Hangar - Remnant Aircraft - Back-to-back connected Concourse-halves, each half being a Tier 4 POI in their own right - A Giant Tier 5 Terminal POI that is about 50% bigger than Dishong Tower (Though Dishong Tower still holds the record for tallest POI) There is a hitch; I've run into a game-breaking problem where the nearby trader stops giving quests. More details on that in this post. I'm working on getting the issue sorted, though. In the meantime, enjoy these screenshots! 6 Link to comment Share on other sites More sharing options...
AH64_Jimbo Posted February 15, 2023 Share Posted February 15, 2023 On 10/18/2022 at 6:27 PM, Riamus said: Randomly add in the snow, sand, or debris so it appears as if it is covering parts of the runway. Slowly increase the amount of this as you get further until there is no asphalt left. You can even add a few individual asphalt blocks as if it is showing through in a few places at the end. On 10/19/2022 at 7:24 AM, canadianbluebeer said: Putting it in the wasteland and have the rubble continue the runway after a certain point would make sense. (sand dunes in the desert or snow drifts also work. Forest , naww.) Or, just have a large lake (eg crater from big bomb) where the runways would be. The game itself fixes the issue of a shoddy-looking runway. I used concrete terrain (not the concrete cube blocks) for the runway and low and behold, the game added debris relevant to the biome itself! Same with the taxiways, which I used asphalt; It treats it like roads, and places garbage (including dead cars) that you would find on any other road. That's not to say that other wilderness POIs couldn't be placed on runway RWG tiles, or that the runways themselves could also be cratered. As far as long runways go, I placed this on a large, flat plot of empty desert, so nothing was really lost anyway. 2 Link to comment Share on other sites More sharing options...
Riamus Posted February 15, 2023 Share Posted February 15, 2023 That airport looks great. I might look into placing it on my own maps if you share it when you're done. 😀 1 Link to comment Share on other sites More sharing options...
AH64_Jimbo Posted February 16, 2023 Share Posted February 16, 2023 16 minutes ago, Riamus said: That airport looks great. I might look into placing it on my own maps if you share it when you're done. 😀 Absolutely I will share it! 😁 Just gotta work out a few issues. Link to comment Share on other sites More sharing options...
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