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Cool Ideas for Game Modes?


MB83

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On Youtube I‘ve seen people do a "No Traders" playthrough, where they force themselves not to use traders. Or an "Out of the Bag" playthrough, where you are not allowed to store any items anywhere except in your bag. I like these variations on a theme and would love to try out game modes similar to these, but my mind is kind of blank. Do you know of any other modes like these? Or have an idea? No end in sight with Covid limitations here in Germany and I‘m bored out of my mind to be honest, so any gameplay ideas are greatly welcome 😅

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I’ve seen:

”punching only”

“No crafting”

 

and I guess another mode might be to add “no base building”, meaning you can use a PoI and add traps/etc, reinforce walls, but cannot “build” a base nor super reinforce the base (like build a wall around the base)

 

alternate challenges ive seen are “premadeath” where if you die you stop and delete your save, or “semipermanent” where you have to load some mods where you lose all your skill points, and cannot use bedrolls, etc.

 

For modding, I’d you want to go there, there are several “overhaul mods” that make the game so different it’s a challenge. I won’t list them all here but they are in the forums and the mod launcher.

 

also: there are a few “custom map challenges” I’ve seen:

The dishong tower challenge

the spencer mansion challenge

 a few “escape room” POIs people have made.

an “escape maze”

 

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I'm actually working on a mod just like this. Inspired by Project Zomboid. At the start of the game, you'll choose (or let the game randomly choose) your personality traits. Each one has a positive, but also a negative. An example:

Trait: Vegetarian
+ Get 100% more food and stam from plant based meals
+ Gather 1 additional crop from wild plants
- Cannot consume any form of meat products.

Even just one trait will completely change the way the game is played. Some obviously more than others.. But imagine not being able to eat meat products alone... That puts much more focus on farming, which i personally never do. So if I got that trait via random or chosen, it would make me play a whole new way that I havent done since.... Probably a12. lol. Never was a farmer.

The mod isn't near completion, but its coming eventually. You'll have to check it out for a varied playstyle when its out. :)

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I do this sometimes in testing: I pick a gun/melee weapon and give myself a level 6 with 1 stack of ammo (if it's a gun) and play nomad with never visiting a trader (also delete the starter quest). 

 

I find it fun to also make blood moon completely random, as in turn off the warning and mess with the ranges. Mix in different settings to taste :)

 

sometimes I give myself a vehicle with like 10% fuel in it.

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For something short-term ive done a challenge a handfull of times where you have around 20 minute days, bloodmoon every day, and then see how long you can survive!  I never bother building any base(not enough time) so i mostly just board up wherever location im currently in when bloodmoon strikes!  I usually increase exp and loot-gain for this mode, but thats optional, just as the difficulty of zombies :)  

And yes, if you die, the game is over!

 

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wilderness survival.

you spawn in. head into the wilderness. never visit a town or POI.

it means every schematic you get has to be from perks.

this is a long-play game. you may have to turn max zombies alive down to 32 or 16. but we all know you'll go with 64 right from the start :)

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Adding one I did a long time ago by accident just to play around:

turn up the player the zed block destruction really high. You can no longer easily hide in a base or POi, and early game this really kicks up being careful and moving around and choosing where to hang out much. It also makes random hordes very dangerous.  I remember when I did this long ago I was thinking “blocks are just a little too OP” and then like on day 2 when I chose to hide on the first floor in a big apartment complex I had not cleared yet, the zeds just started shredding the basement walls and were jumping into the building so fast I realized the horrible mistake I had made as I clutched my level 1 club and crouched behind a door.
 

but it was fun

 

i think I saw someone make a “run!” Series that might have been similar, where they had to always keep moving, but I think they changed more settings than just block damage

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10 hours ago, doughphunghus said:

Adding one I did a long time ago by accident just to play around:

turn up the player the zed block destruction really high. You can no longer easily hide in a base or POi, and early game this really kicks up being careful and moving around and choosing where to hang out much. It also makes random hordes very dangerous.  I remember when I did this long ago I was thinking “blocks are just a little too OP” and then like on day 2 when I chose to hide on the first floor in a big apartment complex I had not cleared yet, the zeds just started shredding the basement walls and were jumping into the building so fast I realized the horrible mistake I had made as I clutched my level 1 club and crouched behind a door.
 

but it was fun

 

i think I saw someone make a “run!” Series that might have been similar, where they had to always keep moving, but I think they changed more settings than just block damage

 

This sounds awesome. I have the habit of blocking off everything while clearing a POI, making sure nothing creeps up on me and leaving me lots of time to react. Relying on the stopping power of blocks. Wonder what it‘s like if the blocks are just a minor inconvenience for the zeds. Sounds both stressful and fun 😄

 

16 hours ago, starscream said:

wilderness survival.

you spawn in. head into the wilderness. never visit a town or POI.

it means every schematic you get has to be from perks.

this is a long-play game. you may have to turn max zombies alive down to 32 or 16. but we all know you'll go with 64 right from the start :)

 

Damn, that‘s hardcore. Intriguing though. No trader as well then? What about wrenching cars? Makes me wonder if it‘s possible to create wilderness maps with Nitrogen by just deleting or commenting out all prefabs in the prefab list

Edited by MB83 (see edit history)
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18 hours ago, Hyperbolt said:

For something short-term ive done a challenge a handfull of times where you have around 20 minute days, bloodmoon every day, and then see how long you can survive!  I never bother building any base(not enough time) so i mostly just board up wherever location im currently in when bloodmoon strikes!  I usually increase exp and loot-gain for this mode, but thats optional, just as the difficulty of zombies :)  

And yes, if you die, the game is over!

 

 

So basically a time management simulator 😆 I assume in larger POIs you probably have to spend a night to reach the loot room. And generally just live out the bag. Quite challenging, but cool variation!

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9 minutes ago, MB83 said:

Damn, that‘s hardcore. Intriguing though. No trader as well then? What about wrenching cars? Makes me wonder if it‘s possible to create wilderness maps with Nitrogen by just deleting or commenting out all prefabs in the prefab list

 

You can reduce the number of POIs down to very few and remove traders completely.  There are a few "flaws" with recipe dependencies that will bite you without access to POIs.

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22 hours ago, Jugginator said:

I do this sometimes in testing: I pick a gun/melee weapon and give myself a level 6 with 1 stack of ammo (if it's a gun) and play nomad with never visiting a trader (also delete the starter quest). 

 

I find it fun to also make blood moon completely random, as in turn off the warning and mess with the ranges. Mix in different settings to taste :)

 

sometimes I give myself a vehicle with like 10% fuel in it.

 

For a while I did something similar just to try out every weapon there is. Focusing on a different weapon can be like it‘s own game mode, always requires a different approach. But I‘m definitely too scared for random horde nights without warning, hehe

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On 4/20/2021 at 1:09 AM, doughphunghus said:

For modding, I’d you want to go there, there are several “overhaul mods” that make the game so different it’s a challenge. I won’t list them all here but they are in the forums and the mod launcher

 

My initial idea was to wait with mods till the game is released (I guess it will be easier for modders to maintain and streamline the mods then), but I did start an Undead Legacy game a few days ago. Really impressed with the sophistication and ideas. I‘m want to restart tomorrow with a Nitrogen map though and without blood moons.

 

On 4/20/2021 at 1:42 AM, Telric said:

But imagine not being able to eat meat products alone... That puts much more focus on farming, which i personally never do. So if I got that trait via random or chosen, it would make me play a whole new way that I havent done since.... Probably a12. lol. Never was a farmer.

 

A no meat run sounds pretty cool. I‘ve never gone into farming and just mindlessly toss seeds away. I suppose that would work without a mod as well, but a mod with several variations like that would be spectacular. Do you already have a plan for release date?

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3 hours ago, MB83 said:

 

Damn, that‘s hardcore. Intriguing though. No trader as well then? What about wrenching cars? Makes me wonder if it‘s possible to create wilderness maps with Nitrogen by just deleting or commenting out all prefabs in the prefab list

 

you can find cars on the roads between cities. you actually need them to get some components you wouldn't otherwise be able to get, probably the only way to get springs, mechanical and electric components, batteries and engines, acid. these will be a very limited and very valuable resource.

 

allowing trading would be a less hardcore version of this challenge. 

 

permissible for the challenge would be modding the game to make some of the items you can only loot from cars/shopping carts craftable at level 5 engineering, level 5 grease monkey and level 4 physician.

 

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  • 2 weeks later...
On 4/19/2021 at 6:42 PM, Telric said:

I'm actually working on a mod just like this. Inspired by Project Zomboid. At the start of the game, you'll choose (or let the game randomly choose) your personality traits. Each one has a positive, but also a negative. An example:

Trait: Vegetarian
+ Get 100% more food and stam from plant based meals
+ Gather 1 additional crop from wild plants
- Cannot consume any form of meat products.

Even just one trait will completely change the way the game is played. Some obviously more than others.. But imagine not being able to eat meat products alone... That puts much more focus on farming, which i personally never do. So if I got that trait via random or chosen, it would make me play a whole new way that I havent done since.... Probably a12. lol. Never was a farmer.

The mod isn't near completion, but its coming eventually. You'll have to check it out for a varied playstyle when its out. :)

The mod you're working on sounds incredible! Once this is finally complete, please let us know!

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