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Hyperbolt

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  1. Question! Will the pipe weapons have their own primitive ammo, like the blunderbuss, or will they use the standard ammo that the higher tiered guns use?
  2. Its an interessting thought, but i think the building-mechanics are already somewhat gated, since we need the respective material to upgrade our base. Rushing that skill wont make us steel-bases faster 😅 However then again, many things are gated behind certain materials needing to be found... But you CAN do just about everything if you find all schematics, you will only be less efficent at them. So if we translate that to your suggested skill: there must still be a way to build and upgrade our base without said skill. This could either be achieved trough schematics, or make it more expensive to upgrade without the skill? In any case, for me personally i dont feel a need for such skill, but if it would have existed, i suppose i would deal with it without too many complains.
  3. Im just sad that they removed the crafting-recipe to the refrigirator! One of the first things me and my friends checks when we look for a house to live in, is wether it has a working refrigirator or not xD That aside, many of the "removed" features has either been reworked or simplified, and we also got a ton of new features instead! So maybe 10% is removed completely, but 30% new things have been added
  4. Is it only me, but wouldnt it sometimes be handy to be able to make a smaller map, like a 2x2 km map? I have on multiple occasions wanted to make a map with myself being stuck on an island, or contained in only 1 big city surrounded with radzones. Ive tried nitrogen alot, but other sizes than 4, 8 and 16 km didnt want to work for me. (so maybe my problem could have been solved with just a bit more digging in files?) I know many people seems to aim for larger maps, but sometimes a small map is nice to have access to, for a short-term challenge playtrough!
  5. The only thing that kinda triggers some sort of OCD in me regarding the skilltrees are that you have maxed out everything at around level 276 or so, meaning the last points up to 300 becomes meaningless 😅 I would rather have too many skills and unable to max everything in a playtrough, than having to few skills and leaving some points to waste! So either add more perks to spend points on, or maybe you could get spicy and make some perks have 6-7 levels instead 5 as max! x)
  6. It used to have quality-levels before alpha 17, but that was before modding were a thing. And yes, i know no one in their right mind would choose the nailgun over other ranged weapons! Its a tool, and it should have worse offensive stats than proper firearms! BUT it would very nice to have the option to mod it, since we can mod all other tools. Think of the players that are out of their minds, and enjoys nailing chickens, vultures and zombies! xD Also that could help save the more expensive ammo for more important encounters! (But its mostly for the fun part, it would be quicker to just bash their skulls with a sledge if we talk efficency)
  7. How come that of every item in the game that has a durability bar, the nailgun is the only one that doesnt have a quality level? I get that its a tool ment for building and thus modding it/changing damage and durability isnt very relevant in many cases. But the hammer and all other tools have those benefits, and that is awesome! As a player whos primary melee weapon is a steel pickaxe, i really enjoy using tools as weapons. They arent as good as sledges or clubs, but still oddly satisfying..! So back to the nailgun, if one were able to craft higher qualities of it, and be able to mod it with like, a full auto mod and magazine extender... Oh boy~ still worse and even more inaccurate than a held junk turret, but oh so lovely for everyone out there that have the angry-unhinged-mechanic survivor dream! The pimps are doing a very good job in general to be open and unrestrictive in terms of gameplay, so i just thought it was odd of them to remove the quality and modfunction on 1 single item with a durability bar.
  8. Think about it more like this: For every hit you make on an ore with a pick or auger, there is a 20% chance that the ore will break immediately! This means you might be unlucky and have that 20% chance occur on the same hit that would destroy the ore anyways! Using an auger however seems alot more effective with this perk, since you have a much more rapid rate of which you hit the block! That means you will faster be lucky enough to have the ore destroyed sooner! I hope you understood what im trying to explain xD Edit: Basicly, to increase effectiveness with the 20% chance, its not about hitting harder, its about hitting faster!
  9. For something short-term ive done a challenge a handfull of times where you have around 20 minute days, bloodmoon every day, and then see how long you can survive! I never bother building any base(not enough time) so i mostly just board up wherever location im currently in when bloodmoon strikes! I usually increase exp and loot-gain for this mode, but thats optional, just as the difficulty of zombies And yes, if you die, the game is over!
  10. I dont know how the fun pimps work, but from own experience, when ive worked on public projects, and people demand this and that to be done a specific date, the quality often suffers. I think its probably better for them to work in a way that dont cause them stress, and keeping their motivation on top! Yes, ofc i would enjoy having more frequent updates, but i understand their reasoning behind the "its done when its done". After all, apart from a few features i really miss, the game overall has improved over the years ive played, so their strategy kinda works!
  11. Its been kinda lika this since alpha 16, there was about 1,5 years between 16 and 17, and after that it has been around a year per new alpha! You get used to it after some time... xD If you ask the pimps, they will respond "its done when its done" and that about as accurate answer you will get regarding the time to the next alpha! But keep a look out for when streamers start getting access to the experimental version, that usually means it will be released to the public soon! As for myself, i would guess we might see alpha 20 i early summer? But i have to idea, really! 😅
  12. I said i DIDNT expect them to do so, only that it would have been interessting if they did! 😅 I am all aboard on them working on the bandits and other things that add more gameplay elements!
  13. Youre either extremely unlucky, or you are doing something wrong/not taking advantage of the game-elements properly. If i struggle with food but dont dare to loot, i put a point in living of the land, and i punch all the snowberries i can find. Since they removed to chance to get sick from them there is not really a reason not eating them! And having no real gun at day 28, then you should have either enough dukes(or things to sell) to buy one from a trader, or you should have some gun parts to be able to craft your own gun? If you dont have acess to a workbench, put points to get it! If youre out of points... Well then i dont know how you play, if you dont have points in any skill that could give you more food or dukes or loot or guns o.o are you going a full agility-build? Or maybe you have done what ive done a few times: Going full miner, and living in a hole for the last weeks, that could explain why you dont have food or guns! But in that case, you should have collected enough stone and minerals to sell to get you enough dukes for a gun, and probably some food! Or are you playing with no traders? Hmm... Then i think i have ran out of tips to solve your problem 😕
  14. Ooh! Im looking forward to it! Yes, planting crops was also on my mind, but they require alot more rescources, they take up a total of 3 blocks in height, they cant be picked up and moved elsewhere with a simple click, and they also dont grow with roof over them? Indeed i can scrap them, but clay is not a problem, and smashing them with whatever tool/sledge you have is much more satisfying xD However, me and 1 other have now decided to join my friend's plant-cult, so i guess i cant smash anymore plants now..!
  15. Here is a short story: One of friends i play with has a habit of always picking up all the plant pots he sees, and then puts them down into our base. My friend is out looting aloooot of buildings, so you can imagine how our base looks like after a while... Plant pots on the floor, plant pots on the furniture, plant pots on the workstations, plant pots in the ceiling... Its gone so far that some kind of a cult, a plant-cult has starting to form, and im going to have to build more rooms just to make place for more plant pots! Now dont get this wrong, i do like plant pots, they make a nice decoration, but when i see the same variant of plant pot wherever i turn my head, stepping over the same pots, accidentally picking up the same pots, furiously destroy some of the same type of pots... You kinda start to wish the plant pots had a shape-menu, offering a larger variety of decorative plants that you can rage and obsess over. As you can hear, this is a very first-worldly problem, so im not at all expecting the pimps to put any effort on better plants, but a person can dream i suppose! May the plant gods shine down good luck on you!
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