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bachgaman

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Zombie Hunter (8/15)

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  1. Has the A21 been moved to the next Christmas sale?
  2. Well done. Did I wrote somewhere that I teach children at 7dtd? It's funny how you ridiculed my grammatical error in one paragraph and showed in the same place that you can't read. This is post-meta-irony I guess
  3. What is the contradiction? How should my criticism even relate to how I play? Whether I play with the trader or not is not important. This does not change the fact that the trader is currently very poorly designed and ruins the game. And you can’t oppose anything except to be offended and throw me to the mute
  4. that is, there is no proof video. only numerous complaints remain. but like I said, people really like it. in any shooter there is a lot of whining about bad shooting mechanics
  5. In that case, either your "min-maxer" label doesn't work for me, or you're wrong. I'm interested in a game if it has a task. If there is a problem, then I try to solve it. The interest is to come up with the best solution I understand that there are people who log into the game for 2 hours a week by opening a can of beer to "dunk the zombies" and screaming "wooaaaw" after getting shot in the head with a shotgun. Complete one quest then wander around the neighborhood a bit and then exit the game until next weekend And by the way, I would prefer to effectively spend time with children. You can open a can of beer and turn on the TV, or you can play a board game and make him solve problems and think.
  6. Played many worlds without a trader. Including with 25% loot and 50% experience with increased zombie speed and strength. Most of the time I play on very difficult settings Didn't see any complaints. Saw highlighting obvious flaws that shouldn't force me to remove some of the content For you, anyone who plays better than you is a min maxer? I just choose the right decisions and try to be better If I play a game where I can afford bad decisions, then this game is not interesting initially.
  7. People are always looking for excuses for their mistakes. In any shooter, people cry about bad hitboxes and bad game engines, supposedly because of this they cannot hit the target. But we know why this happens.
  8. Thanks, I didn't know. You opened my eyes. Just kidding, of course not. The trader always gives the same POIs nearby, so one way or another you will be going around in circles It is true that a high level POI is not enough for one trader, so at the beginning of the game you will have the illusion of variety, but very soon, if you do tasks intensively, you will be trapped by 2-3 T4-T5 POIs nearby. This can only be solved by some change in the algorithm for issuing quests, or the appearance of settings for this. Endgame is a grind anyway, but it could have been designed to be more varied than what we currently have. Either the trader should say "sorry man but you did all my work, go to another trader" or he should alternate what he gives. But we are given the opportunity to clear the same T4 POI nearby over and over again endlessly. This is silly. And sorry for those who worked on the generation of the world. In fact, no one needs their work. Because the game world is not 10k x 10k, it's a trader and a random t4 next door.
  9. This is what I'm talking about. At the moment, the game forces you to do this. The most efficient way to play is build your base next to a trader and grind the same high level POI 200m away. Again and again. The same POI. From day to day. No point in world generation and explore world I understand that the developers are not obliged and will not add everything that each player asks for. You didn't say that, did you? You argued that this will not happen for another reason. You said it would spoil the gaming experience. Because high level POIs don't spawn enough. But 25% of the loot is just "spoil" as 10,000% of the loot. These settings exist and someone plays with them. In addition, there are many obvious ways to make this setting so that they do not end, but the player will not be forced to sit in one place Maintaining a manual list of completed POIs is totally ridiculous. This is a PC game, not a board game. You often have the same POI in different places, similar POIs, and so on. In addition, their list is very large, will you really check the name + coordinates of the trader's quest variants with the manual list in your notebook? What happens when none of them work for you? After all, the trader always gives tasks nearby, so this moment comes quickly In addition, there is always the temptation to have time to run once again to that same T4 200 meters from the base before the blood moon. If you play survival games with hard settings with low loot, frequent moon and strong zombies, then you will understand. If you're used to playing default settings in "I like to kill zombies🙃" mode then why are you arguing Just for the sake of optimization. The wretched graphics of 7 days is its highlight. I would never want this game to look different. Like all the same type of "beautiful" games
  10. Not enough for what? Solutions of problems you described so lies on surface that I don’t even want to write all this for the tenth time Besides if they have that (spoiler), if they assume that players can play however they want (make up any fancy restrictions in their head), then why can't they let us setting the game however we want at our own risk. Why can we choose 25% loot and 25% experience, super many zombies, we can even increase AI block damage, but why we cannot limit the number of available quests on the map? Exactly the same challenge. Objections that it will be boring or too hard apply exactly the same to the above settings. Why is it there then?
  11. So that travel is not meaningless, the developers should add the ability to enable the mode "1 POI = 1 QUEST". I suggested this, but as always this idea was crap with words like if someone wants this, then he simply should not select those POIs that he has already completed (probably, you need to keep a list in a notebook) 🤡
  12. Ok "If" still counts. By the logic I'm often countered with here, you have to limit yourself to looting and trader rewards in order to enjoy crafting. Very weak mechanics does not mean useless (according to the logic of the defenders of any hole in the balance)
  13. Once I said that bows and stealth are useless, in response I received a ton of resentment with the message "if we enjoy it, then it's not useless" Two weeks later madmole wrote the same thing and got a standing ovation 😁 We discussed it with you in pm.
  14. Useless? What if I told you that someone enjoys crafting? I hope you understand what this is referring to
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