Also wanted to add my A20 feedback:
- First time the cities feel like actual cities. Amazing atmosphere
- Love the minor POIs and alleys. Makes the cities more believable and they are very useful in early game
- All new POIs are well designed and fun to go through, fantastic work. My favorite is the cocaine king mansion, so great
- RWG is a zillon times better now. Hoping for more sliders in the future though
- Loving the new building system!
- I didn‘t shed a tear for the blunderbuss, pipe weapons rock. Would love to see a bit more balancing though (pipe machine gun too strong, pipe shotgun too weak, it could use a second round before reloading)
- Very cool that zombies can now duck / go through openings of one block, but the mechanic still seems rough, needs some fixes
- Had no performance issues in A18 or A19, but moderate performance issues in A20 when faced with a larger group of zombies (no change in settings)
- I often see zombies appear out of thin air in POIs, guess they are loading too late, have not seen that in earlier versions
- Stealth needs love …
- Wilderness seems empty right now, I hope it also gets some love in future versions
- Traders are OP, but if I‘m not mistaken, TFP are already working on that. I can highly recommend a "no trader run" for A20, very enjoyable. But you might have to tweak the loot.xml for rare stuff
- It’s obvious that a huge amount of work and creativity went into A20. I was a bit worried that TFP are slowing down in developing 7d2d, but A20 speaks for itself. Huge step in the right direction