Jump to content

Magolis Compo Pack by The Compopack


stallionsden

Recommended Posts

14 minutes ago, stallionsden said:

Thanks to arramus for the assist. 

Here is a mod that adds zombies to the streets of Fabbersville and Mega City. Simply extract and add the Mod to your Mods folder -

users/Username/appdata/roaming/7DaysToDie/Mods

https://drive.google.com/file/d/1ouOZ6KZvWNxa65z5eAtkc5iFxiAIQ_V7/view?usp=sharing

 

Because im an idiot... does that mean the other settlements like medieval and etc will already spawn zombies and If I removed fabbersville and mega city I don't need this mod?

Link to comment
Share on other sites

9 hours ago, SnowDog1942 said:

 

Because im an idiot... does that mean the other settlements like medieval and etc will already spawn zombies and If I removed fabbersville and mega city I don't need this mod?

Correct if you dont have fabbersville and mega city you don't need this.

 

The other settlements are fine.

 

If you have 1 or the other so fabbersville or mega city then you simply need to comment out the one you don't have so a <!-- before the <append  and a --> after the end </append> of that settlement

Link to comment
Share on other sites

2 hours ago, stallionsden said:

Correct if you dont have fabbersville and mega city you don't need this.

 

The other settlements are fine.

 

If you have 1 or the other so fabbersville or mega city then you simply need to comment out the one you don't have so a <!-- before the <append  and a --> after the end </append> of that settlement

 

Those are the 2 I removed... I guess I didn't even need it after all... LOL

 

 I have one more dumb question - I am so sorry.  Regarding the note below.  My friend connecting to me would need to unzip this directly to his prefabs folder?  not in the POI folder (which is inside the prefab folder) ?  or in some mod folder?  or do the files need to be listed all individually in is POI folder .. etc.

 

CP#48 Part 2: https://www.moddb.com/games/7-days-to-die/downloads/cp481-part-2
>
These files go into the Prefabs folder. Players can download Part 2 and add directly to their local Prefabs folder. This will help with FPS.

Edited by SnowDog1942 (see edit history)
Link to comment
Share on other sites

1 hour ago, SnowDog1942 said:

 

Those are the 2 I removed... I guess I didn't even need it after all... LOL

 

 I have one more dumb question - I am so sorry.  Regarding the note below.  My friend connecting to me would need to unzip this directly to his prefabs folder?  not in the POI folder (which is inside the prefab folder) ?  or in some mod folder?  or do the files need to be listed all individually in is POI folder .. etc.

 

CP#48 Part 2: https://www.moddb.com/games/7-days-to-die/downloads/cp481-part-2
>
These files go into the Prefabs folder. Players can download Part 2 and add directly to their local Prefabs folder. This will help with FPS.

yes correct into the prefabs folder not the POIs folder

Still holding you to those babies you promised lol 😛 

Link to comment
Share on other sites

On 7/20/2022 at 11:52 PM, stallionsden said:

yes correct into the prefabs folder not the POIs folder

Still holding you to those babies you promised lol 😛 

 

Hello, about this, how that's work, please ?

Do the game recognize automatically all prefab in the folder Prefabs without set the path in xml ?

Link to comment
Share on other sites

21 minutes ago, Life_For_Dead said:

 

Hello, about this, how that's work, please ?

Do the game recognize automatically all prefab in the folder Prefabs without set the path in xml ?

No you require the modlet/s that come with the cp as well for the tiles and Settlements.

 

But the game does recognise pois in folders as the cp has layed out

Link to comment
Share on other sites

4 hours ago, Life_For_Dead said:

Do the game recognize automatically all prefab in the folder Prefabs without set the path in xml ?

 

Correct, so long as you're talking about POIs. The game and RWG can both traverse directories in the Prefabs folder to find POIs and there are no XML entries for POIs.

 

But when it comes to Parts (built like POIs), they must be in a Prefabs/Parts folder in the modlet. The XML entries for Parts are in each POI's XML file.

 

When it comes to Tiles (built like POIs), they go in a Prefabs/RWGTiles folder AND they have entries in the rwgmixer.xml file, which you add using XSLT in your modlet.

 

When it comes to Decorations that are built like POIs, they can go in any folder under Prefabs and they must have entries in biomes.xml file, again via XSLT.

Link to comment
Share on other sites

33 minutes ago, zztong said:

 

Correct, so long as you're talking about POIs. The game and RWG can both traverse directories in the Prefabs folder to find POIs and there are no XML entries for POIs.

 

But when it comes to Parts (built like POIs), they must be in a Prefabs/Parts folder in the modlet. The XML entries for Parts are in each POI's XML file.

 

When it comes to Tiles (built like POIs), they go in a Prefabs/RWGTiles folder AND they have entries in the rwgmixer.xml file, which you add using XSLT in your modlet.

 

When it comes to Decorations that are built like POIs, they can go in any folder under Prefabs and they must have entries in biomes.xml file, again via XSLT.

I thought life_for_dead meant the rwgmixer xmls needed and if the prefabs work I the folders have the cp. 

 

Maybe I misunderstood 

Edited by stallionsden (see edit history)
Link to comment
Share on other sites

9 hours ago, stallionsden said:

I thought life_for_dead meant the rwgmixer xmls needed and if the prefabs work I the folders have the cp. 

 

Maybe I misunderstood 

 

In fact I spoke about in general & not just for CP, by assuming the tags are correct with the xml of each prefabs & in rwgmixer.xml

 

Example:

- If I move all commercial prefab vanilla to ...\Steam\steamapps\common\7 Days To Die\Data\Prefabs\Commercial

- If I place all prefab I found in the internet to ...\Steam\steamapps\common\7 Days To Die\Data\Prefabs\Download

 

& so seem like the game automatic finds any prefab in the folder ...\Steam\steamapps\common\7 Days To Die\Data\Prefabs\ & subfolders.

Link to comment
Share on other sites

16 minutes ago, Life_For_Dead said:

 

In fact I spoke about in general & not just for CP, by assuming the tags are correct with the xml of each prefabs & in rwgmixer.xml

 

Example:

- If I move all commercial prefab vanilla to ...\Steam\steamapps\common\7 Days To Die\Data\Prefabs\Commercial

- If I place all prefab I found in the internet to ...\Steam\steamapps\common\7 Days To Die\Data\Prefabs\Download

 

& so seem like the game automatic finds any prefab in the folder ...\Steam\steamapps\common\7 Days To Die\Data\Prefabs\ & subfolders.

Yeh misread lol.

 

And yeh Correct.

 

but if a tile or settlement code in rwgmixer is required. 

Edited by stallionsden (see edit history)
Link to comment
Share on other sites

On 7/20/2022 at 6:52 PM, stallionsden said:

yes correct into the prefabs folder not the POIs folder

So does my friend, connecting to a map generated by me need to something special to get the parts/decorations to work or can he still just unzip the cp 48 part 2 into his prefabs folder?

Link to comment
Share on other sites

Just now, SnowDog1942 said:

So does my friend, connecting to a map generated by me need to something special to get the parts/decorations to work or can he still just unzip the cp 48 part 2 into his prefabs folder?

Your friend just requires the part 2 unzipped and drag the folders into your friends prefabs folder

Link to comment
Share on other sites

Hi there!

 

First of all: AMAZING work on the CP!!! It offers hours (better days or weeks) of additional gameplay.

 

But since it's the second game/world I'm getting this error I just thought I should report this. And it seems to originate in The Compopack. I just tried the save game without the CP installed and the error didn't appear.

 

I try to explain what happened on both of the games after some time (about Day 45 to 50 IIRC). I don't remember if it's the same trader. But when trying to talk to my nearest trader (in my actual game it's trader Rekt) the console pops up giving me two red lines of error messages:

First line: ERR [XUi] Error while updating window group 'radial'

Second line: EXC Object reference not set to an instance of an object

 

I can't talk to him or trade.

 

On some former appearances the error disappeared visiting the trader on the next game day or trying to talk to him twice or reloading the game. But it seemed to be getting worse from day to day. Now I'm getting the errors every time i try to talk to him.

 

I have some other mods installed, but simple stuff like birdnest loot or a HUD tweaker. If I start 7D2D with the other mods activated but the CP inactive, everything works fine.

 

I would love to continue this savegame. And even if I start a new game, I'm afraid the same error will appear again after some time playing.

 

Any idea?

 

Thanks!

 

LaughingTear

Link to comment
Share on other sites

23 minutes ago, LaughingTear said:

Hi there!

 

First of all: AMAZING work on the CP!!! It offers hours (better days or weeks) of additional gameplay.

 

But since it's the second game/world I'm getting this error I just thought I should report this. And it seems to originate in The Compopack. I just tried the save game without the CP installed and the error didn't appear.

 

I try to explain what happened on both of the games after some time (about Day 45 to 50 IIRC). I don't remember if it's the same trader. But when trying to talk to my nearest trader (in my actual game it's trader Rekt) the console pops up giving me two red lines of error messages:

First line: ERR [XUi] Error while updating window group 'radial'

Second line: EXC Object reference not set to an instance of an object

 

I can't talk to him or trade.

 

On some former appearances the error disappeared visiting the trader on the next game day or trying to talk to him twice or reloading the game. But it seemed to be getting worse from day to day. Now I'm getting the errors every time i try to talk to him.

 

I have some other mods installed, but simple stuff like birdnest loot or a HUD tweaker. If I start 7D2D with the other mods activated but the CP inactive, everything works fine.

 

I would love to continue this savegame. And even if I start a new game, I'm afraid the same error will appear again after some time playing.

 

Any idea?

 

Thanks!

 

LaughingTear

I am still tracking this error myself. Whether it be a vanilla bug or actually related to cp. 

 

Only a few people have reported it tho as well so it not happening to everyone but some. 

 

As soon as I track it down will sort it if not vanilla. 

 

Which trader was it at.

What tier where you doing

 

 

Edited by stallionsden (see edit history)
Link to comment
Share on other sites

40 minutes ago, stallionsden said:

I am still tracking this error myself. Whether it be a vanilla bug or actually related to cp. 

 

Only a few people have reported it tho as well so it not happening to everyone but some. 

 

As soon as I track it down will sort it if not vanilla. 

 

Wow, thanks, that was a fast reply!

 

Quote

Which trader was it at.

 

It is trader Rekt this time. I don't know which trader it was on the first world I got the error. Or did you asked about the POI? This time it's a vanilla trader POI I think, since it loaded fine without the CP installed.

 

Quote

What tier where you doing

 

At that trader I am already at tier 5. Of course I can't return to trader for the finished quest.

 

Thanks again!

 

LaughingTear

Link to comment
Share on other sites

7 minutes ago, LaughingTear said:

 

Wow, thanks, that was a fast reply!

 

 

It is trader Rekt this time. I don't know which trader it was on the first world I got the error. Or did you asked about the POI? This time it's a vanilla trader POI I think, since it loaded fine without the CP installed.

 

 

At that trader I am already at tier 5. Of course I can't return to trader for the finished quest.

 

Thanks again!

 

LaughingTear

which trader i mean by rekt, joel, jen etc and vanilla trader or cp trader. 

no worries adding to the list, the more info helps. 

a output.log/player.log would also be very handy

10 minutes ago, LaughingTear said:

 

Wow, thanks, that was a fast reply!

 

 

It is trader Rekt this time. I don't know which trader it was on the first world I got the error. Or did you asked about the POI? This time it's a vanilla trader POI I think, since it loaded fine without the CP installed.

 

 

At that trader I am already at tier 5. Of course I can't return to trader for the finished quest.

 

Thanks again!

 

LaughingTear

can you verify if your map has t5 s on it also

Edited by stallionsden (see edit history)
Link to comment
Share on other sites

12 hours ago, stallionsden said:

a output.log/player.log would also be very handy

 

Here's a copy of the relevant part of the output log client file:

 

Quote

2022-07-25T15:53:31 135.021 ERR [XUi] Error while updating window group 'radial':
2022-07-25T15:53:31 135.029 EXC Object reference not set to an instance of an object.
  at QuestEventManager.CheckForPOILockouts (System.Int32 entityId, UnityEngine.Vector2 prefabPos) [0x00029] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at DynamicPrefabDecorator.ValidPrefabForQuest (EntityTrader trader, PrefabInstance prefab, QuestTags questTag, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests, BiomeFilterTypes biomeFilterType, System.String biomeFilter) [0x00051] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at DynamicPrefabDecorator.GetRandomPOINearTrader (EntityTrader trader, QuestTags questTag, System.Byte difficulty, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests, BiomeFilterTypes biomeFilterType, System.String biomeFilter) [0x00038] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at ObjectiveRandomPOIGoto.GetPosition (EntityNPC ownerNPC, EntityPlayer entityPlayer, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00159] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at ObjectiveRandomPOIGoto.SetupPosition (EntityNPC ownerNPC, EntityPlayer player, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00000] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at Quest.SetupPosition (EntityNPC ownerNPC, EntityPlayer player, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00010] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at EntityTrader.PopulateActiveQuests (EntityPlayer player, System.Int32 currentTier) [0x0022f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at EntityTrader.OnEntityActivated (System.Int32 _indexInBlockActivationCommands, Vector3i _tePos, EntityAlive _entityFocusing) [0x00069] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUiC_Radial.handleEntityCommand (XUiC_Radial _sender, System.Int32 _commandIndex, XUiC_Radial+RadialContextAbs _context) [0x0000b] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUiC_Radial.CallContextAction () [0x000b8] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUiC_Radial.Update (System.Single _dt) [0x0011f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
XUi:OnUpdateDeltaTime(Single)
XUiUpdater:Update()
XUiUpdateHelper:LateUpdate()

 

If you need the complete file, perhaps you could tell me how I could send it to you.

 

Quote

can you verify if your map has t5 s on it also

 

Yes it definitely has. I already did some tier 5 quests.

 

Thanks!

 

LaughingTear

Link to comment
Share on other sites

3 hours ago, LaughingTear said:

 

Here's a copy of the relevant part of the output log client file:

 

 

If you need the complete file, perhaps you could tell me how I could send it to you.

 

 

Yes it definitely has. I already did some tier 5 quests.

 

Thanks!

 

LaughingTear

I definitely need the whole lol sorry.  If you zip it up to google drive  and link it here or maybe you can just drag in here I haven't tried that lol tbh. 

Link to comment
Share on other sites

11 minutes ago, stallionsden said:

I definitely need the whole lol sorry.

 

Okay, here's the whole thing. Sorry to all the other users for having to scroll the whole thing down.

Quote

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1650 SUPER (ID=0x2187)
    Vendor:   
    VRAM:     3955 MB
    Driver:   31.0.15.1659
Begin MonoManager ReloadAssembly
- Completed reload, in  0.998 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.837600 ms
2022-07-25T15:51:16 0.039 INF Version: Alpha 20.5 (b2) Compatibility Version: Alpha 20.5, Build: WindowsPlayer 64 Bit
2022-07-25T15:51:16 0.040 INF System information:
2022-07-25T15:51:16 0.041 INF    OS: Windows 10  (10.0.19044) 64bit
2022-07-25T15:51:16 0.041 INF    CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (cores: 4)
2022-07-25T15:51:16 0.041 INF    RAM: 16229 MB
2022-07-25T15:51:16 0.041 INF    GPU: NVIDIA GeForce GTX 1650 SUPER (3955 MB)
2022-07-25T15:51:16 0.046 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0)
2022-07-25T15:51:16 0.088 INF Last played version: Alpha 20.5
2022-07-25T15:51:16 0.089 INF Local UTC offset: 2 hours
2022-07-25T15:51:17 0.122 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-feature-level–10–0 -force-d3d11 -logfile C:\Users\Uli\AppData\Roaming\7DaysToDie\logs\output_log_client__2022-07-25__15-50-52.txt
2022-07-25T15:51:17 0.136 INF [Platform] Init
2022-07-25T15:51:17 0.204 INF [Platform] Using native platform: Steam
2022-07-25T15:51:17 0.207 INF [Platform] Using cross platform: EOS
2022-07-25T15:51:17 0.207 INF [Platform] Using server platform: Steam
2022-07-25T15:51:17 0.207 INF [Platform] Using server platform: XBL
2022-07-25T15:51:17 0.217 INF Starting PlayerInputManager...
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
2022-07-25T15:51:17 0.488 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2022-07-25T15:51:17 0.505 INF [Platform] Initializing Steam
2022-07-25T15:51:19 2.406 INF [Steamworks.NET] SteamAPI_Init() ok
2022-07-25T15:51:19 2.415 INF Not running in Big Picture Mode, no on-screen keyboard available
2022-07-25T15:51:19 2.415 INF [Platform] Initializing EOS
2022-07-25T15:51:19 2.898 INF [EOS] Initialize: Success
2022-07-25T15:51:20 3.101 INF [Platform] Initializing XBL
2022-07-25T15:51:20 3.315 INF Localization language from platform: english
2022-07-25T15:51:20 3.317 INF Texture quality is set to 1
2022-07-25T15:51:20 3.318 INF Precaching...
2022-07-25T15:51:20 3.319 INF Precaching file: 7DaysToDie_Data/resources.assets
2022-07-25T15:51:23 6.891 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
2022-07-25T15:51:23 6.895 INF Precaching file: Data/Bundles/blocktextureatlases
2022-07-25T15:51:25 8.824 INF Precaching file: Data/Bundles/terraintextures
2022-07-25T15:51:27 11.010 INF Precaching done
2022-07-25T15:51:27 11.011 INF Loading main scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.935000 ms
2022-07-25T15:51:28 11.114 INF [GSM] Singleton Initialized...
2022-07-25T15:51:28 11.124 INF Awake IsFocused: True
2022-07-25T15:51:28 11.124 INF Awake
2022-07-25T15:51:28 11.173 INF Occlusion: Awake
2022-07-25T15:51:28 11.184 INF ApplyAllOptions streaming budget 3559.5 MB
2022-07-25T15:51:28 11.185 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
2022-07-25T15:51:28 11.185 INF Texture quality is set to 1
2022-07-25T15:51:28 11.186 INF ApplyTextureFilter 0, AF Disable
2022-07-25T15:51:28 11.187 INF ApplyTerrainOptions 1
2022-07-25T15:51:28 11.563 INF [MODS] Start loading from: C:\Users\Uli\AppData\Roaming/7DaysToDie/Mods
2022-07-25T15:51:28 11.570 INF [MODS] Trying to load from folder: BetterBirdnestLootHigh
2022-07-25T15:51:28 11.614 INF [MODS] Loaded Mod: [A20] Better Birdnest Loot - High option (2.0.0)
2022-07-25T15:51:28 11.614 INF [MODS] Trying to load from folder: CP48.1 Complete
2022-07-25T15:51:28 11.615 INF [MODS] Loaded Mod: CP48.1 Complete (A20)
2022-07-25T15:51:28 11.615 INF [MODS] Trying to load from folder: PhD Bigger Backpack and Secure Storage Chests 1.5 (A20)
2022-07-25T15:51:28 11.617 INF [MODS] Loaded Mod: PhD Bigger Backpack and Secure Storage Chests (1.5)
2022-07-25T15:51:28 11.617 INF [MODS] Trying to load from folder: Scomar82_HUD2
2022-07-25T15:51:28 11.618 INF [MODS] Loaded Mod: Scomar82_HUD2 (2.4)
2022-07-25T15:51:28 11.618 INF [MODS] Trying to load from folder: Syco54645-A19_Farming_For_A20
2022-07-25T15:51:28 11.619 INF [MODS] Loaded Mod: A19 Farming For A20 (1.1)
2022-07-25T15:51:28 11.619 INF [MODS] Initializing mod code
2022-07-25T15:51:28 11.619 INF [MODS] Loading done
2022-07-25T15:51:28 11.632 INF Loading permissions file at 'C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2022-07-25T15:51:28 11.650 INF Loading permissions file done.
2022-07-25T15:51:28 11.817 INF GameSense server not found (no props file), disabling
2022-07-25T15:51:28 11.817 INF Awake done in 693 ms
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5861.
Total: 12.783400 ms (FindLiveObjects: 0.256100 ms CreateObjectMapping: 0.363100 ms MarkObjects: 12.110600 ms  DeleteObjects: 0.053100 ms)

2022-07-25T15:51:28 12.026 INF [XUi] Instantiating XUi from default prefab.
2022-07-25T15:51:28 12.034 INF [XUi] XUi instantiation completed in 7 ms
2022-07-25T15:51:29 12.297 INF [XUi] Loading XUi asynchrnously
2022-07-25T15:51:29 12.318 WRN No culture info found for given name: cultureInfoName
2022-07-25T15:51:29 12.380 INF Reloading serveradmin.xml
2022-07-25T15:51:29 12.380 INF Loading permissions file at 'C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2022-07-25T15:51:29 12.381 INF Loading permissions file done.
2022-07-25T15:51:30 13.121 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1].
2022-07-25T15:51:30 13.202 INF [XUi] Parsing all window groups completed in 801 ms total.
2022-07-25T15:51:31 14.107 INF [GSM] GameSparks Connected
2022-07-25T15:51:32 15.354 INF [XUi] Initialized all window groups completed in 1265 ms total.
2022-07-25T15:51:32 15.584 INF [GSM] Skipping me
2022-07-25T15:51:33 16.349 INF LoadTextureArraysForQuality quality -1 to 1, reload False
2022-07-25T15:51:33 17.037 INF Loaded (local): rwgmixer
2022-07-25T15:51:34 17.133 INF Loaded (local): archetypes
2022-07-25T15:51:34 17.196 INF Loaded (local): color_mappings
2022-07-25T15:51:34 17.262 INF Loaded (local): loadingscreen
2022-07-25T15:51:34 17.280 INF WorldStaticData.Init() needed 3.000s
2022-07-25T15:51:34 17.302 INF [Steamworks.NET] Login ok.
2022-07-25T15:51:34 17.303 INF [EOS] Login
2022-07-25T15:51:34 17.596 INF AchievementManager: Received stats and achievements from Steam
2022-07-25T15:51:35 18.967 INF [EOS] Login succeeded, PUID: 0002cbc0800f45638c47964f577729ae
2022-07-25T15:51:35 18.968 INF [EOS] Getting native user for 0002cbc0800f45638c47964f577729ae
2022-07-25T15:51:35 18.971 INF [EOS] CopyIdToken result: Success
2022-07-25T15:51:44 27.647 INF NET: Starting server protocols
2022-07-25T15:51:44 27.704 INF NET: LiteNetLib server started
2022-07-25T15:51:44 27.705 INF [Steamworks.NET] NET: Server started
2022-07-25T15:51:44 27.705 INF Started thread SteamNetworkingServer
2022-07-25T15:51:44 27.706 INF [EOS-P2PS] Server started
2022-07-25T15:51:44 27.708 INF StartGame
2022-07-25T15:51:44 27.708 INF NetPackageManager Init
2022-07-25T15:51:44 27.783 INF [XUi] Instantiating XUi from default prefab.
2022-07-25T15:51:44 27.800 INF [XUi] XUi instantiation completed in 17 ms
2022-07-25T15:51:44 27.843 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 72
GamePref.AirDropMarker = True
GamePref.AutopilotMode = 0
GamePref.BedrollDeadZoneSize = 30
GamePref.BedrollExpiryTime = 60
GamePref.BlockDamageAI = 100
GamePref.BlockDamageAIBM = 100
GamePref.BlockDamagePlayer = 100
GamePref.BloodMoonEnemyCount = 8
GamePref.BloodMoonFrequency = 14
GamePref.BloodMoonRange = 1
GamePref.BloodMoonWarning = 8
GamePref.BuildCreate = False
GamePref.ConnectToServerIP = 127.0.0.1
GamePref.ConnectToServerPort = 26900
GamePref.ControlPanelEnabled = False
GamePref.ControlPanelPort = 8080
GamePref.CraftTimer =
GamePref.CreateLevelDim = 8
GamePref.CreateLevelName = My Level
GamePref.CreativeMenuEnabled = False
GamePref.DayCount = 3
GamePref.DayLightLength = 18
GamePref.DayNightLength = 60
GamePref.DebugMenuEnabled = False
GamePref.DebugMenuShowTasks = False
GamePref.DebugStopEnemiesMoving = False
GamePref.DropOnDeath = 0
GamePref.DropOnQuit = 0
GamePref.DynamicMeshDistance = 500
GamePref.DynamicMeshEnabled = False
GamePref.DynamicMeshLandClaimBuffer = 1
GamePref.DynamicMeshLandClaimOnly = False
GamePref.DynamicMeshMaxItemCache = 1
GamePref.DynamicMeshMaxRegionCache = 1
GamePref.DynamicMeshUseImposters = False
GamePref.DynamicSpawner =
GamePref.EACEnabled = False
GamePref.EnemyDifficulty = 0
GamePref.EnemySpawnMode = True
GamePref.FavoriteServersList =
GamePref.FragLimit = 20
GamePref.GameDifficulty = 2
GamePref.GameGuidClient =
GamePref.GameMode = GameModeSurvival
GamePref.GameName = Uli 06_22
GamePref.GameNameClient = My Game
GamePref.GameVersion = Alpha 20.5
GamePref.GameWorld = North Gipavavo Valley
GamePref.HideCommandExecutionLog = 0
GamePref.JoiningOptions = True
GamePref.LandClaimCount = 1
GamePref.LandClaimDeadZone = 30
GamePref.LandClaimDecayMode = 0
GamePref.LandClaimExpiryTime = 7
GamePref.LandClaimOfflineDelay = 0
GamePref.LandClaimOfflineDurabilityModifier = 4
GamePref.LandClaimOnlineDurabilityModifier = 4
GamePref.LandClaimSize = 51
GamePref.Language =
GamePref.LanguageBrowser =
GamePref.LastGameResetRevision = 13
GamePref.LastLoadedPrefab =
GamePref.LastLoadingTipRead = 15
GamePref.LootAbundance = 100
GamePref.LootRespawnDays = 20
GamePref.LootTimer =
GamePref.MatchLength = 10
GamePref.MaxSpawnedAnimals = 50
GamePref.MaxSpawnedZombies = 64
GamePref.MaxUncoveredMapChunksPerPlayer = 524288
GamePref.NoGraphicsMode = False
GamePref.OptionsAllowController = True
GamePref.OptionsAmbientVolumeLevel = 0.4784483
GamePref.OptionsAudioOcclusion = False
GamePref.OptionsBackgroundGlobalOpacity = 0.949569
GamePref.OptionsControllerVibration = True
GamePref.OptionsControlsResetRevision = 6
GamePref.OptionsDisableChunkLODs = False
GamePref.OptionsDynamicMusicDailyTime = 0.45
GamePref.OptionsDynamicMusicEnabled = True
GamePref.OptionsForegroundGlobalOpacity = 0.8663793
GamePref.OptionsGfxAA = 1
GamePref.OptionsGfxAASharpness = 0
GamePref.OptionsGfxBloom = False
GamePref.OptionsGfxBrightness = 0.75
GamePref.OptionsGfxDOF = False
GamePref.OptionsGfxDynamicMinFPS = 40
GamePref.OptionsGfxDynamicMode = 1
GamePref.OptionsGfxDynamicScale = 1
GamePref.OptionsGfxFOV = 61
GamePref.OptionsGfxGrassDistance = 1
GamePref.OptionsGfxLODDistance = 0.5991379
GamePref.OptionsGfxMotionBlur = 0
GamePref.OptionsGfxObjQuality = 1
GamePref.OptionsGfxOcclusion = False
GamePref.OptionsGfxQualityPreset = 5
GamePref.OptionsGfxReflectQuality = 0
GamePref.OptionsGfxReflectShadows = False
GamePref.OptionsGfxResetRevision = 3
GamePref.OptionsGfxResolution = 0
GamePref.OptionsGfxShadowDistance = 0
GamePref.OptionsGfxSSAO = False
GamePref.OptionsGfxSSReflections = 0
GamePref.OptionsGfxStreamMipmaps = True
GamePref.OptionsGfxSunShafts = False
GamePref.OptionsGfxTerrainQuality = 1
GamePref.OptionsGfxTexFilter = 0
GamePref.OptionsGfxTexQuality = 1
GamePref.OptionsGfxTreeDistance = 4
GamePref.OptionsGfxUMATexQuality = 2
GamePref.OptionsGfxViewDistance = 7
GamePref.OptionsGfxVsync = 1
GamePref.OptionsGfxWaterPtlLimiter = 0.4008621
GamePref.OptionsGfxWaterQuality = 0
GamePref.OptionsHudOpacity = 1
GamePref.OptionsHudSize = 1
GamePref.OptionsInterfaceSensitivity = 0.75
GamePref.OptionsInvertMouse = False
GamePref.OptionsJournalPopup = True
GamePref.OptionsMenuMusicVolumeLevel = 0.3922414
GamePref.OptionsMicVolumeLevel = 0.75
GamePref.OptionsMouseSensitivity = 0.3
GamePref.OptionsMusicVolumeLevel = 0.4181035
GamePref.OptionsOverallAudioVolumeLevel = 0.215256
GamePref.OptionsPlayChanceFrequency = 3
GamePref.OptionsPlayChanceProbability = 0.983
GamePref.OptionsPlayerModel = playerMale
GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
GamePref.OptionsPOICulling = 1
GamePref.OptionsScreenBoundsValue = 1
GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
GamePref.OptionsShowCompass = True
GamePref.OptionsShowCrosshair = True
GamePref.OptionsStabSpawnBlocksOnGround = True
GamePref.OptionsTempCelsius = True
GamePref.OptionsUiFpsScaling = 1
GamePref.OptionsVehicleMouseSensitivity = 0.5
GamePref.OptionsVoiceChatEnabled = False
GamePref.OptionsVoiceInputDevice = {cf5001b8-e063-4e02-9f6f-7a910523bcb4}
GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{88b91ded-74e2-452d-ae2a-58d6c5c9b527}
GamePref.OptionsVoiceVolumeLevel = 0.75
GamePref.OptionsWeaponAiming = False
GamePref.OptionsZoomMouseSensitivity = 0.5
GamePref.PartySharedKillRange = 10000
GamePref.PersistentPlayerProfiles = False
GamePref.PlayerAutologin = False
GamePref.PlayerKillingMode = 0
GamePref.PlayerName = laughingtear
GamePref.PlayerSafeZoneHours = 7
GamePref.PlayerSafeZoneLevel = 5
GamePref.PlayerToken =
GamePref.PlaytestBiome = 3
GamePref.RebuildMap = False
GamePref.Region =
GamePref.SaveGameFolder = C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves
GamePref.SelectionContextMode = 0
GamePref.SelectionOperationMode = 0
GamePref.ServerAdminSlots = 0
GamePref.ServerAdminSlotsPermission = 0
GamePref.ServerDescription =
GamePref.ServerDisabledNetworkProtocols =
GamePref.ServerHistoryCache =
GamePref.ServerIP =
GamePref.ServerIsPublic = True
GamePref.ServerLoginConfirmationText =
GamePref.ServerMaxAllowedViewDistance = 12
GamePref.ServerMaxPlayerCount = 1
GamePref.ServerMaxWorldTransferSpeedKiBs = 512
GamePref.ServerName = Default Server
GamePref.ServerPort = 26900
GamePref.ServerReservedSlots = 0
GamePref.ServerReservedSlotsPermission = 100
GamePref.ServerVisibility = 1
GamePref.ServerWebsiteURL =
GamePref.ShowFriendPlayerOnMap = True
GamePref.TelnetEnabled = False
GamePref.TelnetFailedLoginLimit = 10
GamePref.TelnetFailedLoginsBlocktime = 10
GamePref.TelnetPort = 25003
GamePref.TerminalWindowEnabled = True
GamePref.TwitchBloodMoonAllowed = True
GamePref.TwitchServerPermission = 90
GamePref.UNUSED_LastLoadedPrefabSize =
GamePref.UNUSED_OptionsBloom =
GamePref.UNUSED_OptionsDOF =
GamePref.UNUSED_OptionsFieldOfViewNew =
GamePref.UNUSED_OptionsGamma =
GamePref.UNUSED_OptionsMotionBlur =
GamePref.UNUSED_OptionsObjectBlur =
GamePref.UNUSED_OptionsReflectionBounces =
GamePref.UNUSED_OptionsReflectionCullList =
GamePref.UNUSED_OptionsReflectionFarClip =
GamePref.UNUSED_OptionsReflectionRefreshMode =
GamePref.UNUSED_OptionsReflectionShadowDistance =
GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
GamePref.UNUSED_OptionsSSAO =
GamePref.UNUSED_OptionsStreamingMipmapsBudget =
GamePref.UNUSED_OptionsSunShafts =
GamePref.UNUSED_PlayerId =
GamePref.UserDataFolder = C:\Users\Uli\AppData\Roaming/7DaysToDie
GamePref.WorldGenSeed =
GamePref.WorldGenSize = 8192
GamePref.XPMultiplier = 100
GamePref.ZombieBMMove = 2
GamePref.ZombieFeralMove = 2
GamePref.ZombieFeralSense = 0
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 2
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer =
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow =
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene =
GameStat.LootTimer =
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow =
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.TwitchBloodMoonAllowed = True
GameStat.UNUSED_ShowZombieCounter =
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2022-07-25T15:51:44 27.884 INF StartAsServer
2022-07-25T15:51:46 29.700 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
2022-07-25T15:51:46 29.700 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
2022-07-25T15:51:46 29.700 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
2022-07-25T15:51:46 29.764 INF Loaded (local): materials
2022-07-25T15:51:46 29.932 INF Loaded (local): physicsbodies
2022-07-25T15:51:47 30.097 INF Loaded (local): painting
2022-07-25T15:51:47 30.347 INF Loaded (local): shapes
2022-07-25T15:52:07 50.717 INF Block IDs with mapping
Unloading 3 Unused Serialized files (Serialized files now loaded: 9)
2022-07-25T15:52:07 50.750 INF Block IDs total 13640, terr 44, last 13848
2022-07-25T15:52:07 50.791 INF Loaded (local): blocks

Unloading 54217 unused Assets to reduce memory usage. Loaded Objects now: 94913.
Total: 564.909100 ms (FindLiveObjects: 19.407900 ms CreateObjectMapping: 27.724900 ms MarkObjects: 478.147200 ms  DeleteObjects: 39.628600 ms)

2022-07-25T15:52:08 51.650 INF Loaded (local): progression
2022-07-25T15:52:08 51.995 INF Loaded (local): buffs
2022-07-25T15:52:09 52.148 INF Loaded (local): misc
2022-07-25T15:52:10 53.985 INF Loaded (local): items
2022-07-25T15:52:11 54.266 INF Item IDs with mapping
2022-07-25T15:52:11 54.266 INF ItemIDs from Mapping
2022-07-25T15:52:11 54.324 INF Loaded (local): item_modifiers
2022-07-25T15:52:11 54.628 INF Loaded (local): entityclasses
2022-07-25T15:52:11 54.781 INF Loaded (local): qualityinfo
2022-07-25T15:52:11 54.989 INF Loaded (local): sounds
2022-07-25T15:52:12 55.358 INF Loaded (local): recipes
2022-07-25T15:52:12 55.498 INF Loaded (local): blockplaceholders
2022-07-25T15:52:12 55.686 INF Loaded (local): loot
2022-07-25T15:52:12 55.921 INF Loaded (local): entitygroups
2022-07-25T15:52:12 56.082 INF Loaded (local): utilityai
2022-07-25T15:52:13 56.248 INF Loaded (local): vehicles
2022-07-25T15:52:13 56.415 INF Loaded (local): rwgmixer
2022-07-25T15:52:13 56.581 INF Loaded (local): weathersurvival
2022-07-25T15:52:13 56.756 INF Loaded (local): archetypes
2022-07-25T15:52:13 56.944 INF Loaded (local): quests
2022-07-25T15:52:14 57.098 INF Loaded (local): traders
2022-07-25T15:52:14 57.265 INF Loaded (local): npc
2022-07-25T15:52:14 57.432 INF Loaded (local): dialogs
2022-07-25T15:52:14 57.599 INF Loaded (local): ui_display
2022-07-25T15:52:14 57.765 INF Loaded (local): nav_objects
2022-07-25T15:52:14 57.932 INF Loaded (local): gamestages
2022-07-25T15:52:15 58.195 INF Loaded (local): gameevents
2022-07-25T15:52:15 58.367 INF Loaded (local): twitch
2022-07-25T15:52:15 58.532 INF Loaded (local): twitch_events
2022-07-25T15:52:15 58.710 INF Loaded (local): dmscontent
2022-07-25T15:52:15 58.882 INF Loaded (local): color_mappings
2022-07-25T15:52:15 59.048 INF Loaded (local): XUi_Common/styles
2022-07-25T15:52:16 59.215 INF Loaded (local): XUi_Common/controls
2022-07-25T15:52:16 59.382 INF Loaded (local): XUi/styles
2022-07-25T15:52:16 59.548 INF Loaded (local): XUi/controls
2022-07-25T15:52:16 59.732 INF Loaded (local): XUi/windows
2022-07-25T15:52:16 59.899 INF [XUi] Loading XUi asynchrnously
2022-07-25T15:52:16 59.923 INF Loaded (local): XUi/xui
2022-07-25T15:52:17 60.534 INF Loaded (local): biomes
2022-07-25T15:52:17 60.925 INF Loaded (local): worldglobal
2022-07-25T15:52:18 61.266 INF Loaded (local): spawning
2022-07-25T15:52:18 61.346 INF [XUi] Parsing all window groups completed in 1225 ms total.
2022-07-25T15:52:18 61.839 INF Loaded (local): loadingscreen
2022-07-25T15:52:19 62.166 INF createWorld: North Gipavavo Valley, Uli 06_22, GameModeSurvival
2022-07-25T15:52:19 62.167 INF Occlusion: Disabled
2022-07-25T15:52:19 62.324 INF Started thread ChunkRegeneration
2022-07-25T15:52:19 62.326 INF Started thread ChunkCalc
2022-07-25T15:52:19 62.327 INF Started thread ChunkMeshBake
2022-07-25T15:52:19 62.481 INF World.Load: North Gipavavo Valley
2022-07-25T15:52:19 62.494 INF BloodMoon SetDay: day 64, last day 49, freq 14, range 1
2022-07-25T15:52:19 62.497 INF BloodMoon SetDay: day 59, last day 44, freq 14, range 1
2022-07-25T15:52:21 64.805 INF ShapeControllers: 96
2022-07-25T15:52:23 66.768 INF [XUi] Initialized all window groups completed in 1869 ms total.
2022-07-25T15:52:54 97.605 INF Started thread GenerateChunks
2022-07-25T15:52:55 98.234 INF Calculating world hashes took 599 ms (world size 149 MiB)
2022-07-25T15:52:55 98.584 INF Loading dtm raw file took 965ms
2022-07-25T15:52:56 99.254 INF Biomes image size w= 6144, h = 6144
2022-07-25T15:52:57 100.394 INF Loading and creating biomes took 1809ms
2022-07-25T15:52:58 101.870 INF Loading and creating shader control textures took 1476ms
2022-07-25T15:52:59 103.065 INF Loading and parsing of generator took 1194ms
2022-07-25T15:53:00 103.244 INF Started thread SaveChunks C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/North Gipavavo Valley/Uli 06_22\Region
2022-07-25T15:53:02 105.503 INF [DECO] read 47108/
2022-07-25T15:53:02 105.546 INF Dynamic Music Initialized on Server
2022-07-25T15:53:07 110.657 INF Dynamic Music Initialized on Client
2022-07-25T15:53:07 110.937 INF AstarManager Init
2022-07-25T15:53:08 111.204 INF WeatherManager: Init 8 weather packages
2022-07-25T15:53:13 116.572 INF WeatherManager: ApplySavedPackages
2022-07-25T15:53:13 116.576 INF createWorld() done
2022-07-25T15:53:13 116.579 INF Loading players.xml
2022-07-25T15:53:14 117.463 INF DynamicResolutionAllocRT scale 1, Tex 1920x1080
2022-07-25T15:53:14 117.463 INF DynamicResolutionAllocRT scale 0.75, Tex 1440x810
2022-07-25T15:53:14 117.463 INF DynamicResolutionAllocRT scale 0.62, Tex 1190x669
2022-07-25T15:53:14 117.463 INF DynamicResolutionAllocRT scale 0.5, Tex 960x540
2022-07-25T15:53:14 117.549 INF Created player with id=171
2022-07-25T15:53:14 118.016 INF Loaded player
2022-07-25T15:53:15 118.312 INF 2364 VehicleManager read #0, id 12233, vehicleMotorcycle, (869.2, 37.1, 2079.7), chunk 54, 129
2022-07-25T15:53:15 118.312 INF VehicleManager C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/North Gipavavo Valley/Uli 06_22/vehicles.dat, loaded 1
2022-07-25T15:53:15 118.314 INF DroneManager C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/North Gipavavo Valley/Uli 06_22/drones.dat, loaded 1
2022-07-25T15:53:15 118.418 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1
2022-07-25T15:53:15 118.418 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 20, default = 7
2022-07-25T15:53:15 118.658 INF [EOS] Registering server
2022-07-25T15:53:15 118.662 WRN [EOS] [LogEOSSessions - Warning] Session will be created, but user lacks permission to advertise presence.
2022-07-25T15:53:15 118.772 INF [DECO] written 47108, in 14ms
2022-07-25T15:53:15 118.778 INF [DECO] write thread 5ms
2022-07-25T15:53:17 120.098 INF OpenSpawnWindow
2022-07-25T15:53:17 120.750 INF Loading dymesh settings
2022-07-25T15:53:17 120.750 INF Dynamic Mesh Settings
2022-07-25T15:53:17 120.750 INF Use Imposter Values: False
2022-07-25T15:53:17 120.750 INF Only Player Areas: False
2022-07-25T15:53:17 120.750 INF Player Area Buffer: 1
2022-07-25T15:53:17 120.750 INF Max View Distance: 500
2022-07-25T15:53:17 120.750 INF Regen all on new world: False
2022-07-25T15:53:17 120.751 INF Dymesh: Enabled False
2022-07-25T15:53:17 120.751 INF Dymesh: Distance 500
2022-07-25T15:53:17 120.751 INF Dymesh: LCB Only False
2022-07-25T15:53:17 120.751 INF Dymesh: LCB Buff 1
2022-07-25T15:53:17 120.751 INF Dymesh: Imposters False
2022-07-25T15:53:17 120.751 INF Dymesh: MaxRegion 1
2022-07-25T15:53:17 120.751 INF Dymesh: MaxItem 1
2022-07-25T15:53:17 120.753 INF Dynamic mesh disabled on world start
2022-07-25T15:53:17 120.753 INF StartGame done
2022-07-25T15:53:18 121.440 INF SectionType change from None to TraderRekt
2022-07-25T15:53:18 121.444 INF Notified SectionSelector that music played
2022-07-25T15:53:18 121.481 INF [Steamworks.NET] GameServer.Init successful
2022-07-25T15:53:18 121.519 WRN DroneManager already loaded #0, id 15007, [type=EntityDrone, name=entityJunkDrone, id=15007], (875.3, 38.4, 2069.8)
Calling Animator.GotoState on Synchronize layer

2022-07-25T15:53:18 121.728 INF [EOS] Server registered, session: f475545f77794a32b1fa7054b922ffb2
2022-07-25T15:53:18 121.740 INF [EOS] Session address: 87.122.246.38
2022-07-25T15:53:18 121.750 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
2022-07-25T15:53:19 122.409 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241272474899, server SteamID=, server public IP=8*.12*.24*.3*, server port=26900
2022-07-25T15:53:19 122.575 INF [Steamworks.NET] Lobby entered: 109775241272474899
2022-07-25T15:53:21 124.299 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90161674066250762, public IP=8*.12*.24*.3*
2022-07-25T15:53:21 124.306 INF [Steamworks.NET] Exiting Lobby
2022-07-25T15:53:21 124.308 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
2022-07-25T15:53:21 124.572 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241272475010, server SteamID=90161674066250762, server public IP=8*.12*.24*.3*, server port=26900
2022-07-25T15:53:21 124.575 INF [Steamworks.NET] Lobby entered: 109775241272475010
2022-07-25T15:53:21 124.769 INF 2389 Vehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=12233], (869.2, 37.1, 2079.7) (chunk 54, 129), rbPos (0.0, 0.0, 0.0)
2022-07-25T15:53:21 124.775 INF 2389 VehicleManager loaded #0, id 12233, [type=EntityMotorcycle, name=vehicleMotorcycle, id=12233], (869.2, 37.1, 2079.7), chunk 54, 129 (54, 129)
2022-07-25T15:53:21 124.775 INF 2389 VehicleManager Update loaded 1
2022-07-25T15:53:22 126.039 INF Respawn almost done
2022-07-25T15:53:22 126.046 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 874, 37, 2068): localplayer
2022-07-25T15:53:23 126.145 INF 2454+1 Origin Reposition (0.0, 0.0, 0.0) to (864.0, 32.0, 2064.0)
Calling Animator.GotoState on Synchronize layer

2022-07-25T15:53:28 131.355 INF DroneManager saving 1 (1 + 0)
2022-07-25T15:53:28 131.359 INF DroneManager saved 825 bytes
2022-07-25T15:53:31 135.021 ERR [XUi] Error while updating window group 'radial':
2022-07-25T15:53:31 135.029 EXC Object reference not set to an instance of an object.
  at QuestEventManager.CheckForPOILockouts (System.Int32 entityId, UnityEngine.Vector2 prefabPos) [0x00029] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at DynamicPrefabDecorator.ValidPrefabForQuest (EntityTrader trader, PrefabInstance prefab, QuestTags questTag, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests, BiomeFilterTypes biomeFilterType, System.String biomeFilter) [0x00051] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at DynamicPrefabDecorator.GetRandomPOINearTrader (EntityTrader trader, QuestTags questTag, System.Byte difficulty, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests, BiomeFilterTypes biomeFilterType, System.String biomeFilter) [0x00038] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at ObjectiveRandomPOIGoto.GetPosition (EntityNPC ownerNPC, EntityPlayer entityPlayer, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00159] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at ObjectiveRandomPOIGoto.SetupPosition (EntityNPC ownerNPC, EntityPlayer player, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00000] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at Quest.SetupPosition (EntityNPC ownerNPC, EntityPlayer player, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00010] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at EntityTrader.PopulateActiveQuests (EntityPlayer player, System.Int32 currentTier) [0x0022f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at EntityTrader.OnEntityActivated (System.Int32 _indexInBlockActivationCommands, Vector3i _tePos, EntityAlive _entityFocusing) [0x00069] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUiC_Radial.handleEntityCommand (XUiC_Radial _sender, System.Int32 _commandIndex, XUiC_Radial+RadialContextAbs _context) [0x0000b] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUiC_Radial.CallContextAction () [0x000b8] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUiC_Radial.Update (System.Single _dt) [0x0011f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
  at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <6a01347f98174dbdb41cb4a4eedf5af7>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
XUi:OnUpdateDeltaTime(Single)
XUiUpdater:Update()
XUiUpdateHelper:LateUpdate()

2022-07-25T15:53:39 142.372 INF Saving 72 of chunks took 62ms
2022-07-25T15:53:40 143.754 INF Disconnect
2022-07-25T15:53:40 143.762 INF [NET] ServerShutdown
2022-07-25T15:53:40 143.762 INF NET: Stopping server protocols
2022-07-25T15:53:40 143.931 INF NET: LiteNetLib server stopped
2022-07-25T15:53:40 143.934 INF Exited thread SteamNetworkingServer
2022-07-25T15:53:40 143.934 INF [Steamworks.NET] NET: Server stopped
2022-07-25T15:53:40 143.939 INF [EOS-P2PS] Server stopped
2022-07-25T15:53:40 143.941 INF SaveAndCleanupWorld
2022-07-25T15:53:40 144.044 INF Saving 70 of chunks took 62ms
2022-07-25T15:53:40 144.048 INF [EOS] Unregistering server
2022-07-25T15:53:40 144.051 INF [Steamworks.NET] Stopping server
2022-07-25T15:53:40 144.076 INF [Steamworks.NET] Exiting Lobby
2022-07-25T15:53:41 144.447 WRN No culture info found for given name: cultureInfoName
2022-07-25T15:53:41 144.456 WRN No culture info found for given name: cultureInfoName
2022-07-25T15:53:41 144.465 WRN No culture info found for given name: cultureInfoName
2022-07-25T15:53:41 144.474 WRN No culture info found for given name: cultureInfoName
2022-07-25T15:53:41 144.484 WRN No culture info found for given name: cultureInfoName
2022-07-25T15:53:41 144.493 WRN No culture info found for given name: cultureInfoName
2022-07-25T15:53:41 144.499 INF AstarManager Cleanup
2022-07-25T15:53:42 145.535 INF Clearing queues.
2022-07-25T15:53:42 145.536 INF Cleared queues.
2022-07-25T15:53:42 145.543 INF World.Unload
2022-07-25T15:53:42 145.559 INF Exited thread GenerateChunks
2022-07-25T15:53:42 145.559 INF 3462 VehicleManager RemoveTrackedVehicle [type=EntityMotorcycle, name=vehicleMotorcycle, id=12233], Unloaded
2022-07-25T15:53:42 145.613 INF Exited thread SaveChunks C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/North Gipavavo Valley/Uli 06_22\Region
2022-07-25T15:53:42 145.680 INF World.Cleanup
2022-07-25T15:53:42 145.686 INF Exited thread ChunkRegeneration
2022-07-25T15:53:42 145.692 INF Exited thread ChunkCalc
2022-07-25T15:53:42 145.692 INF Exited thread ChunkMeshBake
2022-07-25T15:53:42 145.698 INF VehicleManager saving 1 (0 + 1)
2022-07-25T15:53:42 145.699 INF 3462 VehicleManager write #0, id 12233, vehicleMotorcycle, (869.2, 37.1, 2079.7), chunk 54, 129
2022-07-25T15:53:42 145.702 INF VehicleManager saved 746 bytes
2022-07-25T15:53:42 145.702 INF DroneManager saving 1 (0 + 1)
2022-07-25T15:53:42 145.705 INF DroneManager saved 825 bytes
2022-07-25T15:53:42 145.775 INF Persistent GamePrefs saved
2022-07-25T15:53:43 146.371 INF [EOS] Server unregistered
2022-07-25T15:53:44 147.639 INF Preparing quit
2022-07-25T15:53:44 147.669 INF Persistent GamePrefs saved
2022-07-25T15:53:44 147.669 INF Cleanup
2022-07-25T15:53:45 148.127 INF AchievementManager.Cleanup
2022-07-25T15:53:45 148.621 INF Terminating threads
2022-07-25T15:53:45 148.621 INF OnApplicationQuit
2022-07-25T15:53:45 148.623 INF Terminating threads
2022-07-25T15:53:45 148.623 INF OnApplicationQuit
2022-07-25T15:53:45 148.820 INF [GSM] GameSparks Disconnected
2022-07-25T15:53:46 149.270 INF Terminating threads
2022-07-25T15:53:46 149.270 INF OnApplicationQuit
2022-07-25T15:53:46 149.272 INF Terminating threads
2022-07-25T15:53:46 149.272 INF OnApplicationQuit
Setting up 2 worker threads for Enlighten.
  Thread -> id: 4340 -> priority: 1
  Thread -> id: 446c -> priority: 1

 

Thanks once again!

 

LaughingTear

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...