stallionsden Posted July 19, 2022 Author Share Posted July 19, 2022 (edited) 3 minutes ago, SnowDog1942 said: Is this something you or someone can explain easily ... is it a line I can almost copy/paste for each settlement? or is it complicated? I will have it out by today lol . And needs a bit more then just copy a line lol Edited July 19, 2022 by stallionsden (see edit history) 1 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted July 20, 2022 Share Posted July 20, 2022 1 hour ago, stallionsden said: I will have it out by today lol . And needs a bit more then just copy a line lol I wanna have your babies Link to comment Share on other sites More sharing options...
stallionsden Posted July 20, 2022 Author Share Posted July 20, 2022 2 minutes ago, SnowDog1942 said: I wanna have your babies Still waiting for the last lot you promised me lol 😆 Link to comment Share on other sites More sharing options...
SnowDog1942 Posted July 20, 2022 Share Posted July 20, 2022 15 minutes ago, stallionsden said: Still waiting for the last lot you promised me lol 😆 Lol. Dont forget to write the instructions so that an idiot can do it. Link to comment Share on other sites More sharing options...
stallionsden Posted July 20, 2022 Author Share Posted July 20, 2022 44 minutes ago, SnowDog1942 said: Lol. Dont forget to write the instructions so that an idiot can do it. Ha I will make it so you have to learn c# coding lol 😆 .. Jokes nah should just be a mod 1 Link to comment Share on other sites More sharing options...
stallionsden Posted July 20, 2022 Author Share Posted July 20, 2022 Thanks to arramus for the assist. Here is a mod that adds zombies to the streets of Fabbersville and Mega City. Simply extract and add the Mod to your Mods folder - users/Username/appdata/roaming/7DaysToDie/Modshttps://drive.google.com/file/d/1ouOZ6KZvWNxa65z5eAtkc5iFxiAIQ_V7/view?usp=sharing Link to comment Share on other sites More sharing options...
SnowDog1942 Posted July 20, 2022 Share Posted July 20, 2022 14 minutes ago, stallionsden said: Thanks to arramus for the assist. Here is a mod that adds zombies to the streets of Fabbersville and Mega City. Simply extract and add the Mod to your Mods folder - users/Username/appdata/roaming/7DaysToDie/Modshttps://drive.google.com/file/d/1ouOZ6KZvWNxa65z5eAtkc5iFxiAIQ_V7/view?usp=sharing Because im an idiot... does that mean the other settlements like medieval and etc will already spawn zombies and If I removed fabbersville and mega city I don't need this mod? Link to comment Share on other sites More sharing options...
stallionsden Posted July 20, 2022 Author Share Posted July 20, 2022 9 hours ago, SnowDog1942 said: Because im an idiot... does that mean the other settlements like medieval and etc will already spawn zombies and If I removed fabbersville and mega city I don't need this mod? Correct if you dont have fabbersville and mega city you don't need this. The other settlements are fine. If you have 1 or the other so fabbersville or mega city then you simply need to comment out the one you don't have so a <!-- before the <append and a --> after the end </append> of that settlement Link to comment Share on other sites More sharing options...
SnowDog1942 Posted July 20, 2022 Share Posted July 20, 2022 (edited) 2 hours ago, stallionsden said: Correct if you dont have fabbersville and mega city you don't need this. The other settlements are fine. If you have 1 or the other so fabbersville or mega city then you simply need to comment out the one you don't have so a <!-- before the <append and a --> after the end </append> of that settlement Those are the 2 I removed... I guess I didn't even need it after all... LOL I have one more dumb question - I am so sorry. Regarding the note below. My friend connecting to me would need to unzip this directly to his prefabs folder? not in the POI folder (which is inside the prefab folder) ? or in some mod folder? or do the files need to be listed all individually in is POI folder .. etc. CP#48 Part 2: https://www.moddb.com/games/7-days-to-die/downloads/cp481-part-2 >These files go into the Prefabs folder. Players can download Part 2 and add directly to their local Prefabs folder. This will help with FPS. Edited July 20, 2022 by SnowDog1942 (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted July 20, 2022 Author Share Posted July 20, 2022 1 hour ago, SnowDog1942 said: Those are the 2 I removed... I guess I didn't even need it after all... LOL I have one more dumb question - I am so sorry. Regarding the note below. My friend connecting to me would need to unzip this directly to his prefabs folder? not in the POI folder (which is inside the prefab folder) ? or in some mod folder? or do the files need to be listed all individually in is POI folder .. etc. CP#48 Part 2: https://www.moddb.com/games/7-days-to-die/downloads/cp481-part-2 >These files go into the Prefabs folder. Players can download Part 2 and add directly to their local Prefabs folder. This will help with FPS. yes correct into the prefabs folder not the POIs folder Still holding you to those babies you promised lol 😛 1 Link to comment Share on other sites More sharing options...
Life_For_Dead Posted July 22, 2022 Share Posted July 22, 2022 On 7/20/2022 at 11:52 PM, stallionsden said: yes correct into the prefabs folder not the POIs folder Still holding you to those babies you promised lol 😛 Hello, about this, how that's work, please ? Do the game recognize automatically all prefab in the folder Prefabs without set the path in xml ? Link to comment Share on other sites More sharing options...
stallionsden Posted July 22, 2022 Author Share Posted July 22, 2022 21 minutes ago, Life_For_Dead said: Hello, about this, how that's work, please ? Do the game recognize automatically all prefab in the folder Prefabs without set the path in xml ? No you require the modlet/s that come with the cp as well for the tiles and Settlements. But the game does recognise pois in folders as the cp has layed out Link to comment Share on other sites More sharing options...
zztong Posted July 22, 2022 Share Posted July 22, 2022 4 hours ago, Life_For_Dead said: Do the game recognize automatically all prefab in the folder Prefabs without set the path in xml ? Correct, so long as you're talking about POIs. The game and RWG can both traverse directories in the Prefabs folder to find POIs and there are no XML entries for POIs. But when it comes to Parts (built like POIs), they must be in a Prefabs/Parts folder in the modlet. The XML entries for Parts are in each POI's XML file. When it comes to Tiles (built like POIs), they go in a Prefabs/RWGTiles folder AND they have entries in the rwgmixer.xml file, which you add using XSLT in your modlet. When it comes to Decorations that are built like POIs, they can go in any folder under Prefabs and they must have entries in biomes.xml file, again via XSLT. Link to comment Share on other sites More sharing options...
stallionsden Posted July 22, 2022 Author Share Posted July 22, 2022 (edited) 33 minutes ago, zztong said: Correct, so long as you're talking about POIs. The game and RWG can both traverse directories in the Prefabs folder to find POIs and there are no XML entries for POIs. But when it comes to Parts (built like POIs), they must be in a Prefabs/Parts folder in the modlet. The XML entries for Parts are in each POI's XML file. When it comes to Tiles (built like POIs), they go in a Prefabs/RWGTiles folder AND they have entries in the rwgmixer.xml file, which you add using XSLT in your modlet. When it comes to Decorations that are built like POIs, they can go in any folder under Prefabs and they must have entries in biomes.xml file, again via XSLT. I thought life_for_dead meant the rwgmixer xmls needed and if the prefabs work I the folders have the cp. Maybe I misunderstood Edited July 22, 2022 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
Life_For_Dead Posted July 22, 2022 Share Posted July 22, 2022 9 hours ago, stallionsden said: I thought life_for_dead meant the rwgmixer xmls needed and if the prefabs work I the folders have the cp. Maybe I misunderstood In fact I spoke about in general & not just for CP, by assuming the tags are correct with the xml of each prefabs & in rwgmixer.xml Example: - If I move all commercial prefab vanilla to ...\Steam\steamapps\common\7 Days To Die\Data\Prefabs\Commercial - If I place all prefab I found in the internet to ...\Steam\steamapps\common\7 Days To Die\Data\Prefabs\Download & so seem like the game automatic finds any prefab in the folder ...\Steam\steamapps\common\7 Days To Die\Data\Prefabs\ & subfolders. 1 Link to comment Share on other sites More sharing options...
stallionsden Posted July 22, 2022 Author Share Posted July 22, 2022 (edited) 16 minutes ago, Life_For_Dead said: In fact I spoke about in general & not just for CP, by assuming the tags are correct with the xml of each prefabs & in rwgmixer.xml Example: - If I move all commercial prefab vanilla to ...\Steam\steamapps\common\7 Days To Die\Data\Prefabs\Commercial - If I place all prefab I found in the internet to ...\Steam\steamapps\common\7 Days To Die\Data\Prefabs\Download & so seem like the game automatic finds any prefab in the folder ...\Steam\steamapps\common\7 Days To Die\Data\Prefabs\ & subfolders. Yeh misread lol. And yeh Correct. but if a tile or settlement code in rwgmixer is required. Edited July 22, 2022 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
SnowDog1942 Posted July 24, 2022 Share Posted July 24, 2022 On 7/20/2022 at 6:52 PM, stallionsden said: yes correct into the prefabs folder not the POIs folder So does my friend, connecting to a map generated by me need to something special to get the parts/decorations to work or can he still just unzip the cp 48 part 2 into his prefabs folder? Link to comment Share on other sites More sharing options...
stallionsden Posted July 24, 2022 Author Share Posted July 24, 2022 Just now, SnowDog1942 said: So does my friend, connecting to a map generated by me need to something special to get the parts/decorations to work or can he still just unzip the cp 48 part 2 into his prefabs folder? Your friend just requires the part 2 unzipped and drag the folders into your friends prefabs folder Link to comment Share on other sites More sharing options...
LaughingTear Posted July 24, 2022 Share Posted July 24, 2022 Hi there! First of all: AMAZING work on the CP!!! It offers hours (better days or weeks) of additional gameplay. But since it's the second game/world I'm getting this error I just thought I should report this. And it seems to originate in The Compopack. I just tried the save game without the CP installed and the error didn't appear. I try to explain what happened on both of the games after some time (about Day 45 to 50 IIRC). I don't remember if it's the same trader. But when trying to talk to my nearest trader (in my actual game it's trader Rekt) the console pops up giving me two red lines of error messages: First line: ERR [XUi] Error while updating window group 'radial' Second line: EXC Object reference not set to an instance of an object I can't talk to him or trade. On some former appearances the error disappeared visiting the trader on the next game day or trying to talk to him twice or reloading the game. But it seemed to be getting worse from day to day. Now I'm getting the errors every time i try to talk to him. I have some other mods installed, but simple stuff like birdnest loot or a HUD tweaker. If I start 7D2D with the other mods activated but the CP inactive, everything works fine. I would love to continue this savegame. And even if I start a new game, I'm afraid the same error will appear again after some time playing. Any idea? Thanks! LaughingTear Link to comment Share on other sites More sharing options...
stallionsden Posted July 24, 2022 Author Share Posted July 24, 2022 (edited) 23 minutes ago, LaughingTear said: Hi there! First of all: AMAZING work on the CP!!! It offers hours (better days or weeks) of additional gameplay. But since it's the second game/world I'm getting this error I just thought I should report this. And it seems to originate in The Compopack. I just tried the save game without the CP installed and the error didn't appear. I try to explain what happened on both of the games after some time (about Day 45 to 50 IIRC). I don't remember if it's the same trader. But when trying to talk to my nearest trader (in my actual game it's trader Rekt) the console pops up giving me two red lines of error messages: First line: ERR [XUi] Error while updating window group 'radial' Second line: EXC Object reference not set to an instance of an object I can't talk to him or trade. On some former appearances the error disappeared visiting the trader on the next game day or trying to talk to him twice or reloading the game. But it seemed to be getting worse from day to day. Now I'm getting the errors every time i try to talk to him. I have some other mods installed, but simple stuff like birdnest loot or a HUD tweaker. If I start 7D2D with the other mods activated but the CP inactive, everything works fine. I would love to continue this savegame. And even if I start a new game, I'm afraid the same error will appear again after some time playing. Any idea? Thanks! LaughingTear I am still tracking this error myself. Whether it be a vanilla bug or actually related to cp. Only a few people have reported it tho as well so it not happening to everyone but some. As soon as I track it down will sort it if not vanilla. Which trader was it at. What tier where you doing Edited July 24, 2022 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
LaughingTear Posted July 25, 2022 Share Posted July 25, 2022 40 minutes ago, stallionsden said: I am still tracking this error myself. Whether it be a vanilla bug or actually related to cp. Only a few people have reported it tho as well so it not happening to everyone but some. As soon as I track it down will sort it if not vanilla. Wow, thanks, that was a fast reply! Quote Which trader was it at. It is trader Rekt this time. I don't know which trader it was on the first world I got the error. Or did you asked about the POI? This time it's a vanilla trader POI I think, since it loaded fine without the CP installed. Quote What tier where you doing At that trader I am already at tier 5. Of course I can't return to trader for the finished quest. Thanks again! LaughingTear Link to comment Share on other sites More sharing options...
stallionsden Posted July 25, 2022 Author Share Posted July 25, 2022 (edited) 7 minutes ago, LaughingTear said: Wow, thanks, that was a fast reply! It is trader Rekt this time. I don't know which trader it was on the first world I got the error. Or did you asked about the POI? This time it's a vanilla trader POI I think, since it loaded fine without the CP installed. At that trader I am already at tier 5. Of course I can't return to trader for the finished quest. Thanks again! LaughingTear which trader i mean by rekt, joel, jen etc and vanilla trader or cp trader. no worries adding to the list, the more info helps. a output.log/player.log would also be very handy 10 minutes ago, LaughingTear said: Wow, thanks, that was a fast reply! It is trader Rekt this time. I don't know which trader it was on the first world I got the error. Or did you asked about the POI? This time it's a vanilla trader POI I think, since it loaded fine without the CP installed. At that trader I am already at tier 5. Of course I can't return to trader for the finished quest. Thanks again! LaughingTear can you verify if your map has t5 s on it also Edited July 25, 2022 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
LaughingTear Posted July 25, 2022 Share Posted July 25, 2022 12 hours ago, stallionsden said: a output.log/player.log would also be very handy Here's a copy of the relevant part of the output log client file: Quote 2022-07-25T15:53:31 135.021 ERR [XUi] Error while updating window group 'radial': 2022-07-25T15:53:31 135.029 EXC Object reference not set to an instance of an object. at QuestEventManager.CheckForPOILockouts (System.Int32 entityId, UnityEngine.Vector2 prefabPos) [0x00029] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at DynamicPrefabDecorator.ValidPrefabForQuest (EntityTrader trader, PrefabInstance prefab, QuestTags questTag, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests, BiomeFilterTypes biomeFilterType, System.String biomeFilter) [0x00051] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at DynamicPrefabDecorator.GetRandomPOINearTrader (EntityTrader trader, QuestTags questTag, System.Byte difficulty, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests, BiomeFilterTypes biomeFilterType, System.String biomeFilter) [0x00038] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at ObjectiveRandomPOIGoto.GetPosition (EntityNPC ownerNPC, EntityPlayer entityPlayer, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00159] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at ObjectiveRandomPOIGoto.SetupPosition (EntityNPC ownerNPC, EntityPlayer player, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00000] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at Quest.SetupPosition (EntityNPC ownerNPC, EntityPlayer player, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00010] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at EntityTrader.PopulateActiveQuests (EntityPlayer player, System.Int32 currentTier) [0x0022f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at EntityTrader.OnEntityActivated (System.Int32 _indexInBlockActivationCommands, Vector3i _tePos, EntityAlive _entityFocusing) [0x00069] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUiC_Radial.handleEntityCommand (XUiC_Radial _sender, System.Int32 _commandIndex, XUiC_Radial+RadialContextAbs _context) [0x0000b] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUiC_Radial.CallContextAction () [0x000b8] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUiC_Radial.Update (System.Single _dt) [0x0011f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) XUi:OnUpdateDeltaTime(Single) XUiUpdater:Update() XUiUpdateHelper:LateUpdate() If you need the complete file, perhaps you could tell me how I could send it to you. Quote can you verify if your map has t5 s on it also Yes it definitely has. I already did some tier 5 quests. Thanks! LaughingTear Link to comment Share on other sites More sharing options...
stallionsden Posted July 25, 2022 Author Share Posted July 25, 2022 3 hours ago, LaughingTear said: Here's a copy of the relevant part of the output log client file: If you need the complete file, perhaps you could tell me how I could send it to you. Yes it definitely has. I already did some tier 5 quests. Thanks! LaughingTear I definitely need the whole lol sorry. If you zip it up to google drive and link it here or maybe you can just drag in here I haven't tried that lol tbh. Link to comment Share on other sites More sharing options...
LaughingTear Posted July 25, 2022 Share Posted July 25, 2022 11 minutes ago, stallionsden said: I definitely need the whole lol sorry. Okay, here's the whole thing. Sorry to all the other users for having to scroll the whole thing down. Quote Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 SUPER (ID=0x2187) Vendor: VRAM: 3955 MB Driver: 31.0.15.1659 Begin MonoManager ReloadAssembly - Completed reload, in 0.998 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.837600 ms 2022-07-25T15:51:16 0.039 INF Version: Alpha 20.5 (b2) Compatibility Version: Alpha 20.5, Build: WindowsPlayer 64 Bit 2022-07-25T15:51:16 0.040 INF System information: 2022-07-25T15:51:16 0.041 INF OS: Windows 10 (10.0.19044) 64bit 2022-07-25T15:51:16 0.041 INF CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (cores: 4) 2022-07-25T15:51:16 0.041 INF RAM: 16229 MB 2022-07-25T15:51:16 0.041 INF GPU: NVIDIA GeForce GTX 1650 SUPER (3955 MB) 2022-07-25T15:51:16 0.046 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5,0) 2022-07-25T15:51:16 0.088 INF Last played version: Alpha 20.5 2022-07-25T15:51:16 0.089 INF Local UTC offset: 2 hours 2022-07-25T15:51:17 0.122 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-feature-level–10–0 -force-d3d11 -logfile C:\Users\Uli\AppData\Roaming\7DaysToDie\logs\output_log_client__2022-07-25__15-50-52.txt 2022-07-25T15:51:17 0.136 INF [Platform] Init 2022-07-25T15:51:17 0.204 INF [Platform] Using native platform: Steam 2022-07-25T15:51:17 0.207 INF [Platform] Using cross platform: EOS 2022-07-25T15:51:17 0.207 INF [Platform] Using server platform: Steam 2022-07-25T15:51:17 0.207 INF [Platform] Using server platform: XBL 2022-07-25T15:51:17 0.217 INF Starting PlayerInputManager... Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32 2022-07-25T15:51:17 0.488 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2022-07-25T15:51:17 0.505 INF [Platform] Initializing Steam 2022-07-25T15:51:19 2.406 INF [Steamworks.NET] SteamAPI_Init() ok 2022-07-25T15:51:19 2.415 INF Not running in Big Picture Mode, no on-screen keyboard available 2022-07-25T15:51:19 2.415 INF [Platform] Initializing EOS 2022-07-25T15:51:19 2.898 INF [EOS] Initialize: Success 2022-07-25T15:51:20 3.101 INF [Platform] Initializing XBL 2022-07-25T15:51:20 3.315 INF Localization language from platform: english 2022-07-25T15:51:20 3.317 INF Texture quality is set to 1 2022-07-25T15:51:20 3.318 INF Precaching... 2022-07-25T15:51:20 3.319 INF Precaching file: 7DaysToDie_Data/resources.assets 2022-07-25T15:51:23 6.891 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2022-07-25T15:51:23 6.895 INF Precaching file: Data/Bundles/blocktextureatlases 2022-07-25T15:51:25 8.824 INF Precaching file: Data/Bundles/terraintextures 2022-07-25T15:51:27 11.010 INF Precaching done 2022-07-25T15:51:27 11.011 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.935000 ms 2022-07-25T15:51:28 11.114 INF [GSM] Singleton Initialized... 2022-07-25T15:51:28 11.124 INF Awake IsFocused: True 2022-07-25T15:51:28 11.124 INF Awake 2022-07-25T15:51:28 11.173 INF Occlusion: Awake 2022-07-25T15:51:28 11.184 INF ApplyAllOptions streaming budget 3559.5 MB 2022-07-25T15:51:28 11.185 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow 2022-07-25T15:51:28 11.185 INF Texture quality is set to 1 2022-07-25T15:51:28 11.186 INF ApplyTextureFilter 0, AF Disable 2022-07-25T15:51:28 11.187 INF ApplyTerrainOptions 1 2022-07-25T15:51:28 11.563 INF [MODS] Start loading from: C:\Users\Uli\AppData\Roaming/7DaysToDie/Mods 2022-07-25T15:51:28 11.570 INF [MODS] Trying to load from folder: BetterBirdnestLootHigh 2022-07-25T15:51:28 11.614 INF [MODS] Loaded Mod: [A20] Better Birdnest Loot - High option (2.0.0) 2022-07-25T15:51:28 11.614 INF [MODS] Trying to load from folder: CP48.1 Complete 2022-07-25T15:51:28 11.615 INF [MODS] Loaded Mod: CP48.1 Complete (A20) 2022-07-25T15:51:28 11.615 INF [MODS] Trying to load from folder: PhD Bigger Backpack and Secure Storage Chests 1.5 (A20) 2022-07-25T15:51:28 11.617 INF [MODS] Loaded Mod: PhD Bigger Backpack and Secure Storage Chests (1.5) 2022-07-25T15:51:28 11.617 INF [MODS] Trying to load from folder: Scomar82_HUD2 2022-07-25T15:51:28 11.618 INF [MODS] Loaded Mod: Scomar82_HUD2 (2.4) 2022-07-25T15:51:28 11.618 INF [MODS] Trying to load from folder: Syco54645-A19_Farming_For_A20 2022-07-25T15:51:28 11.619 INF [MODS] Loaded Mod: A19 Farming For A20 (1.1) 2022-07-25T15:51:28 11.619 INF [MODS] Initializing mod code 2022-07-25T15:51:28 11.619 INF [MODS] Loading done 2022-07-25T15:51:28 11.632 INF Loading permissions file at 'C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-07-25T15:51:28 11.650 INF Loading permissions file done. 2022-07-25T15:51:28 11.817 INF GameSense server not found (no props file), disabling 2022-07-25T15:51:28 11.817 INF Awake done in 693 ms Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5861. Total: 12.783400 ms (FindLiveObjects: 0.256100 ms CreateObjectMapping: 0.363100 ms MarkObjects: 12.110600 ms DeleteObjects: 0.053100 ms) 2022-07-25T15:51:28 12.026 INF [XUi] Instantiating XUi from default prefab. 2022-07-25T15:51:28 12.034 INF [XUi] XUi instantiation completed in 7 ms 2022-07-25T15:51:29 12.297 INF [XUi] Loading XUi asynchrnously 2022-07-25T15:51:29 12.318 WRN No culture info found for given name: cultureInfoName 2022-07-25T15:51:29 12.380 INF Reloading serveradmin.xml 2022-07-25T15:51:29 12.380 INF Loading permissions file at 'C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2022-07-25T15:51:29 12.381 INF Loading permissions file done. 2022-07-25T15:51:30 13.121 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1]. 2022-07-25T15:51:30 13.202 INF [XUi] Parsing all window groups completed in 801 ms total. 2022-07-25T15:51:31 14.107 INF [GSM] GameSparks Connected 2022-07-25T15:51:32 15.354 INF [XUi] Initialized all window groups completed in 1265 ms total. 2022-07-25T15:51:32 15.584 INF [GSM] Skipping me 2022-07-25T15:51:33 16.349 INF LoadTextureArraysForQuality quality -1 to 1, reload False 2022-07-25T15:51:33 17.037 INF Loaded (local): rwgmixer 2022-07-25T15:51:34 17.133 INF Loaded (local): archetypes 2022-07-25T15:51:34 17.196 INF Loaded (local): color_mappings 2022-07-25T15:51:34 17.262 INF Loaded (local): loadingscreen 2022-07-25T15:51:34 17.280 INF WorldStaticData.Init() needed 3.000s 2022-07-25T15:51:34 17.302 INF [Steamworks.NET] Login ok. 2022-07-25T15:51:34 17.303 INF [EOS] Login 2022-07-25T15:51:34 17.596 INF AchievementManager: Received stats and achievements from Steam 2022-07-25T15:51:35 18.967 INF [EOS] Login succeeded, PUID: 0002cbc0800f45638c47964f577729ae 2022-07-25T15:51:35 18.968 INF [EOS] Getting native user for 0002cbc0800f45638c47964f577729ae 2022-07-25T15:51:35 18.971 INF [EOS] CopyIdToken result: Success 2022-07-25T15:51:44 27.647 INF NET: Starting server protocols 2022-07-25T15:51:44 27.704 INF NET: LiteNetLib server started 2022-07-25T15:51:44 27.705 INF [Steamworks.NET] NET: Server started 2022-07-25T15:51:44 27.705 INF Started thread SteamNetworkingServer 2022-07-25T15:51:44 27.706 INF [EOS-P2PS] Server started 2022-07-25T15:51:44 27.708 INF StartGame 2022-07-25T15:51:44 27.708 INF NetPackageManager Init 2022-07-25T15:51:44 27.783 INF [XUi] Instantiating XUi from default prefab. 2022-07-25T15:51:44 27.800 INF [XUi] XUi instantiation completed in 17 ms 2022-07-25T15:51:44 27.843 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 30 GamePref.BedrollExpiryTime = 60 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 14 GamePref.BloodMoonRange = 1 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 0 GamePref.DropOnQuit = 0 GamePref.DynamicMeshDistance = 500 GamePref.DynamicMeshEnabled = False GamePref.DynamicMeshLandClaimBuffer = 1 GamePref.DynamicMeshLandClaimOnly = False GamePref.DynamicMeshMaxItemCache = 1 GamePref.DynamicMeshMaxRegionCache = 1 GamePref.DynamicMeshUseImposters = False GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 2 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = Uli 06_22 GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 20.5 GamePref.GameWorld = North Gipavavo Valley GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 51 GamePref.Language = GamePref.LanguageBrowser = GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadingTipRead = 15 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 20 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 0.4784483 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.949569 GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 6 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 0.8663793 GamePref.OptionsGfxAA = 1 GamePref.OptionsGfxAASharpness = 0 GamePref.OptionsGfxBloom = False GamePref.OptionsGfxBrightness = 0.75 GamePref.OptionsGfxDOF = False GamePref.OptionsGfxDynamicMinFPS = 40 GamePref.OptionsGfxDynamicMode = 1 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 61 GamePref.OptionsGfxGrassDistance = 1 GamePref.OptionsGfxLODDistance = 0.5991379 GamePref.OptionsGfxMotionBlur = 0 GamePref.OptionsGfxObjQuality = 1 GamePref.OptionsGfxOcclusion = False GamePref.OptionsGfxQualityPreset = 5 GamePref.OptionsGfxReflectQuality = 0 GamePref.OptionsGfxReflectShadows = False GamePref.OptionsGfxResetRevision = 3 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 0 GamePref.OptionsGfxSSAO = False GamePref.OptionsGfxSSReflections = 0 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = False GamePref.OptionsGfxTerrainQuality = 1 GamePref.OptionsGfxTexFilter = 0 GamePref.OptionsGfxTexQuality = 1 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 2 GamePref.OptionsGfxViewDistance = 7 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 0.4008621 GamePref.OptionsGfxWaterQuality = 0 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsMenuMusicVolumeLevel = 0.3922414 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.3 GamePref.OptionsMusicVolumeLevel = 0.4181035 GamePref.OptionsOverallAudioVolumeLevel = 0.215256 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerMale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsTempCelsius = True GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVehicleMouseSensitivity = 0.5 GamePref.OptionsVoiceChatEnabled = False GamePref.OptionsVoiceInputDevice = {cf5001b8-e063-4e02-9f6f-7a910523bcb4} GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{88b91ded-74e2-452d-ae2a-58d6c5c9b527} GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsWeaponAiming = False GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 10000 GamePref.PersistentPlayerProfiles = False GamePref.PlayerAutologin = False GamePref.PlayerKillingMode = 0 GamePref.PlayerName = laughingtear GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.PlaytestBiome = 3 GamePref.RebuildMap = False GamePref.Region = GamePref.SaveGameFolder = C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerHistoryCache = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 1 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 1 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.TwitchBloodMoonAllowed = True GamePref.TwitchServerPermission = 90 GamePref.UNUSED_LastLoadedPrefabSize = GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UNUSED_PlayerId = GamePref.UserDataFolder = C:\Users\Uli\AppData\Roaming/7DaysToDie GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 100 GamePref.ZombieBMMove = 2 GamePref.ZombieFeralMove = 2 GamePref.ZombieFeralSense = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 2 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = False GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.TwitchBloodMoonAllowed = True GameStat.UNUSED_ShowZombieCounter = GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2022-07-25T15:51:44 27.884 INF StartAsServer 2022-07-25T15:51:46 29.700 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray) 2022-07-25T15:51:46 29.700 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray) 2022-07-25T15:51:46 29.700 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray) 2022-07-25T15:51:46 29.764 INF Loaded (local): materials 2022-07-25T15:51:46 29.932 INF Loaded (local): physicsbodies 2022-07-25T15:51:47 30.097 INF Loaded (local): painting 2022-07-25T15:51:47 30.347 INF Loaded (local): shapes 2022-07-25T15:52:07 50.717 INF Block IDs with mapping Unloading 3 Unused Serialized files (Serialized files now loaded: 9) 2022-07-25T15:52:07 50.750 INF Block IDs total 13640, terr 44, last 13848 2022-07-25T15:52:07 50.791 INF Loaded (local): blocks Unloading 54217 unused Assets to reduce memory usage. Loaded Objects now: 94913. Total: 564.909100 ms (FindLiveObjects: 19.407900 ms CreateObjectMapping: 27.724900 ms MarkObjects: 478.147200 ms DeleteObjects: 39.628600 ms) 2022-07-25T15:52:08 51.650 INF Loaded (local): progression 2022-07-25T15:52:08 51.995 INF Loaded (local): buffs 2022-07-25T15:52:09 52.148 INF Loaded (local): misc 2022-07-25T15:52:10 53.985 INF Loaded (local): items 2022-07-25T15:52:11 54.266 INF Item IDs with mapping 2022-07-25T15:52:11 54.266 INF ItemIDs from Mapping 2022-07-25T15:52:11 54.324 INF Loaded (local): item_modifiers 2022-07-25T15:52:11 54.628 INF Loaded (local): entityclasses 2022-07-25T15:52:11 54.781 INF Loaded (local): qualityinfo 2022-07-25T15:52:11 54.989 INF Loaded (local): sounds 2022-07-25T15:52:12 55.358 INF Loaded (local): recipes 2022-07-25T15:52:12 55.498 INF Loaded (local): blockplaceholders 2022-07-25T15:52:12 55.686 INF Loaded (local): loot 2022-07-25T15:52:12 55.921 INF Loaded (local): entitygroups 2022-07-25T15:52:12 56.082 INF Loaded (local): utilityai 2022-07-25T15:52:13 56.248 INF Loaded (local): vehicles 2022-07-25T15:52:13 56.415 INF Loaded (local): rwgmixer 2022-07-25T15:52:13 56.581 INF Loaded (local): weathersurvival 2022-07-25T15:52:13 56.756 INF Loaded (local): archetypes 2022-07-25T15:52:13 56.944 INF Loaded (local): quests 2022-07-25T15:52:14 57.098 INF Loaded (local): traders 2022-07-25T15:52:14 57.265 INF Loaded (local): npc 2022-07-25T15:52:14 57.432 INF Loaded (local): dialogs 2022-07-25T15:52:14 57.599 INF Loaded (local): ui_display 2022-07-25T15:52:14 57.765 INF Loaded (local): nav_objects 2022-07-25T15:52:14 57.932 INF Loaded (local): gamestages 2022-07-25T15:52:15 58.195 INF Loaded (local): gameevents 2022-07-25T15:52:15 58.367 INF Loaded (local): twitch 2022-07-25T15:52:15 58.532 INF Loaded (local): twitch_events 2022-07-25T15:52:15 58.710 INF Loaded (local): dmscontent 2022-07-25T15:52:15 58.882 INF Loaded (local): color_mappings 2022-07-25T15:52:15 59.048 INF Loaded (local): XUi_Common/styles 2022-07-25T15:52:16 59.215 INF Loaded (local): XUi_Common/controls 2022-07-25T15:52:16 59.382 INF Loaded (local): XUi/styles 2022-07-25T15:52:16 59.548 INF Loaded (local): XUi/controls 2022-07-25T15:52:16 59.732 INF Loaded (local): XUi/windows 2022-07-25T15:52:16 59.899 INF [XUi] Loading XUi asynchrnously 2022-07-25T15:52:16 59.923 INF Loaded (local): XUi/xui 2022-07-25T15:52:17 60.534 INF Loaded (local): biomes 2022-07-25T15:52:17 60.925 INF Loaded (local): worldglobal 2022-07-25T15:52:18 61.266 INF Loaded (local): spawning 2022-07-25T15:52:18 61.346 INF [XUi] Parsing all window groups completed in 1225 ms total. 2022-07-25T15:52:18 61.839 INF Loaded (local): loadingscreen 2022-07-25T15:52:19 62.166 INF createWorld: North Gipavavo Valley, Uli 06_22, GameModeSurvival 2022-07-25T15:52:19 62.167 INF Occlusion: Disabled 2022-07-25T15:52:19 62.324 INF Started thread ChunkRegeneration 2022-07-25T15:52:19 62.326 INF Started thread ChunkCalc 2022-07-25T15:52:19 62.327 INF Started thread ChunkMeshBake 2022-07-25T15:52:19 62.481 INF World.Load: North Gipavavo Valley 2022-07-25T15:52:19 62.494 INF BloodMoon SetDay: day 64, last day 49, freq 14, range 1 2022-07-25T15:52:19 62.497 INF BloodMoon SetDay: day 59, last day 44, freq 14, range 1 2022-07-25T15:52:21 64.805 INF ShapeControllers: 96 2022-07-25T15:52:23 66.768 INF [XUi] Initialized all window groups completed in 1869 ms total. 2022-07-25T15:52:54 97.605 INF Started thread GenerateChunks 2022-07-25T15:52:55 98.234 INF Calculating world hashes took 599 ms (world size 149 MiB) 2022-07-25T15:52:55 98.584 INF Loading dtm raw file took 965ms 2022-07-25T15:52:56 99.254 INF Biomes image size w= 6144, h = 6144 2022-07-25T15:52:57 100.394 INF Loading and creating biomes took 1809ms 2022-07-25T15:52:58 101.870 INF Loading and creating shader control textures took 1476ms 2022-07-25T15:52:59 103.065 INF Loading and parsing of generator took 1194ms 2022-07-25T15:53:00 103.244 INF Started thread SaveChunks C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/North Gipavavo Valley/Uli 06_22\Region 2022-07-25T15:53:02 105.503 INF [DECO] read 47108/ 2022-07-25T15:53:02 105.546 INF Dynamic Music Initialized on Server 2022-07-25T15:53:07 110.657 INF Dynamic Music Initialized on Client 2022-07-25T15:53:07 110.937 INF AstarManager Init 2022-07-25T15:53:08 111.204 INF WeatherManager: Init 8 weather packages 2022-07-25T15:53:13 116.572 INF WeatherManager: ApplySavedPackages 2022-07-25T15:53:13 116.576 INF createWorld() done 2022-07-25T15:53:13 116.579 INF Loading players.xml 2022-07-25T15:53:14 117.463 INF DynamicResolutionAllocRT scale 1, Tex 1920x1080 2022-07-25T15:53:14 117.463 INF DynamicResolutionAllocRT scale 0.75, Tex 1440x810 2022-07-25T15:53:14 117.463 INF DynamicResolutionAllocRT scale 0.62, Tex 1190x669 2022-07-25T15:53:14 117.463 INF DynamicResolutionAllocRT scale 0.5, Tex 960x540 2022-07-25T15:53:14 117.549 INF Created player with id=171 2022-07-25T15:53:14 118.016 INF Loaded player 2022-07-25T15:53:15 118.312 INF 2364 VehicleManager read #0, id 12233, vehicleMotorcycle, (869.2, 37.1, 2079.7), chunk 54, 129 2022-07-25T15:53:15 118.312 INF VehicleManager C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/North Gipavavo Valley/Uli 06_22/vehicles.dat, loaded 1 2022-07-25T15:53:15 118.314 INF DroneManager C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/North Gipavavo Valley/Uli 06_22/drones.dat, loaded 1 2022-07-25T15:53:15 118.418 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1 2022-07-25T15:53:15 118.418 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 20, default = 7 2022-07-25T15:53:15 118.658 INF [EOS] Registering server 2022-07-25T15:53:15 118.662 WRN [EOS] [LogEOSSessions - Warning] Session will be created, but user lacks permission to advertise presence. 2022-07-25T15:53:15 118.772 INF [DECO] written 47108, in 14ms 2022-07-25T15:53:15 118.778 INF [DECO] write thread 5ms 2022-07-25T15:53:17 120.098 INF OpenSpawnWindow 2022-07-25T15:53:17 120.750 INF Loading dymesh settings 2022-07-25T15:53:17 120.750 INF Dynamic Mesh Settings 2022-07-25T15:53:17 120.750 INF Use Imposter Values: False 2022-07-25T15:53:17 120.750 INF Only Player Areas: False 2022-07-25T15:53:17 120.750 INF Player Area Buffer: 1 2022-07-25T15:53:17 120.750 INF Max View Distance: 500 2022-07-25T15:53:17 120.750 INF Regen all on new world: False 2022-07-25T15:53:17 120.751 INF Dymesh: Enabled False 2022-07-25T15:53:17 120.751 INF Dymesh: Distance 500 2022-07-25T15:53:17 120.751 INF Dymesh: LCB Only False 2022-07-25T15:53:17 120.751 INF Dymesh: LCB Buff 1 2022-07-25T15:53:17 120.751 INF Dymesh: Imposters False 2022-07-25T15:53:17 120.751 INF Dymesh: MaxRegion 1 2022-07-25T15:53:17 120.751 INF Dymesh: MaxItem 1 2022-07-25T15:53:17 120.753 INF Dynamic mesh disabled on world start 2022-07-25T15:53:17 120.753 INF StartGame done 2022-07-25T15:53:18 121.440 INF SectionType change from None to TraderRekt 2022-07-25T15:53:18 121.444 INF Notified SectionSelector that music played 2022-07-25T15:53:18 121.481 INF [Steamworks.NET] GameServer.Init successful 2022-07-25T15:53:18 121.519 WRN DroneManager already loaded #0, id 15007, [type=EntityDrone, name=entityJunkDrone, id=15007], (875.3, 38.4, 2069.8) Calling Animator.GotoState on Synchronize layer 2022-07-25T15:53:18 121.728 INF [EOS] Server registered, session: f475545f77794a32b1fa7054b922ffb2 2022-07-25T15:53:18 121.740 INF [EOS] Session address: 87.122.246.38 2022-07-25T15:53:18 121.750 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly) 2022-07-25T15:53:19 122.409 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241272474899, server SteamID=, server public IP=8*.12*.24*.3*, server port=26900 2022-07-25T15:53:19 122.575 INF [Steamworks.NET] Lobby entered: 109775241272474899 2022-07-25T15:53:21 124.299 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90161674066250762, public IP=8*.12*.24*.3* 2022-07-25T15:53:21 124.306 INF [Steamworks.NET] Exiting Lobby 2022-07-25T15:53:21 124.308 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly) 2022-07-25T15:53:21 124.572 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241272475010, server SteamID=90161674066250762, server public IP=8*.12*.24*.3*, server port=26900 2022-07-25T15:53:21 124.575 INF [Steamworks.NET] Lobby entered: 109775241272475010 2022-07-25T15:53:21 124.769 INF 2389 Vehicle PostInit [type=EntityMotorcycle, name=vehicleMotorcycle, id=12233], (869.2, 37.1, 2079.7) (chunk 54, 129), rbPos (0.0, 0.0, 0.0) 2022-07-25T15:53:21 124.775 INF 2389 VehicleManager loaded #0, id 12233, [type=EntityMotorcycle, name=vehicleMotorcycle, id=12233], (869.2, 37.1, 2079.7), chunk 54, 129 (54, 129) 2022-07-25T15:53:21 124.775 INF 2389 VehicleManager Update loaded 1 2022-07-25T15:53:22 126.039 INF Respawn almost done 2022-07-25T15:53:22 126.046 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 874, 37, 2068): localplayer 2022-07-25T15:53:23 126.145 INF 2454+1 Origin Reposition (0.0, 0.0, 0.0) to (864.0, 32.0, 2064.0) Calling Animator.GotoState on Synchronize layer 2022-07-25T15:53:28 131.355 INF DroneManager saving 1 (1 + 0) 2022-07-25T15:53:28 131.359 INF DroneManager saved 825 bytes 2022-07-25T15:53:31 135.021 ERR [XUi] Error while updating window group 'radial': 2022-07-25T15:53:31 135.029 EXC Object reference not set to an instance of an object. at QuestEventManager.CheckForPOILockouts (System.Int32 entityId, UnityEngine.Vector2 prefabPos) [0x00029] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at DynamicPrefabDecorator.ValidPrefabForQuest (EntityTrader trader, PrefabInstance prefab, QuestTags questTag, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests, BiomeFilterTypes biomeFilterType, System.String biomeFilter) [0x00051] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at DynamicPrefabDecorator.GetRandomPOINearTrader (EntityTrader trader, QuestTags questTag, System.Byte difficulty, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests, BiomeFilterTypes biomeFilterType, System.String biomeFilter) [0x00038] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at ObjectiveRandomPOIGoto.GetPosition (EntityNPC ownerNPC, EntityPlayer entityPlayer, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00159] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at ObjectiveRandomPOIGoto.SetupPosition (EntityNPC ownerNPC, EntityPlayer player, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00000] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at Quest.SetupPosition (EntityNPC ownerNPC, EntityPlayer player, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00010] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at EntityTrader.PopulateActiveQuests (EntityPlayer player, System.Int32 currentTier) [0x0022f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at EntityTrader.OnEntityActivated (System.Int32 _indexInBlockActivationCommands, Vector3i _tePos, EntityAlive _entityFocusing) [0x00069] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUiC_Radial.handleEntityCommand (XUiC_Radial _sender, System.Int32 _commandIndex, XUiC_Radial+RadialContextAbs _context) [0x0000b] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUiC_Radial.CallContextAction () [0x000b8] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUiC_Radial.Update (System.Single _dt) [0x0011f] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <6a01347f98174dbdb41cb4a4eedf5af7>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) XUi:OnUpdateDeltaTime(Single) XUiUpdater:Update() XUiUpdateHelper:LateUpdate() 2022-07-25T15:53:39 142.372 INF Saving 72 of chunks took 62ms 2022-07-25T15:53:40 143.754 INF Disconnect 2022-07-25T15:53:40 143.762 INF [NET] ServerShutdown 2022-07-25T15:53:40 143.762 INF NET: Stopping server protocols 2022-07-25T15:53:40 143.931 INF NET: LiteNetLib server stopped 2022-07-25T15:53:40 143.934 INF Exited thread SteamNetworkingServer 2022-07-25T15:53:40 143.934 INF [Steamworks.NET] NET: Server stopped 2022-07-25T15:53:40 143.939 INF [EOS-P2PS] Server stopped 2022-07-25T15:53:40 143.941 INF SaveAndCleanupWorld 2022-07-25T15:53:40 144.044 INF Saving 70 of chunks took 62ms 2022-07-25T15:53:40 144.048 INF [EOS] Unregistering server 2022-07-25T15:53:40 144.051 INF [Steamworks.NET] Stopping server 2022-07-25T15:53:40 144.076 INF [Steamworks.NET] Exiting Lobby 2022-07-25T15:53:41 144.447 WRN No culture info found for given name: cultureInfoName 2022-07-25T15:53:41 144.456 WRN No culture info found for given name: cultureInfoName 2022-07-25T15:53:41 144.465 WRN No culture info found for given name: cultureInfoName 2022-07-25T15:53:41 144.474 WRN No culture info found for given name: cultureInfoName 2022-07-25T15:53:41 144.484 WRN No culture info found for given name: cultureInfoName 2022-07-25T15:53:41 144.493 WRN No culture info found for given name: cultureInfoName 2022-07-25T15:53:41 144.499 INF AstarManager Cleanup 2022-07-25T15:53:42 145.535 INF Clearing queues. 2022-07-25T15:53:42 145.536 INF Cleared queues. 2022-07-25T15:53:42 145.543 INF World.Unload 2022-07-25T15:53:42 145.559 INF Exited thread GenerateChunks 2022-07-25T15:53:42 145.559 INF 3462 VehicleManager RemoveTrackedVehicle [type=EntityMotorcycle, name=vehicleMotorcycle, id=12233], Unloaded 2022-07-25T15:53:42 145.613 INF Exited thread SaveChunks C:\Users\Uli\AppData\Roaming/7DaysToDie/Saves/North Gipavavo Valley/Uli 06_22\Region 2022-07-25T15:53:42 145.680 INF World.Cleanup 2022-07-25T15:53:42 145.686 INF Exited thread ChunkRegeneration 2022-07-25T15:53:42 145.692 INF Exited thread ChunkCalc 2022-07-25T15:53:42 145.692 INF Exited thread ChunkMeshBake 2022-07-25T15:53:42 145.698 INF VehicleManager saving 1 (0 + 1) 2022-07-25T15:53:42 145.699 INF 3462 VehicleManager write #0, id 12233, vehicleMotorcycle, (869.2, 37.1, 2079.7), chunk 54, 129 2022-07-25T15:53:42 145.702 INF VehicleManager saved 746 bytes 2022-07-25T15:53:42 145.702 INF DroneManager saving 1 (0 + 1) 2022-07-25T15:53:42 145.705 INF DroneManager saved 825 bytes 2022-07-25T15:53:42 145.775 INF Persistent GamePrefs saved 2022-07-25T15:53:43 146.371 INF [EOS] Server unregistered 2022-07-25T15:53:44 147.639 INF Preparing quit 2022-07-25T15:53:44 147.669 INF Persistent GamePrefs saved 2022-07-25T15:53:44 147.669 INF Cleanup 2022-07-25T15:53:45 148.127 INF AchievementManager.Cleanup 2022-07-25T15:53:45 148.621 INF Terminating threads 2022-07-25T15:53:45 148.621 INF OnApplicationQuit 2022-07-25T15:53:45 148.623 INF Terminating threads 2022-07-25T15:53:45 148.623 INF OnApplicationQuit 2022-07-25T15:53:45 148.820 INF [GSM] GameSparks Disconnected 2022-07-25T15:53:46 149.270 INF Terminating threads 2022-07-25T15:53:46 149.270 INF OnApplicationQuit 2022-07-25T15:53:46 149.272 INF Terminating threads 2022-07-25T15:53:46 149.272 INF OnApplicationQuit Setting up 2 worker threads for Enlighten. Thread -> id: 4340 -> priority: 1 Thread -> id: 446c -> priority: 1 Thanks once again! LaughingTear Link to comment Share on other sites More sharing options...
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