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Khaine's A19 Modlets! (Bigger backpacks, backpack buttons, HP bars, etc)

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Posted (edited)

Edit: Nevermind. Not sure what happenend, but after I restarted the Game again, everything worked flawless. 😇

Edited by Nelicya (see edit history)

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Any plans on creating a mod for bigger vehicle/player storage?

 

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11 hours ago, rivle said:

You probably copied the wrong folder. Copy this folder to your Mods folder "KHA19-BackpackButtons"

 

btw Khaine, are they any changes? I played with A18 buttons mods on my A19 and i had no issues. 

Thank you for your replay. i guess some old files from 18.4 cause the problem. i unistall the game delete all the game files manually i reinstall it again and place back my last save and the backpack buttons mod. Its all work perfectly now. 

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5 hours ago, Zyamaia said:

Any plans on creating a mod for bigger vehicle/player storage?

 

Nope

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i can not get the backpack to work on my game everytime i try it gets to creating player and stays there and does not move on please help you guys know much more than me20200704175508_1.thumb.jpg.9865d35f2eea8522378e9cf6eb12a656.jpg

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16 hours ago, KhaineGB said:

Pushed a fix for the forge.

WIll remove the sniper rifle modlet shortly as that's no longer needed as of b157.

Amazing!  Thank you! :)

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Im still having issues with animals - I have it set to 70 I believe and Im on Day 2 Night and I have seen a total of 2 Piggus and that is all. :(

 

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2 hours ago, AmethystLainey said:

you only see the icons when your in a container , if thats not the issue then Im not sure what else to tell you

Yeah i'm looking inside a container but no icons

 

Just a vanilla server with the 60 backpack and food / water bars + the icon mod   should work its from the same  developer

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You MUST have the backpack icons installed locally, not just on the server.

Servers do not push icons to the player. They never have.

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4 hours ago, AmethystLainey said:

Im still having issues with animals - I have it set to 70 I believe and Im on Day 2 Night and I have seen a total of 2 Piggus and that is all. :(

 

Hi AmethysLainey

 

Install the Stallionsden mod "Invisible animal fix", I just installed and checked, there are animals where you look.

Be sure to change the configuration of the KhaineGB mod, to avoid poor performance.

I have it in 10 animals.

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2 hours ago, AmethystLainey said:

Ok I have installed his modlet do I need to change anything in it ?

 

No, just install it and check that now if animals appear to you.

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Posted (edited)

Ohhh I see, but at the moment it is the only solution I found, now the boar behaves shy and does not attack you,although you can edit it and change it to hostile.

Edited by Gouki (see edit history)

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Thank you! :)   The Spawns and Claims mod feels like of cheaty when it comes to the spawns.    I can walk up to deer and they don't run away.  Same with every other animal.  Kind of sucks.   Hopefully that AI issue will be sorted out because animals are far and few between in the regular version.  By the way, what does max spawns mean?   Is the max # of animals or zombies on the screen at any given time?  If I set it as zero, I'll never see a zombie?   Thanks!

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The animal AI is actually just broken in vanilla. I've seen the same thing happen to other folks who have NO modlets installed.

And it's the max in the WORLD at any time. So yes, if you set zombies to 0, you'll never see a zombie.

1 minute ago, Ornias said:

Stacksize mod? Pretty please?

Nope.

1) I don't know how to mass-edit stack sizes with xpath, and don't really want to learn.

2) You've got a bigger backpack. You don't need a bigger stack size mod, AND bigger stack sizes can break forges causing you to lose your base, so I STRONGLY recommend against it.

  • Thanks 1

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Posted (edited)
1 hour ago, angrysquirrel said:

Thank you! :)   The Spawns and Claims mod feels like of cheaty when it comes to the spawns.    I can walk up to deer and they don't run away.  Same with every other animal.  Kind of sucks.   Hopefully that AI issue will be sorted out because animals are far and few between in the regular version.  

 

that's a vanilla issue, nothing to do with the modlet there

Edited by belowzeros (see edit history)

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Posted (edited)

Added a new modlet.

https://gitlab.com/KhaineGB/khaines-modlets-a19/-/archive/master/khaines-modlets-a19-master.zip?path=KHA19-BiggerBloodmoon

It increaes the size of the bloodmoon, both in total number and max alive, so you should get more zombies and make things more interesting. I also removed crawlers, so hopefully it should work like Guppy's old trickle fix, and implemented new zombies with a reduced amount of AI-Targets and AI-Tasks, which helps with FPS on bloodmoon.

Also linked on first page. :)

Only tested it up to GS50, but everything seems fine so anything higher than that should be ok.

Edited by KhaineGB (see edit history)

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Hey, i have the backpack buttons and BP60 storage increase installed. The buttons work fine. When it comes to the storage increase, I have the space available to use, I just cant use "R" to quick loot everything in a container past the original 45 storage. I can drag items into the spaces, they just don't transfer automatically when I use the R key.

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