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AmethystLainey

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  1. Tallman & King & Others I have map files for a 4k is it easy enough to just resize those to do the other sizes or do I need to redraw from scratch?
  2. I solved my issue to get a world to work atleast but now I have a question is there things in the POI list we can remove that isnt needed I have all ready gone thru and got the signs, bridges , NAV only stuff , but can u remove anything else like the STONES and stuff or will that lead to no big boulders?
  3. Ok , I need a bit of a hand. I updated KG and stopped using the required tag , and altered it like i was supposed to but otherwise my list is the old school list but Im getting the .PY list of errors any advice. Do I really have to go thru and regen the whole list ?
  4. I havent Generated new lists since KG updated and removed the required and unique tags. Is the list totally borked or just the lines using those tags?
  5. I have a question, Is it impossible to use the same map when you have a mod with special POI or when you add POIs ? For example I need to have a special map for WOTW it cant be the same as the mods that only have Vanilla POI?
  6. I was trying KG and wasnt really liking it as much as Nitro was hoping the In Game was better LOL. BFT -I thought SNOW north and Dessert South was a thing
  7. Im thinking about giving the in game RWG another go but I have a couple concerns first... 1 - Is SNOW - North and Dessert - South still a thing? 2 - If I wanna use special POIs do I just need to make sure there in the folder for the given MOD I want them for in order for them to be seen? 3 - is it possible to use the same map / layout for everything and have the only thing different be the possible POI's?
  8. so an EXample would be Trader_Name, Location/Rotation Stats, Biomes, Citys, Zones, Min=1?
  9. I have yet to fully read thru the update but is there still a tag or setting to use to make sure of atleast 1 in the case of Traders and Certain POI?
  10. If we update KG can we use it to Generate a Proper formatted List of POIS ? in the case of ones we add or for a mod?
  11. KingSlayer or anyone whose been making maps awhile Ive gotton used to map making but Im curious is there a trick to the Water and making sure nothing is spawning in it ? I currently do - Height Biomes Cities I sometimes get Trees in my water , Grass and Stones and stuff are also showing in the water too , I find all this odd am I missing something?
  12. IS there anyone who has issues with trees being in water and growing out of the water ? I thought I fixed it but I just went into a world and it has trees in the water
  13. I seem to have resolved my problems but how do I fix my list for keeps to the point I can just use KG to make a valid one?
  14. I found part of the issue would re downloading the mod help me get a proper list made by KG?
  15. Using just the WOTW and my MUSTS this is what i get Traceback (most recent call last): File "city.py", line 221, in random_poi File "rrlist.py", line 25, in get_random IndexError: list index out of range During handling of the above exception, another exception occurred: Traceback (most recent call last): File "crash_log.py", line 19, in handle_crash_log File "gui_generation.py", line 27, in generate File "ntime.py", line 11, in ntime File "world.py", line 1258, in run File "world.py", line 267, in generate File "world.py", line 532, in init_cities File "world.py", line 601, in gen_cities_from_mask File "world.py", line 567, in gen_hub_from_label File "hub_factory.py", line 31, in gen_random_city File "hub_factory.py", line 62, in gen_random_hub File "city.py", line 46, in __init__ File "city.py", line 61, in generate File "city.py", line 265, in populate_grid File "city.py", line 232, in random_poi Exception: No POIs found for desert, city, commercial
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