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AmethystLainey

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Everything posted by AmethystLainey

  1. Tallman & King & Others I have map files for a 4k is it easy enough to just resize those to do the other sizes or do I need to redraw from scratch?
  2. I solved my issue to get a world to work atleast but now I have a question is there things in the POI list we can remove that isnt needed I have all ready gone thru and got the signs, bridges , NAV only stuff , but can u remove anything else like the STONES and stuff or will that lead to no big boulders?
  3. Ok , I need a bit of a hand. I updated KG and stopped using the required tag , and altered it like i was supposed to but otherwise my list is the old school list but Im getting the .PY list of errors any advice. Do I really have to go thru and regen the whole list ?
  4. I havent Generated new lists since KG updated and removed the required and unique tags. Is the list totally borked or just the lines using those tags?
  5. I have a question, Is it impossible to use the same map when you have a mod with special POI or when you add POIs ? For example I need to have a special map for WOTW it cant be the same as the mods that only have Vanilla POI?
  6. I was trying KG and wasnt really liking it as much as Nitro was hoping the In Game was better LOL. BFT -I thought SNOW north and Dessert South was a thing
  7. Im thinking about giving the in game RWG another go but I have a couple concerns first... 1 - Is SNOW - North and Dessert - South still a thing? 2 - If I wanna use special POIs do I just need to make sure there in the folder for the given MOD I want them for in order for them to be seen? 3 - is it possible to use the same map / layout for everything and have the only thing different be the possible POI's?
  8. so an EXample would be Trader_Name, Location/Rotation Stats, Biomes, Citys, Zones, Min=1?
  9. I have yet to fully read thru the update but is there still a tag or setting to use to make sure of atleast 1 in the case of Traders and Certain POI?
  10. If we update KG can we use it to Generate a Proper formatted List of POIS ? in the case of ones we add or for a mod?
  11. KingSlayer or anyone whose been making maps awhile Ive gotton used to map making but Im curious is there a trick to the Water and making sure nothing is spawning in it ? I currently do - Height Biomes Cities I sometimes get Trees in my water , Grass and Stones and stuff are also showing in the water too , I find all this odd am I missing something?
  12. IS there anyone who has issues with trees being in water and growing out of the water ? I thought I fixed it but I just went into a world and it has trees in the water
  13. I seem to have resolved my problems but how do I fix my list for keeps to the point I can just use KG to make a valid one?
  14. I found part of the issue would re downloading the mod help me get a proper list made by KG?
  15. Using just the WOTW and my MUSTS this is what i get Traceback (most recent call last): File "city.py", line 221, in random_poi File "rrlist.py", line 25, in get_random IndexError: list index out of range During handling of the above exception, another exception occurred: Traceback (most recent call last): File "crash_log.py", line 19, in handle_crash_log File "gui_generation.py", line 27, in generate File "ntime.py", line 11, in ntime File "world.py", line 1258, in run File "world.py", line 267, in generate File "world.py", line 532, in init_cities File "world.py", line 601, in gen_cities_from_mask File "world.py", line 567, in gen_hub_from_label File "hub_factory.py", line 31, in gen_random_city File "hub_factory.py", line 62, in gen_random_hub File "city.py", line 46, in __init__ File "city.py", line 61, in generate File "city.py", line 265, in populate_grid File "city.py", line 232, in random_poi Exception: No POIs found for desert, city, commercial
  16. Im having a minor headache with the vanilla POI list still and I havent tried walkers recently but nothing got picked last i tried
  17. Can you use ANY for Biomes, City/Town/Village, Zones(Which is this),Required ,Unique, So an example would be <POI Name, #'s, ANY, ANY, ANY,,,> So a way to simplify WOTW - wotw_Store_StripMall1,34,20,41,-6,1,any,any,any,, wotw_Store_UnrealStuper1,38,30,36,-5,0,any,any,any,, wotw_Store_pcNtv2,42,11,33,-2,1,any,any,any,any,any,, wotw_deco_RandomOre,2,11,2,-9,2,any,any,any,, wotw_industrial_freighterv2,19,20,33,-8,2,any,any,any,, wotw_industrial_shipyard,35,27,44,-5,2,any,any,any,, wotw_relief_camp,29,12,24,-7,2,any,any,any,, or is that way off base??
  18. Can anyone post an example of a POI and the options that are allowed
  19. Just regened a new map and I now have three trees in my water LOL
  20. The level of the lake is fine its just got 2 trees spawning in it oddly enough this is like the 4th or 5th gen Ive done and the first time Ive seen trees in my water. Could simply Regening the map fix it too?
  21. For some reason I got trees in the middle of my LAKE is there a way to remedy that?
  22. Makes Sense , Im hoping Im recreating my Height and Biomes close enough to the previous so I can get a working file again LOL.. Im still at a loss for the list because it doesnt take any WOTW , makes me wonder if there is a hicup in my format of the lists yet it matches what the kg button gives me
  23. I do Height, Biomes, Cities and all I do is export it - How would I safe an inprocess one to be able to edit? Just a normal save like in Paint?
  24. Still have a few questions - 1. Can you easily edit the Cities and Biomes w/o starting complete over ? The reason I ask is when I reopen the files I dont have the transparent BG any longer? 2. Can you simply resize for the other map sizes or is it better to redraw? 3. Im having issues with getting any WOTW POI Selected aside from the TRADERS ( I have them required) any insight for this?
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