Sirillion Posted August 8, 2020 Author Share Posted August 8, 2020 37 minutes ago, ArNaLdInHo said: Is is possible to show Mobility or armor rating in ui, or other STATS how i do that ? Theoretically yes. I've not spent any time on that though. The values exist in the character frame window and in theory you should be able to call them there. It probably won't be easy and it might not work at all but that is where you will need to start to try and display it on the HUD. I know people had the food and water values pulled from that window to display the "true" value but it had a tendency to bug the character frame window when done that way and as a result I opted not to go that route. I pull from that window in the conversation windows in SMX to display the player name and the character model. Link to comment Share on other sites More sharing options...
ArNaLdInHo Posted August 9, 2020 Share Posted August 9, 2020 can you put or give the code for show the gamestage ? tanks Link to comment Share on other sites More sharing options...
caatalyst Posted August 10, 2020 Share Posted August 10, 2020 Awesome looking UI. I'd love to see a minimal / immersive version: No orange lines around the edge Fade in and out food / hunger meters when not in use or critical Fade in and out HP / stamina bars when not in use or critical Link to comment Share on other sites More sharing options...
Sirillion Posted August 10, 2020 Author Share Posted August 10, 2020 54 minutes ago, caatalyst said: Awesome looking UI. I'd love to see a minimal / immersive version: No orange lines around the edge Fade in and out food / hunger meters when not in use or critical Fade in and out HP / stamina bars when not in use or critical Those orange lines can be removed in styles.xml simply by setting their color to transparent. The other two requires custom code to achieve I think as there are no such feature in the visibility code afaik. 1 Link to comment Share on other sites More sharing options...
Falcon337 Posted August 18, 2020 Share Posted August 18, 2020 On 8/10/2020 at 4:06 PM, Sirillion said: Those orange lines can be removed in styles.xml simply by setting their color to transparent. The other two requires custom code to achieve I think as there are no such feature in the visibility code afaik. What is "transparent" in rpg? i'm pretty sure it cannot be coded with just numbers Link to comment Share on other sites More sharing options...
Sirillion Posted August 18, 2020 Author Share Posted August 18, 2020 46 minutes ago, Falcon337 said: What is "transparent" in rpg? i'm pretty sure it cannot be coded with just numbers There is already a predefined global color style called transparent so change the color value to 0,0,0,0 and it will be black but transparent due to the opacity being set to 0.(last digit) 1 Link to comment Share on other sites More sharing options...
fnfear Posted September 5, 2020 Share Posted September 5, 2020 (edited) Hello, I'm using the 10 slot toolbelt version but when I go out of 7 days to die save and back in, the item in slot 0 dissapears. Edit: Nvm, I'm an idiot. Didn't realise I hadn't installed the actual 10 slot toolbelt mod alongside it. Edited September 5, 2020 by fnfear I'm an idiot. (see edit history) Link to comment Share on other sites More sharing options...
CyberVit Posted September 10, 2020 Share Posted September 10, 2020 (edited) I copied the Z2THB folder to Mods, but nothing changed. I feel like I'm doing something wrong. How to install? UPD: Forget it. All perfectly! Edited September 10, 2020 by CyberVit (see edit history) Link to comment Share on other sites More sharing options...
RaiRaiTheRaichu Posted September 17, 2020 Share Posted September 17, 2020 Absolutely love the design of this HUD. Super unique and very neat and clean. Unfortunately, all the icons are just a tiny bit too small to see on my 1440p monitor (especially the item pickup notifications at the bottom right) so I don't think I can get proper use of this mod. :C Link to comment Share on other sites More sharing options...
Kalex Posted October 1, 2020 Share Posted October 1, 2020 On 9/17/2020 at 4:18 AM, RaiRaiTheRaichu said: Absolutely love the design of this HUD. Super unique and very neat and clean. Unfortunately, all the icons are just a tiny bit too small to see on my 1440p monitor (especially the item pickup notifications at the bottom right) so I don't think I can get proper use of this mod. :C Did you try adjusting the UI scale in your settings? Link to comment Share on other sites More sharing options...
RaiRaiTheRaichu Posted October 2, 2020 Share Posted October 2, 2020 21 hours ago, Kalex said: Did you try adjusting the UI scale in your settings? I thought the UI scale couldn't go above 100%, but I do see you can change that in a config xml so maybe I'll give it another try after tweaking that a bit. Link to comment Share on other sites More sharing options...
Sirillion Posted October 2, 2020 Author Share Posted October 2, 2020 16 minutes ago, RaiRaiTheRaichu said: I thought the UI scale couldn't go above 100%, but I do see you can change that in a config xml so maybe I'll give it another try after tweaking that a bit. A new version is in the works. The coding part is finished but some testing remains. It’s just been put on hold while working on SMX updates. The icon size for the buffs and then collection sections have been increased and it is coded in such a way that it is easily interchangeable by setting a controls node in windows.xml. I expect to get it out in a few days. 1 Link to comment Share on other sites More sharing options...
RaiRaiTheRaichu Posted October 2, 2020 Share Posted October 2, 2020 1 hour ago, Sirillion said: A new version is in the works. The coding part is finished but some testing remains. It’s just been put on hold while working on SMX updates. The icon size for the buffs and then collection sections have been increased and it is coded in such a way that it is easily interchangeable by setting a controls node in windows.xml. I expect to get it out in a few days. That's awesome to hear, thanks. This is easily the most unique HUD mod out there, can't wait to use it again! Link to comment Share on other sites More sharing options...
CrainBramp Posted October 2, 2020 Share Posted October 2, 2020 Been throwing this on both my Twitch multiplayer server, and our community server ... forced evangelism! 😆 1 Link to comment Share on other sites More sharing options...
Sirillion Posted October 2, 2020 Author Share Posted October 2, 2020 12 minutes ago, RaiRaiTheRaichu said: That's awesome to hear, thanks. This is easily the most unique HUD mod out there, can't wait to use it again! I'd argue my SMXhud is more unique than this one 😛 Link to comment Share on other sites More sharing options...
GneX Posted October 2, 2020 Share Posted October 2, 2020 Yeah I agree SMX is more unique and fitting for what the game is Z2 is an amazing take on a clean UI I think so I usually have the line set to transparent Link to comment Share on other sites More sharing options...
RaiRaiTheRaichu Posted October 2, 2020 Share Posted October 2, 2020 9 minutes ago, Sirillion said: I'd argue my SMXhud is more unique than this one 😛 True! The theme of it is super fitting, that's for sure. I think I just didn't like the large middle section of the container menu with the control list, that might be the only thing I wasn't a big fan of. I did use it back in A17 and previous versions though! Though this one feels... sort of sci-fi, and really minimalist and clean-looking, which seems definitely not what the genre of 7DTD is lol, but I kind of like the feel it gives. It's something different for my playthrough this time! Link to comment Share on other sites More sharing options...
mr.devolver Posted October 2, 2020 Share Posted October 2, 2020 @Sirillion, is this mod still working in latest Alpha 19? Does it work with vanilla 10 slot toolbelt? Link to comment Share on other sites More sharing options...
Kalex Posted October 3, 2020 Share Posted October 3, 2020 3 hours ago, mr.devolver said: @Sirillion, is this mod still working in latest Alpha 19? Does it work with vanilla 10 slot toolbelt? I installed the optional 10 slot toolbar file and adjusted the UI scale and it works fine for me on the vanillla 10 slot toolbelt. Link to comment Share on other sites More sharing options...
CrainBramp Posted November 30, 2020 Share Posted November 30, 2020 On 10/2/2020 at 1:17 AM, Sirillion said: A new version is in the works. The coding part is finished but some testing remains. It’s just been put on hold while working on SMX updates. The icon size for the buffs and then collection sections have been increased and it is coded in such a way that it is easily interchangeable by setting a controls node in windows.xml. I expect to get it out in a few days. Would love to see a small setting to turn off the day/time from the HUD and change that HUD corner to just a line around the edge. 1 Link to comment Share on other sites More sharing options...
Sirillion Posted November 30, 2020 Author Share Posted November 30, 2020 (edited) 2 hours ago, CrainBramp said: Would love to see a small setting to turn off the day/time from the HUD and change that HUD corner to just a line around the edge. I’ve almost abandoned this project due to time constraints. I still have not had time to fully test the latest version. But if I do get back into it I will look into the suggestion. Edited November 30, 2020 by Sirillion (see edit history) 2 Link to comment Share on other sites More sharing options...
shadowireland Posted December 22, 2020 Share Posted December 22, 2020 looks badass sadly it dont work on servers Link to comment Share on other sites More sharing options...
Sirillion Posted December 22, 2020 Author Share Posted December 22, 2020 3 hours ago, shadowireland said: looks badass sadly it dont work on servers It should work just fine. You just need to add the 10 slot tool belt optional. I’ve still been to busy to do anything about this modlet tbh. It should get an update to incorporate the tool belt changes, maybe I can find some time during this holiday. 1 Link to comment Share on other sites More sharing options...
mg7d Posted December 23, 2020 Share Posted December 23, 2020 7 hours ago, Sirillion said: It should work just fine. You just need to add the 10 slot tool belt optional. I’ve still been to busy to do anything about this modlet tbh. It should get an update to incorporate the tool belt changes, maybe I can find some time during this holiday. Currently using a modified version of this on 4 of my servers. I just changed the orange lines to black lines, but other than that GREAT JOB! 1200+ people really love and appreciate your work. 1 Link to comment Share on other sites More sharing options...
shadowireland Posted January 10, 2021 Share Posted January 10, 2021 On 12/22/2020 at 9:06 PM, Sirillion said: It should work just fine. You just need to add the 10 slot tool belt optional. I’ve still been to busy to do anything about this modlet tbh. It should get an update to incorporate the tool belt changes, maybe I can find some time during this holiday. I could try again adding it to the server but I dono if it might or might not take it nope, ive tried them all still nothing coming up on the server Link to comment Share on other sites More sharing options...
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