mr.devolver Posted April 29, 2020 Share Posted April 29, 2020 Hi bdubyah, I'm sorry to bother you again, but I was browsing files in your vehicles AIO pack, and in the directory for icons, I found two icons that seem to be two different versions of MRAP. Regular one and rusty one. However when I look in entityclasses.xml, I can see only vehicleMRAP and that one uses the icon for rusty version which kinda makes me wonder. Is there also that regular MRAP version somewhere in the Resources and it's just not used or was it somehow lost in the process? Because I can't see the icon for the regular MRAP used anywhere. Link to comment Share on other sites More sharing options...
bdubyah Posted April 30, 2020 Author Share Posted April 30, 2020 I planned on having both versions but decided to only add the rusty version. I think I still have it in Unity but I don't believe it's in the MRAPs unity3d file. If I remember to do it, I'll get it exported and include it in the next update. 1 Link to comment Share on other sites More sharing options...
mr.devolver Posted April 30, 2020 Share Posted April 30, 2020 Thanks, for letting us know! Link to comment Share on other sites More sharing options...
bdubyah Posted May 8, 2020 Author Share Posted May 8, 2020 (edited) Alrighty, pushed an update to Git for the Nuka Colas and Wasteland Weapons mod. WW now *requires* the Nukas mod to not throw errors on load. Was gonna combine them but it'll be easier for me to update them separately. Will be on Nexus at some point if no bugs or issues come up. Nuka Colas: -Added Sunset Sarsaparilla drinks and vending machines, drinks can be in loot same as Nukas, vending machines can be in any POI that uses the vending helper blocks. Will require a new world for them to show up. -Can get Star Bottlecaps from some drinks that can be sold or saved for crafting a SS flier(quest). Wasteland Weapons: -Added Laser Pistol, Laser Rifle. -Added mods for Laser guns. -Energy Cells for the pistols, Microfusion Cells for the rifles. Each have a small chance to instantly kill the target(disintegration). -Unique variant of both the Laser Pistol and Laser Rifle. -Regular versions can be crafted after finding the schematics. -Tweaked the Incincerator's ammo projectile. Looks better now. -Reworked some loot. -Added a recipe for the Triple Shotty. Edited May 29, 2020 by bdubyah (see edit history) 1 Link to comment Share on other sites More sharing options...
mr.devolver Posted May 8, 2020 Share Posted May 8, 2020 Thank you bdubyah for this awesome update, I knew you could do it! You're my hero, I can't wait to try it! 1 Link to comment Share on other sites More sharing options...
InsKill Posted May 12, 2020 Share Posted May 12, 2020 Hi, bdubyah! Can you describe quantity of seats, gas, speed and cargospace for all of your vehicle? There are many of them without describes. Sorry for bad english. Link to comment Share on other sites More sharing options...
Pra3t0r 0f R0m3 Posted May 29, 2020 Share Posted May 29, 2020 Heya Been using your vehicles for a long while now, I'm curious if you are eventually going to add custom audio for them, as TFP's 4x4 sound reversing, really grinds my gears (pun fully intended). I don't understand why it gets up to what sounds like 5th, when reversing, and only accomplishing a slight and slow roll backwards. Or...is it just me? Oh also, is it possible to somehow make the fully enclosed vehicles kind of, well, impervious to most standard nasties? Of course, an even better idea would be to somehow add an auto turret to certain vehicles...we can only dream lol. Link to comment Share on other sites More sharing options...
bdubyah Posted May 29, 2020 Author Share Posted May 29, 2020 It's on my list of things to look at. Some day maybe. Lol. Reverse probably uses the same gears, just with reduced speed and such. At least it seems that way. Not much I can do there I think. Vehicle mods will hopefully be a thing one day. Not sure if turrets will ever be a thing without custom code though. Fingers crossed. Lol. Link to comment Share on other sites More sharing options...
Sergant1000 Posted May 30, 2020 Share Posted May 30, 2020 cool mod Link to comment Share on other sites More sharing options...
Blackgryphon Posted June 9, 2020 Share Posted June 9, 2020 This might be a stupid question, but can this be added to a server that already has been running for a while? Link to comment Share on other sites More sharing options...
bdubyah Posted June 9, 2020 Author Share Posted June 9, 2020 I don't believe there should be any issues for most of the mods. Only the Nuka Colas mod, which includes a prefab, would be a problem. And that would only be the prefab not spawning, everything else should be fine. Link to comment Share on other sites More sharing options...
Blackgryphon Posted June 9, 2020 Share Posted June 9, 2020 1 hour ago, bdubyah said: I don't believe there should be any issues for most of the mods. Only the Nuka Colas mod, which includes a prefab, would be a problem. And that would only be the prefab not spawning, everything else should be fine. Awesome! Thank you for the quick response as well. Link to comment Share on other sites More sharing options...
bdubyah Posted June 17, 2020 Author Share Posted June 17, 2020 Alright, just pushed an update to Wasteland Weapons: -Added in a Plasma Pistol and Rifle. They use Plasma version of the Energy and Microfusion Cells. -Added a Flare Gun. The gun is loot only but you can craft flares yourself. Good lighting at night and can set zombies on fire hit by a flare. Also updated Wasteland Weapons and Nuka Colas on Nexus so they are now current with Git again. 1 Link to comment Share on other sites More sharing options...
Guppycur Posted June 17, 2020 Share Posted June 17, 2020 Very nice Link to comment Share on other sites More sharing options...
Big Red Zombie Posted July 23, 2020 Share Posted July 23, 2020 Does the vehicle pack work with A19 experiential, or should I just wait until A19 stable? I love cars, trucks and motorcycles and would love to see more variety while running around. Link to comment Share on other sites More sharing options...
bdubyah Posted July 23, 2020 Author Share Posted July 23, 2020 They work fine. Only the new proximity icons do not work. They *will* be a bit bright looking, especially at night. This is due to the linear lighting change. I have them updated and ready to go, just waiting on stable. Have a few new vehicles added in as well. Link to comment Share on other sites More sharing options...
Colin248 Posted July 24, 2020 Share Posted July 24, 2020 7 hours ago, bdubyah said: They work fine. Only the new proximity icons do not work. They *will* be a bit bright looking, especially at night. This is due to the linear lighting change. I have them updated and ready to go, just waiting on stable. Have a few new vehicles added in as well. your vehicle pack is something i shall look forward to useing! but, ive onyl just noticed this wasteland weapons pack... consider me interested! i shall need to give it a whirl! Link to comment Share on other sites More sharing options...
bdubyah Posted July 24, 2020 Author Share Posted July 24, 2020 If you are on A19, I'd hold off. When I update everything, I am going to combine Wasteland Weapons and Nuka Colas into one mod. Link to comment Share on other sites More sharing options...
NoongaOog Posted August 4, 2020 Share Posted August 4, 2020 I'm trying to confirm... 1: Can I DL vehicle mod on A19 unstable? 2: Is the DL link in the very first post still correct? Thanks, nice work! Link to comment Share on other sites More sharing options...
bdubyah Posted August 5, 2020 Author Share Posted August 5, 2020 Read a couple posts up for details. And yes, links are still current. I'll have new ones for everything when I update them. Link to comment Share on other sites More sharing options...
Roadkill115 Posted August 7, 2020 Share Posted August 7, 2020 (edited) so is there an ETA on a a19 WW release? only asking because for the past 2 days my inept attempts to make a custom patch for nuka (i have no intent to distribute i just want to use the content as it is unusable to me) has gone literally nowhere. and im hoping to get that fixed before i wait 5 hours for a random gen hope im not too annoying but this is information i require before i can host. oh im an idiot "waiting on stable" not sure what i was hoping to read here... love your work cant wait to try a more complete version Edited August 7, 2020 by Roadkill115 re read above posts (see edit history) Link to comment Share on other sites More sharing options...
bdubyah Posted August 8, 2020 Author Share Posted August 8, 2020 From what I've heard, stable should be out within about a week or so. I've got most of the new content I want added, just finishing up the small details and trying to test everything. Nuka Colas and Wasteland Weapons will be combining into one mod whenever they are updated for a19. Will just be easier for me to maintain without deciding which mod is right for certain things. 1 Link to comment Share on other sites More sharing options...
bdubyah Posted August 9, 2020 Author Share Posted August 9, 2020 Figured I'd post some of what I've been working on since it's about time to release it. 3 Link to comment Share on other sites More sharing options...
FreakUK Posted August 9, 2020 Share Posted August 9, 2020 5 hours ago, bdubyah said: Figured I'd post some of what I've been working on since it's about time to release it. Gimmee Gimmee Gimmee! New vehicles are looking good, man - Can't wait to have a play around with 'em 1 Link to comment Share on other sites More sharing options...
Gouki Posted August 9, 2020 Share Posted August 9, 2020 9 hours ago, bdubyah said: . Hi bdubyah´s Just wonderful weapons, I can't wait to try some of them. The cars are well detailed and look fantastic, although I like more to destroy them and get their parts, cough cough diogenes syndrome. 1 Link to comment Share on other sites More sharing options...
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