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Everything posted by FreakUK
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Hey folks - sorry for being absent recently. I'll Check any affected mods over the next week or so. If anyone is having issues, please let me know! Yep that situation is exactly why I made it Glad it's helpful!
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Multiple land claim blocks in SP.
FreakUK replied to SkeletonDragon's topic in Discussion and Requests
Sorry about that - restored. -
Ammo Crafting updated to include Shotgun Ammo.
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If I recall correctly, it's controlled by: <property name="TimeStayAfterDeath" value="10"/> in entityclasses.xml (playermale) Time is in Seconds.
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Any mod to 'fix' random stats on items?
FreakUK replied to -Holo-'s topic in Discussion and Requests
Can be done easily enough with a quick modlet Actual "magic code" for items.xml <!-- Remove Random stats on gear --> <set xpath="/items/item/effect_group/passive_effect[@value='-.2,.2']/@value">.2</set> <set xpath="/items/item/effect_group/passive_effect[@value='-.15,.15']/@value">.15</set> <set xpath="/items/item/effect_group/passive_effect[@value='-.05,.05']/@value">.05</set> <set xpath="/items/item/effect_group/passive_effect[@value='-.122,.122']/@value">.122</set> <set xpath="/items/item/effect_group/passive_eff -
None of these modlets should affect an existing game, assuming you take the necessary precautions: Ammo Crafting: Remove any bullet tips or casings from storage/crafting queues. As an aside, you should ALWAYS back up your save files before installing a new modlet, just in case something goes wrong. I've installed all of these mods mid-game (solo and co-op, haven't tried a server), and not had any issues, but I, like any mod author, cannot guarantee that their wont be any problems - It all depends on what other mods you're running, and whether the game decid
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Try renaming the modinfo.xml to Modinfo.xml (note the capital M) - Linux is VERY case sensitive (My fault - I should have capitalised it in the first place!)
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How do I write a custom localization file for a mod?
FreakUK replied to Noisy Pants's topic in Discussion and Requests
Like Gouki said. Just take a look at the vanilla localization, or the localization for any mod if you're having issues, but all of mine are like this: Key,File,Type,UsedInMainMenu,NoTranslate,english FRK_Coop,Blocks,block,,,Chicken Coop FRK_Coop_Desc,Blocks,block,,,"Generate your own Eggs and feathers!\n\nUnlocked with the 'Living off the Land' perk." FRK_Coop_Full,Blocks,block,,,Full Chicken Coop -
How to make an image be associated with a new item?
FreakUK replied to Zombinator's topic in Discussion and Requests
<property name="CustomIcon" value="iconNameHere"/> With iconName being either an existing in-game icon, or an icon in your mod -
Ammo Crafting Mod updated to include AP/HP variants of the Steel Ammo, Added HP/AP bullet tips for all calibers, added different sized primers (Small Pistol, Large Pistol and Large Rifle).
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New Mod added: Ammo Crafting.
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New Mod added: Schematics Desk.
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You can ignore that - it's there just to make sure there are no mod conflicts with the Motorcycle Alterations mod.
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You're welcome.
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You're welcome
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modinfo.xml <xml> <ModInfo> <Name value="Simple Soup" /> <Description value="Adds simple soup" /> <Author value="Author goes here" /> <Version value="VERSION NUMBER HERE" /> </ModInfo> </xml> recipes.xml <append xpath="/recipes"> <recipe name="foodSimpleSoup" count="1" craft_time="60" craft_area="campfire" craft_tool="toolCookingPot"> <ingredient name="resourceRawMeat" count="5"/> <ingredient name="drinkJarBoiledWater" count="1"/> <ingredient name="resourceCropChrysanthemumPlant" count="1"/>
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Entityclasses.xml Lines 202 and 203: <passive_effect name="CarryCapacity" operation="base_set" value="27"/> <!-- Number of unlocked slots --> <passive_effect name="BagSize" operation="base_set" value="45"/> <!-- number of slots on the inventory UI -->
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Correct, it has to be installed client side as well as server side, as do ALL mods that aren't just xml tweaks, and/or use custom assets. I will, however, amend the first post to reduce the likelyhood of future confusion.
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New "Mod" added - Dev Drugs - no use for a normal playthrough - intended to help modders whilst they're testing.
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Gimmee Gimmee Gimmee! New vehicles are looking good, man - Can't wait to have a play around with 'em
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Balls - I thought I'd removed that before I uploaded it! It most definitely should NOT have wiped your character AT ALL - I'll take a look now (and reupload without the noCandy lol) Mod reuploaded. Thanks for the report, @Skullfracture.
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Please add lockable storage slots
FreakUK replied to Zombitchkiller420's topic in Discussion and Requests
https://gitlab.com/KhaineGB/khaines-modlets-a19/-/archive/master/khaines-modlets-a19-master.zip?path=KHA19-LockableInvSlots -
I see what you did there... 😛
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New Mod added to first post - Craftable Candy!