MrSamuelAdam Posted October 24, 2019 Share Posted October 24, 2019 THANKS! Heres the Log, still no HD plants or pressing E working. Does work if its just those 2 files tho, but not current mods Pasties - - - Updated - - - Install those 2 downloads Just into the mods folder right? That's it. Link to comment Share on other sites More sharing options...
Guppycur Posted October 24, 2019 Share Posted October 24, 2019 In a "few folders" that narrows it down. /s 😀😛😫 Well it's zipped with the folder structure, so drag things from the labeled folder into the game folder with the same name. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted October 24, 2019 Author Share Posted October 24, 2019 THANKS! Heres the Log, still no HD plants or pressing E working. Does work if its just those 2 files tho, but not current mods Thanks for the information ... so one of the other modlet's is conflicting with either mine or Dust's... I will take a look at the big log file to see if which one it could be. Ragsy !! Link to comment Share on other sites More sharing options...
wolverine576 Posted October 24, 2019 Share Posted October 24, 2019 Installed both downloads and textures look old style and cant pick up by pressing E SOLVED!!!! I think. I Have a Vanilla server, and another for mod testing. THe Test server I created a new map and the HD plants and pressing E work, with he same installed MOdlets as the first Map. I think its cause the old map was created before i installed you plant mod. So the existing plants look old style and cant press E. So a new map is a must, unless theres a way to delete the old plants on an existing map, and respawn them Link to comment Share on other sites More sharing options...
Guppycur Posted October 24, 2019 Share Posted October 24, 2019 Nope, once a region is generated, you get what you get. Link to comment Share on other sites More sharing options...
wolverine576 Posted October 24, 2019 Share Posted October 24, 2019 Nope, once a region is generated, you get what you get. So it was my existing map causing the issue for me right? Link to comment Share on other sites More sharing options...
Guppycur Posted October 25, 2019 Share Posted October 25, 2019 Very likely. Link to comment Share on other sites More sharing options...
GneX Posted October 25, 2019 Share Posted October 25, 2019 Coming Soon !! Model rigged and supplied by Guppycur Tower escape video using backdownhipi's Epic City Custom World Epic-City-17-3 The nice scenery in second video suppied by Tin's rwg Modlet Tin-s-Modlet-Tweaks and DUST2DEATH's excellent HDHQ-Textures-Lighting-Environment The UI I am hooked on and using in the test videos is the Gnamod UI by Haidrgna, it is a modlet and the link is here Gnamod-UI Ragsy!! Thats awesome! But I think it should glide faster? I'm excited for this Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted October 25, 2019 Author Share Posted October 25, 2019 Yeah needs a bit more speed but those are trial runs in A17.4 under early developement, the glider does act a bit differently in A18 ... so hoping to get things sorted for this new alpha version when it gets stable and then I can move forward with it ! Ragsy !! Link to comment Share on other sites More sharing options...
alphaniner Posted October 27, 2019 Share Posted October 27, 2019 I see the vehicle parts in airdrops modlet isn't tagged for A18. Is it known not to work, or just not known to work? Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted October 27, 2019 Author Share Posted October 27, 2019 Not known at present .... have not had time to check that modlet at present hence no update on the OP . It probably will work unless there are drastic name changes to stuff in A18 for that area of game. I will check it out tonight . Regards Ragsy !! Link to comment Share on other sites More sharing options...
alphaniner Posted October 27, 2019 Share Posted October 27, 2019 Not known at present .... No worries. It's a pretty simple modlet and all the names check out AFAICT. I just wanted to make sure it wasn't known to not work. I added it to a game in progress without any issues, so I'll report back if you aren't able to look into it tonight. Thanks. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted October 28, 2019 Author Share Posted October 28, 2019 No worries. It's a pretty simple modlet and all the names check out AFAICT. I just wanted to make sure it wasn't known to not work. I added it to a game in progress without any issues, so I'll report back if you aren't able to look into it tonight. Thanks. I tested last night and done loads of airdrops in test and yes it appears to work ok .. will update the OP . Thanks for using my modlet ... Ragsy!! Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted October 28, 2019 Share Posted October 28, 2019 Is this one possible for A18? "Remove RH Stats Bar" Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted October 28, 2019 Author Share Posted October 28, 2019 Is this one possible for A18? "Remove RH Stats Bar" Testing and using this modlet at present and appears ok so updated OP . Cheers Ragsy !! Link to comment Share on other sites More sharing options...
Draznar Posted November 6, 2019 Share Posted November 6, 2019 Any chance you can add version to the list? Would be helpful to know when to update. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted November 7, 2019 Author Share Posted November 7, 2019 (edited) The modlet version is in the description ... e.g "Classic Style Zombies V3" if there is no V number in modlet description it is at the original first release level. Then in the listing it states that it is compatible for particular Alpha versions . The Alpha version compatibilty one do you mean ? like A18.0 A18.1, A18e b6, A17.4 or something ? There seems to be a lot of experimental builds this time around on A18 so the column may get pretty full for compatibilty... but I will put them in if this helps people more ... Maybe i will just put latest Stable version and latest experimental on second thoughts ... Edit : Going to leave as stable versions in OP ... if they dont work in subsequent builds then will update as required .. hopefully nothing gets broken now till A19 /Gold , fingers crossed that is. Ragsy !! Edited November 7, 2019 by Ragsy 2145 OP Status updates (see edit history) Link to comment Share on other sites More sharing options...
EZ2Remember Posted November 7, 2019 Share Posted November 7, 2019 Does "Ragsy_Brighter_Vehicle_Headlights_V2" work on Vanilla vehicles? Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted November 7, 2019 Author Share Posted November 7, 2019 Yes it does and thanks .. updated OP description to reflect this. Although TFP's have changed some individually ..... this modlet sets them all to same level and you can adjust setting to your own particular tastes by changing this in the modlet line at the end if you wish. property[@name=bright]/@value">7</set> for example Ragsy !! Link to comment Share on other sites More sharing options...
Axebeard Posted November 20, 2019 Share Posted November 20, 2019 I was looking at your Take out the Trash mod, and I think it's throwing errors when we loot the little trash bins. Now I noticed you changed the ID of the trash bin, but I don't see any adjustment to the loot list in your mod. Anyway, I get "instance of object not found" when looting a trashbin, and when my buddy loots one on MY hosted game, it disables their ability to loot anything else, and I get the error popup on my end. Link to comment Share on other sites More sharing options...
Axebeard Posted November 20, 2019 Share Posted November 20, 2019 Also your first person view for vehicles mod doesn't seem to do anything. Link to comment Share on other sites More sharing options...
Puschpa Posted November 21, 2019 Share Posted November 21, 2019 I had the same issue with the small bin, switched to another mod where some loot containers get's destroyed after looting. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted November 21, 2019 Author Share Posted November 21, 2019 (edited) Ok I will check these out at some point as they as they are on my test server , been busy with r/l stuff for last 2 weeks and A18.2 dropped. Thanks for making me aware of these .. Edit: Pushing a fix to the 'Take out the Trash Modlet' tonight when i get home ... I will also then look at first person modlet The lootlist had been changed originally to 139 in the modlet for the small trashbin (in A17) .. as 10 was linked to the garbage bags. I am going to leave it at 139 for the small white trash bin . There are also possibilties that other modlets may use 139 so these would conflict with my modlet. Ragsy !! Edited November 21, 2019 by Ragsy 2145 More info (see edit history) Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted November 21, 2019 Author Share Posted November 21, 2019 I managed to test and fix the Take out the Trash modlet , I have pushed the fix to gitlab. Ragsy!! Link to comment Share on other sites More sharing options...
Reytag Posted November 21, 2019 Share Posted November 21, 2019 For the life of me I can't get the boat's to go more than a few seconds without sinking, lol. This is V3 on 18.1b8, am I missing something, I've tried many keys, even got the bow to point up but it still sinks, would be cool to use as my map will feature islands. Link to comment Share on other sites More sharing options...
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