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Alpha 17 Stable B240 bug reporting thread


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Summary: Intellect 10 but still can't buy Motorcycle perk

Version: b240 stable

Platform: PC

OS/Version: Windows 10

Game mode SP RGW

 

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? No

EAC on or off ? off

 

Status: NEW

 

Bug Description: Intellect at Max (10), still won't let me buy motorcycle perk, when I try to buy it tells me I need higher intellect despite it being maxed out. Does not indicate any other prerequisite.

 

Reproduce steps: Try to buy motorcycle perk with maxed out intellect

 

Additional: Minibike also disappeared on this game after exiting and reloading the game.

 

 

1) https://imgur.com/a/DEk3weN (ss)

2) https://pastebin.com/zjF5QLiz (log)

 

Actual result: cannot buy perk despite intellect prerequisite being filled

Expected result: be able to buy motorcycle perk

 

Edit:

I initially reported I had no mods, but I realized now I had some remnants of Valmod and SMX in there, I removed them completely and reloaded the game. I now have the buy motorcycle perk available now however, as noted below, hammer and forge and Advanced engineering are unbuyable at the stated tiers with intelligence maxed. Perhaps I just need to start a new game now that I've cleaned out the mods.

 

Adding additional information related to maxed intelligence:

Hammer & Forge - Steel Worker tier 4 perk is also locked and unbuyable.

Advanced Engineering - 3rd tier craft SMG etc. Also locked and unbuyable.

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Summary: Random health loss

Version: A17B240

Platform: (PC or Mac) PC

OS/Version: Windows

Game mode: SP RGW

 

Did you wipe old saves? (yes/No) Yes

Did you start a new game? (Yes/No) Yes

Did you validate your files? (Yes/No) Yes

Are you using any mods? (yes/No) No

EAC on or off ? on

 

Status: NEW

 

Bug Description: Health sometimes goes down and up again like if it was stamina, was at 100 and after eating and drinking to regain stamina health cap went down to 99, a few zombies appeared so I killed them and without a single hit my health went to 97, don't know how to replicate it because it just happens at random

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Summary: Random health loss

Version: A17B240

Platform: (PC or Mac) PC

OS/Version: Windows

Game mode: SP RGW

 

Did you wipe old saves? (yes/No) Yes

Did you start a new game? (Yes/No) Yes

Did you validate your files? (Yes/No) Yes

Are you using any mods? (yes/No) No

EAC on or off ? on

 

Status: NEW

 

Bug Description: Health sometimes goes down and up again like if it was stamina, was at 100 and after eating and drinking to regain stamina health cap went down to 99, a few zombies appeared so I killed them and without a single hit my health went to 97, don't know how to replicate it because it just happens at random

 

Did you get infected (or illness like food poisoning from canned food) or extreme temperature? I know being cold will reduce your fortitude and therefore your max health; when you warm up again your health will not be full upon recovering the point of fortitude.

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Summary: Intellect 10 but still can't buy Motorcycle perk

Version: b240 stable

Platform: PC

OS/Version: Windows 10

Game mode SP RGW

 

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? No

EAC on or off ? off

 

Status: NEW

 

Bug Description: Intellect at Max (10), still won't let me buy motorcycle perk, when I try to buy it tells me I need higher intellect despite it being maxed out. Does not indicate any other prerequisite.

 

Reproduce steps: Try to buy motorcycle perk with maxed out intellect

 

Additional: Minibike also disappeared on this game after exiting and reloading the game.

 

 

1) https://imgur.com/a/DEk3weN (ss)

2) https://pastebin.com/zjF5QLiz (log)

 

Actual result: cannot buy perk despite intellect prerequisite being filled

Expected result: be able to buy motorcycle perk

 

Edit:

I initially reported I had no mods, but I realized now I had some remnants of Valmod and SMX in there, I removed them completely and reloaded the game. I now have the buy motorcycle perk available now however, as noted below, hammer and forge and Advanced engineering are unbuyable at the stated tiers with intelligence maxed. Perhaps I just need to start a new game now that I've cleaned out the mods.

 

Adding additional information related to maxed intelligence:

Hammer & Forge - Steel Worker tier 4 perk is also locked and unbuyable.

Advanced Engineering - 3rd tier craft SMG etc. Also locked and unbuyable.

 

Some of the int perks have level requirements that can be seen if you hover over the lock icon.

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Summary: Minibikes vanish when you get off of them.... and are found back at the point you started your ride!

Version: 240

Platform: (PC)

OS/Version: Windows

Game mode, mp clieny/client on dedi (RWG)

 

Did you wipe old saves? (yes)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (No)

EAC off

 

Status: NEW

 

Bug Description:Minibikes vanish when you get off of them.... and are found back at the point you started your ride!

 

Reproduce steps:Hard to say because it is only an occasional issue. We typically don't leave vehicles parked and rarely use the storage because of the known vanishing issues.

 

We place the minibike, get on, ride a km or so away, dismount and the minibike occasionally vanishes! Other players near the ride starting point can go to it and find the minibikes floating 2 blocks above the ground.

 

(We've seen this twice... we have no idea if this bug exists for other vehicles because we haven't seen it with the bikes, and haven't unlocked the higher tier vehicles yet.)

 

 

In addition, we are also experiencing inv items stuck in the toolbar. They can't be moved out of the toolbar, but can be used. (Like a stack of blocks) Occasionally we can unstick them by swapping other items in or out of other toolbelt slots, and if that does not work, restarting and reconnecting to the server resolves the issue.

 

The other issue we are occasionally seeing is a fake "encumbered" warning.. we are not experiencing encumbered effects, mand inventory can be emptied, but the warning is still there. again, logging off and back on the server resolves the issue.

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Summary: Party (2 players) participating in T1 House clearing quest from Trader

Version: A17B240

Platform: (PC) Windows 10

OS/Version: Windows 10

Game mode, mp Server (Dedicated with 18 players at the time), 18-20ms ping and 30+ Server FPS.

 

Did you wipe old saves? (yes/No) YES

Did you start a new game? (Yes/No) YES - was on Day 158 - Level 65 Player

Did you validate your files? (Yes/No) YES

Are you using any mods? (yes/No) NO

EAC on or off ? EAC ON

 

Status: NEW

 

Bug Description:

1. Get a T1 house clearing quest from Trader Jen

2. invite existing friend to Party

3. go to Quest tab and share quest

4. meet at quest location and click on quest start

5. start clearing, house had 8 radiated - mostly big mama and well I died

6. spawned on sleeping back about 100 blocks away (outside of quest area)

7. Party member was still trying to clear last two zombies

8. I did not have a BAG icon and we could not find my back anywhere.

9. logged out/back on - still no bag.

 

 

***************************************

 

(edit added comment by QA Tester-unholyjoe)

 

grab a pic or 2 of the poi in question please. cant check if we dont know which poi it is.

 

thanks :)

 

***************************************

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Summary: Bicycle disappeared

Version: A17B240

Platform: (PC)

OS/Version: Win10 64bit

Game mode: Mp Server

 

Did you wipe old saves? YES

Did you start a new game? YES

Did you validate your files? YES

Are you using any mods? NO

EAC off

 

Status: NEW

 

Bug Description: Lost a bicyle, can't tell when exactly. Bicylce was parked on paved road. My party member asked me where my bike is, that's when I realized the loss.

Server log:

126112203_Bicyclelost.jpg.9916490fbba5e18d116719b10a42d515.jpg

 

And sometimes the wheels of the bike fall aside while the main keeps upright.

A17.0_2018-12-29_21-46-25.thumb.jpg.98211ca9285a2a24e9fbbf194536dc02.jpg

 

 

2nd Bug:

Large refrigerator doesn't hide garbage pile behind it, so you are able to loot it without line-of-sight:

A17.0_2018-12-30_18-00-38.thumb.jpg.b19bc60d1d3e3e020c951e397d4b0893.jpg

A17.0_2018-12-30_18-00-40.thumb.jpg.0eeef24b9dfa4dc920a8523bba6fe5ad.jpg

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Did you get infected (or illness like food poisoning from canned food) or extreme temperature? I know being cold will reduce your fortitude and therefore your max health; when you warm up again your health will not be full upon recovering the point of fortitude.

 

Nope, forest biome and my meal was bacon and eggs, also if you get hit or sick you lose a lot more than a few health points and you don't recover them after a few seconds, it was like my health was mimicking my stamina

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Summary: Client incorrectly detects Steam not connected, kicks player

Version: A17 b240

Platform: PC

OS/Version: Linux

Game mode: playing on dedicated server

 

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off ? OFF

 

Status: NEW

 

Bug Description: Client will from time to time popup a message:

 

7d_kick.jpg.6619212e34b0f3936506cc2cb2b5a03a.jpg

 

Every time it does this, I check Steam, and it is online and connected with no problems. I simply start the game again and it works fine. I never have to restart Steam or tell Steam to reconnect.

 

Client log:

 

2018-12-30T12:12:10 1107.651 INF [EAC] Disconnected from game server

2018-12-30T12:12:10 1107.658 INF SaveAndCleanupWorld

2018-12-30T12:12:10 1107.658 INF Exited thread NCS_Writer_0

2018-12-30T12:12:10 1107.658 INF Exited thread NCS_Reader_0

2018-12-30T12:12:10 1107.658 INF Exited thread NCS_Writer_1

2018-12-30T12:12:10 1107.658 INF Exited thread NCS_Reader_1

2018-12-30T12:12:10 1107.658 INF [steamworks.NET] Stopping server

2018-12-30T12:12:10 1107.658 INF [steamworks.NET] Exiting Lobby

2018-12-30T12:12:10 1107.666 INF World.Unload

2018-12-30T12:12:10 1107.855 INF World.Cleanup

2018-12-30T12:12:10 1107.859 INF Exited thread ChunkRegeneration

2018-12-30T12:12:10 1107.864 INF Exited thread ChunkCalc

2018-12-30T12:12:10 1107.873 INF Persistent GamePrefs saved

2018-12-30T12:12:10 1107.878 INF [NET] Kicked from server: Steam auth failed: k_EAuthSessionResponseUserNotConnectedToSteam

 

 

Server log:

 

2018-12-30T12:12:10 130.890 INF [steamworks.NET] Authentication callback. ID: 76561197960378421, owner: 76561197960378421, result: k_EAuthSessionResponseUserNotConnectedToSteam

2018-12-30T12:12:10 130.890 INF [steamworks.NET] Kick player for invalid login: 76561197960378421 Ook

2018-12-30T12:12:10 130.890 INF Kicking player (Steam auth failed: k_EAuthSessionResponseUserNotConnectedToSteam): EntityID=171, PlayerID='76561197960378421', OwnerID='76561197960378421', PlayerName='Ook'

2018-12-30T12:12:10 130.948 INF NET: LiteNetLib: Client disconnect from: 127.0.0.1:46821 (RemoteConnectionClose)

 

 

Reproduce steps:

 

Join dedicated server, and play for a while. I have no idea what kind of pattern or triggers might cause/effect this.

 

Actual result: Player gets kicked because client/server thinks Steam is not connected.

 

Expected result: Client/server should properly detect that Steam is in fact connected just fine, and not be so aggressive about kicking players just because it thinks steam disconnected.

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Summary: Restart server and NullReferenceException

Version: A17B240

Platform: (PC)

OS/Version: Win10 64bit

Game mode: Mp Server

 

Did you wipe old saves? YES

Did you start a new game? YES

Did you validate your files? YES

Are you using any mods? NO

EAC on

 

Status: NEW

 

Bug Description: I have started the server and then the error appears, which forced me to another restart.

 

Log:

 

2018-12-30T23:32:32 20.898 INF StartAsServer

2018-12-30T23:32:34 22.956 INF Block IDs with mapping

2018-12-30T23:32:34 22.957 INF BlockIDs from Mapping

2018-12-30T23:32:35 23.913 INF Item IDs with mapping

2018-12-30T23:32:35 23.914 INF ItemIDs from Mapping

NullReferenceException: Object reference not set to an instance of an object

at Block.LateInit () [0x00000] in <filename unknown>:0

at Block.LateInitAll () [0x00000] in <filename unknown>:0

at WorldStaticData.LateInitItems () [0x00000] in <filename unknown>:0

at WorldStaticData+<loadSingleXml>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

 

Bei the restart is this error in the log:

2018-12-30T23:33:40 88.714 INF Executing command 'shutdown' by Telnet from 127.0.0.1:58285

2018-12-30T23:33:40 88.770 INF Preparing quit

2018-12-30T23:33:40 88.771 INF Disconnect

2018-12-30T23:33:40 88.772 INF NET: Stopping server protocols

2018-12-30T23:33:40 88.785 INF NET: LiteNetLib server stopped

2018-12-30T23:33:40 88.786 INF [NET] ServerShutdown

2018-12-30T23:33:40 88.789 INF SaveAndCleanupWorld

2018-12-30T23:33:40 88.790 ERR Disconnecting failed:

2018-12-30T23:33:40 88.791 EXC Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

at GameManager.SaveLocalPlayerData () [0x00000] in <filename unknown>:0

at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0

at ConnectionManager.Net_ServerShutdown () [0x00000] in <filename unknown>:0

at NetworkCommon.StopServers () [0x00000] in <filename unknown>:0

at GameManager.Disconnect () [0x00000] in <filename unknown>:0

at GameManager+<ApplicationQuitCo>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Logger:masterLogException(Exception)

Logger:Exception(Exception)

Log:Exception(Exception)

<ApplicationQuitCo>c__Iterator4:MoveNext()

UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

GameManager:OnApplicationQuit()

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Summary: Non-Friends Can Pick up Hay Bales in LCB protected Area

Version: b240

Game mode: MP Dedi Client - RWG

 

Did you wipe old saves? y

Did you start a new game? y

Did you validate your files? y

Are you using any mods? n

EAC on or off ? on

 

Status: NEW

 

Bug Description: I have a hay bale people keep picking up at my base, and I have no one friended.

 

This happens with any block that can be picked up, reported, thank you for your report, Twigg

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Summary: Blank Screen when Making a world

Version: b240 stable

Platform: PC

OS/Version: Windows

Game mode: Not even in the game yet!

 

Did you wipe old saves? No

Did you start a new game? Tried to

Did you validate your files? No

Are you using any mods? No

EAC on or off ? on

 

 

Status: NEW

 

Bug Description: Pressing "B" to go back from advanced generation into the new game menu, results in a completely empty screen, background is there, but no menus exist.

 

Reproduce steps:

1) Open game, make sure you're using a controller (mine was xbox if it matters)

2) Click "new game"

3) Click "advanced generation"

4) Try to go back by pressing the "b" button (which is usually the back button)

 

 

Actual result: Get's stuck on a screen with music playing and the background loaded but no interface

 

Expected result: To go back to the new game generation screen.

 

game log: https://pastebin.com/ST9jFdEM

Screenshot: https://imgur.com/cPywNqj

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Summary: Kicked due to EAC.

Version: A17 B240

Platform: PC

OS/Version: Windows

Game mode, mp host RWG

 

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off ? On

 

Status: NEW

 

Bug Description: I am the admin of my server and cannot get into the server without being Kicked due to EAC. If I validate files and wipe all 7days data through the launcher tool, i can sometimes get in, but then have to repeat steps each time i log in. If i turn EAC off i have to deal with multiple hackers a day due to lack of security.

Reproduce steps: Attempt to log into the server, get kicked by EAC.

Actual result: cannot log into server without getting kicked by EAC.

Expected result: to be able to log into server....

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Forge Processing Time Exploit/Bug

 

A17.0 stable

PC, Windows

Game Mode: Singleplayer, likely works in MP too but can't easily check.

 

You can quickly smelt items by replacing a high-time item when a low-time item is being processed. Process times carry over when you replace an item that's actively being processed.

 

Reproduction steps: Put something with a low time like lead or scrap iron (or stone so you can see it work with a little more time), and while it's being processed drag an item like an axe or pickaxe over it. It will inherit the process time of the other item and the axe will be processed in only a few seconds.

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Summary: Kicked due to EAC.

Version: A17 B240

Platform: PC

OS/Version: Windows

Game mode, mp host RWG

 

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off ? On

 

Status: NEW

 

Bug Description: I am the admin of my server and cannot get into the server without being Kicked due to EAC. If I validate files and wipe all 7days data through the launcher tool, i can sometimes get in, but then have to repeat steps each time i log in. If i turn EAC off i have to deal with multiple hackers a day due to lack of security.

Reproduce steps: Attempt to log into the server, get kicked by EAC.

Actual result: cannot log into server without getting kicked by EAC.

Expected result: to be able to log into server....

 

You can try to file a ticket with EAC however my experience with them makes me think it may not help. When I've had the same thing as you happen on my own server, I've filed a tickets with EAC and never have gotten a reply. I disabled EAC for a couple of days then enabled it again and all was well. Good luck with it.

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Summary: no regular harvest on breaking a block. you only get the break block bonus.

Version:

Platform: (PC or Mac)

OS/Version: Windows/Linux/mac

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV)

 

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? no

EAC on

 

Status: NEW

 

Bug Description: When you break a block or worse 1 hit a block, you only get the resources for breaking the block and none for damaging the block

 

Reproduce steps: max strenght, max block damage perks. max harvest perks. with a shovel with 3 mods i hit gras 249 damage and get 40 clay total per block. with 4 mods i 1 hit the block and only get 20. with 2 mods i get 38.

 

Actual result: get 20 dirt from 1 block when 1 hitting it. I only get the break bonus, and no resources for the damage i deal.

 

Expected result: get 40 dirt from 1 block when 1 hitting it. Get the break bonus + resources for the damage i deal.

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Summary: LCB and bedroll deactivated in SP

Version: A17 Stable*

Platform: PC

OS/Version: Windows

Game mode: SP NAV

 

Did you wipe old saves? Yes*

Did you start a new game? No*

Did you validate your files? Yes

Are you using any mods? No

EAC on or off On

 

* Same game as A17e-b.240, but this is supposed to be the same exact code as A17 stable

 

Status: NEW

 

Bug Description:

Bedroll and/or LCB become inactive if you don't play SP for a while.

 

I play 7D2D in single-player mode, and I expect no changes between game sessions.

 

What happens is that bedrolls and LCBs become inactive if I do not play for a while in single-player.

 

This first manifested as the LCB becoming inactive. I subsequently found that this applied to bedrolls as well.

 

User wildaxeman1 brought this up:

 

when you started game, did you set it single player only? if not and you have not logged in some time, lcb can turn inactive

 

This seems to happen even in SP mode. That is, if you have not "logged in" (played the game) in SP mode, then after a while, the LCB and the bedroll become inactive.

 

This does make sense in MP, but absolutely not in SP.

 

At first I was not able to figure out what was going on, but I deliberately did not launch a SP game for a few days, and that was when the problem presented itself (I couldn't easily test the LCB, but my bedroll, which I had re-placed in the last game session, was inactive).

 

I'm attaching the latest log, though I'm not sure it's helpful, it doesn't seem to show any data related to this bug. Still, maybe it's useful for some reason.

 

Reproduce steps:

 

* Play 7D2D on your lonesome

* Have life that requires you don't play for a few days

* Play 7D2D again after a few days

 

Actual result:

LCBs and (more importantly) bedrolls become inactive.

 

Expected result:

LCBs and bedrolls remain active.

 

[ATTACH]26792[/ATTACH]

output_log__2018-12-30__23-54-50.txt

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A few remarks:

 

Version: b240 stable

Platform: PC

OS/Version: Windows 10

Game mode SP RGW

 

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? No

EAC on or off ? off

 

Status: NEW

 

Color of map is getting very shiny sometimes so that I can't see the symbols and informations on it...

Random map is building many buildings of the same typ very close to each other and to many POIs instead of normal houses…

 

So far no chickens seen in 36 days…

 

 

Rest is running fine so far…

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You can try to file a ticket with EAC however my experience with them makes me think it may not help. When I've had the same thing as you happen on my own server, I've filed a tickets with EAC and never have gotten a reply. I disabled EAC for a couple of days then enabled it again and all was well. Good luck with it.

 

But i can play other games with EAC just fine, so I dont think its an EAC problem.

I play Dead By Daylight almost everyday with no problems.

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Hi ZombieCoconut,

 

You may get more of a response from the devs if you provide more information as outlined here: https://7daystodie.com/forums/showthread.php?29037-Read-before-creating-new-threads

 

It may help to use the format similar to that described in the experimental/stable bug reporting threads: https://7daystodie.com/forums/showthread.php?101363-Alpha-17-Stable-B240-bug-reporting-thread

 

For my part, I am posting here as a part of the "one issue per thread" rule.

 

I am posting on the behalf of one of the players on my server.

 

Summary: INVISIBLE ZOMBIES

Version: Alpha 17 build 240 (Stable)

Platform: PC

OS/Version: Windows

RWG hosted by a preferred hosting provider.

 

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Unknown

  • (PLAYER) Question: How would I be able to determine that?
  • (ME) in your steam library, right click 7dtd, Local files -> Verify integrity ... I imagine
  • (PLAYER) I know that, but it doesn't track the history of when integrity is verified, it just verifies it.
  • (PLAYER) However, I just ran it to be safe. "All files successfully validated."

 

Are you using any mods? No

EAC on or off ? Off

 

Status: NEW

 

Bug Description:

Occasionally, invisible zombies will attack the player. They seem to retain hit boxes and can be killed. A player on my server has reported being killed at least twice by them, and it sounds like he survived a few encounters as well. I was not present on the server at the time.

 

Reproduce steps:

 

It is unknown how to reproduce this issue at will, though when I showed the following video to my player, he said that it was exactly what happened to him:

 

Actual result: Invisible zombies

 

Expected result: No invisible zombies

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Well I have never done a bug report but I may have uncovered a major bug. I got bored and had just unlocked the ability to make a nailgun, I was wearing nerdy glasses so it is a purple, I figured why not and put in a full auto trigger group for giggles along with a blue dye module. I had 79 nails so I loaded it and it fired once.

 

At this point no one could access their boxes so I restarted the server went back in and just selecting the nailgun hard locked the game on my end. I restarted the game looked in my inventory and every space was full of nails. It will not let me remove the mods without causing server problems.

 

It is a windows server built on windows server 2012 and had been flawless until this point. The seed is afterlife 8192 in size.

 

I hope this helps!

 

***************************************

 

(edit added comment by QA Tester-unholyjoe)

 

known issue and already reported

 

Thanks :)

 

***************************************

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(Thanks Sylen)

 

Summary: Vehicles break player built structures intended to be used with them.

Version: Alpha 17 Build 240 (stable)

Platform: PC

OS/Version: Windows

RWG on dedicated server

 

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? Yes

EAC on or off ? Off

 

Status: NEW

 

Bug Description:

 

Vehicles damage blocks in unexpected ways, problems mostly observed with Bicycle and Motorcycle, though other vehicles might have the same problems. For brevity, I will just use motorcycle from here on.

 

  • Getting off the motorcycle greatly damages the surrounding non-terrain blocks and may even flip the bike upside down
  • Going up an incline constructed of ramps or wedges damages the blocks
  • Crossing a drawbridge damages the bridge.

 

The above makes a player constructed garage that isn't on the ground level or doesn't use terrain blocks at all difficult to architect and maintain. This includes the use of player created roads, bridges, and structures.

 

Actual result: Player created structures or terrain is highly damaged by vehicles.

 

Expected result: No damage or maintainable damage. Perhaps as a temporary measure, disable damage to blocks by vehicles within a land claim area?

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