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zootal

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Everything posted by zootal

  1. Same here. Previous CompoPacks were awesome, I can't wait to see what you have done with this one. Beer and Pizza on me if you ever come to Phoenix
  2. I wondered what those were! I saw a lot of them yesterday. I corrected the path to the game directory, and now I don't see them. Haven't actually run the map, but so far looking good. I'm running Teragon in a Windows VM, as my main workstation is Linux. I can get Teragon to run under Linux via wine, but if I try to build anything bigger than 4096, it throws too many open files errors. And I have my files setting set to a ridiculously huge setting. Not sure what is causing that, so for now I run in under a Windows VM....
  3. TYVM for that. I'm only using CompoPack and the Teragon POIs. I think I'll generate a world without them and compare differences. That should at least tell me if it's CompoPack or Teragon's PIOs causing it. Note to self - check game directory while at it...
  4. Is this by design? I'm using CP All Plus Metro Plus Vanilla preset. These spiky formations are all over the place. Screen shot of spiky formations.
  5. I've been playing with Teragon for a bit, and almost have a world I'm happy with. I'm using the "Create Noise Biome map" for biomes. Is there a way to control the relative distributions of biomes, like you can with "Create Environmental Biome Map"? I like the output, but want to scale back wasteland and increase forest distribution, for example.
  6. Apologies, it was Teragon I was referring to. And yes, why isn't it being discussed? An A20 RWG generator would be *huge*. With the fall of Nitrogen and Kinggen, we haven't had any options but to use the build in world gen, which I find to be rather lame. They author says it's A20 compatible and has been released. I have it, but haven't had a chance to try it yet. I'll give it a shot later today and post my results.
  7. Did I miss the download link? And is this actually released and A20 compatible? Edit: It's in the comments of the second video, not in the video itself, but you might need to go to youtube and watch it there rather than an embedded video.
  8. Got it. Concrete shapes. I didn't see that. Tyvm! I dug a 5x5 ditch around my house. Line with concrete blocks and spikes. Takes time but I enjoy doing so. I'm guessing about 2500 blocks. I have a few other players doing the same thing. I know, we are weird, but it's what we like doing
  9. 1) Create chipboard block 2) Upgrade to wood block 3) Upgrade to brick block 4) Upgrade to concrete block We used to be able to make concrete blocks in the mixer. Is this the new block hierarchy and really what you have to go through to get a concrete block? (one of the) reasons I ask is I'm building a structure with a couple thousand blocks, and have to manually upgrade each of them to concrete is not something I want to have to do...
  10. I get the exact same thing. I have floating blocks I can't get rid of, the terrain tears when I dig down and sometimes I can see through the world. Alpha 20.5 (b2) Linux client and server.
  11. Looks like we just went from bad to worse...we are now seeing through map, and falling into it. This pic is not an excavation - we did not dig a huge hole, it's solid dirt, but I can see through the world, and we can fall through....is my world now toast?
  12. Linux dedicated server, Linux client Alpha 20.5 (b2). We are digging out a ditch, just a hole 5x5 blocks wide and deep, dozens of blocks long. And we keep getting these dirt block fragments floating in the air. Some are 2D planes, other are 3D dirt pieces. I can touch them, walk on them. they tend to be long and skinny and one end usually touches the side of the ditch somewhere. I destroy the block they are attached to, and another one pops up to take their place. And some are just floating chunks in the air that can't be destroyed or otherwise removed. Nothing appears in the console Screen shot attached.
  13. Is there any way to adjust biome size and distribution with RWG? It seems that there is not a lot of variation with different seeds, you get a half dozen large biomes and that is it. Rwgmixer.xml no longer has biome distribution adjustment like older versions did. I'm looking for a way to control what percentage of the map is this or that biome, and maybe the sizes of said biomes.
  14. That is exactly what I did. Several times. And it's still 14.2. I think I'm going to do a clean install and see if that helps, rather than update an existing install. Update: Did install with steamcmd into empty directory: login anonymous force_install_dir /home1/sda20rwg app_update 294420 --beta latest_experimental Start server. Telnet in: *** Connected with 7DTD server. *** Server version: Alpha 20.4 (b42) Compatibility Version: Alpha 20.4 *** Dedicated server only build Steamcmd is most definitely downloading A20.4, not A20.5. I could, but I've been doing it like this for years. Many years. And it's always worked. Just for SNG, I did this: ./steamcmd.sh +login anonymous +force_install_dir /home1/sda20rwg +app_update 294420 -validate -beta latest_experimental +quit And it worked. What the hell? Since when does the following in a script file no longer work? I've done it like this for years. login anonymous force_install_dir /home1/sda20rwg app_update 294420 --beta latest_experimental -validate
  15. I download the dedicated server like this: app_update 294420 --beta latest_experimental --validate But it is giving me Server version: Alpha 20.4 (b42) Is the A20.5 dedicated server not yet available, or is there something different you need to do to get it? PS This is on Linux: Slackware 15 5.17.2 kernel.
  16. I always get those warnings and errors in the logs on a dedicated box with an nVidia 2060. I figured it was the server's way of waving its arms and crying "the sky is falling". It doesn't stop the map from generating, nor does it top the server from running. Does the map generate? Does the server startup and run?
  17. Got it. Dang - I liked that red brick block
  18. I figured that much out :D. Is there any replacement for a durable block like that? Other than placing a wood block, upgrading it and painting it?
  19. I saw those, but i was specifically after the brick blocks you used to make in the forge. Not a painted wooden block. In A19 I had one forge dedicated to making just those. And cement.
  20. I notice in A20 you can no longer make brick blocks in the forge. Is there some other way to make it, or has it been replaced with something else?
  21. FWIW, I asked and was told the 4K maps were removed from A20. Both the client and sever will crash if you try to generate a 4K world. I'm waiting for a tool like Nitrogen to be updated to A20 to see what we can really do with RWG....
  22. Here is some information on how this works. The settings in serverconfig.xml tell the server where to look to find the world, and you *MUST* have the directory structure to match. I've done it this way for years, and A20 has NOT changed how this works. In serverconfig.xml you find two critical settings, GameWorld and GameName. Normally, GameWorld is set to RWG, but you can actually use whatever you want if the world already exists. If you use RWG, the server will generate a random world name, such as Seciwe County, etc., and then generate the world if it doesn't already exist. This name, Seciwe County, West Yapai County, Piveka Valley, etc., is based on the seed and you have no control over this. You can just use this, or if you want more control over your world directories, you don't have to use RWG but can use anything you want. Please not that the comments below assume the world has already been generated, and you know where to find both the world and the template files - and you know what I mean by "world" and "template" files, as they are two different sets of files in two different directories. Let's assume you have this in serverconfig.xml: <property name="GameWorld" value="RWG"/> <property name="GameName" value="BorkLand"/> If you do this, the template name and first level world name will be automatically generated by the server based on your seed and you have no control over this. So let's assume your seed causes the server to generate the world name "West Yapai County". Your directory structure will look like this: saved_worlds/West Yapai County/BorkLand/ saved_worlds/GeneratedWorlds/West Yapai County/ If we don't like letting the server name our worlds, lets not use RWG for GameWorld, and instead use the following: <property name="GameWorld" value="GameWorld"/> <property name="GameName" value="GameName"/> (I set GameWorld to "GameWorld", likewise GameName, just to illustrate how this works, you can put anything you want there) The world goes here: saved_worlds/GameWorld/GameName/ And the template goes here saved_worlds/GeneratedWorlds/GameWorld/ I frequently set both GameWorld and GameName to the same values: <property name="GameWorld" value="My7dWorld"/> <property name="GameName" value="My7dWorld"/> In which case you need this directory structure: saved_worlds/My7dWorld/My7dWorld/ (actual world files) saved_worlds/GeneratedWorlds/My7dWorld/ (template files) Do you see how the directory structure works? GameWorld is the first level directory name, and GameName is the second level for where the world files exist. GameWorld is used for the template files under GeneratedWorlds. I've done it like this for years, and my testing with A20 indicates that nothing has changed in this respect. It's a simple concept once you wrap your brain around how this works, but the server has zero tolerance for you not getting it exactly right. WARNING: If you don't have the world already created, and you put anything other than RWG (or NAVEZGANE) in GameWorld, the server will expect the directories to be there, and will throw an error. It will NOT generate the world. To generate the world on the server, you have to put RWG into GameWorld. Once the world is generated, you can then change this and move the world to whatever directory you want. Or just leave it there. Your choice.
  23. It's not a server issue - I can generate 10K worlds on my server with ease. It's only the client.
  24. Are yhou Windows or Linux? It might be a Linux only issue.
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