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warmer

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Everything posted by warmer

  1. I can confirm this has happened with a chicken. Was purposely trying to kill it with my bicycle and was running over it repeatedly and then it got stuck to the bike itself.
  2. As someone that never uses guns unless it's horde night I don't really see a need to change this, but if I did use them a lot I might have a different opinion.
  3. 7D2D scratches so many of my favorite itches for games. No other game has all of the flavors 7D2D has in my opinion. The only thing that would make it better is a robust random story line generator so the replay value has more of a goal. Currently the quests are pretty basic and have no story basis. Hopefully that will get fleshed out once it hits beta
  4. Just a guess, but it sounds like you need to make a new map after an update changed file locations, or the old map is in a state that can't be loaded by the current framework.
  5. I think you need to be playing Tarkov/Metro if you are that concerned about realism. I for one don't want to be checking my magazine for how many rounds are still left in my clip and manually reloading them so they sre ready when needed. Hair splitting...
  6. I think this was brought up in another thread recently. Pretty sure the arrow's hit box is inside of the zed when you let it go which is why it passes through it.
  7. If you have ever worked in software dev, you know that the word "promise" is never used when discussing intended deliverables.
  8. Personally I feel there is too much ammo. Ammo should be way more rare than a can of food.
  9. I know from experience that really close ranged bow shots miss pretty often even when it should hit them square in the torso. It makes me wonder where the bow/arrow is starting. If the bow and arrow extend into the hit box on prior to release, it can't then hit the hit box in flight.
  10. 1. a great random sandbox experience 2. the freedom to reshape the world 3. the freedom to define your own path/play style I keep coming back to games with the above elements for hundreds of hours. Most have 2 of the 3 figured out. 7 days to die is the only game that fully have 1, 2, and 3 fleshed out in my opinion. If there was a deep random quest system for lengthy evolving main story, 7d2d would be a master piece of replayability. Things that would ruin 7d2d for me; being forced to pick a "class" with predefined skill tree loosing the ability to take over POI and build anywhere it that happens I'll just play Dying Light 2. For me, aside from gorgeous graphics the only thing it has going for it over 7d2d is the combat. The lack of freedom in creating a base is a bummer.
  11. Have you ever heard a rock breaking auger/jackhammer? You can hear it from a 1/4 mile away, and if you aren't wearing hearing protection while using it, you'll be deaf in an hour. So ya, this is kind of expected...
  12. when they bring "smell" back, I hope they also include "febreeze" dryer sheets we can equip into mod slots to counter act it.
  13. To me this comes down to how much of a pack rat are you? Whenever I play with friends we end up combining out inventory stacks so we aren't overly encumbered. You almost never have the room to take it all with you. I think that is one of the benefits of co op team play. You can actually fully clear a POI vs making several trips as a single player
  14. warmer

    Doors

    did you take out the zombies legs, or did they decide to crouch on their own?
  15. I like the part method because if feels more realistic to me and scratched the Fallout weapon crafting itch a little. If we had a more modular system like Fallout that would be the ideal win. Parts Gated by the related gun range skill + engineering / 2 both skills at 5 would unlock all weapon parts for a given style of weapon, but you can swap out things like stocksgrip/barrels/receivers to create the base gun to determine handling/fire rate/caliber
  16. I was just wondering the beginning of the meal. How far do you go before you stop eating someone. Surely they don't eat a whole human in a single sitting. How much do you eat in a meal? I bet I could eat a nice calf steak and be full. Does each zombie eat until they are stuffed as full as a goose in a paté farm? Do they stop when they turn undead? Does the meat taste differently when that happens... While you are chewing? Hmm What if you made a vaccine out of you once digested through a zombie?!
  17. The is the only game I know of with so many interesting features and so much replayability with very minimal guardrails on player choice. Those are the main reasons I've got 1000+ hrs since A6. Nothing scratches so many itches simultaneously
  18. When I get to the end I usually dig a straight line from the end to the exit if at all possible to make the loot hauling easier As much as it can suck, I find the weighing of "should I keep this or dump it now" as a significant game play mechanic for survival games. 7D2D is extremely generous compared to a game like 'Green Hell' or 'Scum' which drastically limits your ability to carry things for the sake of a hyper realistic experience. With all that said, I typically don't have much of a problem if I scrap everything, less what I actually need, and am willing to walk/crawl my way out loaded up to the gills in loot.
  19. it would be cool to see a ring road/track that connects every trader. If you were setting up shop, that would be an ideal location for deliveries. Rust recently implemented a raily system like this to all major monuments. I thought it was silly until I took my first train ride and realized how nice it is to have a system that practically drives itself.
  20. it would be cool to have a locker like in rust where you can 1 click swap out whole outfits.
  21. can you go into god mod and go under the terrain and see if any objects are underground?
  22. Must be due to you being one of many possible targets. I usually play solo, so stealth on horde night become irrelevant. I imagine they lock on to the first possible target and go from there. I do remember how easy it used to be to hide underground before they made the zeds player seeking on horde night.
  23. Ya that statement didnt make sense to me either. It absolutely doesn't require a redesign. It is an object/block attribute. No POI needs to be edited if the change is at the object block level.
  24. @Blake_ all of the changes were easily made with 3 mods and 0-Score SphereII mods pack. not sure what you mean in your reply. Sounds like you read mine as a wish list rather than what is easily modded by a user. If you don't like the performance hit, don't use it. I played for hours with them and didn't notice anything. @Fenris the 0-Score SphereII mods blocks.xml file has to be edited in two locations for the chest broadcasting to work with workbenches. No other mods are required, so you can use this in vanilla settings with only this feature enabled if you want to. The same mod file is used to add fire and caves.
  25. Fire When I moved into my perfect spot I thought, damn I have to tear it all down... OR... I could just throw this moltov and watch it burn this is only 1 logical choice lol Caves One of my fondest memories playing 7 days to die is running through the woods in the dark without a torch with zombies behind me, only to fall into a cave. In my first 20min of play with the new mods I fell into a cave running through a forest. This was a great surprise. It felt new and I wanted to explore it so badly (randomly generated caves) but I was burning daylight and hadn't set up any type of base or gotten food or water sorted out. Board Pulling Pulling boards on windows and crates vs. destroying them. Much more realistic method of entry in a possible zombie infested structure Chest broadcasting to work benches this just saves you time and lets you have more fun. Workbenches pull from nearby crates The above 4 are just a few of dozens from 0-Score SphereII mods, there are a ton of really neat quality of life and features, but it takes some manual editing of the blocks.xml file to turn them one. There are some great tutorials explaining how to get started doing so. Pickable doors: this speaks for itself. With that said, a wall safe or a gun safe should require a level of 3 or higher in my opinion, simply because of how uncommon the knowledge/tools of dial safe cracking is compared to a rake and tension bar . Lootable/semi-persistent decaying zombies Non lootable zombies turn then into "purely" xp and ammo dumps. They cease to have any real identity. When you kill 20 of them around your base and they slowly decompose over time from a battle, it adds SO much dark grit to the game. additionally, these are great for starter clothing pieces and very basic food scavenging. It feels much more immersive. Specific wish list "items/guns/vehicles" aside, what other fundamental gameplay aspects are missing?
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