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warmer

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Everything posted by warmer

  1. I think stealth is overpowered current in non horde night scenarios. They should bring the smell factor back. If you are wearing zero noise armour and maxed out the extra damage skill and bonus to move silently skill + maxed parkour. Once I had a scoped compound crossbow I would only get a non 1 shot kill sneak headshot when I get surprised. Combat really got boring until horde nights when the skill became useless. Other than that if I was slow (cost of time in game to do stuff) I could get nearly every clear and fetch mission without triggering awareness. Some ambush section I could take out several zombies before I had to enter line of sight.
  2. I will have to disagree on this one. One makes you wet and requires a lot more mental imagery/processing to understand. and one makes you wet with your own blood, and is immediately understood as a bad idea. If your goal is to confuse someone for a second, then I would agree with you.
  3. "How about you go dance with a cactus." Thank you for this! My new favorite insult. Way better than take a long walk off a short pier.
  4. Does anyone know if this will be a streamed event given the nature of the con? I am curious what might be announced, and if we will get any tasty news on A21
  5. I thought I remember reading that crafted items have varied stats where as looted items with have default for that level. This was intended to make crafting more of a route to take in order to a chance at a higher stat item than you can just find. Is this still in play?
  6. Which was the last version with random gen caves? I would love to have the cave random gen version. I would gladly wait 5x for random world gen for caves to be an option again.
  7. One thing I miss about the Blunderbuss, That is how I'd dig for treasure once I had a level 6.
  8. This sounds like a lot of fun actually I cranked up the spawn rate to compensate to lack of challenge, but this would get you right into the action much faster.
  9. I think the issue is someone has a less than optimal install of their OS. Original post said it was due to OS corruption. How is that the problem of TFP to solve? someone could make a .bat file utility that automatically saves a copy of your save game on exit and keeps the last two exit saves before replacing them. That solves the problems with the least heavy lifting from all parties.
  10. 1 major example; C#(unity) can automatically manage your memory for you C++(Unreal) you have to manually manage that, and this would like require re-writing memory calls to include dumping it when it isn't needed. If you didn't you'd have memory issues the longer you played a session. Most people finish the road trip in the car they are using at the beginning unless it completely breaks down. What they learn during that road trip will inform them on how to prepare their vehicle best for the next one. The framework they've made is incredible. That's worth moving over to a superior engine performance wise at the beginning of the process. 10 years of code in C# is not something I'd move over to C++. I think at this point, they want to finish it and take lessons learned to their next game. If Voxel support in Unreal came out 5 years ago, they probably would have switched, but not when you are almost at the finish line.
  11. they have updated through several major unity updates to keep current. This took them a TON of time. To switch engines isn't as simple as pasting your code into a new engine. This would likely break a ton of code due to the syntax differences and make it unplayable for quite a while with no ability to see if there was a genuine pay off for the switch. Not trying to be mean, but when people ask "why aren't you doing x?" it is a question that comes from a place of ignorance to the facts at hand. This is why I said what I said. If you knew that, asking this question would seem like a pretty impossible ask. This would completely halt further progress for 6 months or more. NO WAY they would do that.
  12. Once at a friends 18th birthday party we snuck into an RV dealership after midnight and put moldy corn in all the toilets of the unlocked RVs. There are plenty of reasons this could happen. lol
  13. ya something like this seems to indicate they have never tried to port a game from one engine to another. This seems more like a troll post than an honest question, because if they really considered the work involved, they'd realize what a bad choice that.is so late into dev
  14. I'm going to guess you've never made a single passion project in your life, or you'd realize that some endeavors are about pleasing yourself first. You know what happens when you listen to too many voices in the community and pick the middle ground? Saint's Row 2022 That steaming pile of crap I uninstalled within 45min of launching it.
  15. The one who controls the games development are the ones that are doing the developing. Whether or not they take our feedback into consideration is entirely up to them. I am not sure I understand why someone posts a question like unless they feel they are owed something beyond the game they already got their fun tokens worth out of... It just strikes me as pretentious to assume your feelings of "going in the wrong direction" is going to bear a significant weight into how they have been developing a game for a decade now. Keep in mind, I have read they are going in the wrong direction for at least as long as I have been in this forum, and they keep going in "their" direction. It also seems kind of related to this notion we have now were everyone thinks their opinion matters on what other people are doing. Your two cents only matter if they already tangentially align with the direction they intend on going. How many copies did you buy, now divide that by how many they sold. The resulting fraction of a percent is how much they care about you saying they are going in the wrong direction. Instead of expecting the devs to make the game you want, you should learn how to mod the game to suit your taste. It is IMPOSSIBLE to please everyone in a vanilla 1.0 version, and they have given us the framework to make that possible if we care enough to put in the time. There is obvious passion in posts like this, so turn those finger clicks into .xml edits and you are halfway to your desired end goal.
  16. Air drops and whatever you have your loot respawn set to is the limiting factor. Also Trees can easily be planted, so you technically never run out of wood if that is what you want. Ore/Coal are the biggest limited resources, but there is a lot of metal to be scavenged in the game world. I highly doubt any has actually used every bit of iron on a map yet.
  17. you are absolutely right, the game description clearly states, the "default settings" are hardcore. Thank you for clarifying it with such precision.
  18. Until you layout what you specifically and precisely mean in a detail manner by "hardcore survival" you have a nebulus goal post you can move at will. Pretty sure I have detailed what I think it means and @pApA^LeGBa just keep saying, That is "harder" and not hardcore... Ya know a compound word of "hard." Yes, that is like saying a Ferrari isn't fast, just because a jet car broke the sound barrier on the salt flats.
  19. Hardcore is the definition of getting your game erased upon death. That's the original definition, now attach "survival" to that. How many times do I have to say your point of view is subjective? Play dead is dead. Problem solved. So much energy to complain about what the meaning of a word is that doesn't meet your exact specifications. exactly
  20. Ok, then turn all your settings to the most difficult for you and make that your default. You have agency, or maybe you don't know how that menu with 3 pages of settings works. It's up to you to use the tools you have. Whining about it when you have the tools "by default" is pretty comical actually.
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