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The_Mosiah

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  1. That sounds awesome, thanks!! I have to try it next time 🙂
  2. I understand the reasoning - I think the implementation is problematic on many fronts, but I recognize the problem they saw, and them implementing this change to counter it. I am not actively pushing for a change in this matter, but I think this big weakness is a fair argument for why the stealth build needs a little tunning. Again, I can understand that this was the design intent, but as you stated, I would argue that this isn't nearly enough. In fact, this doesn't really make a dent, in my opinion. As STR miner, I have all the powder and lead I could ever need, and brass is (fortunately) no longer the scarce resource it once was (Thanks, GJ Fun Pimps!). Even when I play different attribute, or just plainly don't mine, I use melee a LOT. It's actually very well done, and can be pretty powerful. I save bullets for when I am in real trouble, or for the blood moon, and those are exactly the moments stealth is not an option either. You have to branch out of stealth/agi anyway. For the mentioned utilities, but for the combat as well. Sneaking won't help you much on bloodmoon, or when you just get jumped. That would be dope, a great suggestion 😄 I can picture it now - could be named "Be water, my friend" (~Bruce Lee, so it fits the ninja theme 😄 )
  3. Those are some respectable numbers, I myself am little over 2K, tried different builds across a number of maps. I have no problem, with people who say they have played a lot, and say that the stealth is exactly to their liking, and that they don't want any changed. That is cool, valid, personal preference, I'd say exactly the same as me saying 'I've played a lot and there are issues'. Now, I don't know who the debunked people are and what they have been debunked with, they don't relate to me, I'm calling this paragraph completely irrelevant. Well, the auto-trigger areas trigger FOR everyone, but affect almost exclusively stealth build. When you play strengh build, and smash the door in with flaming sledgehammer, every room acts as an auto-trigger room, rendering the triggers themselfs completely irrelevant. Honestly, I think logic is so obvious, I am amazed how people miss this. This very fact, along with the fact that AGI attribute is the only attribute that doesn't provide any utility in form of building, resource gathering or survival, is making this build fall behind the others. Some quick-and-easy fix, like lowering the attribute requirement to pick up some perks, is something that would not destroy the game, and would help this dope ninja fantasy a ton.
  4. I don't understand what made you so angry about my post, but please, try to keep things civil. I am relatively new on this forum, but, if people post this suggestion repeatedly, there might be some merit after all, don't you think? To adress the point you were making, you don't need much in terms of equipment or perks from the start, of course. But, as the gamestage progresses, the game spawns more difficult enemies, you start going for higher tier POI's == you need more then just the basic stuff. But this is true for every build and every attribute, it's just that the stealth doesn't really help you all that much, but it's very expensive to invest into.
  5. Holy hell, thank you guys for so many inputs and responses... Roland, thank you for your reponse, you're absolutely right in stating I just assume how the POI's are implemented based on my own observation, and I don't know squat about how the implementation actually looks like, also I do not really know if ppl play stealth very much - again, I only assume by watching some streams and stuff, which is a very small sample size to make assuption about the rest of playerbase. On the other hand, I think there is a stealth build in the game, as I understand the term as a bunch of weapons, tools, mods, and perks specificaly tailored towards stealth gameplay, and those just are factually present. For the last point, you are technicaly correct, but the shotgun was there just to demonstrate a point, it's not to be taken literally, it can be replaced by a machine gun, sledgehammer, or whatever. On this point, I would also like to add, that bow is usually bad choice for this situation, because I have noticed, that sometimes arrows fly THROUGH the zeds, if they get close enough.... I realize this is not a stealth game really, and not every single challenge in the game can/should be overcome by stealth, I AGREE actually! My point was, literally: stealth is, at best, a decent help in some situations (it's not even that, really, i just like to play it for a bit of roleplay) but it costs you waaayyyyy too many points to be even worth it. Honestly, if you take all those points, put it into other combat perks, you are gonna be immortal death god, that has no need for stealth anyway. I feel like we talk about the same thing, really, I only argue for a little knob tunning. This is not a stealth game, stealth is a side mechanics that can help you sometimes if you know what you're doing, BUT to even go that route, you have to sacrifice wayyy too much.
  6. I won't try to reiterate on the point of trigger rooms, as it has been mentioned 300 times already, and nobody's gonna rework all those POI - especially not for stealth builds, since ppl don't really play them that much anyway. But please, as you're currently working on the perk system anyway, consider making changes to the stealth build, so that it is less expensive. It feels bad having to invest bilion points into AGI attribute, 4 points into "From the shadows", few points into "Hidden strike", a little mandatory "Archery", buying night vision, military stealth boots, equiping noise reduction mod into all your armor, then moving slow as heck, only to have to go for your shotgun in the second room....
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