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Robeloto

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Everything posted by Robeloto

  1. In an earlier version I could make the spiders attack on sight, but now it seems it just won't work. They will only attack if they are hurt by the player. My friend with arachnophobia just ignores the spiders because he knows they won't attack. Can this be changed somehow? Edit: Ok, I renamed the extending type to zombieTemplateMale and now the spiders attack on sight ^^
  2. Updated all my mods to make it work for Linux users. I saw that Blazing Man and Gunner had too high chance (70%) to spawn in wandering hordes so I fixed that (7%). Also added some slight increasement for the weaker zombies to appear.
  3. I cannot seem to get any meat from the Birds or Fish. =/
  4. Yes, I do think so. And I have actually been thinking on that a few weeks ago. Using the vomit class and the meshfile . But I do not know how to make it so the grenade won't explode right away after the impact. I do not think you can set the class to a zombies handitem. It would probably need some scripting and I have never done that before. I can ask someone with scripting experience how difficult to make this would be.
  5. Players would need to have the mod installed if you don't use the xml only version. Without the mod installed they won't hear any custom sounds from the zombies.
  6. The folder 'mods' should be in: C:\Program Files (x86)\Steam\steamapps\Common\7 Days To Die\ About the other thing. Yes you can remove specific zombies, but you then have to do it manually in the entitygroups.xml. Also, you won't see many custom zombies before gamestage 100.
  7. No, you do not have to do anything. Just place my mod in your 7daystodie/mods folder. I removed the original shock sound 'electric_arc_lp', cause it kept looping the shock vomit sound (the particle was bound to electric_arc_lp) from the shocker zombie. So I added new buffs that is directed towards a different shock sound.
  8. Hmmm weird. Then we need to pinpoint the problem. Have you tried with only my mod installed in the mods folder with a fresh installed 7 days to die 18.2?
  9. I have updated the AquaZed (water zombie) and removed the hair. Looks much better now. I saw the screamerboss had the original sounds in the entityclasses, so I fixed that. Yes, I did that today No prob ^^
  10. I tested another thing. I removed the underwater in spawnings completely. I also removed fishstingray in the entitygroups. Even then the stingrays spawned like crazy. Just because I had another water spawner in biomes with the name underwater. Weird.... Edit: And yes, my version was a bit older, so I have updated now and testing again. Edit2: Lol, it is working! Thank you so much! edit 3: And the spawning.xml does not seem it is needed anymore. Btw, any thoughts of adding a crocodile or something that roam in the water or near the water? So getting fish isn't like a walk in the park. I remember Spiders True Survival had Crocs and I really liked them.
  11. I tried adding another water spawner under Biomes, but with the name underwater instead of just water, then I added underwater to spawning also. This resulted in lags, then I saw in listents it kept adding only fishstingrays, it was like thousands of stingrays in entities so I just quit. But they did indeed spawn in the water, but just too many. And why just stingrays? xD
  12. Oh, cool! I dunno if I have the newest. I downloaded it some day ago for 18.3. So I can test if this works, maybe tomorrow! Edit: Tested yesterday! And now it works on dedicated! That's very nice!
  13. I know I already have said I love the animals. But I need to say it again. I love them and the spiders are so scary and one of my friends have Arachnophobia and it awakes my Schadenfreude haha. I am so evil. xD
  14. I do not own a server either so I just start one on same PC using the 7 days dedicated server tool on steam. Maybe something else need to be added in the quest.xml or something. The command works perfect in singleplayer, so maybe something else need to be done to get it to work on dedi. I am noob on this, so I cannot really understand why it even should be a problem when it works so well on SP.
  15. Thanks! Yes, the fly is very small. That is why I made it red so it should be more visible. I thought of doing a version that could work with Darkness Falls. If I get more time soon I will probably make it especially if it is requested. No, I have not had a thought on that at all and I have no experience with that launcher. Maybe I will add it if it is possible.
  16. Sorry, I haven't had the time to test this. But does this work for you? I mean, it is probably my PC or something if it works for everyone else.
  17. I am using this mod with only animals and mechs and I am loving it this far. I am completely in love with the robots. They are so freaking cool and very well done! Sadly I could not get it to work with some of the humans. The HumanBanditEve and Archer just run towards me without trying to attack me from distance. The other rifleman always miss me with their shots. But those that used the ranged class worked well though and were 100% accurate. I tried this on a new world with only these mods active. If I add DMT mods there will be some red errors when I spawn in the bandits, so I guess they are not compatible with each other. But if I just remove the humans, it will work!
  18. No, that is not how you do it. Use the Prefablistgenerator Should be right. And add ;unique at the end if you only want to spawn 1 of each I think. I am so looking forward to play this Andy btw. Really great work with this mod! Cannot imagine how long you have worked with this. Was going to play yday, but one of my friends could not build any mod with the DMT tool, so next time we are playing I am maybe going to try to just copy/paste my 7 days folder over his and see if that could work instead. ^^ Edit: I just have to add that I am encountering some strange problems with the listen server vs dedicated. I tried generating a world on nitrogen with the EgyptSphinx and EgyptPyramid, then I start singleplayer on that world and give myself the quests to test them out. The quests for the Sphinx and the Pyramid works fine and they show the distance to the location. But if I load up the exact same world on dedicated server(same pc btw). The game says there is no location and it says 0, 0, 0. The solution was to give myself the quests on singleplayer first. Give quest quest_TheSphinx5 and 9 and exit. Then I start the dedicated server with that player save and it works. I can't understand why the dedicated server cannot find the location of the quests. It works in singleplayer so why not on dedi?
  19. Nice! I am waiting then before I start up a new world. I really wanna play this! NOW! Hheheh
  20. The fish does indeed work. I moved them from the water group to the ZombiesAll group and then they appeared. The problem (atleast for me) seems to be to get them to spawn in the water.
  21. Sorry, but I cannot see a single one. Weird. =/ Does it matter if I use flying mode or not under the water?
  22. I have tried with Navezgane also. I cannot seem to get the fishes to spawn. Tried a clean install with the mods and built in dmt. No errors, but no fishes either. ☹️ Cannot remember if I swam before I met the anaconda. I cannot understand why the birds will spawn, but not the fishes. I can add them in manually though.
  23. I am looking forward to it! I dont know if this is only for 18.1. I tried adding this mod to 18.2. But got an error about not finding pageflip unity3d file in resources. The quests seemed to work and the creatures, but when I get the quest to go to the sphinx or pyramid, it doesnt work and it says no location for this quest. I found the prefab sphinx, but dunno if that was added from the compopack 42 and only normal zombies spawned inside. It may be that I need to add it in the rwgmixer manually. Ancient Shield recipe seems to not work either with 18.2. Wanna get this to work so bad, but guess I'll have to wait for your 18.3 version. This mod looks insanely fun!
  24. Yes, it is just sounds that are added, but I can make an xml version only if you would like. =) Here: https://github.com/Robeloto/7D2D_A18.3_Modlets/raw/master/RobelotoCustomZombiesV22XMLONLY.zip
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