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Robeloto

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Everything posted by Robeloto

  1. I always loved the CCTVs in 7 days! Nice work! Tested on a 5 player server and about 6-8 cameras is up. I cannot say I have no lag at all, but I do not notice any lag except the regular lag. I do play on a really nice PC though. ^_^
  2. Thank you! I have forgot to mention that the zombiecop spitting flames is not my idea at all. Apparantly this hellcop has been around since A12 or even earlier. I got the idea from this thread and created him when I played A15.2. The rest of the bosses was inspired from that cop. I actually made them in A15, except biker, vulture and anaconda and I figured now when I have started playing again to actually create a modlet for this. That's the story.
  3. Updated 2022-02-19. Pipe gun and ammo nerf! A big props to Jaxteller718 as many of his modlets inspired me to make this mod. Makes the game more challenging and takes more time to reach end game content. You think this game is easy and you are so bored you can't stand it? Good, check out this modlet. The name can be a bit confusing as it can also mean that the difficulty is decreased, but it is not. The 'easy to get stuff' is nerfed and the challenging stuff is increased. Maybe someone have an idea of a better name of this modlet? Anyway, almost everything in this modlet is nerfed to make the game much harder.This is making the early gamestage longer lasting and more challenging. The white river citizen quest is removed and now you have to find a trader by yourself. Heat map strength for the workstations are increased. Noise heat map strength from weapons is also increased. Do not rely just on weapons, cause that will punish you....with screamers. Farming takes now 7 hours for the crops to grow instead of 1 hour. Harvesting materials is reduced. Safes is harder to break up. The wandering hordes is much larger. Stone tools do less damage on metal. All tools/weapons can break. Ammo damage is reduced. Pipe weapons are nerfed. Looting is heavily nerfed and finding a wrench is almost impossible. Auger, Crucible and Steel Pickaxe/Sledgehammer is removed from loot. Better to make them yourself now as it is "supposed" to be, Quest rewards are nerfed. I only buffed up the challenge rewards cause they were way too bad. Traders does not sell as much as in the original and they restock every 2 weeks. In progression I nerfed the Sledgehammer a lot, but it is still OP, just not as much. I have listed everything that is nerfed down below. Click on SPOILER Disassemble Traps You can disassemble all types of spike traps with a wrench and have a 45% chance to get the full trap back. Loud Sounds Lowered Chainsaw and Auger has been heavily lowered. Most of the other sounds has just been lowered a bit to match all other in game sounds. Sounds that have been lowered No Zombie Death Sound - updated 2021-12-31 Now you cannot be 100% sure they died., especially if you also use Guppys RandomGeterUpper and without the xp stats announce bar. The death sounds has been replaced with the pain sounds. The sound that they do when you hurt them. Quest Music - updated 2021-12-31 Anyone is bored of only hearing the original quest sounds and music? Well, I made a modlet that adds more to the original quest sound and music. It is not much now as it is only 12 tracks, but I will keep adding. The original sounds is still there and the music chosen by the game is random. I have tried to make them as post-apocalyptic as possible. I also added level up music. Some music are from this game, like the old menu musics. And others are from Free Royalty Music (no copyright) The beginner starter quest can annoy you with a lot of music as it is 7 subquest and one final. Let me know if any music feels out of place or are a bit too loud or too low. Here is the list of where I have added more music too: Stack more items - updated 2021-12-31 Over 164 items added that you can stack a lot more Pick up Traps and Mines Now you can pick up iron and wood traps and all type of mines. This may be OP, but it's fun. ________________________________________________ Download all mods here
  4. I have tested out this completely now and I love this modlet! Monster beetle is my fav and my dads favorite is the hellgoat bike. =)
  5. If you are looking for a realistic mod you may have come to the wrong place, but if you are looking for some variation in the game involving some nice action with new zombies and with increased difficulty you happen to be just in the right thread. This modlet adds 53 new zombies to the game! + 3 zombies from Snufkins mod: Archon, Geist and Scarecrow. There are a total of 36 zombies and 17 animals. The full version uses custom sounds. Then I also have a server side (pure xml version). Downloads is at the end of this thread. • Sightrange on default zombies is 100. • Handreach on default zombies is decreased from 1.65 to 1.60. • Every fat zombie have now a chance to break your arm. • Beaker is a bit easier to find. • PhysicalDamageResist on Biker, Demolition, Soldier and Worker nerfed just a bit. (Radiated ones was as strong than my custom zombies with PDR unchanged). • Screamers have a chance of only 27% to spawn another screamer. (made to prevent infinite screaming loops) • I lowered the volume on all explosions that had too high volume. Molotov explosions is changed to match Burning mans puke. • More experience from Bears. • My custom flies does not have a wingflap sound. • Spider zombies jumps higher. • Custom quests - 4 custom quest at the moment. Plan to add more. • Custom armors - Magic Plate Armor and Steel boots of haste. Small warning Spectre: Can be seen if you atleast have Reflection quality to Low. If this is off, it is much harder to see him and not how he is supposed to look. Shadow: Can only be seen if Shadow distance is atleast set to Low. If this is off he will be completely invisible. UPDATES - 2022-02-22 V2.95 (small update) • Atrocitys scream is now every 48 seconds if you are 20 blocks or closer from her. • BurningPhoenix HP increased +123, • DiamondPhoenix HP increased +200 and Exp +134 • Candy PDR increased +3 • ChickenDemons Exp increased +200 • FireChicken HP decreased -30 • FireSnake Exp increased +700 • GhastlyPhoenix HP increased +233 and Exp +556 • KaboomPhoenix HP increased +400. • Mini appearance changed. • Sanguis HP increased by +40 • TheFlyingPlague attacks changed. Should now attack properly and vomit properly. Old updates here: Overview: Part1: Action video on all zombies! This is what they do to you! Old Part 2: HERE ! Part 3 - Planned to do this month (January 2022) and Part 3 will likely contain all the zombies from Part 2 + the new zombies. (On hold for now) Copter Corpse - CLICK HERE Zombie names + info (alphabetical): Buffs: All my A20 modlets here! ->Download<- If you wish to donate me: PayPal __________________________________________________ _________________________________________ All my A19 modlets here All my 18.4 modlets All my A17.2 modlets Video on all zombies from A17: https://youtu.be/LYXP15okbJE
  6. Wow, great work! I am excited to test this one out soon!
  7. Wow! This mod made me really excited. I am going to try this out tonight. The helicopter looked so badass. So nice with a vehicle that can fit a whole team inside! I guess that is endgame material. ^^ Is it possible to shoot from the helicopter while flying inside?
  8. Tutorial: Change original sounds using UABE and Unity. A quick guide on how to change and overwrite the original sounds with UABE and Unity
  9. Start from the 7daystodie.exe file and not from the launcher.
  10. No. We have played for 80 days and things started happen recently. It only happens when one of my friends is online. He gets no screamers or wandering hordes. Console errors as, Error: no place to spawn! and Scout spawning failed, FindHordeTargets() returned false! We do not want to wipe his character as it must exist another solution
  11. Getting errors. No screamers, No wandering hordes, No airdrop bosses. Console error: No place to spawn! Solution?
  12. Yes, I noticed that too. They probably know it needs fixing. One thing that bothers me is that the red dot is too large and you cannot aim properly. I think the original sniper rifle zoom overlay is way better. The sound is also a bit way too loud, so I removed that sound and replaced it with the standard sniper sound. I guess to change the zoom overlay you need to do make changes in the asset resources.
  13. Yeah, that must be it. Thanks! Yeah, I know. But this is even stranger. It is like they just stand there without dying and sometimes you have to go whack them to die and then you get exp and can loot them. This did not happen in A16.3 atleast. Maybe it is a A16.4 vanilla bug. Another problem I have ran into. Stress resistence seems to be bugged for me. Cause it does not even advance the slightest and I am on day 50. Any ideas why?
  14. Zombies seems to die, but do not. They just stand there and when I whack them they die and can be looted. Also. Pistol Book seem to be bugged. I can read the recipe, but after a while the recipe resets and I have to read the pistol book again. Very strange problem. Any solution? Edit: Seems when I have assembled the pistol. I have to read the recipe again.
  15. I have a problem. I am getting very few zombies at blood moon. Day 7 and 14 was at maximum 8 zombies, even though my settings is blood moon enemy count 64 and max spawned zombies 70. I did not have this problem when running vanilla server. Anyone know a solution for this?
  16. The schematics unlocked for a recipe that did not exist. Probably just a simple typo. As soon as I corrected it as I mentioned it it worked and I could unlock the wrench and clawhammer recipe.
  17. <item id="970" name="wrenchSchematic"> <property name="Extends" value="schematicMaster" /> <property name="CustomIcon" value="schematicMaster" /> <property class="Action1"> <property name="Recipes_to_learn" value="wrenchSchematic" /> </property> </item> <item id="971" name="clawHammerSchematic"> <property name="Extends" value="schematicMaster" /> <property name="CustomIcon" value="schematicMaster" /> <property class="Action1"> <property name="Recipes_to_learn" value="clawHammerSchematic" /> </property> </item> I do not know if this has been mentioned. But the recipes here show wrong for wrench and clawhammer. It should be: <property name="Recipes_to_learn" value="wrench" /> <property name="Recipes_to_learn" value="clawHammer" /> Am I right?
  18. Nice update! I have a question. Is there an easy way to remove all the extra sounds? I see the sounds.xml, I tried setting the noisescale and range to 0, but I still hear the sounds! =/ I just can't bear it with the sounds. Sorry.
  19. Does this mod use the Zombie Transmogrifier? Correct me if I'm wrong but I saw this under zombie sdx class: // EntityZombieSDX public override void Init(int _entityClass) { base.Init(_entityClass); float[] numbers = new float[] { 0.9f, 0.9f, 0.9f, 0.9f, 1f, 1f, 1f, 1.1f, 1.1f }; int randomIndex = EntityZombieSDX.random.Next(0, numbers.Length); base.gameObject.transform.localScale = new Vector3(numbers[randomIndex], numbers[randomIndex], numbers[randomIndex]); this.GetWalkType(); if (EntityZombieSDX.random.Next(100) <= 5) { this.blRunInDark = true; } } Maybe I am blind, but I cannot see any change though in the height of the zombies.
  20. I have noticed the weapon sway too much when firing. It is like the Bob sway is too much. Is this edited in the attributes of the assembly-csharp.dll or is it xml related? Cause I really wanna lower it a bit, otherwise my dad won't play. xD
  21. I am having little bit of the problem. I can still hear the sound from the flies/bees constantly even though I took the flies and bees away from the blocks and buffs. Is there any way to disable that sound file, cause it is irritating as hell! :-(
  22. Do you have the padlock equipped to your minibike?
  23. LOL, Thanks! This mod is awesome! But I am absolutely terrified of the spiders.
  24. What kind of a buff is this? And why do I get it? I keep getting raging, crazy and fun all the time with an annoying sound. =/
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