Jump to content

Cadamier

Members
  • Posts

    798
  • Joined

  • Last visited

Everything posted by Cadamier

  1. Awesome! 1.) Teddy Bear is offset to its' left beyond the edge of the block of placement. 2.) Had to power the TV's and lights and they immediately come on and then switch off. When trying to turn them on as indicated by the 'switch label' they again come on and then go off. The 2nd TV (On the stand) can't be hooked up to power. When I placed them initially - you couldn't turn them on or off which is why I added the power to them. I love the addition of the parts for like the Stove!!! Excellent idea!
  2. I do remember Valmod did give a bunch of skill points after completing the class quests but yes 50 does seem excessive. Albeit we still play with it LOL And they are seemingly different as for the class 'bonus' points to their 'class attributes.' I'd guess to say that halving the bonus skill points to spend would be good. But I have it in my head that the bonus for the miner was 41 and not 50. Could be wrong though. OH! The farmer and maybe someone else - at reward time - they get a tonne of schematics, if you're not prepared they can spill all over the place and some will be in accessible because they go behind the traitors counter.
  3. Opps! I can not download any single modlet. Specifically I wanted to look at the foods one, but it sends me to a link that includes all of them. Download that and I get a bunch of modlets all within one modlet; IE: #15 to 22 or so. I just wanted #17 but can't get it... Oh well.
  4. WOW! Gonna have to take a closer look! Thanks!
  5. When I run the web panel map - does it mean that I have to reload the mod when there isn't controls on the right side for enemies, animals and players online, players off line? Cause I've reloaded it 5 times already lol
  6. I login and all I see is a blank/black page. OPPS! Looks like I put it below the 'admin section' lol
  7. Has the map been disabled? Cause everything else seems to work but I don't get anything on the map.
  8. Poision Removal - Webber 9000 cooking grill has no output.
  9. Apparently if you've played A19 with some mod - not sure which it is at the moment, the last 2 toolbelt spots are locked. I can't find a way to 'unlock' them yet. Gonna try the 60 Slot BBP and see if thats it or not as its definitely not the 60Slot with food and water. ===========EDIT========== I switched the 60 Slot BBP with Food and water - and went with the 60 Slot WITHOUT food and water and now all 10 slots are available! But in doing so I had to 'wipe' my character on the server lol Something I've been used to for sometime now. So 'everyone' on our server will have to swap - I'm hoping they won't have to wipe.
  10. Hail Telric! Okay! I'll try that and thanks!
  11. I know its probably: HorseSpeakSound But which parameter? MaxRepeatRate? What's the limits since it's 0.1 now? Change to 0.00001?
  12. Hello Telric! We love your horses mod - but after a bit it gets annoying to have horses around all the time and their constant vocalizations. Is there a way I can fix that?
  13. A bunch don't seem to have ModInfo.xml - copy/pasted from one that did: 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA18-BackpackButtonsV2 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA18-BackpackButtonsV2 does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA18-BackpackButtonsV2 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA19-12CraftQueue 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA19-12CraftQueue does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA19-12CraftQueue 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA19-3SlotForge 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA19-3SlotForge does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA19-3SlotForge 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA19-96BBMFW 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA19-96BBMFW does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA19-96BBMFW 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA19-BiggerBloodmoon 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA19-BiggerBloodmoon does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA19-BiggerBloodmoon 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA19-LockableInvSlots 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA19-LockableInvSlots does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA19-LockableInvSlots 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA19-LogSpikes 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA19-LogSpikes does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA19-LogSpikes 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA19-SteelAmmo 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA19-SteelAmmo does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA19-SteelAmmo
  14. Ugg... Class selection seems to be broken. Can lay the suitcase down and open it with a key but can not open unlocked suitcase Will try reinstalling. Other mods!!! Not sure which at the moment.
  15. Weird! Running Alpha 19 (b163) Not sure which version of Salvaged Bats I got... Since I don't see one for A19 now... I thought I had gotten it last week. BUT! <?xml version="1.0" encoding="UTF-8" ?> <xml> <ModInfo> <Name value="Salvaged Bats" /> <Description value="Salvaged Bats Mod" /> <Author value="Xyth" /> <Version value="2.0" /> <Website value="" /> </ModInfo> </xml> Readme: A proof of concept, unfinished, modlet that demonstrates how to implement melee weapon modifiers. New hidef textures and mesh fixes provided by Dust2Death. Those textures were reduced to 1K for compatibility with most PCs. Hopefully other modders will want to make some more attachments for this mod and collaborate to make it a more finished modlet. Thanks to DukeW74 for the schematic Icons! But getting this error: 2020-07-14T09:54:57 33.815 WRN XML patch for "loot.xml" from mod "Salvaged Bats" did not apply: <append xpath="/lootcontainers/lootgroup[@name='schematicsModsCommon']" 2020-07-14T09:54:57 33.815 WRN XML patch for "loot.xml" from mod "Salvaged Bats" did not apply: <append xpath="/lootcontainers/lootgroup[@name='schematicsModsRare']" 2020-07-14T09:54:57 33.815 WRN XML patch for "loot.xml" from mod "Salvaged Bats" did not apply: <append xpath="/lootcontainers/lootgroup[@name='groupWeaponsT3_PummelPete']"
  16. So will this ever get back to Valmar's edition of Class Selection?
  17. Would changing GameWorld to Mytherys Magic do this?!? LOL Shouldn't it be RWG?!?
  18. I'm wondering if this is a Nitorgen issue or a server issue. I'm almost sure its a Nitrado issue, but I'm wondering if someone could help here? Both client and server is Alpha 18.4 (b4). This is what's generated by Nitorgen (previewMap_16ka.png) This is what is generated by visitmap -4096 -4096 4096 4096 (MytherysMagic_7D2D.png)
  19. Anyone else running an 18.4 b4 dedi and using Nitrogen to generate 16K maps and having the dedi shrink them to 8k?!? The map doesn't match the pregenerated map by Nitrogen either
  20. Hello Everyone! Trying it again. And Damocles? I really like the "counting sheep" LOL Thanks! <EDIT: Spawn points... So If I want 'all of us' to spawn at a point I edit the xml to one single spawn point? "<spawnpoint position="-2022,41,-7070" rotation="0,79,0"/>"
  21. 1.04 worked once... One season of fish with 20 traps... So I set up 70... Been a few days and still no fish in either.
  22. Cadamier

    More Vanilla Food

    Maybe add version compatibility to the OpPost? So 'we'll' know what version its compatible with?
×
×
  • Create New...