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Cadamier

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Everything posted by Cadamier

  1. I had this problem before with my old system and so I created a shortcut to the 7DaysToDie.exe file, and in the Target Box I added: "-logfile" and that worked before. I've copied my "Steam Installation" of 7D2D over to a different drive D:\ . This time - New system, tried that, but couldn't remember what the command was:"-logfile" and therefore my original post but this time however it didn't work. Then - before I read Beelzybub's replay I remembered the 'dedi' shortcut had coding to add the log file and that worked. So - not having to write batchfiles in like forever I asked to have it cleaned up... Now with Liesel Wippen's reply I've gone through all permissions and folder properties again. 7D2D folder ("D:\7 Days To Die") Always comes up "Read-only" even after I change it... IE: unselect the read only attrib click apply, window comes up: Bulleted: "Apply changes to this folder, subfolders and files?" Yup! Then it does so and then I click OK on that folder properties window. If I go back to that - it will still be set at "Read-only" - even if I don't open it up again and reboot... Back to 7D2D Folder - Securty Tab: All "Users"/"System"/etc has full control of this folder... As well as the 7DaysToDie_Data subfolder and the "Logs" subfolder which I created. If I run 7DaysToDie.exe no logfile; even if I run it as Administrator via properties box. "Launcher issue: Weird! Now I get "7 Days To Die Launcher Failed to execute : 740. Press OK to ignore and risk data corruption. Press Abort to kill the program." "ABORT!" Well previously I tried adding "-logfile" there without and then with the 'logs folder' (D:\7 Days To Die\Logs) and still no logfile. "We/'I'" run a bunch of mods so I don't even mess with EAC... The 'runme.bat' that's the edited version of the startdedi.bat is the only way I'm able to get a log file. I even went so far as to get to UAC and slide the slider all the way down, and that doesn't help either.
  2. I didn't want to use this but I ended up using the batch file for the dedi... Can someone edit to make it just for SP please? lol @echo off rem Starts a dedicated server rem rem -quit, -batchmode, -nographics: Unity commands rem -configfile : Allows server settings to be set up in an xml config file. Use no path if in same dir or full path. rem -dedicated : Has to be the last option to start the dedicated server. set LOGTIMESTAMP= IF EXIST 7DaysToDieServer.exe ( set GAMENAME=7DaysToDieServerZ set LOGNAME=output_log_dedi ) ELSE ( set GAMENAME=7DaysToDie set LOGNAME=output_log ) :: -------------------------------------------- :: REMOVE OLD LOGS (only keep latest 20) REM for /f "tokens=* skip=19" %%F in ('dir %GAMENAME%_Data\%LOGNAME%*.txt /o-d /tc /b') do del %GAMENAME%_Data\%%F :: -------------------------------------------- :: BUILDING TIMESTAMP FOR LOGFILE :: Check WMIC is available WMIC.EXE Alias /? >NUL 2>&1 || GOTO s_start :: Use WMIC to retrieve date and time FOR /F "skip=1 tokens=1-6" %%G IN ('WMIC Path Win32_LocalTime Get Day^,Hour^,Minute^,Month^,Second^,Year /Format:table') DO ( IF "%%~L"=="" goto s_done Set _yyyy=%%L Set _mm=00%%J Set _dd=00%%G Set _hour=00%%H Set _minute=00%%I Set _second=00%%K ) :s_done :: Pad digits with leading zeros Set _mm=%_mm:~-2% Set _dd=%_dd:~-2% Set _hour=%_hour:~-2% Set _minute=%_minute:~-2% Set _second=%_second:~-2% Set LOGTIMESTAMP=__%_yyyy%-%_mm%-%_dd%__%_hour%-%_minute%-%_second% :s_start :: -------------------------------------------- :: STARTING SERVER echo|set /p="251570" > steam_appid.txt REM set SteamAppId=251570 REM set SteamGameId=251570 set LOGFILE=D:\7 Days To Die\Logs\%LOGNAME%%LOGTIMESTAMP%.txt echo Writing log file to: %LOGFILE% start %GAMENAME% -logfile "%LOGFILE%" -configfile=serverconfig.xml
  3. At some point - this happened before, but since the move I can't find the old post which contained the command line for 7DaysToDie.exe to tell it to generate a log file. Anyone have that info?
  4. When I run the web panel map - does it mean that I have to reload the mod when there isn't controls on the right side for enemies, animals and players online, players off line? Cause I've reloaded it 5 times already lol
  5. I login and all I see is a blank/black page. OPPS! Looks like I put it below the 'admin section' lol
  6. This is one of our many voyages... Albeit we're missing a few. There's like 43 modlets on a CompoPack map!BDubs Nuka Colas, Bdubs Vehicles, CompoPack A19 CP46, Epic Spire's Quality ModSlot Boot, Hitmarkers, Khaine's: 3 Slot forge, 12 CraftingQueue, 96BBMFW, Log Spikes, Pickup Plants Laotseu PaintJob, Manux Quad, SMXHud, SMXLib, SMX Menu Stallionsdens: Combine Return, Everything is mostly sellable, Extra Recipes, Home Brewery, Lootable Objects, No Digging Zombies, Neclear Power, Pallets, Pets, Poison Removal, Stack Size Increaser, Store shelves, Supply crates, weapons TelricsIronBarDoorsA19 Valmars: Ammo Dismantling, Animal Snares, Armory Work Bench, Auto Walls, Buffed Supply Crate Drops, Dye Station - Colour Your Armor, Expanded Clothing, Expanded Player Storage, Starter Class System, Survivor Notes, Working Ovens and Sinks, War3zuk Paintings, Suicide girls... I am not sure but I think the POI is: xcostum_Bunker(by_Pille) For some reason Discord didn't add my audio to the video but I think that was a good thing in this case. I had encountered this POI once before and it seems to be a rare drop.
  7. Are there limitations to where zombies can spawn?
  8. Has the map been disabled? Cause everything else seems to work but I don't get anything on the map.
  9. Poision Removal - Webber 9000 cooking grill has no output.
  10. Apparently if you've played A19 with some mod - not sure which it is at the moment, the last 2 toolbelt spots are locked. I can't find a way to 'unlock' them yet. Gonna try the 60 Slot BBP and see if thats it or not as its definitely not the 60Slot with food and water. ===========EDIT========== I switched the 60 Slot BBP with Food and water - and went with the 60 Slot WITHOUT food and water and now all 10 slots are available! But in doing so I had to 'wipe' my character on the server lol Something I've been used to for sometime now. So 'everyone' on our server will have to swap - I'm hoping they won't have to wipe.
  11. Hail Telric! Okay! I'll try that and thanks!
  12. Yes - Please update. Although I thought I saw that someone had either tried or will intergrate part/all of it into one of their mods... Can't find it.
  13. I know its probably: HorseSpeakSound But which parameter? MaxRepeatRate? What's the limits since it's 0.1 now? Change to 0.00001?
  14. Hello Telric! We love your horses mod - but after a bit it gets annoying to have horses around all the time and their constant vocalizations. Is there a way I can fix that?
  15. A bunch don't seem to have ModInfo.xml - copy/pasted from one that did: 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA18-BackpackButtonsV2 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA18-BackpackButtonsV2 does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA18-BackpackButtonsV2 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA19-12CraftQueue 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA19-12CraftQueue does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA19-12CraftQueue 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA19-3SlotForge 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA19-3SlotForge does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA19-3SlotForge 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA19-96BBMFW 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA19-96BBMFW does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA19-96BBMFW 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA19-BiggerBloodmoon 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA19-BiggerBloodmoon does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA19-BiggerBloodmoon 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA19-LockableInvSlots 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA19-LockableInvSlots does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA19-LockableInvSlots 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA19-LogSpikes 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA19-LogSpikes does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA19-LogSpikes 2020-08-08T09:59:47 5.918 INF [MODS] Trying to load from folder: khaines-modlets-a19-master-KHA19-SteelAmmo 2020-08-08T09:59:47 5.918 WRN [MODS] Folder khaines-modlets-a19-master-KHA19-SteelAmmo does not contain a ModInfo.xml, ignoring 2020-08-08T09:59:47 5.918 WRN [MODS] Failed loading mod from folder: khaines-modlets-a19-master-KHA19-SteelAmmo
  16. Ugg... Class selection seems to be broken. Can lay the suitcase down and open it with a key but can not open unlocked suitcase Will try reinstalling. Other mods!!! Not sure which at the moment.
  17. Weird! Running Alpha 19 (b163) Not sure which version of Salvaged Bats I got... Since I don't see one for A19 now... I thought I had gotten it last week. BUT! <?xml version="1.0" encoding="UTF-8" ?> <xml> <ModInfo> <Name value="Salvaged Bats" /> <Description value="Salvaged Bats Mod" /> <Author value="Xyth" /> <Version value="2.0" /> <Website value="" /> </ModInfo> </xml> Readme: A proof of concept, unfinished, modlet that demonstrates how to implement melee weapon modifiers. New hidef textures and mesh fixes provided by Dust2Death. Those textures were reduced to 1K for compatibility with most PCs. Hopefully other modders will want to make some more attachments for this mod and collaborate to make it a more finished modlet. Thanks to DukeW74 for the schematic Icons! But getting this error: 2020-07-14T09:54:57 33.815 WRN XML patch for "loot.xml" from mod "Salvaged Bats" did not apply: <append xpath="/lootcontainers/lootgroup[@name='schematicsModsCommon']" 2020-07-14T09:54:57 33.815 WRN XML patch for "loot.xml" from mod "Salvaged Bats" did not apply: <append xpath="/lootcontainers/lootgroup[@name='schematicsModsRare']" 2020-07-14T09:54:57 33.815 WRN XML patch for "loot.xml" from mod "Salvaged Bats" did not apply: <append xpath="/lootcontainers/lootgroup[@name='groupWeaponsT3_PummelPete']"
  18. So will this ever get back to Valmar's edition of Class Selection?
  19. Would changing GameWorld to Mytherys Magic do this?!? LOL Shouldn't it be RWG?!?
  20. I'm wondering if this is a Nitorgen issue or a server issue. I'm almost sure its a Nitrado issue, but I'm wondering if someone could help here? Both client and server is Alpha 18.4 (b4). This is what's generated by Nitorgen (previewMap_16ka.png) This is what is generated by visitmap -4096 -4096 4096 4096 (MytherysMagic_7D2D.png)
  21. Hello! Love the mod! But on Nitrado I'm getting an error: WindowsVideoMedia error 0x80070003 while reading C:/<SNIP>/7daystodie/7DaysToDieServer_Data/../Mods/UnnecessarybutBeautiful/Resources/video01.mp4 And I can't see the proper path. IE: "7DaysToDieServer_Data/../Mods/UnnecessarybutBeautiful/Resources/" <- the .. doesn't tell me anything except for back in DOS days that would mean go back to parent directory, but with the install that's where it should be and it is there. So I tried putting resources where the .. is: "/Resource/ but that doesn't work lol
  22. Anyone else running an 18.4 b4 dedi and using Nitrogen to generate 16K maps and having the dedi shrink them to 8k?!? The map doesn't match the pregenerated map by Nitrogen either
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