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meganoth

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Everything posted by meganoth

  1. @theFlu I tested the crosshairs with and without laser dot right now. I used an AK47 without laser sight and shot >150 bullets at a wood block. I made it so the center of the crosshair was NOT on the block, but a large part of the crosshair area was on the block. I.e. if the target area was random inside the crosshair it should have hit the block at least about 1/3rd of the time. Actual result: I hit the block just once in over 150 tries and that might have been a mistake because of moving the mouse slighty. Three possible explanations: 1) The crosshair randomizing does not work on inanimate blocks, just on zombies 2) The crosshair randomizing does not work at all 3) randomizing works with a steep probability curve from the center outward so that you still hit a small center circle in 99% of cases. The next test could invalidate explanation 2. I tried zombies from the zombie spawner, (note to others who want to test that, '*' on the numblock turns off zombie AI). I filled an area with Arlenes in a distance of ~20-25 blocks and tried to shoot at the arlenes in a straight line through that mass. The crosshair was big enough so that less than one third of the crosshair area was filled with the arlene. And I actually got a miss from time to time, but that was about 1 in 10. In fact I could shoot a perfect line through that mass of zombies when I expected to kill a lot of bystander zombies if the shots were really random inside the whole crosshair area Next I used the Ak with laser sight at a much smaller distance (because, as we all know, laser sight at long distance doesn't work) and I saw what you meant. The laser dot moved around but stayed largely in the center area most of the time and almost never reached the edges. It seemed consistent with what I saw in the previous experiment to make the small center area much more probable to be hit. So I think you are right, accuracy is simulated with a swaying pointer, but that it is somewhat shy of using the whole crosshair area and largely stays in the center. Except for headshots you can practically ignore the miss chance even at a distance and even headshots will hit most of the time except at really long range. With or without laser sight. Next I redid the experiment with laser sight on the inanimate wood block and actually had a hard time seeing the laser dot at all when pointing slightly away from the block. The experiment was difficult because hitting the button when the dot moved onto the block is difficult when the dot is scarcely ever on the block and then very fast away again. So explanation 1 above is very probably wrong as well. There is some randomness due to the simulated sway but the dot is so seldom outside the "inner circle" that accuracy can be ignored. Actually I feel that worthy of a bug report.
  2. They are less efficient than a knife, but they do work. The only thing surprising is that the spear is practically on the same level as the club and worse than the axe, but if you assume that the spear isn't like it is depicted but just like a cone with a sharp tip then it might make more sense. Someone might make a bug report and say the spear should be better than the club at this. But the answer could very well be that for balancing reasons it works this way and balance trumps realism. Again balance I would suspect. The axes would simply be overpowered if they doubled as an efficient weapon. So they still are quite good weapons but never reach the level of a perked "weapon" weapon. They also are not full harvesting tools, I just tested it and they are somewhere inbetween spears and knifes in terms of animal harvest. At least the stone axe has to be relatively good at harvesting because it is the @%$#ty "swiss army knife" of the lvl1 character. Ah, you mean "group friendly" skill spread, at first I was confused about this paragraph. The solution is to accept that the INT player is the best support class of multiplayer games whereas all except agility have at least one group support skill. Even perception: Animal tracker is a support skill unless he uses all that meat for grilled meat instead of giving it to the cook. Salvage is a support skill since the wrenched materials are needed by the whole group. The only non-support class is agility. I don't see anything wrong with this setup. Especially since even single players can get by with specializing in any attribute (not only INT) and putting a few single points in perks of other trees. You don't need the vehicle perk at 5 to thrive in 7D2D, almost anything can be got just by looting and buying.
  3. Haven't you heard? Blunderbusses are gone, we have scrap weapons in A20. The rest is normal loot progression though, in RPGs you don't find high level items in the first few days.
  4. I never heard of this, but it might be easy to explain: If a land owner wanted a tree cut on their ground they just cut the tree and told everyone it was a thief. So that that excuse doesn't work anymore the government probably made it law that the land owner has to prove it really was a thief, otherwise he has to pay. That is just pragmatic if most trees are really cut by land owners than thiefs
  5. We know nudity can lead to bans or changes. There is nothing strange or random about this. But there is no nudity in this POI, the POI is not naked, the zombies are not naked. A sex doll has a strong likeness to a nude person. Still much more than a sign on a house.
  6. 1) Do not eat for 100 days. 2) Let yourself dry off another 200 days. 3) Make a picture of yourself
  7. Well "endgame" is a very hazy concept, everyone has his own definition what that constitutes. The (very small) difference to book collection at the start of the game is that you collect books for the advantages they bring. Collecting books to be complete in everything means looking for all the spear books even though you use no spear and have no points in perception. Some people are even addicted completionists, luckily I'm not.
  8. Sorry, but that is naive. Sure there are probably a lot of generally above the board strip clubs and a lot of women doing this just as a job, but there are also a lot of clubs with strong connections to organized crime and with that comes slave trade and forced prostitution.
  9. (IMHO) This is an important ingredient in the tower defense part of the game. You should be able to goad them through your traps, you should be able to concentrate your fire on them through careful planning of your base. The M60 is great, but uses a lot of expensive ammo. At the moment we easily get enough ammo in vanilla to just mow down the zombies on horde night, but think about what you would do if you needed to conserve ammo.
  10. It never calmed me but it was actually fun hunting for the dried spots to upgrade them further (once in a while)
  11. Always trying to change the topic. But I will not bite 😉 I usually have three endgame activities: Branch out into far away towns, collect all the books and build stuff that may or may not be usefull but has some interesting property. For exampke a long time ago I built a ramp to find out the max height for jumping with a minibike without getting damage (or getting killed? Can't remember).
  12. I don't think many here think about the XP, at all. A few reasons I can think of: 1) Simplifying the block upgrade makes the game less complex and complexity is good in some cases. For example you have a lot more choices to save building materials in exchange for less sturdiness. Someone could say "This wall can be just concrete. These 5 blocks should be reinforced though". 2) Removing the drying phase removes a tactical element that can come into play sometimes shortly before a horde night: Do I upgrade these blocks now and risk them not being dry when it counts? 3) There might be the fear that the textures could vanish with the blocks that have it, at least for building. 4) Immersion. The drying phase, reinforcing concrete with rebars, it looks like things you do in real life
  13. As far as I can remember this was proposed a few times already and there was a reply by Faatal that there is no place for it in the current world data definition. So it would massively increase world data size and surely decrease FPS in consequence and make handling of world data a lot more complicated. Josh, your memory must be even worse than mine.
  14. Here's a lesson in forum use for Dummies 😉: The "Mods" section is for announcing mods, the "Discussion and Requests" section is for talking Your last sentence is wrong in the context of 7D2D: The game is an RPG, therefore your toons abilities and perks should define what it can do, not your player skills. That doesn't mean you should not be able to install such a mod, it just means it isn't in the spirit of vanilla 7D2D. Even though shooting in the game does depend on player skill as well as perks, but that is a compromise 3D RPGs often have to take
  15. There were rumours about 7D2D in space or on other planets, I read it on the internet. And isn't underwater very similar to space in many ways? While I don't want to imply space sharks, ... but well, it must be that! SPACE SHARKS, we are getting SPACE SHARKS 🤩, as sure as ziplines. 😁
  16. If problems would go away if we just don't mention them then removing that strip club in the game (and removing Guernica from the museum among other silly actions) would serve a purpose. Since it really doesn't (IMHO), the only purpose would be to give you (and seemingly you alone) a clear concience letting your young women play the game. If objectification were the root of all evil to women, there wouldn't have been sex workers in puritan times. If objectification were the root of all evil we would have to change advertising as the most pervasive form of objectification. I have my doubts whether a strip club shown in the game is objectification at all, as it shows the problem but never the women working there. The alternative I would suggest is 1) Explain to your young women how sex workers are often exploited (beyond just objectification) 2) Try to improve the rights of sex workers in real life, not in games.
  17. 3. There already is the XP setting to speed up stone age (can be changed at any time in the game) and the creative mode giveselfxp to skip over it.
  18. I assume this is the reason why they implement this (from first page Dev Dairy): " Because AFAIK this will also be implemented for single POIs, not sure when (item 11 of that list could actually be about POI-specific gamestage bonuses). This would be an elegant method to make the gun factory more difficult with a single parameter instead of a rather inflexible setting up by hand of zombies in there.
  19. It is at the moment. Bandits. Just taking a while Maybe. Are you playing at 100% XP vanilla? What difficulty setting? How long does it take you until you are fully geared up with best equipment?
  20. I assume you are playing vanilla and that you are experienced by now? Well, vanilla is supposed to be digestible to new players and there are a lot of new players who complain the game is hard for them. Players who played the game a few times and are still interested in it are supposed to eventually get their fun from playing mods.
  21. Shown how? He doesn't know Roland (or anyone else here) personally, for all he knows Roland could be inventing facts. Rolands credibility to him is like the next best random guy that would tell him the earth is flat. What would you tell a flat earther? "The earth is round, I tell you". Is that a proof? There are physics experiments that show the earth is not flat (for example the pendelum experiment). After you shown him that, that would be proof. I think the comparison is apt. He has to believe what we tell him and shut up, otherwise he is called names for not believing. Without experiments like the pendelum, lots of knowledge of physics, or actual travels I would just believe the earth is round because I was told so. Actually a fraction of earths population just believes the earth is round because everyone else tells them that and occams razor says the other alternative (that everyone around you lies or is hoodwinked as well) is just very improbable Not my amusement, more like a reflex to take the side of someone getting bullied. See, you say the "TC was shut down". Why is it necessary to silence someone for an inconsequential opinion? In case he fled the forum what have you accomplished? Just another user who thinks this forum is an unfriendly place. But okay, said my piece as well.
  22. Interesting problem. How about keeping you base surrounded with as many small "city parks" as possible? And keep them in their natural state.
  23. You can find the folder by starting the games launcher in steam, klick on the tools-tab in the launcher and the first option there is opening the game folder
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